Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Guilds = Spawn Mafias

7 views
Skip to first unread message

Michael F. Glatz

unread,
Apr 3, 2000, 3:00:00 AM4/3/00
to
Finding a group for a character not aligned with a guild is becoming much
more difficult (especially at the higher levels) than when I started playing
EQ a year ago.

Guilds have taken upon themselves to organize and control spawn areas. If
you are not in a good guild, you might as well forget about getting cool
items or hunting tough stuff like in the planes or dragons.

There used to be a 40+ guild on Bertoxxulous that used to conspire to take
spawn areas away from people. One member would kill steal from a spawn
area. You would complain to them about it and then tell them that you were
going to report them to the GM's. They would tell you that they could care
less. This guild member would put out the word to his guild mates about the
situation, and then there would be a ton of them there in his defense. Of
course, the GM would never show and they kept taking kills. Eventually, you
would just give up and move on. I would checked back in a couple of hours
and they were still there controlling the spawn.

This is the problem with guilds. They conspire to take over the game for
themselves. Some of them act like little spawn mafias. If you don't join
them, you don't get to fully enjoy the immense depth that this game has.

I would suggest that the guild feature be removed so that everyone would
have a better shot at enjoying the game. Many of the classes depend on
others to reach level 50 like warriors and other non-casters. Luckily, I
concentrated on a shaman character who just reached 50. Shaman are a great
soloing class and they can reach 50 easily without grouping a lot. Is this
the only alternative to enjoying this game outside of a guild by picking one
of the soloing classes like shamans or druids? It sure looks like it.

Joining a guild shouldn't be a requirement to enjoy everything that this
game has to offer.

Mark

unread,
Apr 4, 2000, 3:00:00 AM4/4/00
to
Hmm...I've never experienced the problems you mention although I have heard
of it happening. The guild I'm in is very small. We couldn't control any
spawn point unless it was orc hill in G Fay :) We do however regularly group
together to hunt and we've been involved in some interguild raids like
Mistmoore.

Guilds are a great idea and I would hate to see them removed but it all
boils down to the people who are members.

Interesting point. On E Marr server if you do a '/who all sucks a dick' you
get a list of people in a particular guild.. Apparently it was set up by an
irate GM. Some guilds are bad, most aren't.

Michael F. Glatz wrote in message <38e9...@news.ismi.net>...

MadBomma®

unread,
Apr 4, 2000, 3:00:00 AM4/4/00
to

"Michael F. Glatz" <mfg...@ismi.net> wrote in message
news:38e9...@news.ismi.net...

> Finding a group for a character not aligned with a guild is becoming much
> more difficult (especially at the higher levels) than when I started playing
>EQ

Join a guild. Problem solved.

mida...@my-deja.com

unread,
Apr 4, 2000, 3:00:00 AM4/4/00
to
In article <x5lG4.179$d67.7...@news0.optus.net.au>,
"Mark" <mark_w...@SPAMoptus.com.au> wrote:

> Interesting point. On E Marr server if you do a '/who all sucks a
> dick' you get a list of people in a particular guild.. Apparently it
> was set up by an irate GM. Some guilds are bad, most aren't.


I wouldn't be surprised if that generates a particular guild list on
_every_ server. '/who all shit on a stick' seemed to. I have not
tried it in a while, though.

I would not read to much into it, though. It might not be returning
the worst guild from a _player_ perspective (GMs probably have their
own list of pet peeves and gripes distinct from ours). Or it might
just be the largest guild, or the first formed. You never know how a
sysop thinks until you ask (then you find out more than you ever wanted
to know).


Sent via Deja.com http://www.deja.com/
Before you buy.

Paul Phillips

unread,
Apr 4, 2000, 3:00:00 AM4/4/00
to
Yep, the people who play 24/7 are finding one another and
are taking the higher levels of EQ as their personal
property. For example two of the biggest losers in RL
control THE TRIBUNAL high levels almost completely. If you
want to raid a plane, attack a dragon, or damn near any good
spawn in GUK or Perma you're going to have to compete with,
get along with or defeat one or both of the controlling
guilds. The servers GMs are in these two guilds back pocket
and The Tribunal at high levels is worse for it.
The Elitists guild, never have a bigger bunch of self loving
assholes played EQ, the only guild that's worse is the
Vagrants and those bastards are Elitists rejects! Those
that play on the Tribunal know what I'm talking about unless
things have changed in the last month.
Paul


In article <38e9...@news.ismi.net>, "Michael F. Glatz"


<mfg...@ismi.net> wrote:
> Finding a group for a character not aligned with a
> guild is becoming much
> more difficult (especially at the higher levels) than
> when I started playing

* Sent from AltaVista http://www.altavista.com Where you can also find related Web Pages, Images, Audios, Videos, News, and Shopping. Smart is Beautiful

rak...@my-deja.com

unread,
Apr 4, 2000, 3:00:00 AM4/4/00
to


Not all guilds are bad...I was in a bad guild and I dropped it...now
i'm in a VERY respectable guild (heck, half of them were voted "Heros
of E'ci" a few weeks back when the contest was going on.)


I *ENJOY* my guild now ;) We band together to do things. I haven't
noticed controlling guilds, but *BELIEVE* me, I can see it...if my ex-
guild's bad ppl had 1/2 a brain, they woulda been dangerous ;)

Rak. :)

Gambale

unread,
Apr 4, 2000, 3:00:00 AM4/4/00
to
On Mon, 3 Apr 2000 22:02:42 -0400, "Michael F. Glatz"
<mfg...@ismi.net> wrote:


>I would suggest that the guild feature be removed so that everyone would
>have a better shot at enjoying the game.

This would be the best improvement I can imagine. Guilds ruin the
game for 95 percent of the players. Flame away, the truth hurts.


Xitix

unread,
Apr 4, 2000, 3:00:00 AM4/4/00
to
Why you need a Aqualung

First some facts about them
- have 50 charges of breath of the dead
- 25 min a charge ( 27 actually )
- 20 hours total ( could strech it to 22 )
- can be activated from main inventory slot or worn on head
- wieght 10 pounds
- is an extra large item and does not fit in most containers

Costs
- cost to tinkerer = 210p a try
- failure rate is 50% or higher to start
- at 500p very little profit is made
- they sell back for 190p no mater how many charges they have
- so actual cost to you is 310p or about 6p a charge

Comparison to other forms of Underwater Breathing

Spells
- must have someone with the spell
- uses a spell slot
- I dare someone to swap it out, you will end up drowning
- uses mana esp if they have to cast it on several people
- adds another thing group needs to manage
- there is always drownings from miss communication
- always need to recast early so you don't forget
- if you forget and are in combat spell can be interupted and you drown

Fishbone earing or other items with built in underwater breathing
- must be worn, so you lose use of a most likely better item in that slot
- could be sold for 1000s of platinum
- example lets say you sold an item for 3000p
= that could buy you 10 aqualungs ( 310p each after sellback for 190 )
= 500 charges
= 25 min a charge ( is actually 27 )
= over 200 hours of underwater breathing
- does not help other members of group

Aqualungs on the other hand
- everyone cam manage there own underwater breathing
- 0 casting time and can't be interupted
- even if you have started to drown you can easily use one
- does not use up a valuble spell slot
- can be passed around and used by everyone
- great to pass to someone who was just ressed


Xitix Master Tinkerer
Karana


Xitix

unread,
Apr 4, 2000, 3:00:00 AM4/4/00
to
Why you need a Aqualung

First some facts about them
- have 50 charges of breath of the dead
- 25 min a charge ( 27 actually )
- 20 hours total ( could strech it to 22 )
- can be activated from main inventory slot or worn on head
- wieght 10 pounds
- is an extra large item and does not fit in most containers

Costs
- cost a tinkerer 210p a try

Lwalgee

unread,
Apr 4, 2000, 3:00:00 AM4/4/00
to
>"Michael F. Glatz" <mfg...@ismi.net> wrote in message
>news:38e9...@news.ismi.net...

>> Finding a group for a character not aligned with a guild is becoming much
>> more difficult (especially at the higher levels) than when I started
>playing
>>EQ
>
>Join a guild. Problem solved.
>

Solves the problem, but not what he wants. Face it, at higher levels, teamwork
and trust make the game, at least in the "hot" areas. You want tanks you
_know_ will go down taunting, you want healers you _know_ will die casting that
last heal on you, you want casters you _know_ will aggro that mob and tank for
the group. Amazingly enough, when you get this in a group, everything seems to
work out very well. Guilds have this kind of cohesiveness because they have a
bond.

You don't have to be guilded though. I have a very good friend I met on EQ and
have run with since our first characters were 5th level. He does not care for
guilds and does not want to join one. He is good friends with my guild and
more than welcome in any party we form. OTOH, if he does join us on a
dragon/plane raid when we get a few more levels, then he will probably _have_
to guild with us for coordination, then he is free to drop out after the raid.

Nan Wang

unread,
Apr 4, 2000, 3:00:00 AM4/4/00
to
The high levels on The Tribunal are now split into two camps:

1) The Elitists and Vagrants
2) The "Alliance". Consists of The Companions, Silver, Assembly of Knowledge
as well as several smaller high level guilds.

There is a sharing agreement between the camps on the various high level
events.

Paul Phillips <il128N...@usa.net.invalid> wrote:
> Yep, the people who play 24/7 are finding one another and
> are taking the higher levels of EQ as their personal
> property. For example two of the biggest losers in RL
> control THE TRIBUNAL high levels almost completely. If you
> want to raid a plane, attack a dragon, or damn near any good
> spawn in GUK or Perma you're going to have to compete with,
> get along with or defeat one or both of the controlling
> guilds. The servers GMs are in these two guilds back pocket
> and The Tribunal at high levels is worse for it.
> The Elitists guild, never have a bigger bunch of self loving
> assholes played EQ, the only guild that's worse is the
> Vagrants and those bastards are Elitists rejects! Those
> that play on the Tribunal know what I'm talking about unless
> things have changed in the last month.
> Paul


> In article <38e9...@news.ismi.net>, "Michael F. Glatz"


> <mfg...@ismi.net> wrote:
>> Finding a group for a character not aligned with a
>> guild is becoming much
>> more difficult (especially at the higher levels) than
>> when I started playing

>> I would suggest that the guild feature be removed so
>> that everyone would

>> have a better shot at enjoying the game. Many of the
>> classes depend on
>> others to reach level 50 like warriors and other
>> non-casters. Luckily, I
>> concentrated on a shaman character who just reached
>> 50. Shaman are a great
>> soloing class and they can reach 50 easily without
>> grouping a lot. Is this
>> the only alternative to enjoying this game outside of
>> a guild by picking one
>> of the soloing classes like shamans or druids? It
>> sure looks like it.
>> Joining a guild shouldn't be a requirement to enjoy
>> everything that this
>> game has to offer.

> * Sent from AltaVista http://www.altavista.com Where you can also find related Web Pages, Images, Audios, Videos, News, and Shopping. Smart is Beautiful

mida...@my-deja.com

unread,
Apr 4, 2000, 3:00:00 AM4/4/00
to
In article <35qG4.2845$9o.56...@news.magma.ca>,
"Xitix" <ba...@promaxis.com> wrote:

> Costs
> - cost a tinkerer 210p a try
> - failure rate is 50% or higher to start
> - at 500p very little profit is made
> - they sell back for 190p no mater how many charges they have
> - so actual cost to you is 310p or about 6p a charge

How much does it cost, realistically, the Gnome tinkersmith to raise
his tinkering skill to the point where failure is "only" 50%?

Malvolin

unread,
Apr 4, 2000, 3:00:00 AM4/4/00
to

Gambale <fr...@shamp.com> wrote in message
news:38ea2ae7...@news.cis.ohio-state.edu...


> On Mon, 3 Apr 2000 22:02:42 -0400, "Michael F. Glatz"
> <mfg...@ismi.net> wrote:
>
>
> >I would suggest that the guild feature be removed so that everyone would
> >have a better shot at enjoying the game.
>

> This would be the best improvement I can imagine. Guilds ruin the
> game for 95 percent of the players. Flame away, the truth hurts.
>

But that doesn't reflect the fact that many(and in fact MOST) guilds are not
part of the problem.

How about simply disbanding guilds that prove time and time again that
they're out to cause trouble?

Fires of Heaven would be a great start.

Alex Mars

unread,
Apr 4, 2000, 3:00:00 AM4/4/00
to
>From: "Malvolin" te...@test.com
>Date: 4/4/00 12:43 PM Pacific Daylight Time
>Message-id: <YBrG4.16923$_c3.1...@typhoon.columbus.rr.com>

The guilds I'm in (Children of the Phoenix and Sisterhood on Tunare and Tindi'
Losi on Rathe) are made up of friendly, helpful people who look out for each
other and try to help people in the game.

I think the original poster is unable to get into a guild and is just whining
and trying to demonize innocent guilds.

I'm not denying there are guilds full of assholes, but I don't seem to see (or
hear about secondhand) anything as bad as what he describes.

In addition, it is just fucking stupid to pin the blame on the guild structure.
Guilds do not hold spawn points, parties do. It doesn't take a guild to make
a party of assholes and even if there were no guilds you'd still have parties
of assholes trying to killsteal.

Mr Glatz is just disappointed because he's unpopular and his idea of removing
guilds from the game would have no effect on the problem he describes.

And he is an idiot for his claim of his vision being a "truth".


-Agent of Satan, but my duties are largely ceremonial.


Terry Wilcox

unread,
Apr 4, 2000, 3:00:00 AM4/4/00
to

"Michael F. Glatz" <mfg...@ismi.net> wrote in message
news:38e9...@news.ismi.net...

> There used to be a 40+ guild on Bertoxxulous that used to conspire to take
> spawn areas away from people. One member would kill steal from a spawn

Arcane Dominion perhaps? "Used to be" describes them quite well. The guild
no longer exists. It's tough to maintain a guild when its reputation has
dropped as low as their reputation did. That problem wasn't guilds in
general, it was that specific guild. Its behaviour attracted the kind of
people who enjoy kill stealing and being complete jerks. They were even
jerks to each other. Did their guild leader really run off with the
treasury?

Arcane Dominion was not representive of the majority of guilds on Bertox.
You just don't notice most guilds because they're not such jerks.

Having said that...

I avoid the guilds that have a minimum level requirement in the 30s or 40s.
They seem to have forgotten that the lower level characters are people too.

Terry Wilcox

Michael F. Glatz

unread,
Apr 4, 2000, 3:00:00 AM4/4/00
to
Good thing that I hid the fact that I am the leader of my own guild on
Bertoxxulous. We have close to 50 members and I would still advocate
removing guilds from the game. Mr. Mars, open mouth, insert foot. So much
for the popularity theory.


"Alex Mars" <alex...@aol.comspamnerf> wrote in message
news:20000404163258...@ng-cg1.aol.com...

Alex Mars

unread,
Apr 5, 2000, 3:00:00 AM4/5/00
to
None the less, removing guilds would have no effect on the problem. The thing
that allows people to dominate an area is the Grouping System (which is also
one of the games strengths).

rak...@my-deja.com

unread,
Apr 5, 2000, 3:00:00 AM4/5/00
to
In article <01qG4.2842$9o.56...@news.magma.ca>,

"Xitix" <ba...@promaxis.com> wrote:
> Why you need a Aqualung
>
> First some facts about them
> - have 50 charges of breath of the dead
> - 25 min a charge ( 27 actually )
> - 20 hours total ( could strech it to 22 )
> - can be activated from main inventory slot or worn on head
> - wieght 10 pounds
> - is an extra large item and does not fit in most containers
>
> Costs
> - cost to tinkerer = 210p a try

> - failure rate is 50% or higher to start
> - at 500p very little profit is made
> - they sell back for 190p no mater how many charges they have
> - so actual cost to you is 310p or about 6p a charge
>


Well, you could at least go easy on the flames. *Cries*

LOL :) I wonder where that post is suppose to belong? =)

Rak

Alasdair Allan

unread,
Apr 5, 2000, 3:00:00 AM4/5/00
to
Xitix <ba...@promaxis.com> wrote
> Why you need a Aqualung
>
> First some facts about them
> - have 50 charges
> [...]

It uses *charges*. It is worthless.

The only solution to Kedge is a Fishbone Earring or Rebreather.

--
Alasdair Allan, Ibrox, Glasgow |England - Country where Marx developed
x-st...@null.net | the basis of Communism
X-Static's Rangers Webzine |Scotland - Country where Smith developed
http://www.x-static.demon.co.uk/ | the basis of Capitalism

Sam Schlansky

unread,
Apr 5, 2000, 3:00:00 AM4/5/00
to
postm...@x-static.demon.co.uk (Alasdair Allan) wrote in <01bf9edf$e09acc00
$240201c0@dell40>:

>Xitix <ba...@promaxis.com> wrote
>> Why you need a Aqualung
>>
>> First some facts about them
>> - have 50 charges
>> [...]
>
>It uses *charges*. It is worthless.
>
>The only solution to Kedge is a Fishbone Earring or Rebreather.

Couldn't agree more, the aqualung is a piece of shit. So is the rebreather, for
that matter... not worth the money and effort when fishbone earrings aren't
THAT rare. The mages' summoned waterstone should fit in the ranged slot and
provide continuous waterbreathing just like a fishbone.

Sam

--

/| Sam Schlansky <sam[at]operation3d[dot]com>
/| I speak for myself only unless noted otherwise.
/| PGP Key ID: 0x63A9D707
/| 3DNews.net: News With Perspective!
/| 3DHardware.net: Taking Your Machine To The Third Dimension!
/| Remove "deletethis" to email.


hughes

unread,
Apr 5, 2000, 3:00:00 AM4/5/00
to
> The only solution to Kedge is a Fishbone Earring or Rebreather.

Bzzt wrong :) there are other items that give unlimited underwater breathing
( and one is a shield found in kk itself ) they just arent as well
published. Incidently I have never drowned using just fish scales or water
elemental form but will not be responsible for any one else except during
resses.

Joe D

unread,
Apr 5, 2000, 3:00:00 AM4/5/00
to
Sam Schlansky <s...@deletethis.operation3d.com> wrote:
> Couldn't agree more, the aqualung is a piece of shit. So is the rebreather, for
> that matter... not worth the money and effort when fishbone earrings aren't
> THAT rare. The mages' summoned waterstone should fit in the ranged slot and
> provide continuous waterbreathing just like a fishbone.

Don't the waterstones go poof when you go LD? For that reason alone, I'd
never use one in Kedge.

Joe D
--
The Crimson Permanent Assurance is on the seas again! Run with the tapes!!!

Mason Barge

unread,
Apr 5, 2000, 3:00:00 AM4/5/00
to
>
>Don't the waterstones go poof when you go LD? For that reason alone, I'd
>never use one in Kedge.
>

Yes, but the underwater breathing spell stays in effect.

FWIW


"If this is coffee, please bring me some tea. If this is tea, please bring me
some coffee."
- Abraham Lincoln

Trickle

unread,
Apr 5, 2000, 3:00:00 AM4/5/00
to
"Michael F. Glatz" <mfg...@ismi.net> wrote:
>Guilds = Spawn Mafias

No shit, Sherloc.


>They would tell you that they could care less.

Well, its better than them not caring at all, I guess.

Terry Wilcox

unread,
Apr 5, 2000, 3:00:00 AM4/5/00
to

"Michael F. Glatz" <mfg...@ismi.net> wrote in message
news:38ea...@news.ismi.net...

> Good thing that I hid the fact that I am the leader of my own guild on
> Bertoxxulous. We have close to 50 members and I would still advocate
> removing guilds from the game. Mr. Mars, open mouth, insert foot. So
much
> for the popularity theory.

As a guild leader you're saying that guilds ruin the game for 95% of the
people?

Just which guild do you run on Bertox? I like to know which guilds I should
avoid. I wouldn't want to be part of the 95% of players whose game you're
wrecking.

Terry Wilcox

Taylor

unread,
Apr 6, 2000, 3:00:00 AM4/6/00
to
Bards have a group underwater breathing song. Do bard's use this song in
Kedge Keep? Does it cancel other water breathing spells? I image the
song's range is very small making the song worthless (except for the bard).

Benoit St-Hilaire

unread,
Apr 6, 2000, 3:00:00 AM4/6/00
to
Yes we have this song, but we only (Well me) use it in emergency (ie someone is
drowning)

Why :
If i die, everyone die, not sure the rest of the group want that.
If i go Ld, everyone die
When the server lag, everyone die...

It does not cancel the other water breathing spell, but if i sing it, a
druid/ranger/... cannot cast EB over my song. He must wait untill my song end.

Yes, i always have it memorize in Kedge, saved life with it many time. Normally,
when you strart to loose EB, you tell the druid/ranger/... to cast EB on you.
Some people forget and start to drown.

Normally a druid/ranger/... that time his EB, can keep a group alive with no
problem.

Taylor wrote:

--
Benoit St-Hilaire
bsth...@sympatico.ca

Sergey Dashevskiy

unread,
Apr 6, 2000, 3:00:00 AM4/6/00
to
In article <8ci2p1$69c$1...@nntp9.atl.mindspring.net>, "Taylor" <none>
says...

> Bards have a group underwater breathing song. Do bard's use this song in
> Kedge Keep? Does it cancel other water breathing spells? I image the
> song's range is very small making the song worthless (except for the bard).

It stacks with other waterbreathing abilities. The range on it is
tremendous. It was a similar range ot mage bolt type spells. In other
words it would cover the entire pulling area (at least where I was
hunting).
However, I wouldn't use it as your primary air supply, as it will
*require* the bard to twist it at all times, with anything he/she is
singing. That means very sore wrists, and one less song during combat.
Usually I would keep in memorised, and play it any time when a groupmate
screams for air. I would then keep it up until EB caster says he's ready
to cast it (enough mana, has it memmed, is not AFK, has scales, etc).
My usual song setup during combat was heal, mana, haste. Every 3-4
pulses I would twist in the stamina song with a drum, which fixed
everyone's stamina to full. If there's an enchanter with a better
version of haste than mine, I would replace my haste with another buff,
like ac/str/dex, or ac/resist/damageshield, or replace it with any
damage song.

Just a word of advice for a bard -- don't sing any AE damage songs
there. The second you hit a shimmering sailfin, they will blow big, and
hurt your party, potentially killing people that are low on HP

>
>
> > > The only solution to Kedge is a Fishbone Earring or Rebreather.
> >
> > Bzzt wrong :) there are other items that give unlimited underwater
> breathing
> > ( and one is a shield found in kk itself ) they just arent as well
> > published. Incidently I have never drowned using just fish scales or water
> > elemental form but will not be responsible for any one else except during
> > resses.
> >
> >
>
>
>

--
Vedun, 24th medicine man
Xirin, 31st retired druid
Xirinia Gusl'ar, 41st tanking bard of Povar, guildless
Run fast, die often, leave a well dressed corpse.

Mason Barge

unread,
Apr 6, 2000, 3:00:00 AM4/6/00
to
>However, I wouldn't use it as your primary air supply, as it will
>*require* the bard to twist it at all times, with anything he/she is
>singing. That means very sore wrists, and one less song during combat.
>Usually I would keep in memorised, and play it any time when a groupmate

If you go to Kedge and depend on EB and bard songs for your air, people are
going to drown.

Best is rebreather/fishbone which is foolproff AFAIK. Next best is
aqualung/waterstone -- however, people still drown with these when they lose
sight of the bar (by casting a spell, e.g.) get hit, and don't right click in
time.

Bard song and EB are third choice.

JackiePrice

unread,
Apr 6, 2000, 3:00:00 AM4/6/00
to
The first 95 minutes in Kedge can be made comfortable by casting DMF on
everyone before entering, and then handing out waterstones. After 95
minutes most of the place is usually clear, if you know what you are doing.

"Mason Barge" <mason...@aol.comnospam> wrote in message
news:20000406113215...@ng-ch1.aol.com...

Sergey Dashevskiy

unread,
Apr 6, 2000, 3:00:00 AM4/6/00
to
In article <20000406113215...@ng-ch1.aol.com>,
mason...@aol.comnospam says...

> >However, I wouldn't use it as your primary air supply, as it will
> >*require* the bard to twist it at all times, with anything he/she is
> >singing. That means very sore wrists, and one less song during combat.
> >Usually I would keep in memorised, and play it any time when a groupmate
>
> If you go to Kedge and depend on EB and bard songs for your air, people are
> going to drown.

Spent about 3 days /played in Kedge, not a single death, not a single
drowned player. half of us had earrings/rebreathers, other half depended
on EB/bard

> Best is rebreather/fishbone which is foolproff AFAIK.

Hell yes. I didn't feel like buying one though, as I didn't know how
much time I will spend in Kedge

> Next best is
> aqualung/waterstone -- however, people still drown with these when they lose
> sight of the bar (by casting a spell, e.g.) get hit, and don't right click in
> time.
>
> Bard song and EB are third choice.
>
>
> "If this is coffee, please bring me some tea. If this is tea, please bring me
> some coffee."
> - Abraham Lincoln
>

--

Kay Anders

unread,
Apr 6, 2000, 3:00:00 AM4/6/00
to
I'm in a guild. Two. One peaks at 7 members online at a given time, the other
has a field day if there's 5 of us on at once. Neither has an overall membership
over 30 players, and that's ranging from newbies to a *single* level 50 in one,
and newbies to mid-30's in the other.

So, should I have to leave my guild behind in order to hunt the "good spots?" Or
should I just plan on saving up my plat and coppers to buy things that I should
otherwise be able to hunt?

MadBommaŽ wrote:

> "Michael F. Glatz" <mfg...@ismi.net> wrote in message

> news:38e9...@news.ismi.net...


> > Finding a group for a character not aligned with a guild is becoming much
> > more difficult (especially at the higher levels) than when I started playing
> >EQ
>

Mason Barge

unread,
Apr 6, 2000, 3:00:00 AM4/6/00
to
>
>Spent about 3 days /played in Kedge, not a single death, not a single
>drowned player. half of us had earrings/rebreathers, other half depended
>on EB/bard
>

You were lucky. Bards (and PCs) go LD and get killed, songs end, etc. EB
takes time to cast and for many, they must get it from someone else. You get a
bard out of action and a player whose EB runs out while in combat, or while
away from a group member who can cast it, is in trouble. And I have certainly
seen Kedge drownings happen even with a bard alive and functioning.

With a rebreather or waterstone, all a player has to do is right click an item
in his own inventory. It is instantaneous, will not fail, and is
self-performed. Worse than a fishbone earring obviously, as it is not
fail-safe, but it is a lot more reliable than bard song and EB.

And it is worth mentioning, I think, that a person who drowns with a waterstone
in his inventory will not hurt group dynamics because he can't blame anyone but
himself. I'm not saying that anyone would be less sorry to see the death, but
at least you won't get the additional burden of guilt and possible accusations.

Br...@promaxis.com

unread,
Apr 6, 2000, 3:00:00 AM4/6/00
to
I use an aqualung because :
1. Costs very little (200p - 500p depending on failures less
if you consider what they sell back for)
2. Lets me EB others (pass it to them, they use it and hand
it back) very nice for a class that can't cast EB
3. I time it, all the EB effects (except DMF) last 27 minutes
so I have a timer set to 20 or 25 and refresh it soon after it
goes off, I have the entire group refresh at the same time

The rebreather and FB cost a lot more and don't let me do
number #2. Of course they also would make #3 moot but
if anybody does not have one having somebody timing it
will probably help them avoid drowning.

Noslom
Karana


Sergey Dashevskiy wrote in message ...


>In article <20000406113215...@ng-ch1.aol.com>,
>mason...@aol.comnospam says...
>> >However, I wouldn't use it as your primary air supply, as it will
>> >*require* the bard to twist it at all times, with anything he/she is
>> >singing. That means very sore wrists, and one less song during combat.
>> >Usually I would keep in memorised, and play it any time when a groupmate
>>
>> If you go to Kedge and depend on EB and bard songs for your air, people
are
>> going to drown.
>

>Spent about 3 days /played in Kedge, not a single death, not a single
>drowned player. half of us had earrings/rebreathers, other half depended
>on EB/bard
>

>> Best is rebreather/fishbone which is foolproff AFAIK.
>
>Hell yes. I didn't feel like buying one though, as I didn't know how
>much time I will spend in Kedge
>
>> Next best is
>> aqualung/waterstone -- however, people still drown with these when they
lose
>> sight of the bar (by casting a spell, e.g.) get hit, and don't right
click in
>> time.
>>
>> Bard song and EB are third choice.
>>
>>

abatt...@netscape.net

unread,
Apr 7, 2000, 3:00:00 AM4/7/00
to
Michael F. Glatz <mfg...@ismi.net> wrote:
> Good thing that I hid the fact that I am the leader of my own guild on
> Bertoxxulous. We have close to 50 members and I would still advocate
> removing guilds from the game. Mr. Mars, open mouth, insert foot. So much
> for the popularity theory.

no mr. glatz, it was a bad thing to exclude that information. we can't
PROPERLY flame you without knowing that. :)

--
josh

Sergey Dashevskiy

unread,
Apr 7, 2000, 3:00:00 AM4/7/00
to
In article <20000406162016...@ng-cg1.aol.com>,
mason...@aol.comnospam says...

> >
> >Spent about 3 days /played in Kedge, not a single death, not a single
> >drowned player. half of us had earrings/rebreathers, other half depended
> >on EB/bard
> >
>
> You were lucky. Bards (and PCs) go LD and get killed, songs end, etc.

People did go LD, and songs did get interrupted.

> EB
> takes time to cast and for many, they must get it from someone else.

We timed it fairly well. It doesn't take that long to cast. People can
stay in the water without air supply for about, what, like 40 seconds?
40 seconds is a lot of time, and EB song takes 3 seconds to start. It
covers the entire group, including puller that ran off. I sing it for
one pulse while the real EB caster gets his stuff togethter to cast it

> You get a
> bard out of action and a player whose EB runs out while in combat, or while
> away from a group member who can cast it, is in trouble. And I have certainly
> seen Kedge drownings happen even with a bard alive and functioning.

Thank you, I guess I'm a good bard :)

> With a rebreather or waterstone, all a player has to do is right click an item
> in his own inventory.

Rebreather is worn for a permanent effect. Did you mean aqualung?

> It is instantaneous, will not fail, and is
> self-performed. Worse than a fishbone earring obviously, as it is not
> fail-safe, but it is a lot more reliable than bard song and EB.

People go afk every now and then. We had EB timed, so when one of the EB
casters goes AFK or someone's EB rund out, we still don't lose people.
You have to be present at the keyboard to click waterstone. True, one
time it was pretty close, as I heard "glub-glub-glub" and hit the song.
The guy didn't drown, but we did start to time EB

> And it is worth mentioning, I think, that a person who drowns with a waterstone
> in his inventory will not hurt group dynamics because he can't blame anyone but
> himself.

We had a full group of good friends. There were no blames, and no
looting disputes. We've played together for over 9 months

> I'm not saying that anyone would be less sorry to see the death, but
> at least you won't get the additional burden of guilt and possible accusations.

While what I say still holds true in my mind, I would definitely feel
more comfortable having everyone in my group wear an earring or
rebreather. Some people, however, couldn't afford it, or didn't feel
like spending the money to just go to Kedge a few times

>
>
> "If this is coffee, please bring me some tea. If this is tea, please bring me
> some coffee."
> - Abraham Lincoln
>

--

Gray Eagle

unread,
Apr 7, 2000, 3:00:00 AM4/7/00
to
> So, should I have to leave my guild behind in order to hunt the "good
spots?" Or should I just plan on saving up my plat and coppers to buy
things that I should otherwise be able to hunt?

I too am in a small guild.
We will 'ally' with a larger one when the time comes.. one that has members
we enjoy hunting with and that we know something about.

Jerks need not apply .. simple :)

-GE

abatt...@netscape.net

unread,
Apr 7, 2000, 3:00:00 AM4/7/00
to
Sam Schlansky <s...@deletethis.operation3d.com> wrote:
> Couldn't agree more, the aqualung is a piece of shit. So is the rebreather, for
> that matter... not worth the money and effort when fishbone earrings aren't
> THAT rare. The mages' summoned waterstone should fit in the ranged slot and
> provide continuous waterbreathing just like a fishbone.

the water stone poofs when you go linkdead and has to be right-click activated
(has one charge of EB).

the fishbone earring is the best if you're going to hunt in kedge. (now, to
get one..)
--
josh

Sang K. Choe

unread,
Apr 7, 2000, 3:00:00 AM4/7/00
to
On Thu, 6 Apr 2000 13:06:09 -0400, Sergey Dashevskiy
<xi...@tcimet.net> wrote:

>In article <20000406113215...@ng-ch1.aol.com>,
>mason...@aol.comnospam says...
>> >However, I wouldn't use it as your primary air supply, as it will
>> >*require* the bard to twist it at all times, with anything he/she is
>> >singing. That means very sore wrists, and one less song during combat.
>> >Usually I would keep in memorised, and play it any time when a groupmate
>>
>> If you go to Kedge and depend on EB and bard songs for your air, people are
>> going to drown.
>

>Spent about 3 days /played in Kedge, not a single death, not a single
>drowned player. half of us had earrings/rebreathers, other half depended
>on EB/bard

We just have mages hand out waterstones to everyone--once they use
that one up, they immediately request another from the mage. This
way, if someone loses EB, they hit the hotkey and ask the mage for
another. I use the waterstone as my emergency backup to my EB--ie.,
if I lose it while in combat and I'm getting smacked and interrupted a
lot.

Too bad DMF doesn't cast in there--that's a LOOOONNNNGGGGG lasting
spell.

>> Best is rebreather/fishbone which is foolproff AFAIK.
>
>Hell yes. I didn't feel like buying one though, as I didn't know how
>much time I will spend in Kedge

It's actually quite fun down there--there is no camping to be done
(unless you actually want to do an 8 hour stretch for multiple named
mobs), you end up either "doing" the dungeon or just pulling for exp
(which you can stop at any time).

But I've not found a need for a rebreather (ten pounds?!? Oy!) nor a
FBE (ugly nasty, mind numbing camp where you have to fight with
farming twits). A backpack full of fishscales seems to be pretty much
all that I need.

-- Sang.

Mark A. Rimer

unread,
Apr 8, 2000, 3:00:00 AM4/8/00
to
Why is everybody not even mentioning the Fish Gill Extract?

I mean, 11 pp is pretty expensive for a one-shot potion, but
it's instant effect and doesn't poof when LD.

Last time I went to Kedge (using my brother's warrior),
I bought 4 FGE potions. ISP had trouble, and I got
disconnected. Couldn't log on until about 14 hours later,
and was the only one at the zone. Waterstone poof.
No bards, no casters around. One click (wasn't even
out of breath yet when I got control), instant no-need-to-
breathe. Escape.
:-)

Mason Barge

unread,
Apr 11, 2000, 3:00:00 AM4/11/00
to
>Couldn't log on until about 14 hours later,
>and was the only one at the zone. Waterstone poof.
>No bards, no casters around. One click (wasn't even
>out of breath yet when I got control), instant no-need-to-
>breathe

The waterstone will disappear when you log/LD, but your enduring breath will
continue. So unless you get really unlucky, you will have time to escape.

Not that this potion is a bad idea.

0 new messages