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dontemailme

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Nov 17, 2004, 10:11:01 AM11/17/04
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Apart from the vendoring system, everything so far is very good. However,
that's a big issue. cf
http://eqiiforums.station.sony.com/eq2/board/message?board.id=Newbie&message.id=1427

Also, I'm not too keen on the fact that they have lots of extra features
available to you if you pay more money. I'm not quite sure if they'll grant
a certain amount of xp per dollar as some people have suggested but it
worries me. Not letting you take screenshots unless you pay extra is just
weird. Maybe that'll change.

It all reminds me of SWG. SWG had a better vendoring system and the crafting
was more relaxed, but it was a bummer to come back from holidays and find
your house and possessions had rotted away, and i hear your vendor npc's
could be murdered by players, although i never saw that. I didn't like the
way tough npc's used to spawn right next to player housing. It didn't make
any sense and was downright dangerous if you focused on crafting. I like
crafting but so far it doesn't seem important in EQ2. Perhaps I will feel
differently if i find out my iksar monk can make some decent monk robes or
weapons.

Unlike EQ1, where crafting was heavily weighted to the casters, which again,
made no sense. Smiths, tailors, chefs, and so on do not need to be brilliant
in academic matters, or aware of the number of angels found dancing on the
average pin; they need to be hardworking and creative, and a monk, rogue,
warrior type should have the same opportunities in crafting as the caster
types.

It's fun playing and having things not quite make sense. I confess to
missing the eq1 death-port (even low level chars have a death penalty, not
much so far) and being able to twink myself out, and am worried about item
wear and tear, but as a newbie in this, i've fought a huge variety of mobs,
that have been separated nicely and not mixed up (no griiffin in the orc
camp, or hill giant in the orc camp for that matter like the old
commonlands).

I'm also perplexed that there are 2 moons visible. I thought there was only
luclin and that had been wrecked? One of them seems just like ours except
nearer.

Anyway, it's my first day with this game and i hope this feeling of general
satisfaction remains with me.

Eski the Goblin Slayer,
Antonia Bayle


RJB

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Nov 17, 2004, 10:31:05 AM11/17/04
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On Wed, 17 Nov 2004 15:11:01 GMT, dontemailme wrote:

> Apart from the vendoring system, everything so far is very good. However,
> that's a big issue. cf
> http://eqiiforums.station.sony.com/eq2/board/message?board.id=Newbie&message.id=1427

I don't see it really as a 'big issue'. The game is new and people didn't
know the procedure to start a store. Not really a problem now that people
know.



> Also, I'm not too keen on the fact that they have lots of extra features
> available to you if you pay more money. I'm not quite sure if they'll grant
> a certain amount of xp per dollar as some people have suggested but it
> worries me. Not letting you take screenshots unless you pay extra is just
> weird. Maybe that'll change.

I bought two of the three. I'll see how useful they are and decide down the
road whether to keep them or not. And you *are* able to take screenshots.
All the extra is for online storage and retrieval. And experience per
dollars won't happen.

<snip>


> I'm also perplexed that there are 2 moons visible. I thought there was only
> luclin and that had been wrecked? One of them seems just like ours except
> nearer.

Drinal is the other moon.


--
RJB
11/17/2004 10:20:36 AM

The Holocaust was an obscene period in our nation's history. I mean in this
century's history. But we all lived in this century. I didn't live in this
century.
--Dan Quayle

Davian

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Nov 17, 2004, 11:53:00 AM11/17/04
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"RJB" <roba...@NOSPAM.hotmail.com> wrote in message
news:825wxg6y...@robartle.nospam.hotmail.com...


> On Wed, 17 Nov 2004 15:11:01 GMT, dontemailme wrote:
>
> > Apart from the vendoring system, everything so far is very good. However,
> > that's a big issue. cf
> >
http://eqiiforums.station.sony.com/eq2/board/message?board.id=Newbie&message.id=1427
> I don't see it really as a 'big issue'. The game is new and people didn't
> know the procedure to start a store. Not really a problem now that people
> know.
>

The game has now been running for 2 weeks, and that post on how to use thier
broker system has been up for over a week. Yet if you do a broker search on
Mistmoore server (one of the highest population servers) with absolutely no
filters, the search returns no items for sale. This is a sign that there is
something seriously wrong with the system. And if you play a character who is
into tradeskills, not being able to easily sell your wares is a huge issue.

By comparison, Star Wars Galaxies and Horizons both had similar consignment
systems. On the very first day in each game, there were dozens of items for
sale, and hundreds within the first two weeks. If EQ's system is getting no
use at all within a similar time frame, theres some serious issues there.

> All the extra is for online storage and retrieval. And experience per
> dollars won't happen.
>

You sure about that? I'd like to think that they're not that stupid, but
prior evidence and all that. They're currently running surveys on EQ1 trying
to determine how the player base would react to Sony offering items for cash.
It's a very short step from items for cash to levels for cash.

Not something I'm worried about, because if they allow either one I won't be
playing anymore. But it is something they're giving real consideration to.


--
Dearic - Dwarven Warlord of E'ci

http://www.magelo.com/eq_view_profile.html?num=50248


John Burton

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Nov 17, 2004, 2:11:24 PM11/17/04
to
Davian wrote:
> "RJB" <roba...@NOSPAM.hotmail.com> wrote in message
> news:825wxg6y...@robartle.nospam.hotmail.com...
>
>>On Wed, 17 Nov 2004 15:11:01 GMT, dontemailme wrote:
>>
>>
>>>Apart from the vendoring system, everything so far is very good. However,
>>>that's a big issue. cf
>>>
>
> http://eqiiforums.station.sony.com/eq2/board/message?board.id=Newbie&message.id=1427
>
>>I don't see it really as a 'big issue'. The game is new and people didn't
>>know the procedure to start a store. Not really a problem now that people
>>know.
>>
>
>
> The game has now been running for 2 weeks, and that post on how to use thier
> broker system has been up for over a week. Yet if you do a broker search on
> Mistmoore server (one of the highest population servers) with absolutely no
> filters, the search returns no items for sale. This is a sign that there is
> something seriously wrong with the system. And if you play a character who is
> into tradeskills, not being able to easily sell your wares is a huge issue.
>
> By comparison, Star Wars Galaxies and Horizons both had similar consignment
> systems. On the very first day in each game, there were dozens of items for
> sale, and hundreds within the first two weeks. If EQ's system is getting no
> use at all within a similar time frame, theres some serious issues there.

The system and the game mecahnic is working fine. I've bought and sold
lots of stuff. There is a very good market for low level App3
spells/skills on my server via the brokers. Sometimes some of them seem
broken though and don;t return any results but that's just a bug, the
system is working fine.

>>All the extra is for online storage and retrieval. And experience per
>>dollars won't happen.
>>
>
>
> You sure about that? I'd like to think that they're not that stupid, but
> prior evidence and all that. They're currently running surveys on EQ1 trying
> to determine how the player base would react to Sony offering items for cash.
> It's a very short step from items for cash to levels for cash.
>
> Not something I'm worried about, because if they allow either one I won't be
> playing anymore. But it is something they're giving real consideration to.

You certainly only pay if you want to store your screenshots on their
server. Which doesn't seem too outragous to me.

RJB

unread,
Nov 17, 2004, 2:55:17 PM11/17/04
to
On Wed, 17 Nov 2004 16:53:00 GMT, Davian wrote:

> "RJB" <roba...@NOSPAM.hotmail.com> wrote in message
> news:825wxg6y...@robartle.nospam.hotmail.com...
>> On Wed, 17 Nov 2004 15:11:01 GMT, dontemailme wrote:
>>
>>> Apart from the vendoring system, everything so far is very good. However,
>>> that's a big issue. cf
>>>
> http://eqiiforums.station.sony.com/eq2/board/message?board.id=Newbie&message.id=1427
>> I don't see it really as a 'big issue'. The game is new and people didn't
>> know the procedure to start a store. Not really a problem now that people
>> know.
>>
>
> The game has now been running for 2 weeks, and that post on how to use thier
> broker system has been up for over a week. Yet if you do a broker search on
> Mistmoore server (one of the highest population servers) with absolutely no
> filters, the search returns no items for sale. This is a sign that there is
> something seriously wrong with the system. And if you play a character who is
> into tradeskills, not being able to easily sell your wares is a huge issue.
>
> By comparison, Star Wars Galaxies and Horizons both had similar consignment
> systems. On the very first day in each game, there were dozens of items for
> sale, and hundreds within the first two weeks. If EQ's system is getting no
> use at all within a similar time frame, theres some serious issues there.

I've used several brokers and haven't had any problems. I don't have a
vendor set up so I can't comment there, but obviously others have so I
still don't see it as a problem (bugged? possibly).

>
>> All the extra is for online storage and retrieval. And experience per
>> dollars won't happen.
>>
>
> You sure about that? I'd like to think that they're not that stupid, but
> prior evidence and all that. They're currently running surveys on EQ1 trying
> to determine how the player base would react to Sony offering items for cash.
> It's a very short step from items for cash to levels for cash.
>
> Not something I'm worried about, because if they allow either one I won't be
> playing anymore. But it is something they're giving real consideration to.

Of course I'm not sure. I don't work for the developers in any way so I
can't definitively say for sure one way or the other. When I say it won't
happen I mean it won't happen for me (Just to clarify it, I wasn't clear in
my original statement). Because if it does my account gets canceled
immediately.

--
RJB
11/17/2004 2:51:05 PM

"What goes up must come down. Ask any system administrator."
-Anon.

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