Total the levels, then divide your level by total levels, to see what
percentage of experience you are receiving.
In your case, 22 / 75 = roughly 29% give or take rounding.
This will hurt you if you are hunting stuff that is green to the 28th,
because I think he still takes away that percentage. So even if he is not
getting experience, 37% of the potential experience from the critter is
being washed away by him being in the group.
On the other hand this can be offset by hunting higher level critters.
Surely with a 25 shaman and a 28 ranger you should be able to take Aviak
Rooks or maybe even Harriers, not to mention equivalent centaurs. These
should be at least yellow to you and hopefully red. 29% of a red critter
(to you) is probably more than 33% of a white critter if your whole group
was the same level as you.
In summary, if you hunt level 22 critters it hurts you, if you hunt 25+
critters it is not a bad thing.
Mike Kaspar
30 Shaman, EMarr
"Asmodean" <asmodean...@msn.com> wrote in message
news:#wDrekxo$GA.265@cpmsnbbsa04...
Mike Kaspar wrote:
>
> I think that group experience works like this.
>
> Total the levels, then divide your level by total levels, to see what
> percentage of experience you are receiving.
> In your case, 22 / 75 = roughly 29% give or take rounding.
>
> This will hurt you if you are hunting stuff that is green to the 28th,
> because I think he still takes away that percentage. So even if he is not
> getting experience, 37% of the potential experience from the critter is
> being washed away by him being in the group.
>
> On the other hand this can be offset by hunting higher level critters.
> Surely with a 25 shaman and a 28 ranger you should be able to take Aviak
> Rooks or maybe even Harriers, not to mention equivalent centaurs. These
> should be at least yellow to you and hopefully red. 29% of a red critter
> (to you) is probably more than 33% of a white critter if your whole group
> was the same level as you.
>
> In summary, if you hunt level 22 critters it hurts you, if you hunt 25+
> critters it is not a bad thing.
Experience is shared according to total experience, not level.
From the XP tables at:
http://www.geocities.com/orderoftheblackdagger/EQexp2/
Human Ranger, level 22: 12.9M - 14.9M xp
Barbarian Shaman, level 25: 14.5M - 16.4M xp
Human Ranger, level 28: 27.5M - 30.7M xp
Picking numbers that make the math come out nice, assume they have
14M, 16M, and 30M experience. The level 22 Ranger will get 14/60
or a little under 1/4 of the groups experience. The Shaman will
get a similar amount (16/60) and the level 28 Ranger will get half
the total experience earned by the group.
Assuming they could find a productive place to hunt, the level 22
Ranger and the Shaman would probably be better off without the
level 28 Ranger. Of course, life is better with nice friends
regardless of their level and their effect on the experience split.
--
Morgan
(crossposting all posts to rec.games.computer.everquest)
Actually, the best thing to do is hunt anything that gives the _lowest_
level exp. This assumes that the three are friends and would like to stick
together some. If the highest level gets no exp, then he gets no exp and it
is split between the two lower players. Ditto if you kill something the
lowest player only gets exp for. Only works efficiently if you have a tank
as one of the players IMO.
But I don't think that Verant would have let something like that slip their
notice.. IMO.
Larry A wrote in message ...
Doesn't work that way. Experience is *FIRST* split according the group
formula (i.e., chop down any too low level players, split according to
your start level XP), and *THEN*, any player for which the mob was too
green get no XP, the rest gets XP.
The high level character stills soaks half xp. He just doesn't get any
of it.
--
Vincent Archer Email: arc...@nevrax.com
Nevrax France. Off on the yellow brick road we go!
Brian Cain <bc...@mac-ad.com> wrote in message
news:HMHI4.3716$v.12...@news-east.usenetserver.com...
In article <sf69cf...@corp.supernews.com>, Larry A
<rdti...@rdti.com> writes
>Actually, the best thing to do is hunt anything that gives the _lowest_
>level exp. This assumes that the three are friends and would like to stick
>together some. If the highest level gets no exp, then he gets no exp and it
>is split between the two lower players. Ditto if you kill something the
>lowest player only gets exp for. Only works efficiently if you have a tank
>as one of the players IMO.
>
>
Azmogeddon