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EQII: Full Class Tree (Long)

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Annie Benson-Lennaman

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Dec 25, 2003, 12:53:00 PM12/25/03
to
Ok, posts that are for EQII might reasonable be considered to be off topic here,
but not so much as some of the other stuff that gets posted here (admittedly,
sometimes by myself). As the approach date for EQII approaches, I think we will
see more and most posts about it popping up here, until someone creates
alt.games.everquestII. I know that many here are not interested in EQII, so for
my part I will mark posts I start on this subject at EQII, so they can be
ignored more easily by those that wish to do so.

Anyways, the full class tree has been released in the form a puzzle.

Official source: everquest2.station.sony.com/classes.jsp (seems to work in IE
only)

Info mirrored here: www.eqii.com/phpbb/viewtopic.php?t=4532

The following is a cut n paste job from the mirrored site. I will try to
clean up the formatting, but I tend to mess such things up.

/cut n paste

Commoner

Fighter Archetype - Fighters use brute strength and sturdy weapons to deal
physical damage to their enemies. Always at the forefront of combat, fighters
stand toe-to-toe with opponents while keeping their allies from harm. No matter
the risk, fighters never back down from a challenge.

Warrior Class - Warriors utilize heavy armor and weapons to safeguard their
companions and inflict damage upon the enemy. They stand bravely at the
forefront of battle, striking fear into the hearts of their opponents.

Berserker Sub-class - Berserkers are chaotic warriors who inflict heavy damage
with all manner of weapons. Their furious attacks overwhelm their opponents, to
whom they show no mercy.

Guardian Sub-class - Guardians don heavy armor to protect themselves in combat
and aid in the defense of their allies. They will stand firm against any threat
and lead their party to victory.

Brawler Class - Brawlers specialize in physical combat styles that bring them
face-to-face with the enemy. Favoring light armor and hand-to-hand battle
tactics, brawlers have honed their bodies into potent weapons.

Bruiser Sub-class - Bruisers are powerful thugs who use raw physical force to
pummel their opponents into submission. They have transformed their bodies into
brutal weapons designed to inflict suffering upon their enemies.

Monk Sub-class - Monks are disciplined combatants who specialize in the martial
arts. Their natural agility allows them to avoid their enemy’s blows and strike
back with clean, efficient counterattacks.

Crusader Class - Crusaders are armored juggernauts that call upon divine powers
to aid them in battle. Capable of dealing impressive physical damage, crusaders
can wield a variety of weapons and shields.

Shadowknight Sub-class - Shadow Knights are insidious dark crusaders who use the
power of evil to advance their cause. They live to inflict fear, hate, and
despair upon all who cross their path.

Paladin Sub-class - Paladins are crusaders for all things good and right.
Wearing heavy armor, these valiant defenders of truth fight for nobility, honor,
and virtue.


Priest Archetype - Priests augment and replenish the health of their comrades to
help them survive longer in combat. Though not particularly known for their
battle prowess, priests fill a vital role in dangerous world by sustaining the
physical and spiritual needs of their party.

Shaman Class - Shamans call upon the ancient spirits of the land, using
protective wards and healing to invigorate their comrades. They remove
afflictions from their companions and turn the vile magics back upon the enemy.

Defiler Sub-class - Defilers enslave the spirits of their ancestors, harvesting
and corrupting their power, to use against enemies. This stolen energy can also
be used to heal and boost the capabilities of the defiler’s allies.

Mystic Sub-class - Mystics seek a symbiotic connection with the spirits of their
ancestors, petitioning them to bestow the power to heal the injured, invigorate
the weak, and enhance the capabilities of their allies when on the field of
battle.

Druid Class - Druids are mighty priests whose powers are closely tied to nature.
They heal and purge ailments from their party, blessing their companions with
enhanced physical prowess.

Fury Sub-class - Furies harness the power of storms and control the ferocity of
nature. They command the feral spirits of the wilderness to strengthen and heal
their companions.

Warden Sub-class - Wardens are protectors of the woodlands and defenders of
wildlife. They tap into the power of nature to mend wounds and purge ailments
that afflict their allies.

Cleric Class - Clerics use divine magic to tend to the physical and spiritual
needs of their allies. These priests not only heal wounds and banish diseases
but also magically augment the health of their comrades.

Inquisitor Sub-class - Inquisitors are twisted fanatics who relentlessly advance
the doctrines of their religions and accept no compromise in their beliefs.
Skilled healers, they minister to the body while seizing control of the soul.

Templar Sub-class - Templars are faithful servants of the divine who use their
benevolent powers to aid their fellow adventurers. They mend the wounded and
purge illness and suffering from the afflicted.


Scout Archetype - Scouts use stealth and cunning to explore the unknown. Highly
skilled at detecting and disarming traps, they are experts at infiltrating the
lair of the enemy. In combat, scouts rely upon the element of surprise to
inflict opportunistic damage and gain an advantage over their opponents.

Bard Class - Bards sing songs that bolster the abilities of their allies and
inspire courage on the field of battle. Though skilled in a wide variety of
weaponry, bards use their musical powers to wreak havoc upon the enemy.

Dirge Sub-class - Dirges are singers of angry songs and laments, using the power
of cacophony to subdue their enemies. Their songs of rage inspire the fury of
battle within their allies.

Troubador Sub-class - Troubadours play music that inspires strength and courage
in the hearts of their companions. They lead their allies into the deepest
dungeons, raising their spirits with songs of victory.

Rogue Class - The rogue is a crafty cutpurse who uses trickery to gain the
advantage in battle. Always shrewd combatants, rogues use every opportunity to
exploit the vulnerabilities of their opponents.

Brigand Sub-class - Brigands are bloodthirsty highwaymen who will backstab
anyone who isn’t mindful of their presence. They are unpredictable wildcards who
arouse fear and confusion in the hearts of their adversaries.

Swashbuckler Sub-class - Swashbucklers are dashing rogues who charm their way
into your confidence while secretly loosening your purse strings. Though known
to brag, they are dangerously cunning and should not be underestimated.

Predator Class - Predators are relentless hunters who use stealth and cunning to
stalk their prey. At home in the shadows, predators use the element of surprise
to give their allies the upper hand.

Assassin Sub-class - Assassins are cruel mercenaries who hunt down their prey,
showing neither mercy nor compassion. They survey dark corridors for potential
prey as well as hidden dangers that may be lurking ahead.

Ranger Sub-class - Rangers are natural outdoorsmen and trackers, masters of
stealthy movement in the undergrowth. They use perception and cunning to gain
the advantage over their adversaries.


Mage Archetype - Mages wield powerful forms of magic to strike down their
opponents. Students of all things arcane, mages study spell books and scrolls to
gain mystical knowledge. They stand behind the frontlines of battle, casting
deadly attacks on their enemies while bolstering the capabilities of their
allies.

Sorcerer Class - Sorcerers are experts of all forms of mystical attacks and
spells that weaken the mystical abilities of their opponents. Fearsome in
battle, sorcerers wield powerful arcane forces.

Warlock Sub-class - Warlocks manipulate the destructive forces of poison and
disease to obliterate their foes. They are masters of death and decay who deal
devastating damage and pain to their opponents.

Wizard Sub-class - Wizards are masters of the arcane arts who tap into the
elemental powers of fire and ice. Wielding these powerful forces, wizards can
inflict startling devastation upon their enemies.

Summoner Class - Summoners can call forth powerful creatures of Norrath and bend
them to their will. Though the command a variety of mystical forces, the
summoners foremost weapons are the monsters they control.

Necromancer Sub-class - Necromancers summon the dead and imbue them with
unnatural life. These pitiful but powerful creatures are slaves to their masters
until the grave claims them once more. Lords of death and decay, these powerful
mages strike fear into the hearts of their enemies.

Conjuror Sub-class - Conjurors summon forth powerful elemental beings that obey
their master’s every command. Ripped from domains of the fire, air, soil, and
water, these enslaved minions make very powerful servants and bodyguards.

Enchanter Class - Enchanters use mystical forces to beguile and control their
enemies. By instilling confusion and misdirection in the minds of their
adversaries, enchanters give their comrades the advantage in battle.

Coercer Sub-class - Coercers dominate the minds of the weak and hurl their foes
into paralyzing states of confusion and catatonia. They can also enhance the
mental abilities and combat prowess of their allies.

Illusionist Sub-class - Illusionists use arcane power to confound and befuddle
their enemies. They also are able to boost the offensive and defensive
capabilities of their allies.


Artisan Archetype - Artisans forge weapons and armor and transform mysterious
relics into useful items. Skilled in the creation of a variety of practical
goods, their talents are prized by their communities.

Builder Class - Builders are skilled crafters who specialize in the creation of
material goods. From well-made weapons to furniture and clothing, builders make
a variety of valuable commodities.

Smith Sub-class - Smiths are experts in making the finest weapons and armor
available. Their skill in forging the raw metals of the earth into sharp swords
and sturdy plate is second to none.

Crafter Sub-class - Crafters are specialists in the creation of leather, cloth,
and wooden products. They build furnishings for the home, including items of
prestige and distinctions.

Scholar Class - Scholars focus on the study of mystical artifacts and relics.
They specialize in deciphering mysterious objects and enchanting mundane items
with mystical power.

Alchemist Sub-class - Alchemists are scholars who specialize in brewing magical
elixirs. These potions imbue the drinker with temporary mystical power and
augment their abilities.

Sage Sub-class - Sages interpret mystical artifacts and decipher long-lost
languages as they are uncovered. These learned scholars scribe spells and
scrolls, imbuing mere parchments with mystical might.

So there you have it folks!
48 classes w/ Descriptions.

-Kryogen & Onyxraven

/end Cut n Paste

Whew, that's big! Not going to make it any bigger for now. Might comment
more on this later.

--
Annie

To join the alt.games.everquest chat channel type /join serverwide.age:age
If you want to stayed joined, then after that type /autojoin serverwide.age:age

Currently playing:
Teapray-- 49 High Elf Cleric on Firiona Vie

Teamort-- 16 Dark Elf Necromancer of Lanys T'vyl

Lentea-- 33 Ogre Beastlord On Firiona Vie

--
If you can't figure out my email address, you're not supposed to write me.

Annie Benson-Lennaman

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Dec 25, 2003, 12:56:54 PM12/25/03
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Ok, I will make one obvious point. There appears to be no beastlord class or
subclass.

Clydefrog

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Dec 25, 2003, 1:39:43 PM12/25/03
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On Thu, 25 Dec 2003 11:56:54 -0600, Annie Benson-Lennaman
<annie...@stopthevoices.yahoo.com> wrote:

>
> Ok, I will make one obvious point. There appears to be no beastlord class or
>subclass.
>

The Vah Shir are extinct. There is no sign of the Iksar, and though
there are still Beastlord-capable races, it seems like it's been
thrown out without those two races.

Jmc0769

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Dec 25, 2003, 2:08:43 PM12/25/03
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There are both Kerran and Iksar races available to play in EQ2

Darktyger

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Dec 25, 2003, 2:11:03 PM12/25/03
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On Thu, 25 Dec 2003 18:39:43 GMT, Clydefrog
<voramyr_s...@hotmail.com> wrote:

>On Thu, 25 Dec 2003 11:56:54 -0600, Annie Benson-Lennaman
><annie...@stopthevoices.yahoo.com> wrote:
>
>>
>> Ok, I will make one obvious point. There appears to be no beastlord class or
>>subclass.
>>
>
>The Vah Shir are extinct. There is no sign of the Iksar, and though
>there are still Beastlord-capable races, it seems like it's been
>thrown out without those two races.

Iksar are listed specifically as one of the races that inhabit
Freeport. (Doesn't seem to be on the official site, but I do remember
seeing it somewhere else, information coming from SOE)

As for the Vah'shir, I don't see how they ALL could have been wiped
out with Luclin, as many came to Norrath when the Nexus was opened.
People have observed that the Kerrans of EQ2 are larger and seem more
advanced. My speculation is that the Kerrans in EQ2 are, in fact, the
result of the kerrans mixing with the remaining Vah'shir.
--
Dark Tyger, keeper of the Nerf Railgun(tm)

All hail the Thief....

Darkensolo

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Dec 25, 2003, 2:29:19 PM12/25/03
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Annie Benson-Lennaman <annie...@stopthevoices.yahoo.com> allegedly
wrote:

>
> Ok, I will make one obvious point. There appears to be no beastlord class or
> subclass.
>

/mourn


--
Darkensolo - 64th Epic Dwarven Cleric
Lizsolo Spiritmaster - 60th Epic Barbie BeastLord
Proud members of "Fizzle Fiends" on Rodcet Nife

Lief

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Dec 25, 2003, 2:51:13 PM12/25/03
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"Annie Benson-Lennaman" <annie...@stopthevoices.yahoo.com> wrote in
message news:3FEB23FC...@stopthevoices.yahoo.com...

> Ok, posts that are for EQII might reasonable be considered to be off topic
here,
> but not so much as some of the other stuff that gets posted here
(admittedly,
> sometimes by myself).

<big snip>

Hmm these sound interesting:

Ranger Sub-class - Rangers are natural outdoorsmen and trackers, masters of
stealthy movement in the undergrowth. They use perception and cunning to
gain
the advantage over their adversaries.

(obvious this one I guess, ranger type has always been my first choice in
any rpg).

But now this sounds interesting..

Predator Class - Predators are relentless hunters who use stealth and
cunning to
stalk their prey. At home in the shadows, predators use the element of
surprise
to give their allies the upper hand.

Dont have time to go through the list properly but these are the ones I
would go for first I think :)
--
--
Hunter Lief Caelestis
Forest Stalker of Tunare
Venril Sathir

Tim Smith

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Dec 25, 2003, 4:21:07 PM12/25/03
to
In article <3FEB23FC...@stopthevoices.yahoo.com>, Annie

Benson-Lennaman wrote:
> Official source: everquest2.station.sony.com/classes.jsp (seems to work in
> IE only)

It seems to work in Mozilla Firebird on Linux. At least, I went to the
Artisan tree, guessed the right places for the boxes, the combines worked,
and mousing over gives me the descriptions. Is there something more that it
is supposed to do?

--
--Tim Smith

Annie Benson-Lennaman

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Dec 25, 2003, 4:42:09 PM12/25/03
to

Tim Smith wrote:

> It seems to work in Mozilla Firebird on Linux. At least, I went to the
> Artisan tree, guessed the right places for the boxes, the combines worked,
> and mousing over gives me the descriptions. Is there something more that it
> is supposed to do?

No, I think that's all there is. I just cut and pasted the links. I went to
site, and didn't see much reason to spend time at it since I knew that it had
already been worked out.

fooboy

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Dec 25, 2003, 5:10:17 PM12/25/03
to
Annie Benson-Lennaman <annie...@stopthevoices.yahoo.com> wrote in message news:<3FEB23FC...@stopthevoices.yahoo.com>...
<SNIP>

>
> Swashbuckler Sub-class - Swashbucklers are dashing rogues who charm their way
> into your confidence while secretly loosening your purse strings. Though known
> to brag, they are dangerously cunning and should not be underestimated.
>
<SNIP>

WHOOO HOOOO!

Leaden Youhome

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Dec 25, 2003, 10:22:37 PM12/25/03
to

"Lief" <ask.m...@it.com> wrote in message
news:Z8HGb.134$iz5...@newsfep1-gui.server.ntli.net...

Sounds like they thought of how they might combine Rogue and Ranger classes
into even more ridiculous subclasses. If you wanted to play one class than
go ahead and do so, don't try to combine the 10 or so core classes that
exist in EQ and DnD into as many possibilities as you can think of. Can you
tell that this class listing doesn't have me too excited? lol


Moopy

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Dec 29, 2003, 5:14:02 AM12/29/03
to
In article <20fmuv8uvaoml7cmn...@4ax.com>, Darkensolo wrote:
> Annie Benson-Lennaman <annie...@stopthevoices.yahoo.com> allegedly
> wrote:
>
>>
>> Ok, I will make one obvious point. There appears to be no beastlord class or
>> subclass.
>>
>
> /mourn

I'm pretty excited by that ;) It'll be interesting to see how the whole
Archetype -> Class -> [Good/Evil version] thing breaks down without making
everything too unwieldy. Some of the sub classes sound awfully similar...

The evil ranger/rogue, the evil defiler and necromancer, etc. Still ;) Looks
like fun. Do you think the seperating of tradeskills into dedicated classes
means complete lockout for 'adventurers' in tradeskilling?

M

Moopy

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Dec 29, 2003, 5:15:40 AM12/29/03
to
>> Dont have time to go through the list properly but these are the ones I
>> would go for first I think :)


No, predator and ranger are the same thing.

Your progression would be:

Commoner -> Scout -> Predator -> Ranger

or 'Assassin' instead of 'Ranger' if you took
the evil path.

Equally, for a rogue, it would be

Commoner -> Scout -> Rogue -> Swashbuckler
or 'Brigand' for a baddy.

See? Its kinda neat ;)

M

Mysca

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Dec 29, 2003, 7:02:49 AM12/29/03
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"Moopy" <pi...@keg.zymurgy.org> wrote in message
news:slrnbuvvmc...@keg.zymurgy.org...

Was wondering from the way it was all listed if mabey it was more of an
offensive and a defensive/utility choice, never even crossed my mind it
might have to do with diety (is there even diety selection in eq2?) or plain
old good guy/bad guy choices. Either way.. I'll be going with what I know
best in eq2... mage, can't get enough "Goner's" to make me give up on the
class lol.

----------------------
Ocura Mitzov- Human mage, Lanys
Keipyur Mitzov- De cleric, Lanys/Torvo
Occulis Pravus- Barb Shammie, Torvo
Varius Others gathering dust and decaying somewhere on a server near you.


Moopy

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Dec 29, 2003, 7:42:14 AM12/29/03
to
> Was wondering from the way it was all listed if mabey it was more of an
> offensive and a defensive/utility choice, never even crossed my mind it
> might have to do with diety (is there even diety selection in eq2?) or plain
> old good guy/bad guy choices. Either way.. I'll be going with what I know
> best in eq2... mage, can't get enough "Goner's" to make me give up on the
> class lol.

Conjurer? Yeah, Everyone seems to be affectionate. I'd have a hard time
not being a ranger ;) Swashbuckler though. Mmmmmm. MMmmmmmm. ;)

I think the defensive/offensive split is a viable interpretation too, but
the 'offensive' classes all seem to have a much darker feel to them...

Defiler vs Mystic, Inquisitor vs Templar, Shadowknight vs Paladin, Thug vs Monk,
Assassin vs Ranger, etc.

M

Darktyger

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Dec 29, 2003, 12:07:04 PM12/29/03
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On Mon, 29 Dec 2003 10:14:02 +0000 (UTC), Moopy
<pi...@keg.zymurgy.org> wrote:

>I'm pretty excited by that ;) It'll be interesting to see how the whole
>Archetype -> Class -> [Good/Evil version]

Where do you get that the two sub-classes are all good/evil
counterparts? I don't see anywhere on the site where it even hints at
that. Yeah, some clearly are, but not most. From what I see, the major
difference between each of the sub-classes in most cases, with a few
exceptions, is one's more offensive in nature while the other is more
defensive. Being offensive in nature doesn't make one evil, just as
being defensive doesn't make one good.

sanjian

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Jan 2, 2004, 10:07:42 PM1/2/04
to

Considering how they seem to be running the good/bad theme with
Qeynos/Freeport, I'd say there was definately intended to be that dichotomy
in the classes. It seems that they're setting up the game along that split.


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