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How to get a pet

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sighup

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Sep 24, 1999, 3:00:00 AM9/24/99
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How do you get a pet as a lvl 10 wiz? Something to do with the sense
summoned spell? I played with a wiz who had a pet last night, and we used
as a buffer. Would be very nice to know. Thanks for any tips you can send my
way.

Regards

Sighup

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RSmith

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Sep 24, 1999, 3:00:00 AM9/24/99
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Wizards do not get pets, the Casting classes that do are Enchanters,
Magicians, and Necromancer's. The spell Sense Summoned only detects the
presence of a Summoned Creature such as the above 3 classes pets and
Elementals in various areas such as the Dungeon on Najena and in Lavastorm.


sighup

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Sep 24, 1999, 3:00:00 AM9/24/99
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Ok. I must have been mistaken. The guy was anon, so I didnt actually see his
class. Thanks for the reply.

Sighup

RSmith <rsmit...@chesapeake.net> wrote in message
news:rumhcj...@corp.supernews.com...

Jens Lřnberg Nielsen

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Sep 24, 1999, 3:00:00 AM9/24/99
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Well ... instead of a pet, you should use your Root spell .... there's a
good old tactic called the Root'n'Nuke tactic

Root the enemy
Blast him with a big spell
Repeat until enemy is dead.


---
Anker Steadfast - Level 20 Barbarian Warrior on Innoruuk Server.

sighup <h...@nospam.cyberdude.com> wrote in message
news:7sfiiv$8up$1...@news.inet.tele.dk...

Joel Weaver

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Sep 24, 1999, 3:00:00 AM9/24/99
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On Fri, 24 Sep 1999 10:06:19 +0100, "sighup"
<h...@nospam.cyberdude.com> wrote:

>How do you get a pet as a lvl 10 wiz? Something to do with the sense
>summoned spell? I played with a wiz who had a pet last night, and we used
>as a buffer. Would be very nice to know. Thanks for any tips you can send my
>way.

Wizards don't have pets. They're the only mage class that doesn't
receive a pet of some sort.

Most likely, you were grouped with a magician. They have pets, and
they can still cast decent direct damage spells. You're right, a pet
makes a nice buffer, much better than that root spell.

Joel Weaver
jwe...@bayou.uh.edu

Alasdair Allan

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Sep 24, 1999, 3:00:00 AM9/24/99
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Joel Weaver <jwe...@bayou.uh.edu> wrote

I would suggest there are a couple of hundred Magicians out there who beg to
differ. It is a nice *addition* but no-one in their right mind would give
up root just to have a pet.

Not having root is the reason Magicians are the least common class (IME) at
high levels.

--
Alasdair Allan, Ibrox, Glasgow |England - Country where Marx developed
x-st...@null.net | the basis of Communism
X-Static's Rangers Webzine |Scotland - Country where Smith developed
http://www.x-static.demon.co.uk/ | the basis of Capitalism

Peavy420

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Sep 24, 1999, 3:00:00 AM9/24/99
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>I would suggest there are a couple of hundred Magicians out there who beg to
>differ. It is a nice *addition* but no-one in their right mind would give
>up root just to have a pet.
>
>Not having root is the reason Magicians are the least common class (IME) at
>high levels.
>
>--
>Alasdair Allan, Ibrox, Glasgow |England - Country where Marx developed
>x-st...@null.net | the basis of Communism
>X-Static's Rangers Webzine |Scotland - Country where Smith developed
>http://www.x-static.demon.co.uk/ | the basis of Capitalism
>
>

/em raises hand

i would trade root for a enchaters pet at least after you are attack it does
damage root gets reistst LOT and on a blue lst night had to cast 4 times, 1
resits adn 3 were broke before a low blue darter fell dead, i only use root
when i cant get a SOW to kite and thats useually rare since ill wait around 10
minutes to get one instead of dying to a green or sumtin

Marc Fuller

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Sep 24, 1999, 3:00:00 AM9/24/99
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Peavy420 wrote:
>
> /em raises hand
>
> i would trade root for a enchaters pet at least after you are attack it does
> damage root gets reistst LOT and on a blue lst night had to cast 4 times, 1
> resits adn 3 were broke before a low blue darter fell dead, i only use root
> when i cant get a SOW to kite and thats useually rare since ill wait around 10
> minutes to get one instead of dying to a green or sumtin

Try using a pet to slow down a monster that's running away. It won't happen.
In fact, since your pet seems to have the same line of sight for commands as the
game inflicts for spells, sometimes it only has to go a very short way to be out
of range to call back. And Enchanter pets don't follow commands at all, which
is one of the reasons that their pets are sometimes less than welcome in groups.

Marc Fuller

Brian Thien

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Sep 24, 1999, 3:00:00 AM9/24/99
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I would much rather have that little blue blob tanking for me than making an
npc sit in place but I would trade my pet for the necro root with damage
spell hungry earth or something that does dot and slowed movement. But I
wouldn't consider myself to be in his own right mind or whatever. Stop
poking me!!! They're laughing at me!!! Spiders!!! Spiders!!! I'm covered in
spiders!!!!
Alasdair Allan <posth...@x-static.demon.co.uk> wrote in message
news:01bf0679$95111f40$c70201c0@dell40...

> Joel Weaver <jwe...@bayou.uh.edu> wrote
> > On Fri, 24 Sep 1999 10:06:19 +0100, "sighup"
> > <h...@nospam.cyberdude.com> wrote:
> >
> > >How do you get a pet as a lvl 10 wiz? Something to do with the sense
> > >summoned spell? I played with a wiz who had a pet last night, and we
> used
> > >as a buffer. Would be very nice to know. Thanks for any tips you can
send
> my
> > >way.
> >
> > Wizards don't have pets. They're the only mage class that doesn't
> > receive a pet of some sort.
> >
> > Most likely, you were grouped with a magician. They have pets, and
> > they can still cast decent direct damage spells. You're right, a pet
> > makes a nice buffer, much better than that root spell.
>

Joel Weaver

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Sep 25, 1999, 3:00:00 AM9/25/99
to
On Fri, 24 Sep 1999 10:39:24 GMT, "Alasdair Allan"
<posth...@x-static.demon.co.uk> wrote:

>Joel Weaver <jwe...@bayou.uh.edu> wrote


>> Most likely, you were grouped with a magician. They have pets, and
>> they can still cast decent direct damage spells. You're right, a pet
>> makes a nice buffer, much better than that root spell.
>
>I would suggest there are a couple of hundred Magicians out there who beg to
>differ. It is a nice *addition* but no-one in their right mind would give
>up root just to have a pet.

I've used root, and I've used pets. Pets are much more predictable
than root (which doesn't mean that pets are completely reliable). In
typical solo situations, and many group situations, I would prefer a
pet.

>Not having root is the reason Magicians are the least common class (IME) at
>high levels.

I've seen quite a bit of pure speculation, on web sites as well as
this newsgroup, as to what certain classes are capable of at the
higher levels. I suspect this is a big reason that many people choose
to be wizards instead of magicians.

Joel Weaver
jwe...@bayou.uh.edu

Mike Huntstinks

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Sep 25, 1999, 3:00:00 AM9/25/99
to
jwe...@bayou.uh.edu (Joel Weaver) wrote in
<37ed5996...@news.texas.net>:

Main difference between the two, when the pet dies (and it will), you are
dead, if root breaks/fails, you can actually cast it again between the
monster's hits. This can be done with the pet, but only if he misses you
30 times in a row.

Joel Weaver

unread,
Sep 27, 1999, 3:00:00 AM9/27/99
to
On Sun, 26 Sep 1999 15:24:27 -0500, Jim Williams <am...@ionet.net>
wrote:

>Joel Weaver wrote:
>
>> I've used root, and I've used pets. Pets are much more predictable
>> than root (which doesn't mean that pets are completely reliable). In
>> typical solo situations, and many group situations, I would prefer a
>> pet.
>>
>

>Last night I had my wizard in the karanas. My group (lvl 11 wiz, lvl 10
>warriorioriorior, and lvl 13 drood) were fighting gorge hounds. Not once did
>I ever manage to root a gorge hound. Half the time, I ended up meleeing like a
>... a cleric or something, because none of my spells would land :( So I would
>say my root was perfectly consistent :)

Most likely, you encountered another problem spellcasters have to
contend with, the Deep Red Cap. Basically anything 5 (I think it's 5)
or more levels above you will resist all your spells completely. That
restriction is eased slightly at the higher levels, but it's still a
real pain.

I wasn't even talking about /con red mobs though. Go back and solo
those gorge hounds when you're level 18 or so. If your first Root
lasts the entire battle, count yourself lucky. More likely, you'll
have to cast it 2 or 3 times, while the hound is pounding on you. And
if it takes more then 3 Roots... well, always do the /loc command
before a fight so you'll know where your corpse would be.

BTW, I _wish_ my wizard character could melee as well as a cleric. In
close combat, I fight like a... well, like a wizard. That's about as
bad as it gets.

Joel Weaver
jwe...@bayou.uh.edu

Alasdair Allan

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Sep 27, 1999, 3:00:00 AM9/27/99
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Peavy420 <peav...@aol.com> wrote

> >I would suggest there are a couple of hundred Magicians out there who beg
to
> >differ. It is a nice *addition* but no-one in their right mind would
give
> >up root just to have a pet.
> >

> >Not having root is the reason Magicians are the least common class (IME)
at
> >high levels.
>
>

> /em raises hand
>
> i would trade root for a enchaters pet at least after you are attack it
does
> damage root gets reistst LOT and on a blue lst night had to cast 4 times,
1
> resits adn 3 were broke before a low blue darter fell dead, i only use
root
> when i cant get a SOW to kite and thats useually rare since ill wait
around 10
> minutes to get one instead of dying to a green or sumtin

Have you *ever* contemplated what it is like to play without Root.

Mob hits you - you die. You can't root it.
Pet dies - you die. You can't root it.
Multiples attack - you die. You can't root the second.

All situations you calmly root the mob and turn the battle - when being hit,
when there are multiples, when things get hairy. This *basic* strategy that
all casters use is denied to the Mage.

I don't understand your point of view, at all.

It is simply unimagineable to me how a Magician can survive to 50 with just
Stun as a way to get back out of hitting range and allow tanks to taunt the
mob off them.

And as for soloing, can Magicians do this after level 30 ?

I think not, but with root any decent Wizard can solo right the way to 50
(and in fact they do).

Chrissy

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Sep 28, 1999, 3:00:00 AM9/28/99
to
I'm venturing to guess that your partner was not a Wizard. Wizards do not
get pets. I have a Necromancer partner who will sometimes roleplay as a
wizard who has a cool spell that brings about a pet. Maybe that's what
you're partner was doing.
I believe only Necromancers, Magicians and ShadowKnights get pets, but
defintely not Wizards.

Khrysy
Wizard of the 14th Circle on Bertoxx


sighup wrote in message <7sfba3$rf7$1...@news.inet.tele.dk>...


>How do you get a pet as a lvl 10 wiz? Something to do with the sense
>summoned spell? I played with a wiz who had a pet last night, and we used
>as a buffer. Would be very nice to know. Thanks for any tips you can send
my
>way.
>

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