At any rate, NONE of these things happened when I played the level straight
through with no saves and no loads.
After I received my registered version in the mail yesterday, it seems this
trend continues. I've found that the very first level in the 2nd episode does
the same thing. After saving and restoring, a *very* critical transporter
simply ceases to function, leaving you stuck.
Is this intentional?
At first, it really pissed me off. But as I spend time playing, it seems to
make a certain kind of sense...if you're playing the hardest skill level, it
should be hard. So it's very frustrating, but at the same time, it makes it
feel like more of an accomplishment to finish a level.
And, if you're looking at this group and haven't tried DOOM (c) out yet, by
all means go out and try it!!!
Just the $0.02 worth from a confirmed doomaholic...
etc.
>After I received my registered version in the mail yesterday, it seems this
>trend continues. I've found that the very first level in the 2nd episode does
>the same thing. After saving and restoring, a *very* critical transporter
>simply ceases to function, leaving you stuck.
>
>Is this intentional?
>
>At first, it really pissed me off. But as I spend time playing, it seems to
>make a certain kind of sense...if you're playing the hardest skill level, it
>should be hard. So it's very frustrating, but at the same time, it makes it
>feel like more of an accomplishment to finish a level.
>
I have been playing since v. .99, and with the registered version. I
have never had any problems whatsoever with saving/restoring/being
unable to finish levels. I also only play on UV mode :) except for the
firts time thru episodes 2 & 3! Wow!
This might be a nsaty thing to track down; seems like some folks have
this very consistent problem while others consistently never see it!
--
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
< dkro...@vela.acs.oakland.edu "Find some meat! >
< -today's favorite DOOM quote >
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
The second version has file sizes 1199184 bytes (for doom1_1a.zip) and
1015241 bytes (for doom1_1b.zip).
>And, if you're looking at this group and haven't tried DOOM (c) out yet, by
>all means go out and try it!!!
>
I was about to register doom, but if the registered version has that save
bug I think I will wait :-(
>Just the $0.02 worth from a confirmed doomaholic...
I'm having a hard time typing this since my left pinky is so sore
(from cntrl-key firing ;-)
Cheers,
Tom
I have been having that problem too, and it's PISSING ME OFF!!!!!
>After I received my registered version in the mail yesterday, it seems this
>trend continues. I've found that the very first level in the 2nd episode does
>the same thing. After saving and restoring, a *very* critical transporter
>simply ceases to function, leaving you stuck.
Yep... and on the 2nd level of the 2nd episode the first of those roofs
that go up and down stops going fully up, so you can't get under it.
Another problem I have noticed is that the last two saved game slots
(sluts) don't work... they save over the top two slots... This cost me
an advanced game which was also highly annoying...
Oh well, with luck there will be a patch soon. Until then, I'll just
have to cheat whenever it dicks me off right at the end of a level.
--
The opinions expressed are not necessarily those of the University of
North Carolina at Chapel Hill, the Campus Office for Information
Technology, or the Experimental Bulletin Board Service.
internet: laUNChpad.unc.edu or 152.2.22.80
*- "Because only natural products are used, taste, color and body may vary."
*- - Snapple
*>> Adam Fields (ar...@columbia.edu)
*>> The Philolexian Society, ADP, Horizon's Edge Enterprises, Userfriendly Inc.
This is only one of several bugs in the registered version (and, presumably,
in all v1.1 versions). Others are:
- In the registered version, you can only save to slots 1-4; slot 5 overwrites
slot 1, and slot 6 overwrites slot 2. Also, when you load a game, DOOM will
occasionally load the wrong one.
- In Episode 2, level 1, there is a door in the third room which requires a
red key to get through. There's various goodies behind it.
The only trouble is, the red key that you need is in a secret room behind the
end wall of the second room... and the wall doesn't open, and there's no
teleport, so the only way to get to it is to turn off clipping and walk
through the wall.
- In various other levels of Episode 2 (The Shores of Hell) there are vital
rooms that you simply can't get to except by turning off clipping. On one
level (level 4, if memory serves), you can't get to the *EXIT* without
turning off clipping, because it's half-way up a wall and there is nothing
on the *entire level* that gives you any way to get to it. (No bridges,
steps, or whatever.)
--
"I am the NRA." \ "Ultimately, the strongest argument for the people
Alaric Tekiahyn \ to retain the right to keep and bear arms, is to
ala...@netcom.com \ protect themselves against tyranny in government."
The Renaissance Man \ -- Thomas Jefferson (exact wording not guaranteed)
The room with the red key card can be gotten to without clipping. Just
previous to that room there is a switch which causes a small panel to raise.
On one side of the panel is a switch that allows one to go to the transporter
near the begining of the level and get the plasma rifile. On the OTHER side
of the panel is a different switch which opens the secret room in question.
>- In various other levels of Episode 2 (The Shores of Hell) there are vital
>rooms that you simply can't get to except by turning off clipping. On one
>level (level 4, if memory serves), you can't get to the *EXIT* without
>turning off clipping, because it's half-way up a wall and there is nothing
>on the *entire level* that gives you any way to get to it. (No bridges,
>steps, or whatever.)
Again, you didn't look hard enough for a switch. To make a bridge raise up
to go to the exit on level 4, there is a switch in the alcove down in the
lava pit just left of the exit to that level. Be careful not to immediatly
go into the transporter there. The switch is on the wall just opposite the
transporter in this alcove.
I've read so far in this group a lot of people saying that they can't get to
such and such a place without turning clipping off. Well, I just finished
all the levels in the game (all 9 in each of the three episodes) on
ultra-violent mode while getting 100% for kills, items, and secrets and I
didn't have to cheat (that includes turning clipping off) in order to do this.
There are two exceptions to this however. On level 6 of episode 1,
if played in ultra-violent mode, it seems only a 99% kill ratio can be
obtained. After finishing everything I've now gone back and looked at that
level using iddt and idspispopd and found that there is oen guy stuck behind a
wall (in an undefined area) from which he can't get out. This seems to be
the only map bug in the entire game (there are other bugs, but they aren't
related to the placement of things on the map).
The other exception is the secret level on episode 2 (level 9). There
seem to be no secrets on this level at all (0% secrets). I tried this by
running into all of the walls and pushing at first, but after finishing episode
2 I used iddt and there really do seem to be no secrets on that level.
People seem to be too hasty in assuming that a currently unaccessable
area must be a bug in the game. A little more searching on one's part would
show this to be untrue.
I do realize that there are other bugs in the game which render
places unaccesable at certain times (especially ones realating to crushing
ceilings stopping to work properly and transporters failing). By not saving
or restoring games in the middle of levels (I used only games saved just before
the exit) many of these problems seem to be avoided, but not all the time.
In case of bug I just started the level again and hoped it wouldn't happen
again and it usually didn't.
BTW, if anyone has seen any differences to the two exceptions I have
listed above (ep. 1 lev 6 and ep. 2 lev 9), I'd really like to hear about it.
David Simpson
Mea culpa... never thought to look on the *other side* of that panel for
a second switch.
] To make a bridge raise up
] to go to the exit on level 4, there is a switch in the alcove down in the
] lava pit just left of the exit to that level. Be careful not to immediatly
] go into the transporter there. The switch is on the wall just opposite the
] transporter in this alcove.
Ah yes... someone else pointed that out. Am I the only one who gets
occasionally annoyed at the way most of the switches in Episode 2 look like
just any other wall decoration, not like switches? You wind up having to
try shoving anything that looks like it might possibly be a switch.... and
you're back to Wolfenstein, where sometimes the only way to find the secrets
was to literally search every foot of wall on the level, brick by brick.
(And on that one level with about a zillion secrets, I never could find *all*
of them.... even by mapping the entire level on graph paper as I went.)