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HACX shareware has been released!

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Nostromo

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Oct 5, 1997, 3:00:00 AM10/5/97
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The Shareware version of HACX by Banjo Software has been released.

HACX is an add-on for Doom2. But don't let that fool ya. It's a whole new
game that just uses the Doom engine. The shareware version contains 4
levels and is available now!!

The registered version contains 21 mean levels full of new monsters,
weapons, music, you name it.

For more details and download sites, go to the link in my sig.

Happy Gaming!


Nost...@sonic.net
http://www.sonic.net/~nostromo
------------------
Editor - 3D Gamer's Group News
Leader - Nostromo's Run Project
Member - Alpha Dog Alliance
Makers of S*T*R*A*I*N (Maps 8,30)
Level Designer - Banjo Software
Makers of HACX (Map 12)
------------------------------
Help stop Road Rage. Find Road Peace
http://www.sonic.net/~ladyann


Matt Oswald

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Oct 6, 1997, 3:00:00 AM10/6/97
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Doom engine? Why?

Matt Oswald
mos...@umr.edu
http://wwp.mirabilis.com/2016060
http://www.umr.edu/~moswald
"Geek used to be a four-letter word.
Now it is a six-figure one."


Nostromo wrote in message <61759d$htu$1...@ultra.sonic.net>...

BD

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Oct 7, 1997, 3:00:00 AM10/7/97
to

Nostromo <nost...@sonic.net> wrote :

> The Shareware version of HACX by Banjo Software has been released.
>
> HACX is an add-on for Doom2. But don't let that fool ya. It's a whole new
> game that just uses the Doom engine. The shareware version contains 4
> levels and is available now!!

Great so I download it but it seems that I loose my time as the install
process isn't Mac compatible.

I don't know if the wad itself could be Mac compatible but perhaps if it
use dehacked patch and deusf install.
BD

FearNo1

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Oct 7, 1997, 3:00:00 AM10/7/97
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When will U d00m2 lamerZ learn??? D00m2 sucked and always will suck!!
Even D00m is better...but its a dinosaur now...so get out of the 486
days....*sheeesh* And dont spam d00m stuff...send it only to the
d00m groups....thanX

Nostromo wrote:
>
> The Shareware version of HACX by Banjo Software has been released.
>
> HACX is an add-on for Doom2. But don't let that fool ya. It's a whole new
> game that just uses the Doom engine. The shareware version contains 4
> levels and is available now!!
>

> The registered version contains 21 mean levels full of new monsters,
> weapons, music, you name it.
>
> For more details and download sites, go to the link in my sig.
>
> Happy Gaming!
>
> Nost...@sonic.net
> http://www.sonic.net/~nostromo
> ------------------
> Editor - 3D Gamer's Group News
> Leader - Nostromo's Run Project
> Member - Alpha Dog Alliance
> Makers of S*T*R*A*I*N (Maps 8,30)
> Level Designer - Banjo Software
> Makers of HACX (Map 12)
> ------------------------------
> Help stop Road Rage. Find Road Peace
> http://www.sonic.net/~ladyann

--

Eric James Roberts

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Oct 8, 1997, 3:00:00 AM10/8/97
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Andrew Stine <est...@ix.netcom.com> wrote in article
<01bcd394$37dd45c0$47abb7c7@default>...


> > When will U d00m2 lamerZ learn??? D00m2 sucked and always will suck!!
> > Even D00m is better...but its a dinosaur now...so get out of the 486
> > days....*sheeesh* And dont spam d00m stuff...send it only to the
> > d00m groups....thanX
>

> i hate pe0ple that write like that...i w0nder what they h0pe t0
acc0mplish
> by it...w0w, this iz a hell 0f a l0t harder than simply writing c0rrect
> english...i guess pe0ple d0 it f0r the image, n0t the eaze...g00d thing
> that the d00m n00zgr00pz have rizen (f0r the m0st part) ab0ve this
> level...thanX

LOL....YEAH, BUT ATLEAST HE DOESN'T WRITE WITH CAP LOCK ON LIKE SOME OTHER
A HOLES I'VE SEEN SHOW UP HERE MOUTHIN' OFF TO THE DOOM COMMUNITY.....JUST
TO GET NOTICED.....

........ hey, maybe his keyboard is just broken. = D How long did it take
you to write like that Andy?

BTW: Just a quick note to everyone. Drop by Lee Killough's page and read
the theory he has on visplanes . Good reading. :)

http://www.trailerpark.com/tequila/killough/visplane.html

--
Eric James Roberts
ric...@ix.netcom.com
http://www.geocities.com/TimesSquare/Arcade/6893/


>
> --
> *******************************************
> *************** Andrew Stine **************
> ********** est...@ix.netcom.com ***********
> * Co-Project Leader -- FUNCTIONAL ENTROPY *
> ******** Current Project: ID4DOOM *********
> ****** http://entropy.telefragged.com *****
> *******************************************
>

cep

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Oct 8, 1997, 3:00:00 AM10/8/97
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On Tue, 07 Oct 1997 21:08:35 -0500, FearNo1 <Fea...@interaccess.com>
wrote:

>When will U d00m2 lamerZ learn??? D00m2 sucked and always will suck!!
>Even D00m is better...but its a dinosaur now...so get out of the 486
>days....*sheeesh* And dont spam d00m stuff...send it only to the
>d00m groups....thanX

just to be argumentative...the only "lamers" as you like to call them
are "id0tZ thaT thInK tyPinG liKe tHiS iS k00l."

as for doom2 being a dino and sucking, well...you obviously werent
good at it, eh? and i guess you havent heard of the upcoming GLDOOM
project either.

one thing i do agree on...this thread doesnt belong in any groups
other than the doom ones. how it got spread to so many, i do not know.

--
ceptor "at" keyway.net
to mail me, please remove "screwspam"

Newbie DOOM - http://www.geocities.com/SiliconValley/1332/
Diablo Page - http://www.keyway.net/~ceptor/

If a truly wise man knows nothing, then that makes me a genius.

Richard Smol

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Oct 9, 1997, 3:00:00 AM10/9/97
to

In a previous article, Fea...@interaccess.com (FearNo1) says:

>When will U d00m2 lamerZ learn??? D00m2 sucked and always will suck!!
>Even D00m is better...but its a dinosaur now...so get out of the 486
>days....*sheeesh* And dont spam d00m stuff...send it only to the
>d00m groups....thanX
>

Doom is not dead... it just smells funny ;)
Seriously, I prefer Doom (1 or 2) over Quake anytime. And I am the proud
owner of a Pentium 200 MMX ;) It's the game that matters though.
Besides, I never saw complete web-sites about how much Doom sucks...
I have seen this about Quake though.

In short: Quake -> great engine, lame game

Hopefully Quake 2 lives up more to its promises.

Greetz,

RS


Jou

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Oct 10, 1997, 3:00:00 AM10/10/97
to

Felix Harris wrote:
>
> >In short: Quake -> great engine, lame game
>
> Only in single player.
> Quake &reasonable modem -> great engine, great patches, great game.
Yes, some patches are cool.. Quakerally and Quess... but most patches
don't change the gameplay to the doom quality.

Jou.
--
Remember me ? I'm the one with the highest misstyping rate :O

Felix Harris

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Oct 10, 1997, 3:00:00 AM10/10/97
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>don't change the gameplay to the doom quality.

Team Fortress?

--
Felix Harris aka Iceman Iceblue
fel...@netcomuk.co.uk
Life is just a beta version of death,but
Death is an alpha version of Shit Creek!

Felix Harris

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Oct 10, 1997, 3:00:00 AM10/10/97
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>Stupid me.. how could I forget that one :).. My prefered character
>is Scount .. it runs as fast as the doom guy :).. No matter how
>many snipers, they were not able to get me..

I like medic, scout, snip,engineer,spy

Jou

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Oct 10, 1997, 3:00:00 AM10/10/97
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Felix Harris wrote:
>
> >don't change the gameplay to the doom quality.
>
> Team Fortress?
Stupid me.. how could I forget that one :).. My prefered character
is Scount .. it runs as fast as the doom guy :).. No matter how
many snipers, they were not able to get me..

Hell.. how many newsgroups it this going on ?... 11 ... wow..
What a crosspost :)..

Jou.
--
Hiroshima 45, Tshernobly 84, Windows 95....

Joel Baxter

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Oct 10, 1997, 3:00:00 AM10/10/97
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In article <mrV6OXb...@news2.ingr.com>,
James McCormick <jcmc...@hiwaay.net> wrote:
>
>I have to disagree. I *did* take the time to customize Quake but I still
>don't like it in multiplayer. I'll take DoomII over Quake for multiplayer
>any day (I *do* like Quake single player much better though).
>
>Quake in multiplayer is just a total joke unless you have a local network or
>a T1 line in your home. Yes, I'm using QuakeWorld and it helps a lot, but, I
>can dial up a local buddy with DoomII and have just a nice "tight"
>deathmatch game; NO lag, NO ghosting or jumping, it works great. Quake
>doesn't come close.
>
>DoomII takes much more finess. Doing the "shotgun" dance with another player
>takes skill for it to pay off. Only the guys who *really* know how to use
>the BFG and coordinate thier moves will get the frags with it. So far, Quake
>multiplayer is just moving around and shooting. There's too much network lag
>for anything else.
>
>If you think I'm wrong, please tell me what I'm missing.


Welp, I wasn't going to jump back into this thread (you should see the huge
article I wrote & didn't send), but I was so flabbergasted by seeing a
reasonable post with actual concrete arguments `n stuff that I had to reply.
:-)

I'm not a modem user. But from what I understand, there is a lot of
tweaking that can be done to improve your performance. You might want to
see lagcity.stomped.com & in particular look for the "delagger" patch if you
haven't already done so. If you have an X2 modem, there's other stuff that
might help (http://www.navpoint.com/~zephed/qx2.html).

A lot depends on your ISP. Some ISPs are hopeless. With others, you might
get sub-200 QuakeWorld pings even with a 28.8. *shrug* I think Lag City
has an ISP list with people's experiences. If you can get down to around
200 that is not too shabby for a fun QuakeWorld game, although packet loss
is also a factor (and also really ISP-dependent). Even though I'm one of
those evil low-pingers, I've had a lot of good QuakeWorld games with pings
around 200 (often number-of-players is an important enough criterion for me
that I'll put up with a higher ping). Then there are people who claim to
have great QuakeWorld games with an 800 ping... I don't know what they're
smoking. :-) But maybe it's a sort of Zen thing you get into after a while.

Anyway, if you're a little lagged you should look for games that emphasize
teamplay and higher-level goals. Teamplay with large teams, and to some
extent complex goals, are really not possible in DooM multiplayer, so that's
one reason to give it a try. Another is that these games that put a little
more emphasis on thinking and a little less on reflexes, reducing your ping
disadvantage. Quake will always be a twitch game, but you can make the best
of it.

A reasonably large CTF game would fit the bill pretty well. But IMO
TeamFortress is the best Quake variant a high-pinger can play. There's the
teamplay thing and high-level goals (sometimes capture the flag, sometimes
not). You can find very large games where you can get a role to play rather
than having to be the hero. And you can select a class that has strengths
that don't depend as much on low ping. I would guess that sniper, heavy
weapons, spy, or engineer would be good choices for a high-pinger in TF.

You might want to check it out (but be warned there's a little bit of a
learning curve). http://www.planetquake.com/teamfortress/


--
Joel Baxter jba...@lemur.stanford.edu http://lemur.stanford.edu/~jbaxter/
aka lemurboy Clan 9 From Outer Space http://lemur.stanford.edu/clan9/

Dllem (Oct)

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Oct 10, 1997, 3:00:00 AM10/10/97
to

>Just about no one will argue with you if you say that plain vanilla non-GL
>single player Quake is mediocre at best. It's a non-issue. When us Quake
>players talk about Quake The Game, we're implicitly including net play and
>the superb free (or cheap) modifications for single player or net play.

So in other Words, Quake really stinks All the time (People use Only
Rockets and Grenades in Multi-play).

The only time when the Quake -Engine- is good, is when someone Else
uses the -Engine- to make their own game. Id can't make games worth
Squat, but their engines are pretty decent. (Anyone else Notice that
Quake2 will also be Brown, Brown, and uh.. More Brown?)

Dllem

-------
Due to increasing amounts of Fanmail (spam),
Remove the i to Mail me..

Felix Harris

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Oct 10, 1997, 3:00:00 AM10/10/97
to

>Na, I don't like Quake network play at all. 16 player deathmatch
>is pure chaos... not much fun really. No tactics, just running
>around going *blam *blam* with whatever weapon at hand (the
>rocket launcher is way too powerful as well... have it and
>rule the game!)

Bzzzzzzzzt I can kill a RL wielder with a shotgun.

Richard Smol

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Oct 10, 1997, 3:00:00 AM10/10/97
to

In a previous article, fel...@netcomuk.co.uk (Felix Harris) says:

>
>>In short: Quake -> great engine, lame game
>
>Only in single player.
>Quake &reasonable modem -> great engine, great patches, great game.
>

Na, I don't like Quake network play at all. 16 player deathmatch


is pure chaos... not much fun really. No tactics, just running
around going *blam *blam* with whatever weapon at hand (the
rocket launcher is way too powerful as well... have it and
rule the game!)

Greetz,


RS

James McCormick

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Oct 10, 1997, 3:00:00 AM10/10/97
to

I have to disagree. I *did* take the time to customize Quake but I still
don't like it in multiplayer. I'll take DoomII over Quake for multiplayer
any day (I *do* like Quake single player much better though).

Quake in multiplayer is just a total joke unless you have a local network or
a T1 line in your home. Yes, I'm using QuakeWorld and it helps a lot, but, I
can dial up a local buddy with DoomII and have just a nice "tight"
deathmatch game; NO lag, NO ghosting or jumping, it works great. Quake
doesn't come close.

DoomII takes much more finess. Doing the "shotgun" dance with another player
takes skill for it to pay off. Only the guys who *really* know how to use
the BFG and coordinate thier moves will get the frags with it. So far, Quake
multiplayer is just moving around and shooting. There's too much network lag
for anything else.

If you think I'm wrong, please tell me what I'm missing.

Cary

Milez wrote in message <343FC8...@v-wave.com>...
>i agreee that those who don't like quake haven't take the time to learn
>how to customize it to thier own preferance....that's the whole buety of
>quake....if you want colour...DL a patch with more colour ...or go back
>to playing an iferior engine like duke in which you have to pay to play
>a network game (or use a hacked ver of kali) either way....if you like
>like quake it's cause you don't take enough time to learn all the things
>it really does

Joel Baxter

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Oct 10, 1997, 3:00:00 AM10/10/97
to

In article <343dc73...@nntp.netcomuk.co.uk>,

Felix Harris <fel...@netcomuk.co.uk> wrote:
>
>>In short: Quake -> great engine, lame game
>
>Only in single player.
>Quake & reasonable modem -> great engine, great patches, great game.

And, really, only in unmodified single player. To call (for example)
Scourge of Armagon or Zerstvrer "lame" would be stretching things a little.

My 2 cents about this sort of thread:

Just about no one will argue with you if you say that plain vanilla non-GL
single player Quake is mediocre at best. It's a non-issue. When us Quake
players talk about Quake The Game, we're implicitly including net play and
the superb free (or cheap) modifications for single player or net play.

So when people say that Quake sucks etc., we don't think that they're
stating the obvious (if a little strongly) about the out-of-the-box Quake
single player game, because why would they do that? It's like coming on to
Usenet and trying to start a flame war by saying "AOL blows chunks!".
Borrrring. Instead, we think that they must mean the same thing we do by
"Quake", and, of course, they are stark raving insane to say that it sucks. :-)
"Stark raving insane" is much more interesting (and common, on Usenet) than
just "boring".

cep

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Oct 10, 1997, 3:00:00 AM10/10/97
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On Sat, 11 Oct 1997 12:45:00 -0600, Milez <p.h...@v-wave.com> wrote:

>DOOM QUALITY...is that a joke.....you can't even properly use the mouse
>on doom.....camparing doom to quake is like comparing msoffice97
>to wordperfect 1.0
>people still use wordperfect...but that's cause they are to scared or
>stupid to learn something new
>
>keep that 386 at optimum buddy

no its not a joke. FYI, doom cannot achieve and maintain its max FPS
unless its running on a Pentium. just like any other modern game.
idiot. and exactly how much learning does it take to play quake after
doom? or hexen, for that matter. using 3d controls *isnt* new,
"buddy". if anything, quake is easier to play than heretic and hexen.

as for quality...wordperfect 1.0 never crashed in my experience.
MSoffice, on the other hand, crashed during setup. do you want to
rephrase your statement?

Milez

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Oct 11, 1997, 3:00:00 AM10/11/97
to

Ēöürt Jė§tėr

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Oct 11, 1997, 3:00:00 AM10/11/97
to

I have seen many, many previews of Quake 2, and I didn't notice the Brown,
Brown, and more Brown you mentioned. Ever get a look at how the rail gun
will look?
--
Ēöürt Jė§tėr
"Stop the Sanity"
nev...@northlink.com
NOTICE TO BULK EMAILER(S): Pursuant to US Code,
Title 47, Chapter 5,
Subchapter II, 227, any and all unsolicited
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this address is subject to a download and
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E-Mailing denotes acceptance of these terms.

Dllem (Oct) <iDl...@Juno.com> wrote in article
<34478cf5...@news.erols.com>...


> >Just about no one will argue with you if you say that plain vanilla
non-GL
> >single player Quake is mediocre at best. It's a non-issue. When us
Quake
> >players talk about Quake The Game, we're implicitly including net play
and
> >the superb free (or cheap) modifications for single player or net play.
>

Milez

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Oct 11, 1997, 3:00:00 AM10/11/97
to

Adam Williamson

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Oct 11, 1997, 3:00:00 AM10/11/97
to

>
>no its not a joke. FYI, doom cannot achieve and maintain its max FPS
>unless its running on a Pentium. just like any other modern game.

Well, no. Quake needs to be on a PII(Pro) or a 3D accelerator to
achieve and maintain 30fps, mostly. Doom can manage it happily on a
P75 with a bog-standard graphics card. Can Quake set and maintain a
very acceptable (27fps) framerate on a 5x86/133? No. It gets about
9fps. It's inevitable Doom runs _better_ on Pentiums, but you can't
deny that the engine is now old (if infinitely less annoying)
technology which was designed for low-range 486's (which cost, at its
first release, about $2000.)

>as for quality...wordperfect 1.0 never crashed in my experience.
>MSoffice, on the other hand, crashed during setup. do you want to
>rephrase your statement?

If they were both fully installed, which would you use to make that
vital presentation? :).
--
Adam Williamson
Real Mail: adam "at" scss.demon.co.uk
88.3% of statistics are made up on the spot.

Adam Williamson

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Oct 11, 1997, 3:00:00 AM10/11/97
to

On Fri, 10 Oct 1997 14:56:23 -0500, "James McCormick"
<jcmc...@hiwaay.net> wrote:

>
>I have to disagree. I *did* take the time to customize Quake but I still
>don't like it in multiplayer. I'll take DoomII over Quake for multiplayer
>any day (I *do* like Quake single player much better though).
>
>Quake in multiplayer is just a total joke unless you have a local network or
>a T1 line in your home. Yes, I'm using QuakeWorld and it helps a lot, but, I
>can dial up a local buddy with DoomII and have just a nice "tight"
>deathmatch game; NO lag, NO ghosting or jumping, it works great. Quake
>doesn't come close.

Let me teach you a little. Doom2 uses peer-to-peer networking. Quake
uses client/server. This means that Doom2, two player, modem to modem
gets no lag (well, in fact, there is some. It's too small to be
noticeable). Quake, two player, modem to modem, is just silly.
However, the point of client/server is a tradeoff allowing large-scale
multiplayer games. Now, i'd agree that the average free for all server
is a bit pointless, as it's one guy with an rl trashing everyone more
often than not. _But_, jump on a TeamFortress, CTF, or even a
two-on-two Duel server, or just play in a clan match, and it all
becomes amazingly more strategic, team-orientated and satisfying. You
just_ can't_ do it with Doom.

>
>DoomII takes much more finess. Doing the "shotgun" dance with another player
>takes skill for it to pay off. Only the guys who *really* know how to use
>the BFG and coordinate thier moves will get the frags with it. So far, Quake
>multiplayer is just moving around and shooting. There's too much network lag
>for anything else.
>

Not at all. Again, you have very accurately described a typical
free-for-all with a few of us poor modemers having no hope against the
T1'ers. Fine, as far as it goes. But in modified team games (TF, CTF,
FvF) the strategy and "finesse", as you put it, is much more important
- even with lag. Two way Quake, across a network, is at least as
strategic as two way Doom, even in spite of the reduced weapon range
(which i'll grant you - anyone not using an rl or quadded ssg is
either out of his mind or hasn't got 'em yet.) Don't get me wrong - I
love Doom, especially multiplayer (_especially_ on GothicDM :>), but I
just like Quake as much as well.

Adam Williamson

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Oct 11, 1997, 3:00:00 AM10/11/97
to

On Fri, 10 Oct 1997 20:18:27 GMT, iDl...@Juno.com (Dllem (Oct)) wrote:

>>Just about no one will argue with you if you say that plain vanilla non-GL
>>single player Quake is mediocre at best. It's a non-issue. When us Quake
>>players talk about Quake The Game, we're implicitly including net play and
>>the superb free (or cheap) modifications for single player or net play.
>
>So in other Words, Quake really stinks All the time (People use Only
>Rockets and Grenades in Multi-play).

And? Go and watch a game between Thresh and a reasonable player and
you'll see how much strategy is involved in only rockets and grenades.

>
>The only time when the Quake -Engine- is good, is when someone Else
>uses the -Engine- to make their own game. Id can't make games worth
>Squat, but their engines are pretty decent. (Anyone else Notice that
>Quake2 will also be Brown, Brown, and uh.. More Brown?)
>

No. How many screenshots have you seen? Quake2 is sf! It'll be
grey, grey, and more grey! With the occasional red tinge from coloured
lighting. :).

Adam Williamson

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Oct 11, 1997, 3:00:00 AM10/11/97
to

On 10 Oct 1997 20:55:22 GMT, jba...@lemur.Stanford.EDU (Joel Baxter)
wrote:

>that don't depend as much on low ping. I would guess that sniper, heavy
>weapons, spy, or engineer would be good choices for a high-pinger in TF.
>

Surprisingly, heavy weapons guys turn out to be pretty bad at high
ping, because by the time you've set up your assault cannon and
started firing, whatever it was that you're firing at has buggered off
and killed you from range. :). Spy and engineer (especially engineer)
are good choices, but a sniper is only really OK for medium ping
(between 200-400) - everyone has pretty much wised up to snipers and
keeps moving all the time now, so we don't have it as easy any more.
No more plum targets. :). You need a reasonable ping to track a moving
target in zoom view.

Arthur Tse

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Oct 11, 1997, 3:00:00 AM10/11/97
to Milez

Yes I argree but at times it is very difficult for the newbies to go and
customize their Quake and download patches. But Quake's internet support
is still tops in my opinion.

However, I do think quake sucks in modem deathmatch! Duke was better but
otherwise Quake is still the number one, probably only Quake II will
beat it.

--
---------------------------------------------------------------
"If you think you can sit and wait for the arrival of tomorrow,
you will never succeed!"


Anti Spam measure : Thanks to those disgraceful spammers,
I have added * to my e-mail address to stop them from stealing
it from my newsgroup postings. So remove the * to reply.

---------------------------------------------------------------

Zar

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Oct 11, 1997, 3:00:00 AM10/11/97
to

I've played HACX (shareware), Eternal Doom, Strain etc. but the best Doom2
add-on IMHO is still Evolution (part 1 of commercial package Final Doom).

Zar
--
"'What ineffable twaddle!' I cried, slapping the
magazine down on the table; 'I never read
such rubbish in my life.'"

A.Conan Doyle: A Study in Scarlet

spam

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Oct 11, 1997, 3:00:00 AM10/11/97
to

Adam Williamson wrote:
>
> On Fri, 10 Oct 1997 14:56:23 -0500, "James McCormick"
> <jcmc...@hiwaay.net> wrote:
> often than not. _But_, jump on a TeamFortress, CTF, or even a
> two-on-two Duel server, or just play in a clan match, and it all
> becomes amazingly more strategic, team-orientated and satisfying. You
> just_ can't_ do it with Doom.

umm, death tag? last i knew that was team-oriented and strategic
lotsa fun too (altho im bad at it)
and a 1 on 1 game of doom is very strategic

spam

---
my granny what a big gun you have :O
the better to frag you with my dear :>

Jou

unread,
Oct 11, 1997, 3:00:00 AM10/11/97
to

spam wrote:
>
> Adam Williamson wrote:
> >
> > On Fri, 10 Oct 1997 14:56:23 -0500, "James McCormick"
> > <jcmc...@hiwaay.net> wrote:
> > often than not. _But_, jump on a TeamFortress, CTF, or even a
> > two-on-two Duel server, or just play in a clan match, and it all
> > becomes amazingly more strategic, team-orientated and satisfying. You
> > just_ can't_ do it with Doom.
>
> umm, death tag? last i knew that was team-oriented and strategic
> lotsa fun too (altho im bad at it)
> and a 1 on 1 game of doom is very strategic

Don't forget mountain king.. :).. who will be the fastest.. ?
There is a team version of that level too.

spam

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Oct 11, 1997, 3:00:00 AM10/11/97
to

Milez wrote:
> quake2 is gonna be a new engine...and i suspect that a person may need

no, quake 2 will use the quake engine, it will just be a much more
feature-rich version of the engine :) but the rendering engine is
basically the same (as i said, with numerous advancements

also hexen2's cpu requirements were mostly because of level design i
believe (not 100% sure so dont quote me on that)

> p200 for an acceptable game...it has much more colour and grfx
> improvements and that means slower fps

yea, but the engine is also being optimized, for example, quake2 wont
do calculations for entities that arent in your potential visible area

> so to all out there who love quake...get ready for a another slamming
> when quake2 comes out..

im really anticipating quake 2, but im not gonna get my hopes too
high... but i do need that new pc :) the p60 finally went this summer,
that can be a good thing tho, a good excuse to get a new p233mmx :)

-da spaminator

spam

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Oct 11, 1997, 3:00:00 AM10/11/97
to

Jou wrote:
> Don't forget mountain king.. :).. who will be the fastest.. ?
> There is a team version of that level too.

haaha thanx man, forgot about that one :) its been a while

Stephen Friederichs

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Oct 11, 1997, 3:00:00 AM10/11/97
to

Milez wrote:
>
> Quake 2 is a much prettier game than quake....but the doom lovers are
> really gonna hate this one
>
> hexen2 needs a minimum of a p150 or 166 to get an acceptable fps and it
> is preferrred that you have a 3dfx card...( i have one and get 30fps @
> 640x480 and it looks better than regular 640x480)
>
> quake2 is gonna be a new engine...and i suspect that a person may need a

> p200 for an acceptable game...it has much more colour and grfx
> improvements and that means slower fps
>
> so to all out there who love quake...get ready for a another slamming
> when quake2 comes out..
my god i can't believe my p166 is out of date already!

cep

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Oct 11, 1997, 3:00:00 AM10/11/97
to

On Sun, 12 Oct 1997 11:51:02 -0600, Milez <p.h...@nospam.v-wave.com>
wrote:

>Quake 2 is a much prettier game than quake....but the doom lovers are
>really gonna hate this one

its not necessarily the looks, the engine, or anything like that which
we doom lovers hate. its the way they fail to flow together the way
doom's did. if you really want to know what we hate, read the essays
written by Clan Quake Sucks at http://www.xeo.net/~doomrulz/

>hexen2 needs a minimum of a p150 or 166 to get an acceptable fps and it
>is preferrred that you have a 3dfx card...( i have one and get 30fps @
>640x480 and it looks better than regular 640x480)

IMO, a p150 plus 3dfx for a measly 30 FPS is insane. i have a p100,
and havent tried hexen2 yet but if its anything like you say, i dont
think i'll be playing it anytime soon.

>quake2 is gonna be a new engine...and i suspect that a person may need a
>p200 for an acceptable game...it has much more colour and grfx
>improvements and that means slower fps

according to id, the base system that they're using is a P90. and i
think their idea of "base" is ~10 FPS. i dont think you'll need a p200
for an acceptable game...maybe a really smooth one.

>so to all out there who love quake...get ready for a another slamming
>when quake2 comes out..

i think Kevin Cloud was the one who said something about "we all felt
the need to go back to doom" in regards to id software. if quake2 does
succeed in capturing the flow of doom, then hardware requirements are,
at best, trivial.

spam

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Oct 11, 1997, 3:00:00 AM10/11/97
to

cep wrote:
> IMO, a p150 plus 3dfx for a measly 30 FPS is insane. i have a p100,
> and havent tried hexen2 yet but if its anything like you say, i dont
> think i'll be playing it anytime soon.

dont forget that that 30fps is at 640x480 :)

spam

Sparky

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Oct 11, 1997, 3:00:00 AM10/11/97
to

On Sat, 11 Oct 1997, Stephen Friederichs wrote:

> Milez wrote:
> >
> > Quake 2 is a much prettier game than quake....but the doom lovers are
> > really gonna hate this one
> >

> > hexen2 needs a minimum of a p150 or 166 to get an acceptable fps and it
> > is preferrred that you have a 3dfx card...( i have one and get 30fps @
> > 640x480 and it looks better than regular 640x480)
> >

> > quake2 is gonna be a new engine...and i suspect that a person may need a
> > p200 for an acceptable game...it has much more colour and grfx
> > improvements and that means slower fps
> >

> > so to all out there who love quake...get ready for a another slamming
> > when quake2 comes out..

> my god i can't believe my p166 is out of date already!
>

News from the ID software programmers was that it would support a 133 in
good ole' QUake 1 300 by 320 mode.

The last few games that have killed alot of systems are these:

Mechwarrior Mercenaries 3dfx : Takes a P166, and you still get slowdown
Total Annihlation Plays on a P133 fine, if you are not in
major battle.
Microsoft Flight Simulator 98 Takes a P200 to truly get good FPS.

One of my biggest gripes is that software developers seem to LIE about min
requirements for software.

My example:

Command & Conquer:Red Alert
The box says P90 for windows 95. YEAH RIGHT!!!?!?!? Have fun watching
your tank crawl from one side of the screen to the other in about 2 minutes.
The REAL requirements are a P133 IMHO.

DOOM by ID
remember when DOOM was released back in the 386 days? You still had to
reduce the viewing size to about a couple centimeters, and you were
trying to smash in the TURBO button one more notch.
The TRUE requirements for DOOM back then was at least a 25MHZ 486SX.

Some companies are doing better, giving a MIN requirement and a
Recommended Requirement.

ALways go with Recommended, unless you are a patient man.

>

**********************************************************************
Sparky
High School Mathematics/Computer Science Teacher
Arizona State University Educational Media Master's Student
Critically Aclaimed, Award Winning Command & Conquer General.
**********************************************************************


Milez

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Oct 12, 1997, 3:00:00 AM10/12/97
to

Milez

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Oct 12, 1997, 3:00:00 AM10/12/97
to

I loved duke when it came out....then came quake...i loved quake...then
came hexen2 .....i love hexen2.....quake2 is coming

the point is....i can't play the same old games till the end of time

this winter is going to be great for the 3d gamer
quake2
hexen2
unreal
duke4ever


some good times a comin

duke 4 by the way is going to use the quake engine
he he he

Milez

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Oct 12, 1997, 3:00:00 AM10/12/97
to

if you look at the screen shots i've seen there is quite a bit more
colour and definition....
i think the game to watch is unreal....i'm betting the engine will be
very efficient and well tested....Epic want's to steal the market and so
are taking thier time getting this engine just right....i hope it's
worth it..
Turok dinosour hunter has a pretty sharp engine as well

Milez

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Oct 12, 1997, 3:00:00 AM10/12/97
to

i take back some of the comments i made about the doom engine and old
wordperfect
i did mean to be insulting at the time but i'm generally not that way

i was just taken back when i saw people comparing apples to oranges

lemme try again...
when car magazines compare cars they compare within comparable classes

i think comparing doom and quake is comparing two different classes of
games....one was coded when 486 was the standard and the other was coded
for upper end pentiums.....you really can't make a standard for
comparison between the two....each is the top of it's class

I have the feeling I'll be having this same convo in a year when quake
is obsolete and some new game is pushing the edge :)

Milez

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Oct 12, 1997, 3:00:00 AM10/12/97
to

I aprreciate your level headed opinion...it's seem's there's a lot of
"it sucks" or "i rulzL" not much inbetween
i have to admit...i've played quake mostly on lan and i have a high band
width cable modem when i am on the net so the game is very tight for me

As far as the skill issue goes....i have to say (without a swollen head)
that i'm one of the best quaker's out there...my freinds have practiced
for months to try and beat me and they have never been able to.....i'm a
natural to the game...(and I play on a slower system...) I've swapped
systems with them when they complain that i must have some cheat patch
or something ridiculous and i still win....it's not a cheat ....it's my
defensive moves that keeps me from being fragged...jsut like doomII has
special moves that you need to be very skilled at (which i'm not)
Quake has moves that take a great deal of skill but will make all the
difference in a network game....

I do think that 16 people in a match is too much unless it's a very big
level...but even then it seems like 12 people spawwn in one area ...and
the other 3-4 are on the other side of the map

the perfect game is with 4-5 skilled players on a mid size to large map

once again though....it's nice to hear a level headed opinion

btw...i'm now into GLHexen2 and it is very pretty...but buggy in network
play even with high bandwidth, but that has to do with some bad code
that Raven is now trying to patch

Felix Harris

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Oct 12, 1997, 3:00:00 AM10/12/97
to

Unable to sleep on the sofa, nice sofa too but..., spam <sp...@bu.edu>
decided to say this:

>Milez wrote:
>> quake2 is gonna be a new engine...and i suspect that a person may need

>no, quake 2 will use the quake engine, it will just be a much more


>feature-rich version of the engine :) but the rendering engine is
>basically the same (as i said, with numerous advancements

Hexen2, Quake2, Duke Nukem 4ever all use the Quake2 engine, NOT quake
engine.


>also hexen2's cpu requirements were mostly because of level design i
>believe (not 100% sure so dont quote me on that)
>

>> p200 for an acceptable game...it has much more colour and grfx
>> improvements and that means slower fps

And it runs fine on a P133 for me.


>yea, but the engine is also being optimized, for example, quake2 wont
>do calculations for entities that arent in your potential visible area
>

>> so to all out there who love quake...get ready for a another slamming
>> when quake2 comes out..
>

>im really anticipating quake 2, but im not gonna get my hopes too
>high... but i do need that new pc :) the p60 finally went this summer,
>that can be a good thing tho, a good excuse to get a new p233mmx :)
>

>-da spaminator
>
>---
>my granny what a big gun you have :O
>the better to frag you with my dear :>

--
Felix Harris aka Iceman Iceblue
fel...@netcomuk.co.uk
Life is just a beta version of death,but
Death is an alpha version of Shit Creek!

cep

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Oct 12, 1997, 3:00:00 AM10/12/97
to

On Sat, 11 Oct 1997 07:29:16 GMT, ad...@spamfree.org (Adam Williamson)
wrote:

>Well, no. Quake needs to be on a PII(Pro) or a 3D accelerator to

they're still pentiums. i didnt say "p54c".

>9fps. It's inevitable Doom runs _better_ on Pentiums, but you can't
>deny that the engine is now old (if infinitely less annoying)
>technology which was designed for low-range 486's (which cost, at its
>first release, about $2000.)

anything runs _better_ on pentiums. yes the engine is old, older than
you might think. it was designed for 386's.

>If they were both fully installed, which would you use to make that
>vital presentation? :).

hmm, that would depend on whether the vital presentation was a pure
document or whether it required visual aids.

Mungojerrie

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Oct 12, 1997, 3:00:00 AM10/12/97
to

On Sun, 12 Oct 1997, Felix Harris wrote:

> Hexen2, Quake2, Duke Nukem 4ever all use the Quake2 engine, NOT quake
> engine.

Nope. Sorry. *BZZZT* Thanks for playing.

DNF Uses a modified Quake Engine.

H2 Uses a Modified Quake Engine

Q2 Uses the Quake2 engine.

SteelAngel

--
Clan Promethium


cep

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Oct 12, 1997, 3:00:00 AM10/12/97
to

On Sat, 11 Oct 1997 17:23:31 -0700, Sparky <jere...@imap1.asu.edu>
wrote:

>Command & Conquer:Red Alert
>The box says P90 for windows 95. YEAH RIGHT!!!?!?!? Have fun watching
>your tank crawl from one side of the screen to the other in about 2 minutes.
>The REAL requirements are a P133 IMHO.

i disagree, RA runs just fine on my p100, and i dont even set it to
max speed. maybe you should play with that setting, if you havent done
so. for some reason, the default setting was placed at "i'm using a
mouse without a ball" speed.

Jou

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Oct 12, 1997, 3:00:00 AM10/12/97
to

Milez wrote:
>
> Quake 2 is a much prettier game than quake....but the doom lovers are
> really gonna hate this one
Bummer:
It's not the engine, definetly not, it is the game made with the engine.

Jou
--
Ever tried a silent rocket ?

Jou

unread,
Oct 12, 1997, 3:00:00 AM10/12/97
to
Your will get that rate (or nearly that rate) on P5/90 too. Really.
In 640x480.

Jou.

BahdKo

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Oct 12, 1997, 3:00:00 AM10/12/97
to

> Milez wrote:
> >
> > Quake 2 is a much prettier game than quake....but the doom lovers are
> > really gonna hate this one
> >

We wont know if doom lovers will like or not like Q2 until it comes out.
A lotta stuff in it looks like ID is trying to fix whats wrong with
Quake in it. One thing that scares me tho is the idea of stockpiling
quads.. but it remains to see what it plays like.

Something i dont get about Quake2 tho, what is the reason for releasing
the demo version without multiplayer support? Is the networking simply
not coded yet, or is it deliberate that a non-CD version never be
distributed with multiplayer support because they are that concerned
about people using the shareware instead of getting the registered
version? Im trying to figure out how im going to know if i want to go
buy it, if i cant deathmatch anyone with the demo version.

Bahd^QS

-- http://www.xeo.net/~doomrulz <-- has a little Q2 information i got
off of IRC, as well as being the Quake Sucks Homepage.

Felix Harris

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Oct 12, 1997, 3:00:00 AM10/12/97
to

Unable to sleep on the sofa, nice sofa too but..., Mungojerrie
<ea...@wpi.edu> decided to say this:

>On Sun, 12 Oct 1997, Felix Harris wrote:
>
>> Hexen2, Quake2, Duke Nukem 4ever all use the Quake2 engine, NOT quake
>> engine.
>
>Nope. Sorry. *BZZZT* Thanks for playing.
>
>DNF Uses a modified Quake Engine.
>
>
>

>Q2 Uses the Quake2 engine.
>
>SteelAngel

H2 Uses a Modified Quake 2 Engine

cep

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Oct 12, 1997, 3:00:00 AM10/12/97
to

On Sun, 12 Oct 1997 12:28:38 -0400, BahdKo <bah...@erols.com> wrote:

>Something i dont get about Quake2 tho, what is the reason for releasing
>the demo version without multiplayer support? Is the networking simply
>not coded yet, or is it deliberate that a non-CD version never be
>distributed with multiplayer support because they are that concerned
>about people using the shareware instead of getting the registered
>version? Im trying to figure out how im going to know if i want to go
>buy it, if i cant deathmatch anyone with the demo version.
>
>Bahd^QS
>
>-- http://www.xeo.net/~doomrulz <-- has a little Q2 information i got
>off of IRC, as well as being the Quake Sucks Homepage.

not sure, but in PC Games magazine (i think) one of the guys at id
said that carmack deliberately disabled multiplayer so that they would
get work done.

Joel Baxter

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Oct 13, 1997, 3:00:00 AM10/13/97
to

In article <34412193...@nntp.netcomuk.co.uk>,

Felix Harris <fel...@netcomuk.co.uk> wrote:
>Unable to sleep on the sofa, nice sofa too but..., Mungojerrie
><ea...@wpi.edu> decided to say this:
>
>>On Sun, 12 Oct 1997, Felix Harris wrote:
>>
>>> Hexen2, Quake2, Duke Nukem 4ever all use the Quake2 engine, NOT quake
>>> engine.
>>

[ snip ]

>>H2 Uses a Modified Quake Engine.

>>
>
>H2 Uses a Modified Quake 2 Engine


Dude... when you make some statement about a simple fact, and someone
corrects you, you might want to check to see if maybe they are right before
you just say the same thing again. Or at least back up your assertion. And
it's just weird/rude to snip out the portion of their post where they
disagree with you, when quoting them (I have restored it above).

Anyway, the Raven Software web site says that Hexen2 uses the Quake engine.
Perhaps they should know? Also, note that the Quake 2 engine is _not_ even
finished at this moment, and Hexen2 has probably been in development for
around half a year; using the Quake 2 engine for Hexen2 would have been an
impressive trick. Finally, no way is id going to let any company release a
game using the Quake 2 engine before id does.


--
Joel Baxter jba...@lemur.stanford.edu http://lemur.stanford.edu/~jbaxter/
aka lemurboy Clan 9 From Outer Space http://lemur.stanford.edu/clan9/


Felix Harris

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Oct 13, 1997, 3:00:00 AM10/13/97
to

Unable to sleep on the sofa, nice sofa too but...,
jba...@lemur.Stanford.EDU (Joel Baxter) decided to say this:

>In article <34412193...@nntp.netcomuk.co.uk>,
>Felix Harris <fel...@netcomuk.co.uk> wrote:
>>Unable to sleep on the sofa, nice sofa too but..., Mungojerrie
>><ea...@wpi.edu> decided to say this:
>>
>>>On Sun, 12 Oct 1997, Felix Harris wrote:
>>>
>>>> Hexen2, Quake2, Duke Nukem 4ever all use the Quake2 engine, NOT quake
>>>> engine.
>>>
>
> [ snip ]
>
>>>H2 Uses a Modified Quake Engine.
>>>
>>
>>H2 Uses a Modified Quake 2 Engine
>
>
>Dude... when you make some statement about a simple fact, and someone
>corrects you, you might want to check to see if maybe they are right before
>you just say the same thing again. Or at least back up your assertion. And
>it's just weird/rude to snip out the portion of their post where they
>disagree with you, when quoting them (I have restored it above).
>
>Anyway, the Raven Software web site says that Hexen2 uses the Quake engine.
>Perhaps they should know? Also, note that the Quake 2 engine is _not_ even
>finished at this moment, and Hexen2 has probably been in development for
>around half a year; using the Quake 2 engine for Hexen2 would have been an
>impressive trick. Finally, no way is id going to let any company release a
>game using the Quake 2 engine before id does.

About 15-20 different magazines say that it uses the Q2 engine. And
mostly the Q2 engine is finished, there working on levels and models.

Joel Baxter

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Oct 13, 1997, 3:00:00 AM10/13/97
to

In article <3441bc8...@nntp.netcomuk.co.uk>,

Felix Harris <fel...@netcomuk.co.uk> wrote:
>
>About 15-20 different magazines say that it uses the Q2 engine. And
>mostly the Q2 engine is finished, there working on levels and models.

OK; I won't ask you to name the 20 magazines, especially since I have little
faith in them "getting it right".

So, I looked this up in Raven's Hexen2 FAQ. This below is the way it is as
of whenever the FAQ was last updated.


> Rick Johnson: As far as I know, id has only given quake2 codebase
> updates to Raven - For the most part, we are still based upon the
> original quake 1 engine (though this will be changing shortly) -
> all rendering changes (except for rotational brushes) were made
> by myself/ben gokey. The statement I made about not using much q2
> code, though this will be changing soon, did refer to a big id
> update they were going to send us (i.e. new map/bsp format,
> integrated rendering, quakeworld network base, etc), and I was
> going to re-implement all of the game-c changes we made into this
> new codebase.


Whether or not they ever got said "big id update" I don't know. The .plan
file entry that Rick is referring to is this one:

> 6/23/97
> OK, have to get this cleared up - all of the new rendering features
> (translucency, dynamic scaling, etc) in hexen 2 (with the exception
> of rotating brushes) were developed by Ben and myself - these were not
> taken from the quake2 engine. John Carmack independently added
> translucency to quake2. Very little of the codebase is from quake2,
> though this will be changing shortly.
> Hacked in *something* over the weekend - looks ok, but I'm not sure if I
> will take the time to finalize it - got way too much to do, and
> a big black cloud floating (i.e. large ugly task) over my head as well.
> As of right now, I'm only planning on supporting software rendering and
> gl rendering - I've only seen quake effectively run on a 3dfx based
> board, which is supported by the gl stuff.


As for your claim that the Quake2 engine is mostly finished, and has been
for a while now, that's not the case I don't think. Check the .plan files
of the id guys. The map/model/art development has been proceeding in
parallel with the engine development. And the .plan files of Cash and
(especially) Carmack make it clear that significant work on the engine is
still going on.

_But_ apparently, according to the above text snippets, some Quake2 features
did find their way into Hexen2; how many is not clear (since I suspect the
FAQ is at least a little outdated). If that's enough to say that Hexen2 is
"using the Quake2 engine", OK. *shrug* As long as that terminology isn't
misleading people about Hexen2's capabilities.

Anyway my interest in this topic has expired. :-)

Felix Harris

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Oct 13, 1997, 3:00:00 AM10/13/97
to

Unable to sleep on the sofa, nice sofa too but...,
jba...@lemur.Stanford.EDU (Joel Baxter) decided to say this:

>In article <3441bc8...@nntp.netcomuk.co.uk>,


>Felix Harris <fel...@netcomuk.co.uk> wrote:
>>
>>About 15-20 different magazines say that it uses the Q2 engine. And
>>mostly the Q2 engine is finished, there working on levels and models.
>
>OK; I won't ask you to name the 20 magazines, especially since I have little
>faith in them "getting it right".
>
>So, I looked this up in Raven's Hexen2 FAQ. This below is the way it is as
>of whenever the FAQ was last updated.
>
>
>> Rick Johnson: As far as I know, id has only given quake2 codebase
>> updates to Raven - For the most part, we are still based upon the
>> original quake 1 engine (though this will be changing shortly) -
>> all rendering changes (except for rotational brushes) were made
>> by myself/ben gokey. The statement I made about not using much q2
>> code, though this will be changing soon, did refer to a big id
>> update they were going to send us (i.e. new map/bsp format,
>> integrated rendering, quakeworld network base, etc), and I was
>> going to re-implement all of the game-c changes we made into this
>> new codebase.
>

It would then be a 40-60% to Q1engine?

--

Richard Smol

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Oct 13, 1997, 3:00:00 AM10/13/97
to

In a previous article, p.h...@v-wave.com (Milez) says:

>i agreee that those who don't like quake haven't take the time to learn
>how to customize it to thier own preferance....that's the whole buety of
>quake....if you want colour...DL a patch with more colour ...or go back
>to playing an iferior engine like duke in which you have to pay to play
>a network game (or use a hacked ver of kali) either way....if you like
>like quake it's cause you don't take enough time to learn all the things
>it really does
>

Na, I have played quite a lot of Quake, be it stand-alone, in an
IPX-network or over Internet. Every time I return to Doom I
notice how much more *catchy* that game is. Quake is just so...
dull. And network gaming starts to get boring after a while...
whereas in Doom I spent hours a day, months in a row trying
to frag my buddies! I have yet to see a real surprising
add-on for Quake... although I am really looking forward to YPOD ;)
Somehow even level-editing is not as much fun... I never even
finished my first Quake level, as i got bored with it.

It's surprising really how many negative comments Quake causes...
there is even a whole site dedicated to how much Quake sucks!
I never saw that about Doom.

Greetz,

RS

Richard Smol

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Oct 13, 1997, 3:00:00 AM10/13/97
to

In a previous article, jcmc...@hiwaay.net (James McCormick) says:

>
>DoomII takes much more finess. Doing the "shotgun" dance with another player
>takes skill for it to pay off. Only the guys who *really* know how to use
>the BFG and coordinate thier moves will get the frags with it. So far, Quake
>multiplayer is just moving around and shooting. There's too much network lag
>for anything else.
>
Well, I experienced the same kind of gameplay over a local IPX-network
as well. It seems that Quake's settings and weapons simply cause
people to play that way. I do agree though the lag can makes things
quite a bit worse.

Greetz,

RS

Joel Baxter

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Oct 13, 1997, 3:00:00 AM10/13/97
to

In article <3442357...@nntp.netcomuk.co.uk>,

Felix Harris <fel...@netcomuk.co.uk> wrote:
>
>It would then be a 40-60% to Q1engine?

Sure, why not. :-)

(My compliments on you staying calm when I got a little snippy with you over
a trivial topic. The last thing we need is another flame war thread around
here.)

Dave

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Oct 14, 1997, 3:00:00 AM10/14/97
to

In <Pine.SOL.3.91.971011...@email1.asu.edu>, Sparky <jere...@imap1.asu.edu> writes:
>On Sat, 11 Oct 1997, Stephen Friederichs wrote:
>
>> Milez wrote:
>> >
>> > Quake 2 is a much prettier game than quake....but the doom lovers are
>> > really gonna hate this one
>> >
>> > hexen2 needs a minimum of a p150 or 166 to get an acceptable fps and it
>> > is preferrred that you have a 3dfx card...( i have one and get 30fps @
>> > 640x480 and it looks better than regular 640x480)

hexen2 runs fine at ugly low res on a p166

>> >
>> > quake2 is gonna be a new engine...and i suspect that a person may need a


>> > p200 for an acceptable game...it has much more colour and grfx
>> > improvements and that means slower fps
>> >

>> > so to all out there who love quake...get ready for a another slamming
>> > when quake2 comes out..

>> my god i can't believe my p166 is out of date already!

or my ppro 200!

>>
>News from the ID software programmers was that it would support a 133 in
>good ole' QUake 1 300 by 320 mode.

you mean 320 by 200 (there is no 300 by 320 mode)

will quake 2 run faster on a PentiumPro with fastvid just like quake1?
(i get 20-24fps in 640x400 in quake with NO 3d card!!)

>
>The last few games that have killed alot of systems are these:
>
>Mechwarrior Mercenaries 3dfx : Takes a P166, and you still get slowdown

wow even with 3dfx?
is that a 4 or 6 meg 3dfx card?

>Total Annihlation Plays on a P133 fine, if you are not in
> major battle.

dunno new game

>Microsoft Flight Simulator 98 Takes a P200 to truly get good FPS.

MS FS sucks in general

>
>One of my biggest gripes is that software developers seem to LIE about min
>requirements for software.
>
>My example:
>

>Command & Conquer:Red Alert
>The box says P90 for windows 95. YEAH RIGHT!!!?!?!? Have fun watching
>your tank crawl from one side of the screen to the other in about 2 minutes.
>The REAL requirements are a P133 IMHO.

hehe dos version runs fine on 486 and on ppro200 the tanks will move 3400mph if set to max speed!

>
>DOOM by ID
>remember when DOOM was released back in the 386 days? You still had to
>reduce the viewing size to about a couple centimeters, and you were
>trying to smash in the TURBO button one more notch.
>The TRUE requirements for DOOM back then was at least a 25MHZ 486SX.

doom runs crappy on my 486dx33...

>
>Some companies are doing better, giving a MIN requirement and a
>Recommended Requirement.
>
>ALways go with Recommended, unless you are a patient man.

yep

>
>
>
>>
>
>**********************************************************************
>Sparky
>High School Mathematics/Computer Science Teacher
>Arizona State University Educational Media Master's Student
>Critically Aclaimed, Award Winning Command & Conquer General.
>**********************************************************************
>

-Dave
Demigod WarpedCow on Kahn and Descent2

Felix Harris

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Oct 14, 1997, 3:00:00 AM10/14/97
to

Unable to sleep on the sofa, nice sofa too but...,
bl...@cleveland.Freenet.Edu (Richard Smol) decided to say this:

>
>In a previous article, p.h...@v-wave.com (Milez) says:
>
>>i agreee that those who don't like quake haven't take the time to learn
>>how to customize it to thier own preferance....that's the whole buety of
>>quake....if you want colour...DL a patch with more colour ...or go back
>>to playing an iferior engine like duke in which you have to pay to play
>>a network game (or use a hacked ver of kali) either way....if you like
>>like quake it's cause you don't take enough time to learn all the things
>>it really does
>>
>
>Na, I have played quite a lot of Quake, be it stand-alone, in an
>IPX-network or over Internet. Every time I return to Doom I
>notice how much more *catchy* that game is. Quake is just so...
>dull. And network gaming starts to get boring after a while...
>whereas in Doom I spent hours a day, months in a row trying
>to frag my buddies! I have yet to see a real surprising
>add-on for Quake... although I am really looking forward to YPOD ;)
>Somehow even level-editing is not as much fun... I never even
>finished my first Quake level, as i got bored with it.

Team Fortress?Requiem? Navy Seals?Jimeny the Cricket?

>It's surprising really how many negative comments Quake causes...
>there is even a whole site dedicated to how much Quake sucks!
>I never saw that about Doom.

I have. Can't remember the site.

Felix Harris

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Oct 14, 1997, 3:00:00 AM10/14/97
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>(My compliments on you staying calm when I got a little snippy with you over
>a trivial topic. The last thing we need is another flame war thread around
>here.)

If me, an 11 year old boy can do it, why can't other grown adults?

Tom Robinson

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Oct 14, 1997, 3:00:00 AM10/14/97
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James McCormick wrote:

> I have to disagree. I *did* take the time to customize Quake but I still
> don't like it in multiplayer. I'll take DoomII over Quake for multiplayer
> any day (I *do* like Quake single player much better though).
>
> Quake in multiplayer is just a total joke unless you have a local network or
> a T1 line in your home. Yes, I'm using QuakeWorld and it helps a lot, but, I
> can dial up a local buddy with DoomII and have just a nice "tight"
> deathmatch game; NO lag, NO ghosting or jumping, it works great. Quake
> doesn't come close.

I can tell you I've got a LAN right here and bog standard quake is still just as boring with pings of under 20. But QR rules!

> DoomII takes much more finess. Doing the "shotgun" dance with another player
> takes skill for it to pay off. Only the guys who *really* know how to use
> the BFG and coordinate thier moves will get the frags with it. So far, Quake
> multiplayer is just moving around and shooting. There's too much network lag
> for anything else.

I agree about Doom being better overall for multiplayer but I find that there's more skill involved in Quake because it doesn't come down to luck as much as Doom. But Doom is totally better if you do a 'First to 100 wins unless the 15 mins expires in which case the highest wins'. (Thats just the kind of
DMs we like :-).

> If you think I'm wrong, please tell me what I'm missing.

QuakeRally, obviously.

---------------------------
Tom Robinson (aka Mystican)
TeamOnslaught member
tomro...@easynet.co.uk
http://www.geocities.com/TimesSquare/Arcade/7286
-*- !! Visit Our Homepage !! -*-


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Tom Robinson

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Before I snipped some bits, Adam Williamson wrote:

> >
> >no its not a joke. FYI, doom cannot achieve and maintain its max FPS
> >unless its running on a Pentium. just like any other modern game.


>
> Well, no. Quake needs to be on a PII(Pro) or a 3D accelerator to

> achieve and maintain 30fps, mostly. Doom can manage it happily on a
> P75 with a bog-standard graphics card. Can Quake set and maintain a
> very acceptable (27fps) framerate on a 5x86/133? No. It gets about


> 9fps. It's inevitable Doom runs _better_ on Pentiums, but you can't
> deny that the engine is now old (if infinitely less annoying)
> technology which was designed for low-range 486's (which cost, at its
> first release, about $2000.)

Yeah, for the most part I hate it when people gripe about framerates (ie Oh! I can only get 30fps Oh Oh! It aint fair!) but they forget that the standard TV/Cinema (well here in the UK at least) runs at around 24fps. Now just tell me they're jerky...


> >as for quality...wordperfect 1.0 never crashed in my experience.
> >MSoffice, on the other hand, crashed during setup. do you want to
> >rephrase your statement?


>
> If they were both fully installed, which would you use to make that
> vital presentation? :).

Office everytime (just incase anyones taking a survey :-)


---------------------------
Tom Robinson (aka Mystican)
TeamOnslaught member
tomro...@easynet.co.uk
http://www.geocities.com/TimesSquare/Arcade/7286

Visit the homepage!!!


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Rotes Sapiens

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Oct 15, 1997, 3:00:00 AM10/15/97
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On Fri, 10 Oct 1997 20:18:27 GMT, iDl...@Juno.com (Dllem (Oct)) wrote:

>>Just about no one will argue with you if you say that plain vanilla non-GL
>>single player Quake is mediocre at best. It's a non-issue. When us Quake
>>players talk about Quake The Game, we're implicitly including net play and
>>the superb free (or cheap) modifications for single player or net play.
>
>So in other Words, Quake really stinks All the time (People use Only
>Rockets and Grenades in Multi-play).

One thing I don't like about DOOM is there are no bombs or grenades.


>The only time when the Quake -Engine- is good, is when someone Else
>uses the -Engine- to make their own game. Id can't make games worth
>Squat, but their engines are pretty decent. (Anyone else Notice that
>Quake2 will also be Brown, Brown, and uh.. More Brown?)

I definitely remember seeing some green once.


The five food groups are not beer, pizza, burgers, chips and
chocolate.


Josh R Ray

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Oct 16, 1997, 3:00:00 AM10/16/97
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I tried out hexen2 on my p90 (clocked at 100Mhz) 16MB RAM with 1MB 2-D
pci video card..it was smooth until you got into rooms which more than
one thing happened, then it would crawl and never recover. My friend has
a better vid card and 24MB RAM and a P155, it would run it a little
better, then it would crawl badly at some parts..and this is at the
default resolution!!! The thing I like about Doom was the smooth and
fluid movement..at this rate there will never be another game to capture
that!! I've recently decided to buy a video game console and forget any
new computer game developements.

-Josh Ray

dran...@nh.ultranet.cannan.com

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Oct 16, 1997, 3:00:00 AM10/16/97
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Were you running in Windoze? or in DOS, which is much faster? Too, I
thought the box said min. req. was a p166? This is why I am planning
a P166 (MMX, maybe) upgrade, with 32 MB EDO RAM and PCI video. Isn't
that enough?

BTW, whoever first crossposted to so many groups: it's rude.

Kristen
Remove "cannan" from my address to reply via email

When using encryption becomes criminal, only criminals will have encryption.

Josh R Ray

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Oct 16, 1997, 3:00:00 AM10/16/97
to

Milez wrote:
>
> if you look at the screen shots i've seen there is quite a bit more
> colour and definition....
> i think the game to watch is unreal....i'm betting the engine will be
> very efficient and well tested....Epic want's to steal the market and so
> are taking thier time getting this engine just right....i hope it's
> worth it..

Fuck pc games..me go buy playstation!!!

> Turok dinosour hunter has a pretty sharp engine as well

Yeah, go get a console!! They don't have minimum requirements!!!!

Stephen Friederichs

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Oct 16, 1997, 3:00:00 AM10/16/97
to
i believe hexen2 is win95 only?

Mario Hey

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Oct 16, 1997, 3:00:00 AM10/16/97
to xda...@juno.com

Josh R Ray wrote:

> I tried out hexen2 on my p90 (clocked at 100Mhz) 16MB RAM with 1MB 2-D
>
> pci video card..it was smooth until you got into rooms which more than
>
> one thing happened, then it would crawl and never recover. My friend
> has
> a better vid card and 24MB RAM and a P155, it would run it a little
> better, then it would crawl badly at some parts..and this is at the
> default resolution!!! The thing I like about Doom was the smooth and
> fluid movement..at this rate there will never be another game to
> capture
> that!! I've recently decided to buy a video game console and forget
> any
> new computer game developements.
>

> -Josh Ray

What's that shit about buying some stupid game console ? With the
upcoming of 3D acceleration cards gamingconsoles are DOOMED !!
In 10 years max noone will use pure game console's anymore, because
there won't be any differenzes ! Besides, did you use starting
parameters for running HEXEN 2 ? If not, you should check out the readme
files first !
And don't worry about your PC not being fast enough, it is fast enough
for default Res. Because I have a friend with a P100 and 16 megs RAM and
he has no problem with it, even in Networkplay.


Andrew Stine

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Oct 16, 1997, 3:00:00 AM10/16/97
to

> Oh, yuck. Guess that's probably _one_ game I'm not buying. Please
> everyone tell me that at least Duke Forever (Quake 2 engine) will be
> DOS!

Last time I checked, wasn't Quake 2 only for Win95?

--
*******************************************
*************** Andrew Stine **************
********** est...@ix.netcom.com ***********
* Co-Project Leader -- FUNCTIONAL ENTROPY *
******** Current Project: ID4DOOM *********
****** http://entropy.telefragged.com *****
*******************************************

Stephen Friederichs

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Oct 16, 1997, 3:00:00 AM10/16/97
to
so was hexen2 last time i did, but i heard someone says that his hexen2
runs better in dos!

Stephen Friederichs

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Oct 16, 1997, 3:00:00 AM10/16/97
to

dran...@nh.ultranet.cannan.com wrote:
>
> Stephen Friederichs <WFried...@prodigy.net.nospam> wrote:
> >I wrote:

> >> Josh R Ray <jos...@prodigy.net> wrote:
>
> >>>I tried out hexen2 on my p90 (clocked at 100Mhz) 16MB RAM with 1MB 2-D
> >>>pci video card..it was smooth until you got into rooms which more than
> >>>one thing happened, then it would crawl and never recover...

>
> >> Were you running in Windoze? or in DOS, which is much faster?
>
> >i believe hexen2 is win95 only?
>
> Oh, yuck. Guess that's probably _one_ game I'm not buying. Please
> everyone tell me that at least Duke Forever (Quake 2 engine) will be
> DOS!
>
> Kristen
> Remove "cannan" from my address to reply via email
>
> When using encryption becomes criminal, only criminals will have encryption.
ummmmm, quake2, hexen2, and all other quake based games i believe are
win95 only. try to look at the news once in a while please. and what
is wrong w/osr2? note, not win95 release version?

ak

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Oct 16, 1997, 3:00:00 AM10/16/97
to spam

spam wrote:

> cep wrote:
> > IMO, a p150 plus 3dfx for a measly 30 FPS is insane. i have a p100,
> > and havent tried hexen2 yet but if its anything like you say, i dont
>
> > think i'll be playing it anytime soon.
>
> dont forget that that 30fps is at 640x480 :)
>

640x480 with bilinear filtering, Anti-Aliasing, Gouraud Shading, MIP
mapping, Perspective Texture mapping, Texture modulation, Per-pixel
alpha blending, Texture compositing/morphing... ect. Plus all of the
future games require and stongly suggest a 3dfx card.


ak

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Oct 16, 1997, 3:00:00 AM10/16/97
to xda...@juno.com

Josh R Ray wrote:

> I tried out hexen2 on my p90 (clocked at 100Mhz) 16MB RAM with 1MB 2-D
>
> pci video card..it was smooth until you got into rooms which more than
>

> one thing happened, then it would crawl and never recover. My friend
> has
> a better vid card and 24MB RAM and a P155, it would run it a little
> better, then it would crawl badly at some parts..and this is at the
> default resolution!!! The thing I like about Doom was the smooth and
> fluid movement..at this rate there will never be another game to
> capture
> that!! I've recently decided to buy a video game console and forget
> any
> new computer game developements.
>
> -Josh Ray

Get a 3Dfx card instead!
-AK47


Cyndi Roberts

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Oct 16, 1997, 3:00:00 AM10/16/97
to xda...@juno.com


Josh R Ray wrote:

Maybe so, but you can't kick ass across the Internet, LAN, or Modem with a
console.


dran...@nh.ultranet.cannan.com

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Oct 16, 1997, 3:00:00 AM10/16/97
to

Stephen Friederichs <WFried...@prodigy.net.nospam> wrote:
>I wrote:
>> Josh R Ray <jos...@prodigy.net> wrote:

>>>I tried out hexen2 on my p90 (clocked at 100Mhz) 16MB RAM with 1MB 2-D
>>>pci video card..it was smooth until you got into rooms which more than

Josh R Ray

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Oct 17, 1997, 3:00:00 AM10/17/97
to

Mario Hey wrote:
<snipped orig post>

>
> What's that shit about buying some stupid game console ? With the
> upcoming of 3D acceleration cards gamingconsoles are DOOMED !!

Yeah right, video games consoles are incorporating 3-D technology just
like PC's are...my whole point is I don't have to keep upgrading ever
6months if I purchase a good console, which are cost about 150 bucks vs
a good 3-d card (300 bucks!!)

Don't get me wrong about all pc games, I'm just saying that consoles
seemed to be better suited for the types of games I enjoy playing.

> In 10 years max noone will use pure game console's anymore, because
> there won't be any differenzes ! Besides, did you use starting
> parameters for running HEXEN 2 ? If not, you should check out the >readme files first !

I did dipshit!

> And don't worry about your PC not being fast enough, it is fast enough
> for default Res. Because I have a friend with a P100 and 16 megs RAM >and he has no problem with it, even in Networkplay.

Maybe he has a better video card than I do, There are many factors
besides RAM and CPU. I know that hexen2 won't run worth a shit on my
computer at this point.

Yours Truly,
-Josh Ray

Eric James Roberts

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Oct 17, 1997, 3:00:00 AM10/17/97
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Cyndi Roberts <mis...@laci.net> wrote in article
<3446CE86...@laci.net>...


Cyndi Roberts.....now that's a nice name. :-)

--
Eric James Roberts
ric...@ix.netcom.com
http://www.geocities.com/TimesSquare/Arcade/6893/

Karrot

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Oct 17, 1997, 3:00:00 AM10/17/97
to

dran...@nh.ultranet.cannan.com wrote:
>
> Stephen Friederichs <WFried...@prodigy.net.nospam> wrote:
> >I wrote:
> >> Josh R Ray <jos...@prodigy.net> wrote:
>
> >>>I tried out hexen2 on my p90 (clocked at 100Mhz) 16MB RAM with 1MB 2-D
> >>>pci video card..it was smooth until you got into rooms which more than
> >>>one thing happened, then it would crawl and never recover...
>
> >> Were you running in Windoze? or in DOS, which is much faster?
>
> >i believe hexen2 is win95 only?
>
> Oh, yuck. Guess that's probably _one_ game I'm not buying. Please
> everyone tell me that at least Duke Forever (Quake 2 engine) will be
> DOS!

In the new PC Gamer, the consensus of all the big game developers said
that DOS games were on their way out. Don't flame me, just pick up a
copy and read it yourself.


--
=============================================================================
The reply address is a spam filter.To reply, change .nut to .net . Or go
here, lazy- mailto:dedh...@flash.net
Note to spammers: The First Amendment does NOT give you the right to
trespass on my private property, whether it's my backyard or my mailbox.
If you're going to spam me, at least have the balls to use your real
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address!
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Stephen Friederichs

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Oct 17, 1997, 3:00:00 AM10/17/97
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^Cola^ wrote:
>
> >
> > >i believe hexen2 is win95 only?
> >
> > Oh, yuck. Guess that's probably _one_ game I'm not buying. Please
> > everyone tell me that at least Duke Forever (Quake 2 engine) will be
> > DOS!
> >
>
> yes, hexen2 is win95 only... and DN4E will probally be win95 only... and
> no, duke4e doesnot use the quake2 engine... it uses a modified quake1
> engine, and so does hexen2
no no no no no no no no! duke4 uses the quake2 codebased which was
finished some time ago. there is no quake2 yet, because of all of the
level and modeling work! obviously they couldn't start any of that
stuff until the enhancements were made!

Stephen Friederichs

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Oct 17, 1997, 3:00:00 AM10/17/97
to

Karrot wrote:
>
> dran...@nh.ultranet.cannan.com wrote:
> >
> > Stephen Friederichs <WFried...@prodigy.net.nospam> wrote:
> > >I wrote:
> > >> Josh R Ray <jos...@prodigy.net> wrote:
> >
> > >>>I tried out hexen2 on my p90 (clocked at 100Mhz) 16MB RAM with 1MB 2-D
> > >>>pci video card..it was smooth until you got into rooms which more than
> > >>>one thing happened, then it would crawl and never recover...
> >
> > >> Were you running in Windoze? or in DOS, which is much faster?
> >
> > >i believe hexen2 is win95 only?
> >
> > Oh, yuck. Guess that's probably _one_ game I'm not buying. Please
> > everyone tell me that at least Duke Forever (Quake 2 engine) will be
> > DOS!
>
> In the new PC Gamer, the consensus of all the big game developers said
> that DOS games were on their way out. Don't flame me, just pick up a
> copy and read it yourself.
>
> --
> =============================================================================
> The reply address is a spam filter.To reply, change .nut to .net . Or go
> here, lazy- mailto:dedh...@flash.net
> Note to spammers: The First Amendment does NOT give you the right to
> trespass on my private property, whether it's my backyard or my mailbox.
> If you're going to spam me, at least have the balls to use your real
> email
> address!
> =============================================================================
good! i've been waiting for the next issue!

Jim Wesolowski

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Oct 17, 1997, 3:00:00 AM10/17/97
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Josh R Ray <jos...@prodigy.net> wrote:

>Mario Hey wrote:
><snipped orig post>
>>
>> What's that shit about buying some stupid game console ? With the
>> upcoming of 3D acceleration cards gamingconsoles are DOOMED !!

>Yeah right, video games consoles are incorporating 3-D technology just
>like PC's are...my whole point is I don't have to keep upgrading ever
>6months if I purchase a good console, which are cost about 150 bucks vs
>a good 3-d card (300 bucks!!)

I don't know what you are smoking... a good 3d card goes for around $120 or so.

>Don't get me wrong about all pc games, I'm just saying that consoles
>seemed to be better suited for the types of games I enjoy playing.

If the types of games you enjoy playing are fighting games, this is true...

It seems to me that if someone did a good Mortal Kombat type fighter game for
the PC that you could play over the Internet like Quake or Diablo for no extra
charge, you would make a SHITLOAD of money.

Its quite a reasonable idea... the graphics capabilities of the PC's more than
equal a console, and you would need minimal transfer of information between the
computers, so lag would be extremely low.

>> In 10 years max noone will use pure game console's anymore, because
>> there won't be any differenzes ! Besides, did you use starting
>> parameters for running HEXEN 2 ? If not, you should check out the >readme files first !

>I did dipshit!

>> And don't worry about your PC not being fast enough, it is fast enough
>> for default Res. Because I have a friend with a P100 and 16 megs RAM >and he has no problem with it, even in Networkplay.

>Maybe he has a better video card than I do, There are many factors
>besides RAM and CPU. I know that hexen2 won't run worth a shit on my
>computer at this point.


Jim Wesolowski vap...@prism.gatech.edu

"Any sufficiently advanced technology is indistinguishable from magic."


jou

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Oct 17, 1997, 3:00:00 AM10/17/97
to

AND: Ever seen a console game with custom levels ?...
Jou.

Dorsola

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Oct 18, 1997, 3:00:00 AM10/18/97
to

If I didn't know better, I'd say that Josh R Ray <jos...@prodigy.net>
posted this message:

>Mario Hey wrote:
><snipped orig post>
>>
>> What's that shit about buying some stupid game console ? With the
>> upcoming of 3D acceleration cards gamingconsoles are DOOMED !!

>Yeah right, video games consoles are incorporating 3-D technology just
>like PC's are...my whole point is I don't have to keep upgrading ever
>6months if I purchase a good console, which are cost about 150 bucks vs
>a good 3-d card (300 bucks!!)

No... you just have to buy a new console when it comes out and your
favorite games makers stop supporting the one you have now. Either
way, it ends up being the same difference. However, you can usually
get more out of your PC.

>Don't get me wrong about all pc games, I'm just saying that consoles
>seemed to be better suited for the types of games I enjoy playing.

Now THAT is the most intelligent thing I've seen anyone say in this
whole thread. Well done. :)

--------
Matt Kellner (aka Dorsola the Dolphin and KitFox)
http://onlineinnov.com/dorsola
Featuring the Tech Support FAQ and Dorsola's MIDI Collection!


Dorsola

unread,
Oct 18, 1997, 3:00:00 AM10/18/97
to

If I didn't know better, I'd say that dor...@onlineinnov.com
(Dorsola) posted this message:

>No... you just have to buy a new console when it comes out and your
>favorite games makers stop supporting the one you have now. Either
>way, it ends up being the same difference. However, you can usually
>get more out of your PC.

Lemme just clarify what I said here:

However, you can usually get more out of your PC by being able to use
it for applications OTHER than games. I use mine for all sorts of
Internet communications, word processing, spreadsheeting, programming
and games. All told, I probably use it only 30% of the time for game
playing, even though I have a 3D accelerator in it.

Now, for comparison's sake, my roommate and I also have a Super
Nintendo and a Sega Genesis, and we don't use either of them at ALL,
even though the SNES still has some really cool games. I also have
the ability to rent an N64 whenever I want, but quite frankly I think
most of the games I would want to play are best found on the PC.

Kai-Uwe Humpert

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Oct 18, 1997, 3:00:00 AM10/18/97
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In rec.games.computer.doom.playing Josh R Ray <jos...@prodigy.net> wrote:
: I tried out hexen2 on my p90 (clocked at 100Mhz) 16MB RAM with 1MB 2-D

: pci video card..it was smooth until you got into rooms which more than
: one thing happened, then it would crawl and never recover. My friend has

: a better vid card and 24MB RAM and a P155, it would run it a little
: better, then it would crawl badly at some parts..and this is at the
: default resolution!!! The thing I like about Doom was the smooth and
: fluid movement..at this rate there will never be another game to capture
: that!! I've recently decided to buy a video game console and forget any
: new computer game developements.

: -Josh Ray

Whatever the other's might have said with new GFX cards, IMHO you need
a lot of RAM for Hexen2, because it swaps awesome much with only 16 MB
On the P133 it plays fairly smooth once you've visited all those corners :)
Btw, the time to (re)load your savegame takes not 45 seconds but only 3 with
RAM. I don't know if 32 MB is enough, but I tend to 64 MB beeing minimum.

--
Kai

mailto:gaz...@cs.tu-berlin.de / mailto:hum...@zib.de
WWW: http://user.cs.tu-berlin.de/~gazelle

Stephen Friederichs

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Oct 18, 1997, 3:00:00 AM10/18/97
to

godguy wrote:
>
> Fuck
>
> Stephen Friederichs schrieb im Beitrag <344618...@prodigy.net.nospam>...

>
> >dran...@nh.ultranet.cannan.com wrote:
> >>
> >> Josh R Ray <jos...@prodigy.net> wrote:
hmmmm, i don't know that much german yet, but i can guess it's not
good....

godguy

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Oct 19, 1997, 3:00:00 AM10/19/97
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dran...@nh.ultranet.cannan.com

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Oct 19, 1997, 3:00:00 AM10/19/97
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Stephen Friederichs <WFried...@prodigy.net.nospam> wrote:

>try to look at the news once in a while please.

Ummm, last time I checked, this was a NEWSgroup.

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