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A quick survey about alien graphics in a pwad

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David Lobser

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May 30, 1994, 12:31:01 AM5/30/94
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The aliens patch is coming along nicely, I now have the xenomorphs, face
huggers, and loader done... now on to the queen bitch. The patch will
replace four of the monsters and some other sprites, and I was wondering
if people would be interested in it being released as a pwad. Well not
exactly released as a pwad, but with batch files allowing you to place the
graphics in a pwad, along with the rest of the graphics in a game.

Basically this thing will be HUGE, but I personally don't like modifying
the IWAD and I'm sure a lot of other people don't like to either. So if
people would rather have a very large pwad rather than a modified iwad,
PLEASE TELL ME! Either here or mail me, so I can start workin on the oh
so painful batch files.

Aaaand, if anyone is particularly interested in making the batch files for
me I'll be happy to send you a pre-release version of the graphics with
batch files to place them in the iwad.

One more thing... I have only 1 level at the moment for what i was hoping
to release as an entire episode. I will release the graphics in a month
with or without the rest of the levels, so if you have some time and would
like to get your name on the most comprehensive Doom patch ever send me
your levels!!!!!

Thanks...

___ _ _---_
/ _ \ _ _(_)___ __ _ _ _(_) (_) __ _ ___ !| David Lobser or puzzly@|
| | | | | | | / __|/ _` | | | | | | |/ _` |/ _ \ | lob...@csn.org dump.com|
| |_| | |_| | \__ \ (_| | |_| | | | | (_| | __/ |--------------------------|
\__\_\\__,_|_|___/\__, |\__,_|_|_|_|\__,_|\___|!| Who controls the present |
Credo Elvum Ipsum_____| | Controls the past, who controls the past controls |
Etiam Vivere!___________| the future -George Orwell |Demon Box 303.933.9185 |

Thomas Calvin Cannon

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May 30, 1994, 2:46:28 AM5/30/94
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In article <CqLLv...@csn.org>, David Lobser <lob...@csn.org> wrote:
>
>The aliens patch is coming along nicely, I now have the xenomorphs, face
>huggers, and loader done... now on to the queen bitch. The patch will
>replace four of the monsters and some other sprites, and I was wondering
>if people would be interested in it being released as a pwad. Well not
>exactly released as a pwad, but with batch files allowing you to place the
>graphics in a pwad, along with the rest of the graphics in a game.

Ok...here's a question for you: what's what? More specifically, what
sprite-group does the xenomorph replace. Since aliens don't shoot,
it seems that you can really only replace the flaming skulls and the
big, pink guys.

---
Tom Cannon
ink...@leland.stanford.edu


Eddie Nguyen

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May 30, 1994, 2:15:50 PM5/30/94
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Howdy! The UCA storyline continues in the 3rd installment,
called DIOPATRA.WAD. I just finished uploading it to infant2. For
those interested, the following is the .txt file included with the
wad........
.....
.....
The Story....! ---->

Well, actually, the story hasn't changed much since last time in
TALPOIDA. By now, you've seen the mega-huge pulse cannon, and you had
better find a way to neutralize it if you hope to be rescued anytime
soon. Unfortunately for you, the hostile forces seem to have caught on
to your presence. Your passage down the last corridor in TALPOIDA was
cut off and you were ambushed, though of course, you managed to escape
down a hidden little crevice to find yourself....in a dark and
cavernous underworld.

Welcome to DIOPATRA......!
-----------

Hello, and welcome to the third installment in the UCA storyline!
Of the 3 thus far, this one is probably the hardest. It is designed
for single player, though coop mode is supported but not tested.
Deathmatch, however, is NOT supported, as DIOPATRA is a bit too
large and too dark to make an enjoyable deathmatch wad. Difficulty
levels are supported but limited to basically "hurt me plenty" or
"ultra-violent."

DIOPATRA is an almost completely cavernous wad. As such, it is DARK
and a bit mazy. It is rather non-linear; you have to determine for
yourself the best way to go about completing and exploring the
different sections. This is a fairly dangerous wad - as noted, it
happens to be rather dark, though I have included several lite-goggles
to help...if you find them. DIOPATRA looks and works best if you
don't jack up the gamma correction, so play this one at night or
in a dark room. Don't blame me if you play in broad daylight
and can't see much - you've been warned! :)

Oh yeah - I don't feel it's fair in dark wads for numerous imps and
spectors to be wandering around, so you will only find 1 spector
and 4 imps in DIOPATRA, and they are all restricted to a very
bright area. The rest of the wad, though, is pretty top-heavy on
demons and cacodemons. I find these enemies to be much fairer, as
the former moves a lot (so you can detect its motion) while the
latter is a nice, fat target. The cavernous tunnels are also laced with
flowing lava, so watch how you walk. The radiation suits don't always
provide adequate protection....

DIOPATRA was designed to be played right after TALPOIDA. If you
try it as a stand-alone, you will be EXTREMELY hard-pressed to
complete it. Personally, I can barely solve it as a stand-alone,
as I'm not exactly an expert Doom player. The choice is yours, but I
HIGHLY recommend playing UCA and TALPOIDA first to prep your
soldier for DIOPATRA. DIOPATRA takes me about 35-50 minutes at UV
to solve. Hmmm, maybe I'm just slow.

Some folks have asked, so...keep in mind that these wads are part of a
9-wad series. Thus, you're not going to find every big weapon in
every wad - that would be silly. If you miss a weapon the first
time around, you'll just have to wait until it re-appears a couple
of wads later. Just like in the original Id levels.

A hint on gameplay - You will probably notice a soul sphere fairly
early into the wad if you're observant. BUT, it really isn't
obtainable until very close to the end of the wad, despite
appearances. If you get it too soon, you will probably die. Yes,
that's right. You've been warned. It's not easy to get the soul
sphere.

Last point - although DIOPATRA is large at 158k, it plays smoothly
on my 486sx-25, which has a pitiful 3dbench rating of 16.6. So
there should not be any problems with slow gameplay. That's about
all I want to say. I hope you enjoy DIOPATRA. Check out UCA or
TALPOIDA if you haven't already or if you can't finished DIOPATRA as
a stand-alone. I really look forward to any comments or
suggestions, too. I did extensive play-testing, but there's always
the chance that I missed something. I haven't found any bugs, but
if you do, PLEASE tell me about it so I can fix it. Thanks! And
happy hunting!

DIOPATRA was devloped with DEU 5.1 and BSP1.0 and can be found at....

infant2.sphs.indiana.edu
my account (just email me if you can't do ftp)

Eddie Nguyen
angu...@raphael.acpub.duke.edu

Ritvaliisa Snellman

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May 30, 1994, 3:55:26 PM5/30/94
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David Lobser (lob...@csn.org) wrote:

: The aliens patch is coming along nicely, I now have the xenomorphs, face

: Thanks...

:

Definitely as an IWAD modification, with a possibility to uninstall it
like on the barney and bunny patches.

-Poke Snellman

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