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DeeP 7.30 now on FTP.CDROM.COM

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Jack Vermeulen

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Jul 13, 1995, 3:00:00 AM7/13/95
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Hi all,

The latest version of DeeP, 7.30, has finally been uploaded to FTP.CDROM.COM.
As of 7/13 it's in the /pub/idgames/newstuff directory. For those who are
wondering what's new for DeeP, look below.

NOTE TO REGISTERED USERS: If you are a registered user who has not received
your copy, you will. We will ship all copies today and tommorow, so
expect to see DeeP 7.30 in a week. Sorry for the delay, but we think it was
worth the wait <g>.

Mike Vermeulen

What's new for DeeP 7.30
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Line drawing in ANY mode, plus a new command, ctrl+D to enter this mode.

* Intelligent Inference Drawing (IID) for improved LineDraw edge detection.
If you keep your level drawn correctly, most Sector references are
automatically correct!

You can now connect almost any existing area (that has no errors) and
have all the SideDefs and Sector references correct.

The SmartDraw option "flips" LineDefs when drawn lines are detected to be
backwards in a "new" area. Disable this if there are other cases we
have not thought of and it is interfering.

This is a great benefit for both beginners and experts.

* Merging of LineDefs reassigns the correct Sector references in most cases.
Some merges create situations that only you can correct!

Again, helps both types of users.

A premade door can now easily merge with the sides. The instructions
for making a door from 4-LineDefs have been revised (simpler), so please
review (Ins no longer required and if used, will not work for Doors).

This and IID minimize the amount of "busy" work required in designing a
level. You have more time to concentrate on the creative aspects of the
design and not the mechanics!

* Expansion of up to 46 missions and 56 different files at the same time.
This handles Ultimate Doom and any similar extension of Heretic or DOOM II.

* Save notifies you if a new output name duplicates an existing file name.

* Additional Search and Replace for textures where the first texture does
not have to be an existing texture. Make conversion from DOOM to HERETIC
or back a lot more flexible.

* Interactive rotate and scale now also snaps-to-grid (if turned on).

* Caching of textures option, speeds up texture display (8mb recommended).

* Color map browser option, you can quickly tell which levels are added by
the COLOR of the map.

* -Path option override reinstated (for quickly overriding default path).

* New command to reset only 1 file. This gets rid of the file and
replaces it with the IWAD level (useful when many files are resident and
you want to get rid of some for the Group command or just to make it
load faster).

* Find tags automatically shows a cross-reference of all Sectors or
LineDefs using the tags.

* Additional checks for player starts, doors/keys and things.

* Automatic verify of all default textures to make sure they are all valid
if you switch IWADs (the main DOOM/DOOMII/HERETIC file).

* New option bypasses the prompt for clearing the reject (see alt+F5).

* More Revised LineDef descriptions and menu placement. HeeP has extra 8
Sector types added for HERETIC.

* All the LineDef and Sector types in DOOM II are now available in DOOM. If
you have an older version (before 1.666?, 1.9 is latest), look for a "2"
at the right of the description to see if came out with DOOM II.

* Dynamic maximum zoom (max 16000) to prevent integer overflow on large maps
This caused incorrect map displays. (Map was actually OK, just looked bad,
displayed random lines on screen).

* Help command summary and more detailed explanations.

* Fixed thing filter (broke it in 7.00 I think?).
* Fixed premade Door (the description was omitted, caused program fault).
* Fixed merge of highest numbered linedef (caused soft error).
* Fixed flipping of linedefs connected to existing lines outside a sector.

* Force use of the DEEP.BAT or HEEP.BAT to prevent accidental use of
DEEP32.EXE and HEEP32.EXE (which results in incorrect filenames if you
build nodes, ~DEEP.WAD/~HEEP.WAD, of course).

* Redid the batch file so that unplanned termination does not run the
last batch file anymore. This appeared to cause the deletion of a level,
although all it really did was run the last batch (DEEPPLAY.BAT) again
and if that was DEEPBSP, it would redo the last level. If you rebooted
while it was running (it looked like snakes on the screen), you just
erased the last PWAD, although the file was STILL available as ~DEEP.WAD
or ~HEEP.WAD (if you had referred to README.DOC).

* Shareware Version is limited in file size to approximately 700 LineDefs
and 900 SideDefs, but it will read in any size.


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