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DMapEdit 1.1 available

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Paul A Hagstrom

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Mar 16, 1994, 1:49:59 AM3/16/94
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Version 1.1 of DMapEdit has been placed in the relevant incoming directories
of ocf.unt.edu and wuarchive.wustl.edu. It has been VERY VERY much improved
from version 1.0, mostly in terms of functionality, but also in the interface
options.

Anyway, if you liked v1.0, you'll love v1.1, and if you missed v1.0, get on
the bandwagon and check out DMapEdit v1.1.

Here's a smallish chunk taken from the docs:

===== Begin included text =====

DMapEdit v1.1 - a doom map editor!

Welcome to DMapEdit. DMapEdit is a true map editor, and not just a
thing editor.

[...]

So, what all can you do with this editor? Well, it is a full featured
thing editor, so you can move things around, change them, add/delete
them, etc. Thing editing has no limitations on it. You can also edit
vertexes, adding/deleteing and moving them about as you wish. Changing
them around and saving it back to the WAD file may cause problems with
the segs, but I haven't really tested to see what will happen. It will
probably look really strange, though. You can save your new level to a
data file, however, and use it with version 2.0 when available, too
finish your 'great new world'. Alternatively, you can save it to a
PWAD (also known as a 'working wad file'). It really doesn't matter
which method you use, however, DMapEdit is probably the only program on
this planet that can use it's datafiles, so save it to a PWAD if you
want to use a map with another editor.

You can also edit lines and sidedefs, adding/deleting and changing them.
Sector editing has also been put in now, allowing you to edit this
information now too. This covers basically all the editable values on a
map. What's still left to come is automatic structure building
routines, to make the blockmap, nodes, segments, and sub sectors.

===== End included text =====

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