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Doom for Mac et. al.

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Bolie Williams IV

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Jun 5, 1994, 8:10:29 PM6/5/94
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In article <2sofsq$9...@nigel.msen.com> David Matteson,
dave...@garnet.msen.com writes:
>486DX/33... stop messing with TOYS if you want power.

Well, some of us don't particularly like MS-DOS and
Microsloth Windoze and prefer to use a computer with
some user friendliness. And if you want real power,
get a PowerMac, don't fool around with silly 486's.

I hope they find someone to do the Mac port.

De Vaughn Elledge

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Jun 5, 1994, 8:55:22 PM6/5/94
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In article d...@geraldo.cc.utexas.edu, Bolie Williams IV <bo...@utxvms.cc.utexas.edu> writes:
=>In article <2sofsq$9...@nigel.msen.com> David Matteson,
=>dave...@garnet.msen.com writes:
=>>486DX/33... stop messing with TOYS if you want power.
=>
=>Well, some of us don't particularly like MS-DOS and
=>Microsloth Windoze and prefer to use a computer with
=>some user friendliness. And if you want real power,
=>get a PowerMac, don't fool around with silly 486's.
=>
=>I hope they find someone to do the Mac port.

I guess some of us won't be playing DOOM! I haven't seen a Mac port
for any of the popular games out. Including Dune2, Front Page Sports,
The Privater series, the Wing Commander Series, SimCity2000. Do companies
consider a MAC a waste of time?? I don't like them myself, but when I go
into computer stores I don't see much offered for MACs as far as games
are concerned. It seems that the availablity of popular titles for the
MAC has dwindles as time goes on. Ten yrs ago the were a mountain of games
for the MAC, no theres just a hill...5yrs from now could it be an ant hill?

--------------------------------------------------------------------------------
- De Vaughn A. Elledge -
del...@jake.cc.wayne.edu aa...@detroit.freenet.org


Neal W. Miller

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Jun 6, 1994, 12:41:28 PM6/6/94
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del...@jake.cc.wayne.edu (De Vaughn Elledge) writes:

>I guess some of us won't be playing DOOM! I haven't seen a Mac port
>for any of the popular games out. Including Dune2, Front Page Sports,
>The Privater series, the Wing Commander Series, SimCity2000. Do companies
>consider a MAC a waste of time??

For what it's worth, I believe that SimCity2000 *is* available for
the Macintosh, and yes, many companies are abandoning the Macintosh line
where games are concerned.


--
------------------------------------------------------------------------------
Neal Miller | Rensselaer Polytech. | "This Side Up - Not Plummet Please!"
mil...@rpi.edu | Troy, NY 12180 | - the box for my Taiwanese CPU fan
------------------------------------------------------------------------------

Marc Nimchuk

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Jun 6, 1994, 4:01:02 PM6/6/94
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Neal W. Miller (mil...@rebecca.its.rpi.edu) wrote:

Just FYI, SimCity 2000 was out for the mac months before it was available for
PC. Also, I wouldnt say game makers are abandoning the mac market. Its just
never had that many game marketers to begin with. Things seem to be changing
though, with LucasArts releasing Rebel Assault, and Origin looking into a
Ultima 8/CD and Super Wing Commander/CD release. Links Pro is due for release
this summer as is a graphically enhanced version of Wolfenstein 3D. Things are
slowly looking better...

Samir Patel

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Jun 7, 1994, 10:03:35 PM6/7/94
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In article <2svjjo$o...@usenet.rpi.edu> mil...@rebecca.its.rpi.edu (Neal W. Miller) writes:

>>I guess some of us won't be playing DOOM! I haven't seen a Mac port
>>for any of the popular games out. Including Dune2, Front Page Sports,
>>The Privater series, the Wing Commander Series, SimCity2000. Do companies
>>consider a MAC a waste of time??

> For what it's worth, I believe that SimCity2000 *is* available for
>the Macintosh, and yes, many companies are abandoning the Macintosh line
>where games are concerned.

I don't want to get into a Mac vs. PC debate, but is the Mac really capable of
running heavy-duty-processor-intensive games such as many of those you named.
I know the graphics hardware may be faster than on a PC, but isn't the
processor load of a GUI too heavy to leave time to actually run the game?
Isn't that why the games you mentioned (and all others like them) run under
DOS, and not Windows?


--
----------------------------------------------------------------------------
| Samir Patel | 4 Jun 94 | E-Mail : pat...@ibm18.balliol.ox.ac.uk |
|------------------------| Address : Balliol College, Oxford, OX1 3BJ, UK |
| Do not adjust your |-------------------------------------------------|
| mind as there is a | No responsiblity is accepted for loss of sanity |
| fault in reality | caused as a result of reading this message |
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Sean M. Egan

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Jun 10, 1994, 10:58:37 AM6/10/94
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In article <patelsr.2...@ibm18.balliol.ox.ac.uk>,

Samir Patel <pat...@ibm18.balliol.ox.ac.uk> wrote:
>In article <2svjjo$o...@usenet.rpi.edu> mil...@rebecca.its.rpi.edu (Neal W. Miller) writes:
>
>>>I guess some of us won't be playing DOOM! I haven't seen a Mac port
>>>for any of the popular games out. Including Dune2, Front Page Sports,
>>>The Privater series, the Wing Commander Series, SimCity2000. Do companies
>>>consider a MAC a waste of time??
>
>> For what it's worth, I believe that SimCity2000 *is* available for
>>the Macintosh, and yes, many companies are abandoning the Macintosh line
>>where games are concerned.
>
>I don't want to get into a Mac vs. PC debate, but is the Mac really capable of
>running heavy-duty-processor-intensive games such as many of those you named.
>I know the graphics hardware may be faster than on a PC, but isn't the
>processor load of a GUI too heavy to leave time to actually run the game?
>Isn't that why the games you mentioned (and all others like them) run under
>DOS, and not Windows?
>

I am not a MacUser, but I do know a little about them. (sorta like
I play a doctor on tv).

The mac is plenty capable of playing a Doom-like game. First,
the 68040 chip line is faster per clock cycle than the 80486.
Second, the Mac GUI wouldn't be a problem. The macs have the
ability to go full screen with no big effort. Also the macs
have optimized graphics routines in the toolbox. This makes it
easier to write graphical programs and faster than most homebrew
graphics routines. Lastly, the macs have standardized screen
resolutions, sound interface, and comm port specifications,
all of which could have made Doom 1.2 alot less buggy (oops! the
os/2 guy in me shows).

IMHO, the Macs provide a tighter package for game developers to
write for, and the biggest inpediment (not many good SDK's) is
gone now-a-days. Chauvanism (sp?) is the biggest impendiment
now it seems.

Then again I haven`t done any programming on a Mac yet. So
maybe there is some deeper problem.

And windows is just plain bad. Everything I have heard about
programming for Windows is bad. The memory and process priority
and process integrity all... well SUCKS for the lack of a better
word. The best thing about DOS machines is that you can
ignore and, in Doom's case, replace DOS at will.


-Sean "If I had more hard drive, I'd have linux" Egan

Alan Donovan

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Jun 10, 1994, 1:59:19 PM6/10/94
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In article <2t9v2t$3...@mojo.eng.umd.edu>, l...@eng.umd.edu (Sean M. Egan)
wrote:

> I am not a MacUser, but I do know a little about them. (sorta like
> I play a doctor on tv).
>
> The mac is plenty capable of playing a Doom-like game. First,
> the 68040 chip line is faster per clock cycle than the 80486.
> Second, the Mac GUI wouldn't be a problem. The macs have the
> ability to go full screen with no big effort. Also the macs
> have optimized graphics routines in the toolbox. This makes it
> easier to write graphical programs and faster than most homebrew
> graphics routines. Lastly, the macs have standardized screen
> resolutions, sound interface, and comm port specifications,


This is refreshing. (PS I'm neither a Mac nor PC owner)

So when will a Mac Doom port be around?

Al

==========================================================================
Alan Donovan | "They say he died by choking on vomit.."
Pembroke College | "..but they don't know whose vomit.."
Cambridge, England | "..you can't dust for vomit.."
aad...@hermes.cam.ac.uk | Spinal Tap

David Ludwig

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Jun 10, 1994, 9:12:18 PM6/10/94
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De Vaughn Elledge <del...@jake.cc.wayne.edu> writes:

>I guess some of us won't be playing DOOM! I haven't seen a Mac port
>for any of the popular games out. Including Dune2, Front Page Sports,
>The Privater series, the Wing Commander Series, SimCity2000. Do companies
>consider a MAC a waste of time?? I don't like them myself, but when I go
>into computer stores I don't see much offered for MACs as far as games
>are concerned. It seems that the availablity of popular titles for the
>MAC has dwindles as time goes on. Ten yrs ago the were a mountain of games
>for the MAC, no theres just a hill...5yrs from now could it be an ant hill?

There has been a version of Simcity 2000 for the Mac out for some time now. I
don't know about the other games though.

--
---- --- | | ----- "The world isn't run by weapons anymore, or energy, or
| \ / \ | | | money. It's run by little ones and zeros, little bits
| | |___| | | |--- of data. It's all just electrons."
| / | | \ / | - from the movie "Sneakers"
---- | | \/ ----- davel...@delphi.com
David Ludwig David...@aol.com

David Ludwig

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Jun 10, 1994, 9:22:20 PM6/10/94
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Samir Patel <pat...@ibm18.balliol.ox.ac.uk> writes:

>I don't want to get into a Mac vs. PC debate, but is the Mac really capable of
>running heavy-duty-processor-intensive games such as many of those you named.
>I know the graphics hardware may be faster than on a PC, but isn't the
>processor load of a GUI too heavy to leave time to actually run the game?
>Isn't that why the games you mentioned (and all others like them) run under
>DOS, and not Windows?

The Macs are VERY capable of doing games like these. I've played a demo
version of PiD on my PowerMac 6100/60 and it was running very smoothly (yes I
know PiD isn't as good as Doom, but it's graphocs are MUCH more detailed.)

The Mac system software doesn't require a lot of processing power. From what I
know, System 7 can run on 68020 processors with 2MB of RAM just fine. And
that's without using virtual memory. Earlier versions of the system software
were able to run on 68000 processors with even less RAM. Unlike Windows 3.11
which requires at least a 386 with 4MB RAM. And now with the PowerPC
processors, many games can run at blazing fast speeds. Just check out games
like Flying Nightmares and PiD and you'll see.

David Ludwig

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Jun 10, 1994, 9:24:42 PM6/10/94
to
Alan Donovan <aad...@hermes.cam.ac.uk> writes:

>This is refreshing. (PS I'm neither a Mac nor PC owner)
>
>So when will a Mac Doom port be around?

Whenever a developer comes up to ID saying they'd like to port DOOM to the Mac.
Message has been deleted

Alan Wen (409)696-8909

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Jun 10, 1994, 11:57:00 PM6/10/94
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In article <2tb14b$h...@vixen.cso.uiuc.edu>, s-ka...@ux4.cso.uiuc.edu (Kahler Stuart Glenn) writes...
>David Ludwig <davel...@delphi.com> writes:

BTW, Mr. David Ludwig, are you going to the Austin tourney? You live in
Houston right? I know of some people making a roadtrip to Austin so you're
more than welcomed to go along. I'd love to kick your ass again as I did
in the Houston Doomer's League (yuk yuk yuk)... :-)

later
alan

Bill McCormick

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Jun 11, 1994, 3:03:12 PM6/11/94
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mil...@rebecca.its.rpi.edu (Neal W. Miller) writes:
> Once again, the current DOOM timeline:
>
> DOOM v1.4 update patch: Real Soon Now
>
> DOOM ][: Hell on Earth: Late '94-Early '95
>
> DOOM for Atari Jaguar: Late '94-Early '95
>
> DOOM ][ for Jaguar: (never announced, but likely based on sales)

Don't forget

DOOM for Windows ('94)


--
"Nothing in the world is more dangerous than sincere ignorance and
conscientious stupidity" -- Martin Luther King, Jr.
"Having a passionate committment to social justice does not excuse you from
knowing what in the hell you're talking about" -- Corollary #1

Not Valid

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Jun 13, 1994, 2:29:01 PM6/13/94
to
In article <2sofsq$9...@nigel.msen.com>,
David Matteson <dave...@garnet.msen.com> wrote:
>
>too bad, get a real computer...like a NeXT station or a Pentium or even a

>486DX/33... stop messing with TOYS if you want power.
>and no, this isn't an insult message, it is a friendly suggestion.
>...dave
>
Wrong Dave-o, it IS an insult message. Yet another one from a pinhead
who equates computers with penis size. Bet you drive a Corvette too, right?

BTW, Davey-boy, your socks would match more often if you didn't
stuff one down your pants. Not an insult message, just a friendly suggestion.

Now, shut up.

-Rick

--
==========================================================================
= "It is times like these when I give thanks that my =
= father has little or no interest in what I do." =
= -- Lisa Simpson =
==========================================================================


Justin Jones

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Jun 14, 1994, 8:13:47 PM6/14/94
to
Well, one possible advantage(sic) with cooperative multitasking as used
on the Macs and Windows is that any program can effectively hog the entire
machine... not that this is a good thing for any program to do... but it makes
doom for windows/mac a possibility.

There are quite a few problems however... any other time-sensitive programs
aren't going to fare well at all, and you won't be able to use a fair number
of resources which are the "raison d'etre" (whatever) of the MacOS/Windows
( or you will lose your stranglehold on the processors attention ). It's
probably not all that bad... but I'm not necessarily speaking from experience:)


___ ___
._/.._/. )

David Ludwig

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Jun 20, 1994, 12:22:37 AM6/20/94
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Kahler Stuart Glenn <s-ka...@ux4.cso.uiuc.edu> writes:

>Putting high performance games on windoze/mac type platforms is a waste of
>system rescources. I think that a mac would have a hard time running
>WC while keeping the OS running. Likewise with windows. The OS just kills
>the power you have in the box. Simcity runs on the mac because it's a no-
>power game. The graphics are nice, but the game doesn't really tax the CPU.
>(please don't take this as a slam against simcity, I happen to like the game)
>Doom takes the entire system's CPU time. When you've got 20-30%(guess) of
>the computer's power taken up by the OS that you don't need, that's a problem.
>That's why I wouldn't even _dream_ of running Doom under windows unless I were
>borrowing my uncle's Pentium. :)

But the Mac OS doesn't take up as much power/resources as Windows does. If
you've ever seen PiD or Flying Nightmares you would see.

That's one misconception that many PC (windows) user have, that the Mac GUI
takes up just as much power as Windows does. They try to imagine running the
program on processor-hungry Windows. It doesn't work. This thing about DOOM
for Windows will probably not be much of a sucess, since you WILL need a
powerful processor such as the Pentium, NxGen 586, or a DX4.

Prf Indigo

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Jun 20, 1994, 12:04:05 AM6/20/94
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In article <R25TI8l.d...@delphi.com>, David Ludwig
<davel...@delphi.com> writes:

>Putting high performance games on windoze/mac type platforms is a
waste of
>system rescources.

I cannot speak for the Mac, but MS recently showed something mighty
damn cool. They showed the WinG library, a library for game
developers. It will be used by game developers to write high quality
games like Doom for Windows. It provides the level of hardware
access, i.e. direct access to the frame buffer, etc. In fact, Id
recently showed a copy of WinDoom to the public! MS gave them the
tools to do the porting, and they (Id) completed the entire port to
WinG in TWO days! This is a boon for developers, considering most of
us will be moving to Windows Chicago within a year. There is hope
for decent Windows games!

--jason

Bill McCormick

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Jun 19, 1994, 9:47:39 PM6/19/94
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>That's one misconception that many PC (windows) user have, that the Mac GUI
>takes up just as much power as Windows does. They try to imagine running the
>program on processor-hungry Windows. It doesn't work. This thing about DOOM
>for Windows will probably not be much of a sucess, since you WILL need a
>powerful processor such as the Pentium, NxGen 586, or a DX4.

Don't think so.

I know for a fact that the WinDOOM developer is using a 486sx/25 as a
target platform.

The only overhead that matters to DOOM is, "How fast can you move these
bits to the screen." WinG makes the answer to that question, "Pretty damned
fast."

Bill

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