Well, some of us don't particularly like MS-DOS and
Microsloth Windoze and prefer to use a computer with
some user friendliness. And if you want real power,
get a PowerMac, don't fool around with silly 486's.
I hope they find someone to do the Mac port.
I guess some of us won't be playing DOOM! I haven't seen a Mac port
for any of the popular games out. Including Dune2, Front Page Sports,
The Privater series, the Wing Commander Series, SimCity2000. Do companies
consider a MAC a waste of time?? I don't like them myself, but when I go
into computer stores I don't see much offered for MACs as far as games
are concerned. It seems that the availablity of popular titles for the
MAC has dwindles as time goes on. Ten yrs ago the were a mountain of games
for the MAC, no theres just a hill...5yrs from now could it be an ant hill?
--------------------------------------------------------------------------------
- De Vaughn A. Elledge -
del...@jake.cc.wayne.edu aa...@detroit.freenet.org
>I guess some of us won't be playing DOOM! I haven't seen a Mac port
>for any of the popular games out. Including Dune2, Front Page Sports,
>The Privater series, the Wing Commander Series, SimCity2000. Do companies
>consider a MAC a waste of time??
For what it's worth, I believe that SimCity2000 *is* available for
the Macintosh, and yes, many companies are abandoning the Macintosh line
where games are concerned.
--
------------------------------------------------------------------------------
Neal Miller | Rensselaer Polytech. | "This Side Up - Not Plummet Please!"
mil...@rpi.edu | Troy, NY 12180 | - the box for my Taiwanese CPU fan
------------------------------------------------------------------------------
Just FYI, SimCity 2000 was out for the mac months before it was available for
PC. Also, I wouldnt say game makers are abandoning the mac market. Its just
never had that many game marketers to begin with. Things seem to be changing
though, with LucasArts releasing Rebel Assault, and Origin looking into a
Ultima 8/CD and Super Wing Commander/CD release. Links Pro is due for release
this summer as is a graphically enhanced version of Wolfenstein 3D. Things are
slowly looking better...
>>I guess some of us won't be playing DOOM! I haven't seen a Mac port
>>for any of the popular games out. Including Dune2, Front Page Sports,
>>The Privater series, the Wing Commander Series, SimCity2000. Do companies
>>consider a MAC a waste of time??
> For what it's worth, I believe that SimCity2000 *is* available for
>the Macintosh, and yes, many companies are abandoning the Macintosh line
>where games are concerned.
I don't want to get into a Mac vs. PC debate, but is the Mac really capable of
running heavy-duty-processor-intensive games such as many of those you named.
I know the graphics hardware may be faster than on a PC, but isn't the
processor load of a GUI too heavy to leave time to actually run the game?
Isn't that why the games you mentioned (and all others like them) run under
DOS, and not Windows?
--
----------------------------------------------------------------------------
| Samir Patel | 4 Jun 94 | E-Mail : pat...@ibm18.balliol.ox.ac.uk |
|------------------------| Address : Balliol College, Oxford, OX1 3BJ, UK |
| Do not adjust your |-------------------------------------------------|
| mind as there is a | No responsiblity is accepted for loss of sanity |
| fault in reality | caused as a result of reading this message |
----------------------------------------------------------------------------
I am not a MacUser, but I do know a little about them. (sorta like
I play a doctor on tv).
The mac is plenty capable of playing a Doom-like game. First,
the 68040 chip line is faster per clock cycle than the 80486.
Second, the Mac GUI wouldn't be a problem. The macs have the
ability to go full screen with no big effort. Also the macs
have optimized graphics routines in the toolbox. This makes it
easier to write graphical programs and faster than most homebrew
graphics routines. Lastly, the macs have standardized screen
resolutions, sound interface, and comm port specifications,
all of which could have made Doom 1.2 alot less buggy (oops! the
os/2 guy in me shows).
IMHO, the Macs provide a tighter package for game developers to
write for, and the biggest inpediment (not many good SDK's) is
gone now-a-days. Chauvanism (sp?) is the biggest impendiment
now it seems.
Then again I haven`t done any programming on a Mac yet. So
maybe there is some deeper problem.
And windows is just plain bad. Everything I have heard about
programming for Windows is bad. The memory and process priority
and process integrity all... well SUCKS for the lack of a better
word. The best thing about DOS machines is that you can
ignore and, in Doom's case, replace DOS at will.
-Sean "If I had more hard drive, I'd have linux" Egan
> I am not a MacUser, but I do know a little about them. (sorta like
> I play a doctor on tv).
>
> The mac is plenty capable of playing a Doom-like game. First,
> the 68040 chip line is faster per clock cycle than the 80486.
> Second, the Mac GUI wouldn't be a problem. The macs have the
> ability to go full screen with no big effort. Also the macs
> have optimized graphics routines in the toolbox. This makes it
> easier to write graphical programs and faster than most homebrew
> graphics routines. Lastly, the macs have standardized screen
> resolutions, sound interface, and comm port specifications,
This is refreshing. (PS I'm neither a Mac nor PC owner)
So when will a Mac Doom port be around?
Al
==========================================================================
Alan Donovan | "They say he died by choking on vomit.."
Pembroke College | "..but they don't know whose vomit.."
Cambridge, England | "..you can't dust for vomit.."
aad...@hermes.cam.ac.uk | Spinal Tap
BTW, Mr. David Ludwig, are you going to the Austin tourney? You live in
Houston right? I know of some people making a roadtrip to Austin so you're
more than welcomed to go along. I'd love to kick your ass again as I did
in the Houston Doomer's League (yuk yuk yuk)... :-)
later
alan
Don't forget
DOOM for Windows ('94)
--
"Nothing in the world is more dangerous than sincere ignorance and
conscientious stupidity" -- Martin Luther King, Jr.
"Having a passionate committment to social justice does not excuse you from
knowing what in the hell you're talking about" -- Corollary #1
BTW, Davey-boy, your socks would match more often if you didn't
stuff one down your pants. Not an insult message, just a friendly suggestion.
Now, shut up.
-Rick
--
==========================================================================
= "It is times like these when I give thanks that my =
= father has little or no interest in what I do." =
= -- Lisa Simpson =
==========================================================================
There are quite a few problems however... any other time-sensitive programs
aren't going to fare well at all, and you won't be able to use a fair number
of resources which are the "raison d'etre" (whatever) of the MacOS/Windows
( or you will lose your stranglehold on the processors attention ). It's
probably not all that bad... but I'm not necessarily speaking from experience:)
___ ___
._/.._/. )
>Putting high performance games on windoze/mac type platforms is a
waste of
>system rescources.
I cannot speak for the Mac, but MS recently showed something mighty
damn cool. They showed the WinG library, a library for game
developers. It will be used by game developers to write high quality
games like Doom for Windows. It provides the level of hardware
access, i.e. direct access to the frame buffer, etc. In fact, Id
recently showed a copy of WinDoom to the public! MS gave them the
tools to do the porting, and they (Id) completed the entire port to
WinG in TWO days! This is a boon for developers, considering most of
us will be moving to Windows Chicago within a year. There is hope
for decent Windows games!
--jason
Don't think so.
I know for a fact that the WinDOOM developer is using a 486sx/25 as a
target platform.
The only overhead that matters to DOOM is, "How fast can you move these
bits to the screen." WinG makes the answer to that question, "Pretty damned
fast."
Bill