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iD is in Fear of Duke Nukem 3D ? I don't think so!

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Jason Malone

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Feb 9, 1996, 3:00:00 AM2/9/96
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What is this? Id in fear of D3D? hehe.

All right guys....Duke 3D is a great game...but in *NO*
way is better than DOOM2 IMO. You see, doom has the
dark, eerie feeling that D3D can't manage to capture, like:

Roar, Thump, Thump, Thump...

Oh shit, Cyber Demon.

Can D3d capture that tense, heart chilling moment? I think not.
Instead, the sound effects are so horrible that its quite possible
that NOTHING can cause the kind of tense atmosphere that DOOM does.
Also, the textures in D3d are very undetailed, even when compared
to older games like DOOM. And the ENEMIES! ARGH! SO LAME!
VERY pixelated!
So the point i'm hitting at?
D3D is a very good game. Not as good as DOOM. Heck, nothing
will ever manage to top DOOM and Descent.......

that is, until...

Quake.


pat irish

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Feb 9, 1996, 3:00:00 AM2/9/96
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ky...@ix.netcom.com(Kyle R. Bennett) wrote:
>
> In <4fel2u$r...@taco.cc.ncsu.edu> Jason Malone <jdma...@unity.ncsu.edu>
> comon, quite jokin. "pixelated"?, get a better sys and run it at high
> resolution. they dont recomend you run it on a 386. ha


>Duke Nukem 3d is NOT to be played for the enimes in the first place.
>The reason it is good is for the way you can throw pipe bombs and
>make 30 explode at once. It is good because you can swim and jump
and make people shrink to a little bug. I could tell a thousand
reasons that this is a great game but the fact is that it is a game
for new beginnings. It gives you knew possibilities like a jet pack
to fly and scuba gear to swim. It makes 3d games start a new and not
just have a bang bang game against aliens. Yes this storyline sucks
but I am sure this deeply influenced the 3d games industry.

scr...@netusa1.net

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Feb 9, 1996, 3:00:00 AM2/9/96
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On Fri, 09 Feb 1996 06:03:58 GMT, wjo...@ac.net (Wayne Joyce)
wrote:

>When will all of you ID Ass kissers stop commenting on Quake. Who
>knows when Quake will ever be avail.

Ya know, most of the posts I've seen that knock DN3D fall under
two categories.

1. It's from Apogee/3DRealms so it has to suck.
2. It's not from Id so it has to suck.

Oh, well. Their loss.

Scott


John Wallace

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Feb 9, 1996, 3:00:00 AM2/9/96
to
In article <4fel2u$r...@taco.cc.ncsu.edu>, Jason Malone
<jdma...@unity.ncsu.edu> writes

>Heck, nothing
>will ever manage to top DOOM and Descent.......


HAHAHAHAHAHAHA! You're joking right?! I picked up Raid Over Moscow on
the C64 recently and enjoyed it FAR more than I ever enjoyed Descent.

With a bunch of network-link crazy guys, we have never even considered
playing IPX Descent as it's so boring. I'm lost, lost, lost, lost, oh
there's someone, he's dead/I'm dead, lost, lost, lost, reactor blown up,
race around frantically, dead.

REAL exciting :)

Cheers!
John

_________________________________
__ _____| |_____ __
_________| |__| :| John Wallace | |__| |_________
\ :| |::| :| jo...@runrun.demon.co.uk | |::| | /
\ :| |::| :| Team WW Racing TSW | |::| | /
> :| |::| :|_________________________________| |::| | <
/ :|__|::|____:/ -=Ayrton Senna=- \.____|::|__| \
/_______:/ \::/ Racing is in my blood, it's part of me \::/ \._______\

Adam Williamson

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Feb 9, 1996, 3:00:00 AM2/9/96
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In article <4fel2u$r...@taco.cc.ncsu.edu>, Jason Malone
<jdma...@unity.ncsu.edu> writes
>Roar, Thump, Thump, Thump...
>
>Oh shit, Cyber Demon.
>
>Can D3d capture that tense, heart chilling moment? I think not.

You twat. Duke was never meant to do that. Duke was meant to be more
light hearted. Plus no-one plays single-player any more. Get yourself a
modem and play some deathmatch.

>Instead, the sound effects are so horrible that its quite possible
>that NOTHING can cause the kind of tense atmosphere that DOOM does.

Err...when I Dukematch my friend, both on SB16s with music off it sure
sounds like we've just blown each other to pieces a hell of a lot more
than Doom ever did.

>Also, the textures in D3d are very undetailed, even when compared
>to older games like DOOM. And the ENEMIES! ARGH! SO LAME!
>VERY pixelated!

Eh? They look pretty much like real life to me (textures). Enemies? Just
blow 'em away _before_ they get close enough to pixelate!

> So the point i'm hitting at?

>D3D is a very good game. Not as good as DOOM. Heck, nothing


>will ever manage to top DOOM and Descent.......

I hate Descent. Bores the life out of me.
Adam Williamson, D1M - ad...@scss.demon.co.uk
http://ourworld.compuserve.com/homepages/The_Williamsons/
"Muahahahahahahahahaha!" - Friday

Kyle R. Bennett

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Feb 9, 1996, 3:00:00 AM2/9/96
to
In <4fel2u$r...@taco.cc.ncsu.edu> Jason Malone <jdma...@unity.ncsu.edu>
writes:
>
>What is this? Id in fear of D3D? hehe.
>
>All right guys....Duke 3D is a great game...but in *NO*
>way is better than DOOM2 IMO. You see, doom has the
>dark, eerie feeling that D3D can't manage to capture, like:
>
>Roar, Thump, Thump, Thump...
>
>Oh shit, Cyber Demon.
>
>Can D3d capture that tense, heart chilling moment? I think not.
>Instead, the sound effects are so horrible that its quite possible
>that NOTHING can cause the kind of tense atmosphere that DOOM does.
>Also, the textures in D3d are very undetailed, even when compared
>to older games like DOOM. And the ENEMIES! ARGH! SO LAME!
>VERY pixelated!
> So the point i'm hitting at?
>D3D is a very good game. Not as good as DOOM. Heck, nothing
>will ever manage to top DOOM and Descent.......
>

Wayne Joyce

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Feb 9, 1996, 3:00:00 AM2/9/96
to
When will all of you ID Ass kissers stop commenting on Quake. Who
knows when Quake will ever be avail. Have you heard of the Quake
killer Prey! Also, I cant believe you even tried to compare the
graphics between Doom and DN3D. What are you doing running in VGA with
a .42dp monitor. There is no comparison in graphics! Ne way, I've
spent hundreds of hours playing Doom and love the game but I was ready
for something new. Just mop.

James Linehan

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Feb 10, 1996, 3:00:00 AM2/10/96
to
In <4fhjbl$o...@blues.axionet.com> bd...@axionet.com (Ben Damm) writes:
>
>
>>I hate Descent. Bores the life out of me.
>>Adam Williamson, D1M - ad...@scss.demon.co.uk
>>http://ourworld.compuserve.com/homepages/The_Williamsons/
>>"Muahahahahahahahahaha!" - Friday
>
>Nuts. Why? What's wrong with Descent?
>
>(Prepare for torrent of "Twat, it's not DOOM! Of course it sucks!)
>----------
>bd...@axionet.com
>"I believe in luck. I find that the harder I work, the more of it I
have."
>The Descent 1&2 FAQ: Try reading it! It's got it all! Technique,
cheats, more!
>http://www.primenet.com/~decuirjd/faq/index.html
>
I get lost too often and the map is 3-D and that makes it harder to
find my way around.

Former human Sargent

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Feb 10, 1996, 3:00:00 AM2/10/96
to
John Wallace wrote:
>
> In article <4fel2u$r...@taco.cc.ncsu.edu>, Jason Malone
> <jdma...@unity.ncsu.edu> writes
> >Heck, nothing

> >will ever manage to top DOOM and Descent.......
>
> HAHAHAHAHAHAHA! You're joking right?! I picked up Raid Over Moscow on
> the C64 recently and enjoyed it FAR more than I ever enjoyed Descent.
>
> With a bunch of network-link crazy guys, we have never even considered
> playing IPX Descent as it's so boring. I'm lost, lost, lost, lost, oh
> there's someone, he's dead/I'm dead, lost, lost, lost, reactor blown up,
> race around frantically, dead.
>
> REAL exciting :)

Well Raid over Moscow is a V.Cool game. But I don't agree with that shit
your saying about descent, you must just suck at it, use the mode that
allows you to see your opponents on the map(more exciting).

Stephen P. Clouse

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Feb 10, 1996, 3:00:00 AM2/10/96
to
>HAHAHAHAHAHAHA! You're joking right?! I picked up Raid Over Moscow on
>the C64 recently and enjoyed it FAR more than I ever enjoyed Descent.
>
>With a bunch of network-link crazy guys, we have never even considered
>playing IPX Descent as it's so boring. I'm lost, lost, lost, lost, oh
>there's someone, he's dead/I'm dead, lost, lost, lost, reactor blown up,
>race around frantically, dead.

Heh heh...You've never heard of Kali, have you? No wait, you probably
wouldn't enjoy that either...you'd probably get beat too bad if you
play THAT poorly with your own workgroup...

Steve

Alexei Novikov

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Feb 10, 1996, 3:00:00 AM2/10/96
to

>Nuts. Why? What's wrong with Descent?

1) Too inconvenient controls.
2) Too polygonal environment - I have a feeling I'm in mathematical
3D space and I'm attacked by combination of polygons, not enemies.
3) Not too well designed levels - mostly narrow corridors.

And It's more of a space simulator. I prefer walking.

Alex.
--------------------------------------------------------------------------
Alexei Novikov, just one of the Emory University graduate students
e-mail: ano...@emory.edu
homepage: http://userwww.service.emory.edu/~anoviko/
"Sam: Brutal.
Max: But very true to life" - Sam and Max hit the road
--------------------------------------------------------------------------


Ben Damm

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Feb 10, 1996, 3:00:00 AM2/10/96
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>I hate Descent. Bores the life out of me.
>Adam Williamson, D1M - ad...@scss.demon.co.uk
>http://ourworld.compuserve.com/homepages/The_Williamsons/
>"Muahahahahahahahahaha!" - Friday

Nuts. Why? What's wrong with Descent?

(Prepare for torrent of "Twat, it's not DOOM! Of course it sucks!)

Jamil Valliani

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Feb 10, 1996, 3:00:00 AM2/10/96
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John Wallace <Jo...@runrun.demon.co.uk> wrote:

>In article <4fel2u$r...@taco.cc.ncsu.edu>, Jason Malone
><jdma...@unity.ncsu.edu> writes
>>Heck, nothing
>>will ever manage to top DOOM and Descent.......

>HAHAHAHAHAHAHA! You're joking right?! I picked up Raid Over Moscow on
>the C64 recently and enjoyed it FAR more than I ever enjoyed Descent.

>With a bunch of network-link crazy guys, we have never even considered
>playing IPX Descent as it's so boring. I'm lost, lost, lost, lost, oh
>there's someone, he's dead/I'm dead, lost, lost, lost, reactor blown up,
>race around frantically, dead.

It's called TOTAL CHAOS which are small, simple levels made for
Descent Network games. Great fun. TRY IT and then repost.

--Jamil
jam...@best.com

Message has been deleted

Unknown

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Feb 10, 1996, 3:00:00 AM2/10/96
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On Fri, 9 Feb 1996 18:44:50 +0000, Adam Williamson
<Ad...@scss.demon.co.uk> wrote:

>In article <4fel2u$r...@taco.cc.ncsu.edu>, Jason Malone
><jdma...@unity.ncsu.edu> writes

>>Can D3d capture that tense, heart chilling moment? I think not.
For a tense, heart chilling moment, I engage in real combat. To watch
body parts fly and have fun, I play Duke 3d.

>>Instead, the sound effects are so horrible that its quite possible
>>that NOTHING can cause the kind of tense atmosphere that DOOM does.

Turn off that hard-kore PC speaker, d00d.

>>Also, the textures in D3d are very undetailed, even when compared
>>to older games like DOOM. And the ENEMIES! ARGH! SO LAME!
>>VERY pixelated!

Again, d00d, you got an inferior system or are incapable of dling
univbe 5.1 and runnning duke 3d in high res. Don't even tell me doom
has better graphics. Mac users who know next to nothing about
computers (except that they have played doom) will say that duke 3d
has the most kick ass graphics and is the phattest game around. You
say, well, they're Mac users, what the hell do they know? What they
know is what they're own eyes show them---Duke 3d makes doom look like
crap.

>>D3D is a very good game. Not as good as DOOM. Heck, nothing


>>will ever manage to top DOOM and Descent.......

Descent was ballz. So pointless and boring, I deleted that along
with doom2 and doom a while ago to make space for good games. No, I
do not have a 40 meg-hd, I got a 2 gig and an 810 meg--I just don't
feel like wasting space on inferior games.

>I hate Descent. Bores the life out of me.

yup.

Danté

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Feb 10, 1996, 3:00:00 AM2/10/96
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On Sat, 10 Feb 1996 14:20:16 GMT, (Loc-Nar) writes:

>>>Can D3d capture that tense, heart chilling moment? I think not.
>For a tense, heart chilling moment, I engage in real combat. To watch
>body parts fly and have fun, I play Duke 3d.

Real combat? Give me a break.

>>>Instead, the sound effects are so horrible that its quite possible
>>>that NOTHING can cause the kind of tense atmosphere that DOOM does.
>Turn off that hard-kore PC speaker, d00d.

Funny, I get the same feeling with my SB16 as that guy does with "that
hard-kore speaker, d00d." Grab a brain. The sound effects are cartoonish.
They're funny, and I like 'em, but they're still cartoonish and don't
really provoke too much tension.

>>>Also, the textures in D3d are very undetailed, even when compared
>>>to older games like DOOM. And the ENEMIES! ARGH! SO LAME!
>>>VERY pixelated!
>Again, d00d, you got an inferior system or are incapable of dling
>univbe 5.1 and runnning duke 3d in high res. Don't even tell me doom

<Mac bashing troll deleted>

I ran it in 800 x 600, and while everything looks nice and sharp, the
monsters are still pixilated. It doesn't really look all that much better
than Doom, really.

>>>D3D is a very good game. Not as good as DOOM. Heck, nothing
>>>will ever manage to top DOOM and Descent.......
>Descent was ballz. So pointless and boring, I deleted that along
>with doom2 and doom a while ago to make space for good games. No, I
>do not have a 40 meg-hd, I got a 2 gig and an 810 meg--I just don't
>feel like wasting space on inferior games.

We're all really impressed. So... Descent was ballz because you deleted it?
Well, that's proof enough for me! BTW, what good games were you making
space for, specifically? I'd really love to know what YOU consider better.

If your only argument is an empty flame, find somebody else to play with,
because you're boring the hell out of us.


Danté
ide...@island.net
"Hey Romero, they're flaming you again..."


Kyle R. Bennett

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Feb 10, 1996, 3:00:00 AM2/10/96
to
I still cannot beleive you people are still saying duke3d has inferior
graphics to doom. Run it is high res you morons. If your system cannot
give you a frame rate of above 30, its time to get rid of that peice of
shit you call a cpu and get a real one.

Frgmstr
"Joke'um if thay can't take a fuck"

Adam Williamson

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Feb 10, 1996, 3:00:00 AM2/10/96
to
In article <311C89...@pvo.com>, Thomas Winzig
<thomas...@pvo.com> writes
>Wow, jeez, so maybe that other guy has the right to talk about Quake...hmmm....
>It's amazing what happens when a person pays attention to what the hell they are
>doing.
>
>Thomas

I'm reading this in alt.games.apogee, I expect he was too and mistakenly
thought that was the only group it was in.

Adam Williamson

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Feb 10, 1996, 3:00:00 AM2/10/96
to
In article <4fhjbl$o...@blues.axionet.com>, Ben Damm <bd...@axionet.com>
writes

>(Prepare for torrent of "Twat, it's not DOOM! Of course it sucks!)
>
Wrong. "Twat, it's not Duke! Of course it sucks!" :). Seriously, I never
really got it to feel, I dunno, natural. When I was playing it, I never
quite thought I was there. Sorta like Doom without sound, you know?

P.S When you open a pair of inverted commas, close with another pair,
not a bracket :)

Marks Robert B

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Feb 10, 1996, 3:00:00 AM2/10/96
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ner2.ix.netcom.com>:
Distribution:

Kyle R. Bennett (ky...@ix.netcom.com) wrote:
: I still cannot beleive you people are still saying duke3d has inferior

Uh, buddy...putting DOOM down in this newsgroup is not a good thing to
do. In fact it is close to the equivilant of a death wish.

By the way...I can't run Duke 3D on my computer because I don't have
enough memory yet...my "piece of shit" CPU happens to be a 486 DX2/66
upgradeable to 120 Mhz or an AMD 5x86 133 Mhz chip.

By the way...a spell checker might help you a great deal...so would some
knowledge of how computers work...

Dragonmage

--
This a message...this is only a message...why the hell are you reading
this part anyway?

Unknown

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Feb 10, 1996, 3:00:00 AM2/10/96
to
In article <4fih4n$d...@cloner2.ix.netcom.com>, ky...@ix.netcom.com(Kyle R. Bennett) says:
>
>I still cannot beleive you people are still saying duke3d has inferior
>graphics to doom. Run it is high res you morons. If your system cannot
>give you a frame rate of above 30, its time to get rid of that peice of
>shit you call a cpu and get a real one.
>
>Frgmstr
>"Joke'um if thay can't take a fuck"


Ok..Duke3d does have its plusses and minuses, but really guys, you cant win
them all. Duke is fun. It is enjoyale to play and a good way to eat time.
Descent was never that great of a game. That game redefined the term 101
key keyboard. The whole game was flying blocks and triangles. I have a
pentium 166 and am hooked up to a network of over 40 people, so dont give
me shit about speed, hi-res, or network. The game plain sucked. Duke3d's
graphics aren't that keen. The 640x480 doesnt even differ from 800x600.
And the 320x200 isnt even that much different from 640x480. You cant
play a net game with hi res anyway if any player is using a 486/66-100.
It is fun, dont get me wrong, and has some great ideas, but one thing for
certain is it just does not engross you in the atmosphere like Doom first
did. Doom2 wasnt anything special, just more levels. I can still play
doom and get sucked in to a REALLY well made level. Duke's sounds plain
suck. They were probobly recorded through a microphone. Have you played
AliensTC yet? Thats an example. Quake is quake and wont be out forever,
but it should be cool when it does, but I dont have my nutsack in a knot
thinking about it. And I dont want to hear any crap of Prey and ITS because
they both suck shit. Duke is cool. I love the game, but you cant make
comparisons to games past. Its sounds are funny, but suck in quality.
ITS is the worst game I have ever seen. I worked for a magazine that
previewed a playable pre-release, and it will e horrible. Prey has good
possibilities, but I doubt it will run well at all. At the games of the
time, Duke is the best. It doesnt suck you into the game, and the sounds
may not be any good, but it's fun. That's the point of it.

John Owens

Matthew

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Feb 10, 1996, 3:00:00 AM2/10/96
to
In article <4fel2u$r...@taco.cc.ncsu.edu>, jdma...@unity.ncsu.edu says...

>
>What is this? Id in fear of D3D? hehe.
>
>All right guys....Duke 3D is a great game...but in *NO*
>way is better than DOOM2 IMO. You see, doom has the
>dark, eerie feeling that D3D can't manage to capture, like:
>
>Roar, Thump, Thump, Thump...
>
>Oh shit, Cyber Demon.
>
>Can D3d capture that tense, heart chilling moment? I think not.
>Instead, the sound effects are so horrible that its quite possible
>that NOTHING can cause the kind of tense atmosphere that DOOM does.
>Also, the textures in D3d are very undetailed, even when compared
>to older games like DOOM. And the ENEMIES! ARGH! SO LAME!
>VERY pixelated!
> So the point i'm hitting at?
>D3D is a very good game. Not as good as DOOM. Heck, nothing
>will ever manage to top DOOM and Descent.......
>
>that is, until...
>
>Quake.
>
Have you ran Duke3d With A Pentium 133/256K Pipeline Burst Cache/16MB 60ns
EDO RAM at 640 x 480 Resolution on a 17" monitor? Until you do, your
opinion is worthless. :)


Destuctor

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Feb 10, 1996, 3:00:00 AM2/10/96
to
In response to Tim Berger's post on Doom's environment:

>: Can D3d capture that tense, heart chilling moment? I think not.


>: Instead, the sound effects are so horrible that its quite possible
>: that NOTHING can cause the kind of tense atmosphere that DOOM does.
>

>I think after spending an extensive time playing Doom for the last 2
years,
>Doom doesn't quite give me the chills anymore.

No, bad. After all this time of playing doom, I still get chills
when playing it. Close off all sound to your room, turn the lights off,
and then you go flying down a corridor away from a Baron, only the be
scared shitless by a pink demon suddenly coming out of the shadows in
front of you.
Who else still gets chills from Doom? Anyone? Or am I insane?
(Note: Doom multiplayer is hard to pull chills from, try single player)

Now - Imagine Quake! This, I am expecting, is going to be even
freakier than Doom, with the added efffect of the realistic monsters and
the light sources: Going down a corridor in a castle at night, only lit by
small torches every 100 feet... Running hard into a dragon's nose and
hearing him scream in your hear.

Holy Shit.

-Destuctor
"When I met you, I was but the learner. Now I am the master."

John M Clancy

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Feb 10, 1996, 3:00:00 AM2/10/96
to
James Linehan wrote:
>
> In <4fhjbl$o...@blues.axionet.com> bd...@axionet.com (Ben Damm) writes:
> >
> >
> >>I hate Descent. Bores the life out of me.
> >>Adam Williamson, D1M - ad...@scss.demon.co.uk
> >>http://ourworld.compuserve.com/homepages/The_Williamsons/
> >>"Muahahahahahahahahaha!" - Friday
> >
> >Nuts. Why? What's wrong with Descent?
> >
> >(Prepare for torrent of "Twat, it's not DOOM! Of course it sucks!)
> >----------
> >bd...@axionet.com
> >"I believe in luck. I find that the harder I work, the more of it I
> have."
> >The Descent 1&2 FAQ: Try reading it! It's got it all! Technique,
> cheats, more!
> >http://www.primenet.com/~decuirjd/faq/index.html
> >
> I get lost too often and the map is 3-D and that makes it harder to
> find my way around.

Ummm, the map is 3D because its a true 3D game. Duh!

I got lost the first few times I played it also, just play it longer
and you'll get the hang of it.

--
John M Clancy
******************************************************************
*We are MicroBorg! You will be assimilated! Resistance is futile!*
******************************************************************

Tim Berger

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Feb 10, 1996, 3:00:00 AM2/10/96
to
Jason Malone (jdma...@unity.ncsu.edu) wrote:

: What is this? Id in fear of D3D? hehe.

: All right guys....Duke 3D is a great game...but in *NO*
: way is better than DOOM2 IMO. You see, doom has the
: dark, eerie feeling that D3D can't manage to capture, like:

: Roar, Thump, Thump, Thump...

: Oh shit, Cyber Demon.

Don't you think the chanting in the abyss in Duke3d, for instance, is eerie?
Or how the sound reverberates in tunnels? Or the last boss (he scared the
living shit out of me when he started running towards me)?

: Can D3d capture that tense, heart chilling moment? I think not.
: Instead, the sound effects are so horrible that its quite possible
: that NOTHING can cause the kind of tense atmosphere that DOOM does.

I think after spending an extensive time playing Doom for the last 2 years,
Doom doesn't quite give me the chills anymore.

As for the sfx...
Huh? Buddy, you need a new soundcard...There are about 5x as many sound
effects (including all of the ambient effects) in Duke in comparison to Doom.
Speech is clear and easy to understand (although some people say otherwise,
but they probably have a shitty card), there's a lot of bass, sfx change when
you are in different places (e.g. tunnels), and don't you think the muffled
sound underwater adds a lot to the tense atmosphere?

: Also, the textures in D3d are very undetailed, even when compared


: to older games like DOOM. And the ENEMIES! ARGH! SO LAME!
: VERY pixelated!

When I'm in the heat of action, I don't usually look for pixellation.. The
textures are awesome; I guess some people want to see pentagrams and scrolling
skulls on the wall than dancers on the movie-theater screen.

: So the point i'm hitting at?


: D3D is a very good game. Not as good as DOOM. Heck, nothing
: will ever manage to top DOOM and Descent.......

Descent?? Yawn, belch (speaking of ugly-ass textures...)


: that is, until...

: Quake.

I really think people are hyping Quake up too much...some seem to be so
confident and centered on Quake that they toss aside any other good games..
I think in the end, you might be disappointed by it if you expect so much from
it.


--
___ _ _ _
/ ) ' ) ) )
/--< / / / __. ____
/___/_ / ' (_(_/|_/ / <_


Detlef Mueller

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Feb 10, 1996, 3:00:00 AM2/10/96
to
In article (<4fel2u$r...@taco.cc.ncsu.edu>) Jason Malone (jdma...@unity.ncsu.edu) wrote:
> What is this? Id in fear of D3D? hehe.
>
> All right guys....Duke 3D is a great game...but in *NO*
> way is better than DOOM2 IMO. You see, doom has the
> dark, eerie feeling that D3D can't manage to capture, like:
>
> Roar, Thump, Thump, Thump...
>
> Oh shit, Cyber Demon.
> Can D3d capture that tense, heart chilling moment? I think not.

Well, we've only seen the DN3D _shareware_, haven't we ? Any Cyberdemon in
DooM ][ SW ? No ? Have you played level 6 of DN3D ? Obviousely not, the
devil waiting there is a lot more chilling and harder to kill than a CD ! Go,
figure it out.

> Instead, the sound effects are so horrible that its quite possible
> that NOTHING can cause the kind of tense atmosphere that DOOM does.

I can life w/ the effects, IMO they're not worser that Dooms SFX.

> Also, the textures in D3d are very undetailed, even when compared
> to older games like DOOM. And the ENEMIES! ARGH! SO LAME!
> VERY pixelated!

You're kidding, don't you ? If this is honest, I'd suspect you never saw
the game in action (resp. played it) !

> So the point i'm hitting at?
> D3D is a very good game. Not as good as DOOM. Heck, nothing
> will ever manage to top DOOM and Descent.......

Descent is a complete different game. And DN3D simply _is_ better that Doom
(I've played Doom for > 400h (single/multi) so IMO I can say this), better FX
and SFX, true 3D, ability to swim and dive, shoting holes into walls, better
weapons, better control etc.

> that is, until...
>
> Quake.

Sorry to say this, but Quake will be outdated if it (ever) comes out... ID
just isn't the only sofware company developing good games (but the only one
flooding us w/ screenshots at alpha stage and specs...:).

Personally I'm waiting for the release of DN3D, Descent 2 and Dungeon Keeper --
but not Quake.

Bye,
Detlef
--
`What a depressingly stupid machine' Detlef Mueller
-- Marvin det...@dmhh.hanse.de

Jason Dean Malone

unread,
Feb 10, 1996, 3:00:00 AM2/10/96
to
>>>Also, the textures in D3d are very undetailed, even when compared
>>>to older games like DOOM. And the ENEMIES! ARGH! SO LAME!
>>>VERY pixelated!

>Again, d00d, you got an inferior system or are incapable of dling


>univbe 5.1 and runnning duke 3d in high res. Don't even tell me doom

>has better graphics. Mac users who know next to nothing about
>computers (except that they have played doom) will say that duke 3d
>has the most kick ass graphics and is the phattest game around. You
>say, well, they're Mac users, what the hell do they know? What they
>know is what they're own eyes show them---Duke 3d makes doom look like
>crap.

What the hell is this about inferior systems? I have two systems
that run both DOOM and D3D great....in fact, i'm sure that my P5
system could show yours the meaning of life.....system config:

P5-120 CPU
512 KB Pipeline Burst Cache
16 MB EDO DRAM
Quantum Fireball 1080A
Mitsumi 4X CD-ROM
MAG DX1495 Monitor
Ensoniq Soundscape Elite Wave card (kicks ass....)
Just have to throw this in....any Sound blaster 31.5 users
out there? Get a real card (like ensoniq).....

In other words, a DAMN good gaming setup.....so how about yours?

>>I hate Descent. Bores the life out of me.

>yup.

Trust me "dOOd", you're in a minority. Descent rules.

--
Jason Dean Malone
*****************
Be sure to visit Phil's MIDI homepage at:
<<http://www.atomic.net/~oxb/ph>>


John Wallace

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Feb 10, 1996, 3:00:00 AM2/10/96
to
In article <311cd244...@news.sky.net>, "Stephen P. Clouse"
<scl...@sky.net> writes

>Heh heh...You've never heard of Kali, have you? No wait, you probably
>wouldn't enjoy that either...you'd probably get beat too bad if you
>play THAT poorly with your own workgroup...

Of COURSE I know Kali but why bother wasting time on this tosh? Of
COURSE I would get beaten as the game is SO BOOOOOORING I never play it.
It's not a case of playing badly with our group, we all had a quick
game, glanced at each other - one look was enough.....

- Shite?
- Unanimous "YES!!"
- "DELTREE descent"

Descent truly is deathmatch for anoraks

Former human Sergeant

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Feb 11, 1996, 3:00:00 AM2/11/96
to
joo...@vt.edu wrote:
>
> In article <4fih4n$d...@cloner2.ix.netcom.com>, ky...@ix.netcom.com(Kyle R. Bennett) says:
> >
> >I still cannot beleive you people are still saying duke3d has inferior
> >graphics to doom. Run it is high res you morons. If your system cannot
> >give you a frame rate of above 30, its time to get rid of that peice of
> >shit you call a cpu and get a real one.
> >
> >Frgmstr
> >"Joke'um if thay can't take a fuck"
>
> Ok..Duke3d does have its plusses and minuses, but really guys, you cant win
> them all. Duke is fun. It is enjoyale to play and a good way to eat time.
> Descent was never that great of a game. That game redefined the term 101
> key keyboard. The whole game was flying blocks and triangles.

So fucking what?, most flight sims are(tho' descent is halfway between FS and 3D)
Would you rather it be shitty bitmaps, they would have to prgram in about 1000 for every object
and they'd still look jumpy!
Quake will be blocks of triangles and polgons, descent WILL be the most similar game to Quake
when it is released.
Descent is THE ONLY TRUE 3D game out of the many Doomalikes thats what makes it stand out.
You obviously just suck at the game.

> I have a
> pentium 166 and am hooked up to a network of over 40 people, so dont give
> me shit about speed, hi-res, or network. The game plain sucked. Duke3d's
> graphics aren't that keen. The 640x480 doesnt even differ from 800x600.
> And the 320x200 isnt even that much different from 640x480.

Yeah its only 4 TIMES AS FUCKING DETAILED idiot., maybe you need to degauss your screen or buy a
pair or glasses or something.

> You cant
> play a net game with hi res anyway if any player is using a 486/66-100.

Strange I played against a DX2-66 w/ a P-90 in high Res. No problems here.

> It is fun, dont get me wrong, and has some great ideas, but one thing for
> certain is it just does not engross you in the atmosphere like Doom first
> did. Doom2 wasnt anything special, just more levels. I can still play
> doom and get sucked in to a REALLY well made level. Duke's sounds plain
> suck.

And what sounds better?
DN3D has 16-bit 22khz(CD quality), Doom has 8-bit 11Khz or something V.Similar

> They were probobly recorded through a microphone.

Yes thats normally how it is done.

> Have you played
> AliensTC yet? Thats an example. Quake is quake and wont be out forever,
> but it should be cool when it does, but I dont have my nutsack in a knot
> thinking about it.

> And I dont want to hear any crap of Prey and ITS because
> they both suck shit.

Oh and you know do you? for peats sake could you be any more stupid.
I'd say there is a 99% chance Quake will kick their Butts due to IDs track record,
but who knows they might be Totally Awesome, w/real shadows, true water refraction and other shit
that may be left out in Quake.

> Duke is cool. I love the game, but you cant make
> comparisons to games past. Its sounds are funny, but suck in quality.
> ITS is the worst game I have ever seen.

> I worked for a magazine that
> previewed a playable pre-release, and it will e horrible.

Yeah sure and I picked up Quake alpha 0.002A, not that good looks like shit, no texture maps, all
you do is move around this wireframe box, there is a door looking thing at one end but it does
nothing.
Grow up. even if you are telling the truth Triton is not boasting that they have nearly finished
a pre-release because they relize it is still shit and needs to be tweaked, I'm sure Quake would
run like shit a couple of months ago.

> Prey has good possibilities, but I doubt it will run well at all. At the games of the
> time, Duke is the best. It doesnt suck you into the game, and the sounds
> may not be any good, but it's fun. That's the point of it.

Yeah DN3D is Cool, But I see no problem with the sounds. Go buy a Sound card, you'll find it a
great improvement over your PC speaker.

Pascal Jolin

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Feb 11, 1996, 3:00:00 AM2/11/96
to
On Fri, 9 Feb 1996 20:24:22 +0000, John Wallace
<Jo...@runrun.demon.co.uk> wrote:

>In article <4fel2u$r...@taco.cc.ncsu.edu>, Jason Malone
><jdma...@unity.ncsu.edu> writes

>>Heck, nothing
>>will ever manage to top DOOM and Descent.......
>
>

>HAHAHAHAHAHAHA! You're joking right?! I picked up Raid Over Moscow on
>the C64 recently and enjoyed it FAR more than I ever enjoyed Descent.
>
>With a bunch of network-link crazy guys, we have never even considered
>playing IPX Descent as it's so boring. I'm lost, lost, lost, lost, oh
>there's someone, he's dead/I'm dead, lost, lost, lost, reactor blown up,
>race around frantically, dead.
>

>REAL exciting :)
>
>Cheers!
>John

Hmm. Maybe they should put a notice on Descent's packaging,
something like:

"Unsuitable for players without any sense of Spatial Allocation",

or maybe:

"Only fits players who actually like to hunt and outwit their enemies
instead of everybody-in-the-single-room-dies-as-they're-hit type of
games".


Moral: Everyone that I play Descent with (and we often get groups of 8
people to do so) love this game BECAUSE you actually have to remember
the layout of BIG levels, have LOTS of places you can hide in/trap
people in, and generally can dogfight someone for 30 seconds before
one dies.

Quite a step from DOOM or HEXEN where 1 or maybe 2 hits from any
weapon kills anything. (other players).

DOOM/HEXEN are still fun to net play, but not nearly as much fun IMHO.

Pascal

JCat

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Feb 11, 1996, 3:00:00 AM2/11/96
to
det...@dmhh.hanse.de (Detlef Mueller) wrote:
>and SFX, true 3D, ability to swim and dive, shoting holes into walls, better

Dive??? Am I missing something - or did you just get carried
away? Other than that - I agree, Duke's better than Doom on almost all
fronts.

>Personally I'm waiting for the release of DN3D, Descent 2 and Dungeon Keeper --
>but not Quake.
>

Yes!, Yes!!, Yes!!!, No!!!!. Quake will be stellar - I'd rather
Dungeon Keeper be dropped entirely than have Quake not show up. And
I'm really looking forward to DK (Bullfrog's delayed the release again
- May 31, 1996 now :-{ )

JCat

Brit Willoughby

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Feb 11, 1996, 3:00:00 AM2/11/96
to
In article <311d602a...@news.iadfw.net>, St...@Akita.com says...

Isn't Quake supposed to be true 3d? Not just the levels, but the
objects as well? IOW, in Duke3d, when you run around one of the girls, the
same side is always facing you. I think in Quake, if you run around a girl,
you'll get a realistic view from all angles because there are no sprites,
the image is generated from your view. If you stand in front, you see tits.
If you stand in back, you see a nice ass...


--
----------------------------------------------------------------------------
Win95:

It isn't an operating system, it's a "square peg in a round hole" test.


Brit Willoughby
bawi...@southwind.net
----------------------------------------------------------------------------


Kenneth Chartrand

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Feb 11, 1996, 3:00:00 AM2/11/96
to
The Problem with network Descent (Deathmatch) is the bullshit that occurs when you play
with more than two players. Everyday we are 7 people playing Deathmatch on level 2
because we are a bit tired of playing Doom. The problem is softening up the other
players. You can be firing like hell on another opponent because you virtually got
no limit on your laser ammo (you will die before it is saturated) and someone can just
arrive and shoot a few lasers and steal the kill away from you.

When you play with 7 people there are lasers firing all over the place and you can kill
someone without aiming at them, all they have to do is just fall in your path. If any
of you have played serious deathmatch in Descent you know what I'm talking about.

When you have limited firepower you don't have this problem because your more carefull
about who and where you are firing.

steve

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Feb 11, 1996, 3:00:00 AM2/11/96
to
bd...@axionet.com (Ben Damm) wrote:

>
>>I hate Descent. Bores the life out of me.

>>Adam Williamson, D1M - ad...@scss.demon.co.uk
>>http://ourworld.compuserve.com/homepages/The_Williamsons/
>>"Muahahahahahahahahaha!" - Friday
>
>Nuts. Why? What's wrong with Descent?
>
>(Prepare for torrent of "Twat, it's not DOOM! Of course it sucks!)

Twat, it's not DOOM! of course it sucks! :)

Many people (myself included) do not seem to like descent because it's so
disorienting. I could fly through the same tunnel 10 times and not recognise it
because I was at different angles. Now I have a decent joystick so it's better,
but I still prefer the gravity and whatever of doom stly games.
Please note that all the above is MHO


-------------------------------------------------------
"FLECTE TE DEXTRORSUM, DEINDE I SECUNDA VIA SINISTRORSUM!"

If you've just read that, well I'll let you find out for
yourself.

------------------------------------------------------------


steve

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Feb 11, 1996, 3:00:00 AM2/11/96
to
(Loc-Nar) wrote:

>>>Can D3d capture that tense, heart chilling moment? I think not.

>For a tense, heart chilling moment, I engage in real combat. To watch
>body parts fly and have fun, I play Duke 3d.

Want lots of body parts to fly? edit the game.con file and look for lines like
guts JIBS3 2
and change the last number to something like 50
now whenever I shoot someone the framerate drops to about 1fps and most of the
screen turns red with flying guts :)

JCat

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Feb 11, 1996, 3:00:00 AM2/11/96
to
dav...@interlog.com (Dave Glue) wrote:

>On 10 Feb 1996 19:37:11 GMT, John Owens (joo...@vt.edu) wrote:
>
>
>
>>Ok..Duke3d does have its plusses and minuses, but really guys, you cant win
>>them all. Duke is fun. It is enjoyale to play and a good way to eat time.
>>Descent was never that great of a game. That game redefined the term 101
>>key keyboard. The whole game was flying blocks and triangles. I have a
>>pentium 166 and am hooked up to a network of over 40 people, so dont give
>>me shit about speed, hi-res, or network. The game plain sucked. Duke3d's
>>graphics aren't that keen. The 640x480 doesnt even differ from 800x600.
>
>There's little difference in resolution from 800*600 to 640*480. No
>game will look dramatically different. I can notice the difference,
>but it's not that great- it has nothing to do with Duke.
>
I agree with most of what you said - except for the difference
between 800x600 and 640x480. The difference would be *much* bigger if
3DR had used high resolution bitmaps. A 1200 dpi copier won't make a
page printed at 150 dpi look any better - running Duke at 800x600
won't make the lower-res bitmaps any better. Now the real-time
graphics (explosions, etc) do improve with res. 3DR did the same thing
with Terminal Velocity - but then added a hi-res graphics version on
the CD release. Unfortunately - they won't be doing this for Duke3D.

JCat


Robert Merritt

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Feb 11, 1996, 3:00:00 AM2/11/96
to
This spork scribble is by bawi...@southwind.net (Brit Willoughby)

>In article <311d602a...@news.iadfw.net>, St...@Akita.com says...
>>
>>det...@dmhh.hanse.de (Detlef Mueller) wrote:
>>>and SFX, true 3D, ability to swim and dive, shoting holes into walls, better
>>
>> Dive??? Am I missing something - or did you just get carried
>>away? Other than that - I agree, Duke's better than Doom on almost all
>>fronts.
>>
>>>Personally I'm waiting for the release of DN3D, Descent 2 and Dungeon Keeper
>--
>>>but not Quake.
>>>
>> Yes!, Yes!!, Yes!!!, No!!!!. Quake will be stellar - I'd rather
>>Dungeon Keeper be dropped entirely than have Quake not show up. And
>>I'm really looking forward to DK (Bullfrog's delayed the release again
>>- May 31, 1996 now :-{ )

> Isn't Quake supposed to be true 3d? Not just the levels, but the
>objects as well? IOW, in Duke3d, when you run around one of the girls, the
>same side is always facing you. I think in Quake, if you run around a girl,
>you'll get a realistic view from all angles because there are no sprites,
>the image is generated from your view. If you stand in front, you see tits.
>If you stand in back, you see a nice ass...

Just keep in mind that it will be hard to tell what your looking at since
if the characters were true 3d, the number of poly's will be low.


>--
>----------------------------------------------------------------------------
>Win95:
>
> It isn't an operating system, it's a "square peg in a round hole" test.
>
>
> Brit Willoughby
> bawi...@southwind.net
>----------------------------------------------------------------------------


Rob M
///email: rob...@jagunet.com | MBT Web Board: Comming Soon\\\
/ Moon Base Tycho BBS Open Apr 1st 1990 Closed Jan 1st 1996 \
\\\ Clever Sig to fill this space soon! ///


James Linehan

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Feb 11, 1996, 3:00:00 AM2/11/96
to
In <311d602a...@news.iadfw.net> St...@Akita.com (JCat) writes:
>
>det...@dmhh.hanse.de (Detlef Mueller) wrote:
>>and SFX, true 3D, ability to swim and dive, shoting holes into walls,
better
>
> Dive??? Am I missing something - or did you just get carried
>away? Other than that - I agree, Duke's better than Doom on almost all
>fronts.

End of level 3 - beginning of Level 4. Check it out.

>>Personally I'm waiting for the release of DN3D, Descent 2 and Dungeon
Keeper --
>>but not Quake.
>>
> Yes!, Yes!!, Yes!!!, No!!!!. Quake will be stellar - I'd rather
>Dungeon Keeper be dropped entirely than have Quake not show up. And
>I'm really looking forward to DK (Bullfrog's delayed the release again
>- May 31, 1996 now :-{ )

Quake, Yes. Descent 2, Yes. Dungeon Keeper, Never heard of it.

-D. N. A.


Dave Glue

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Feb 11, 1996, 3:00:00 AM2/11/96
to
On 10 Feb 1996 19:37:11 GMT, John Owens (joo...@vt.edu) wrote:

>Ok..Duke3d does have its plusses and minuses, but really guys, you cant win
>them all. Duke is fun. It is enjoyale to play and a good way to eat time.
>Descent was never that great of a game. That game redefined the term 101
>key keyboard. The whole game was flying blocks and triangles. I have a
>pentium 166 and am hooked up to a network of over 40 people, so dont give
>me shit about speed, hi-res, or network. The game plain sucked. Duke3d's
>graphics aren't that keen. The 640x480 doesnt even differ from 800x600.

There's little difference in resolution from 800*600 to 640*480. No
game will look dramatically different. I can notice the difference,
but it's not that great- it has nothing to do with Duke.

I have to agree about Descent though. I've tried and tried to get
into it, but I can't. I just find it dull. The enemy intelligence is
nice, but to me it just seems like an underground flight simulator
shooting at big triangles.

>And the 320x200 isnt even that much different from 640x480. You cant


>play a net game with hi res anyway if any player is using a 486/66-100.

>It is fun, dont get me wrong, and has some great ideas, but one thing for
>certain is it just does not engross you in the atmosphere like Doom first
>did. Doom2 wasnt anything special, just more levels. I can still play
>doom and get sucked in to a REALLY well made level. Duke's sounds plain

>suck. They were probobly recorded through a microphone. Have you played


>AliensTC yet? Thats an example.

Played the last level of Duke yet? Certainly has ambience. Duke
isn't necessarily trying for the atmosphere of Doom- you want Doom's
atmosphere, play Doom. Duke is more comedic, but cripes- this is only
5 levels.

And 640*480 isn't much different from 320*200? Uh, I and others would
disagree, but again- how is this Duke's fault? The sprite-bases games
will always have problems with close-up characters unless they're run
on anti-aliasing hardware like 3D boards to come in the near future.

The sound quality does blow, however. I've now heard it on three
cards, certainly the weakest of any first-person game I've heard.

> Prey has good
>possibilities, but I doubt it will run well at all.

Incredibly ignorant statement to make at this time.

> At the games of the
>time, Duke is the best. It doesnt suck you into the game, and the sounds
>may not be any good, but it's fun. That's the point of it.

I must say, this was a bizarre message. I couldn't tell if you were
bashing Duke or praising it, and now I'm still not sure. You then top
it off by judging games that aren't even close to release.

Remember, chew the blue ones, swallow the red ones.


Detlef Mueller

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Feb 11, 1996, 3:00:00 AM2/11/96
to
In article (<311d602a...@news.iadfw.net>) JCat (St...@Akita.com) wrote:
> det...@dmhh.hanse.de (Detlef Mueller) wrote:
>> and SFX, true 3D, ability to swim and dive, shoting holes into walls, better
>
> Dive??? Am I missing something - or did you just get carried
> away? Other than that - I agree, Duke's better than Doom on almost all
> fronts.

The 1st dive happening in DN3D is at the end of level 3 -- you'll have to enter
a submarine from below. Better get the scuba gear 1st :-). You can even shot
monster that are underwater from land, or vice versa...

>> Personally I'm waiting for the release of DN3D, Descent 2 and Dungeon Keeper --
>> but not Quake.
>>
> Yes!, Yes!!, Yes!!!, No!!!!. Quake will be stellar - I'd rather

Well, we'll see...

> Dungeon Keeper be dropped entirely than have Quake not show up. And
> I'm really looking forward to DK (Bullfrog's delayed the release again
> - May 31, 1996 now :-{ )

Argh -- I'll go and check their homepage right now...

Scislac Busorez

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Feb 11, 1996, 3:00:00 AM2/11/96
to
osof...@computek.net (Matthew) wrote:
>In article <4fel2u$r...@taco.cc.ncsu.edu>, jdma...@unity.ncsu.edu says...

>>
>>What is this? Id in fear of D3D? hehe.
>>
>>All right guys....Duke 3D is a great game...but in *NO*
>>way is better than DOOM2 IMO. You see, doom has the
>>dark, eerie feeling that D3D can't manage to capture, like:
>>
>>Roar, Thump, Thump, Thump...
>>
>>Oh shit, Cyber Demon.
>>
>>Can D3d capture that tense, heart chilling moment? I think not.
>>Instead, the sound effects are so horrible that its quite possible
>>that NOTHING can cause the kind of tense atmosphere that DOOM does.
>>Also, the textures in D3d are very undetailed, even when compared
>>to older games like DOOM. And the ENEMIES! ARGH! SO LAME!
>>VERY pixelated!
>> So the point i'm hitting at?
>>D3D is a very good game. Not as good as DOOM. Heck, nothing

>>will ever manage to top DOOM and Descent.......
>>
>>that is, until...
>>
>>Quake.
>>
>Have you ran Duke3d With A Pentium 133/256K Pipeline Burst Cache/16MB 60ns
>EDO RAM at 640 x 480 Resolution on a 17" monitor? Until you do, your
>opinion is worthless. :)
>

Who cares about what the message says... I am jealous of yer comp... Ohhh
well the one I will be purchasing in parts will be a Dual Pentium 150...
8x CD-Rom (Yes 8x)... I don't remember the rest... My friend that knows
the best of everything to get is gonna help me out... It'll RULE!

-Scislac Busorez-


Eric Calcagni

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Feb 11, 1996, 3:00:00 AM2/11/96
to
John Wallace wrote:

>
> With a bunch of network-link crazy guys, we have never even considered
> playing IPX Descent as it's so boring. I'm lost, lost, lost, lost, oh
> there's someone, he's dead/I'm dead, lost, lost, lost, reactor blown up,
> race around frantically, dead.
>
> REAL exciting :)
>
> Cheers!
> John

Ha! I agree. Well, actually, I play D2 over Kali a lot. I find fun just
to play real people. That makes up for the shortcomings in some ways.
However, I agree with you about lost, lost, lost, lost, fight a little, lost,
lost, etc. That is why right now I am playing D2 that has 3 levels only.
I actually have the layout of them down ok. But I'm acutally dreading when
the full Descent 2 comes out. I will be lost all over again. Ah well.

One note... remember you can make players visible on the map in D2. Until
everyone knows the layout, it might be useful.

- Eric C.

Daniel Beutel

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Feb 11, 1996, 3:00:00 AM2/11/96
to

> >Personally I'm waiting for the release of DN3D, Descent 2 and Dungeon Keeper --
> >but not Quake.
> >
> Yes!, Yes!!, Yes!!!, No!!!!. Quake will be stellar - I'd rather
> Dungeon Keeper be dropped entirely than have Quake not show up. And
> I'm really looking forward to DK (Bullfrog's delayed the release again
> - May 31, 1996 now :-{ )
>
> JCat
>
Correct me if I'm wrong here, but...isn't Quake just use flat-shaded
polygons. So then what's the BFHD then.

Daniel Beutel
dbe...@jasper.knox.net

Ralph Evans

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Feb 11, 1996, 3:00:00 AM2/11/96
to
I love doom, but a good rule of thumb for current popularity is to
look at the number of posts in the Doom newsgroups. It's way down the
past few days and many posts are about Duke. Alt.games.apogee is
huge! Of course as the meager 5 levels get old, Duke's populairty
will wane until the registered version comes out (scheduled in April
right now according to the faxback I got from 3drealms when I ordered
it). When the duke cdrom comes out with an editor the levels will
start pouring in and Duke will be the shooter platform of choice
unless Quake comes out and IF it's superior. Maybe they will reign
together in '96! These are great times to live in: this stuff is
awesome.
Hat Trick
Play me at Hotel Calif.: 714 995-3966 or at
H2H: 714 572-DOOM


Jason Dean Malone

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Feb 11, 1996, 3:00:00 AM2/11/96
to bm...@ripco.com
>: Can D3d capture that tense, heart chilling moment? I think not.

>: Instead, the sound effects are so horrible that its quite possible
>: that NOTHING can cause the kind of tense atmosphere that DOOM does.
>
>I think after spending an extensive time playing Doom for the last 2 years,
>Doom doesn't quite give me the chills anymore.
>
>As for the sfx...
>Huh? Buddy, you need a new soundcard...There are about 5x as many sound
>effects (including all of the ambient effects) in Duke in comparison to Doom.
>Speech is clear and easy to understand (although some people say otherwise,
>but they probably have a shitty card), there's a lot of bass, sfx change when
>you are in different places (e.g. tunnels), and don't you think the muffled
>sound underwater adds a lot to the tense atmosphere?

I do not need a "new" sound card...

What sound card do I have? Well, I have an ensoniq Soundscape Elite
Wavetable card hooked up to my DX4-120e, and a Roland SCD-15 in
my P5-120. Now, what sound card did you have again? Sound Blaster?!?!?!
BWAHAHA.

I prefer the ensoniq for digital audio since it generates less
"hissing" than the SB-16. Unfortunately, My roland is hooked
up to a Sound Blaster-16 (that will change soon).


>: Also, the textures in D3d are very undetailed, even when compared


>: to older games like DOOM. And the ENEMIES! ARGH! SO LAME!
>: VERY pixelated!
>

>When I'm in the heat of action, I don't usually look for pixellation.. The
>textures are awesome; I guess some people want to see pentagrams and scrolling
>skulls on the wall than dancers on the movie-theater screen.

Actually, we would--Duke 3D plays like a damn cartoon.
I do not look for humor (like pissing in toilets) in 3d games.
I look for mind bending, heart chilling action.....like *ahem* DOOM.
(Mario, anyone?)


Mark McDougall

unread,
Feb 12, 1996, 3:00:00 AM2/12/96
to
John Wallace wrote:
>
> In article <4fel2u$r...@taco.cc.ncsu.edu>, Jason Malone
> <jdma...@unity.ncsu.edu> writes

> >Heck, nothing
> >will ever manage to top DOOM and Descent.......
>
> HAHAHAHAHAHAHA! You're joking right?! I picked up Raid Over Moscow on
> the C64 recently and enjoyed it FAR more than I ever enjoyed Descent.
>
> With a bunch of network-link crazy guys, we have never even considered
> playing IPX Descent as it's so boring. I'm lost, lost, lost, lost, oh
> there's someone, he's dead/I'm dead, lost, lost, lost, reactor blown up,
> race around frantically, dead.
>

Hooray! I've finally found someone else that agrees that Descent is BORING!
Mind-bogglingly boring maps, boring enemies, no suspense, no surprises.
Boring boring boring!

Then I could mention the lack of gameplay in Duke Nukem 3D...

Give me Heretic any day!

.. excuse me while I change into my flame-retardant underwear...

--
| Mark McDougall |
| msmc...@zeta.org.au | "Electrical Engineers do it
| http://www.zeta.org.au/~msmcdoug | with less resistance!"

J. Chris Rieth

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Feb 12, 1996, 3:00:00 AM2/12/96
to
Jason Malone (jdma...@unity.ncsu.edu) wrote:


: Also, the textures in D3d are very undetailed, even when compared
: to older games like DOOM. And the ENEMIES! ARGH! SO LAME!
: VERY pixelated!

The textures in Duke 3D are extremely detailed. And the enemies are
nowheres near "very pixelated!". It's not that I don't think that Quake
is gonna rip Duke in half, but please...


--

---------------------------------------------------------------
Pha...@spectra.net - at Spectra Net Internet Provider

Phalinx Pheatures: http://www.spectra.net/~phalinx
---------------------------------------------------------------


John Wallace

unread,
Feb 12, 1996, 3:00:00 AM2/12/96
to
In article <311d930b....@news.ec.camitel.com>, Pascal Jolin
<pjo...@camitel.com> writes

>Hmm. Maybe they should put a notice on Descent's packaging,
>something like:
>
>"Unsuitable for players without any sense of Spatial Allocation",

Or they could shorten it to :-

"Are you wearing an anorak?" That should save everyone else's time and
money. ;)

Josh Vaughn

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Feb 12, 1996, 3:00:00 AM2/12/96
to
In article <6gNl2BAW...@runrun.demon.co.uk>, John Wallace <Jo...@runrun.demon.co.uk> writes:
>In article <311cd244...@news.sky.net>, "Stephen P. Clouse"
><scl...@sky.net> writes
>>Heh heh...You've never heard of Kali, have you? No wait, you probably
>>wouldn't enjoy that either...you'd probably get beat too bad if you
>>play THAT poorly with your own workgroup...
>
>Of COURSE I know Kali but why bother wasting time on this tosh? Of
>COURSE I would get beaten as the game is SO BOOOOOORING I never play it.
>It's not a case of playing badly with our group, we all had a quick
>game, glanced at each other - one look was enough.....
>
>- Shite?
>- Unanimous "YES!!"
>- "DELTREE descent"
>
>Descent truly is deathmatch for anoraks

...ever read the Aesop's fable about the Fox and the Grapes: because he
couldn't get the grapes, he gave up and said they were just sour! Descent
is a gamers game; if you can't handle the challenge, I suppose it *would*
suck...


---
Joshua Vaughn ==]}**** jv8...@cnsvax.albany.edu

JCat

unread,
Feb 12, 1996, 3:00:00 AM2/12/96
to
pha...@spectra.net (J. Chris Rieth) wrote:
>The textures in Duke 3D are extremely detailed. And the enemies are
>nowheres near "very pixelated!". It's not that I don't think that Quake
>is gonna rip Duke in half, but please...
>
I disagree. Even at 1024x768 - there's poor detail on the
textures. At this resolution, the poor detail must be from the bitmap
used (along with the fact the quality doesn't seem to change from
640x400 and up). Just go stand in front of a wall (uhhh... not a real
dark one - you need to see some of the textures) Or stand next to a
pile of former enemy. Duke rocks - but the detail could stand some
improvement, IMO.

JCat

Matthew Cameron Peckham

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Feb 12, 1996, 3:00:00 AM2/12/96
to
In <4fih4n$d...@cloner2.ix.netcom.com> ky...@ix.netcom.com(Kyle R.

Bennett) writes:
>
>I still cannot beleive you people are still saying duke3d has inferior
>graphics to doom. Run it is high res you morons. If your system cannot
>give you a frame rate of above 30, its time to get rid of that peice
of
>shit you call a cpu and get a real one.
>
>Frgmstr
>"Joke'um if thay can't take a fuck"

Well, I haven't seen it, but:

(1) To all you silly folks out there who think that high-res _makes_ a
game...wake up. Doom II can be run in high res on a
PowerMac--something IBM users missed out on.

(2) I guess you must be happy getting that 10-15 fps on a P133 with a
super PCI card because that's all the more you'll get at full detail,
full screen, 16 megs, whatever...I have a P100 and I'm skipping the
whole 120/133 crowd and going for a P166 in the next few weeks...

Now _that_ baby's gonna' run 800x600 at 30 fps _without_ a 3D video
card...

-M

JCat

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Feb 12, 1996, 3:00:00 AM2/12/96
to
det...@dmhh.hanse.de (Detlef Mueller) wrote:
>In article (<311d602a...@news.iadfw.net>) JCat (St...@Akita.com) wrote:
>> det...@dmhh.hanse.de (Detlef Mueller) wrote:
>>> and SFX, true 3D, ability to swim and dive, shoting holes into walls, better
>>
>> Dive??? Am I missing something - or did you just get carried
>> away? Other than that - I agree, Duke's better than Doom on almost all
>> fronts.
>
>The 1st dive happening in DN3D is at the end of level 3 -- you'll have to enter
>a submarine from below. Better get the scuba gear 1st :-). You can even shot
>monster that are underwater from land, or vice versa...
>
Doh! Diving underwater - I was thinking in terms of "dive and
roll" - or maybe I just wasnt' thinking.

>> Dungeon Keeper be dropped entirely than have Quake not show up. And
>> I'm really looking forward to DK (Bullfrog's delayed the release again
>> - May 31, 1996 now :-{ )
>

>Argh -- I'll go and check their homepage right now...
>

Well - I'd sure like to be wrong. I check their homepage on
http://www.bullfrog.co.uk , and occassionally the EA page. Is there
another one?

JCat

Joseph Vigneau

unread,
Feb 12, 1996, 3:00:00 AM2/12/96
to
In article <4fis57$k...@solaris.cc.vt.edu>,
joo...@vt.edu <joo...@vt.edu> wrote:

>Duke's sounds plain
>suck. They were probobly recorded through a microphone.

You can't be serious.. Duke has some of the best audio effects of any game
of its genre.. For example, when you're in the submarine, everthing is
filtered through an audio filter to add a 'tin can' effect. When you shoot,
it echoes differently then when you're outside. When you're in the sub, you
can talk, and hear the same effect applied to Duke's voice... I haven't seen
(heard?) any other first-person game that does this..

>time, Duke is the best. It doesnt suck you into the game, and the sounds
>may not be any good, but it's fun. That's the point of it.

I agree on the fun part. :)


--
jo...@wpi.edu WPI Computer Science '97 Linux!

Eric Hunter

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Feb 12, 1996, 3:00:00 AM2/12/96
to
In message <311E57...@iprolink.co.nz> - Former human Sergeant <gypsy@iproli
nk.co.nz> writes:
:>:>And what sounds better?

:>DN3D has 16-bit 22khz(CD quality), Doom has 8-bit 11Khz or something V.Similar

Minor correction...22Khz is not CD quality...44.1Khz is.


-------------------------------------------------------------------
Eric Hunter -= Team OS/2 =- ehu...@ciaccess.com


Richard Cretan

unread,
Feb 12, 1996, 3:00:00 AM2/12/96
to
Jason Dean Malone <jdmalone>, owner of one helluva computer, wrote:


>What the hell is this about inferior systems? I have two systems
>that run both DOOM and D3D great....in fact, i'm sure that my P5
>system could show yours the meaning of life.....system config
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(snip)

General alert to mankind: henceforth, address all questions concerning
existence, meaning, and the afterlife to Mr. Malone's P5. The damn
thing's apparently some kind of guru, shrink, clergyman and philosopher
all rolled into one! Hey -- what kind of frame rate on Duke3D do you get
when you're asking it the really big questions? Any slowdown?


Richard Cretan


Larry Mosley

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Feb 12, 1996, 3:00:00 AM2/12/96
to

>>Have you ran Duke3d With A Pentium 133/256K Pipeline Burst Cache/16MB 60ns
>>EDO RAM at 640 x 480 Resolution on a 17" monitor? Until you do, your
>>opinion is worthless. :)
>>
>
>Who cares about what the message says... I am jealous of yer comp... Ohhh
>well the one I will be purchasing in parts will be a Dual Pentium 150...
>8x CD-Rom (Yes 8x)... I don't remember the rest... My friend that knows
>the best of everything to get is gonna help me out... It'll RULE!

Oh yeah? Well the system I'm going to buy is going to be 16 Pentium Pros
running at 1000 MHz! That's just for processing graphics! For the actual
CPUs I'll be using 10 Sun UltraSparcs, 8 MIPS R10000, and 4 each of DECs
Alpha 21164 running at 1GHz and PowerPC 620s @500MHz. The cache will be
on the order of 4 Gigabytes (.01 ns pipelined burst cache). I'll be using
10 terabytes of physical memory (10ns). Then I'm going to have FOUR
hard-drives of 16 terabytes each (1024 Gigabytes for the unitiated). My
modem is supposed to be a LM2400 (that's a throughput of 2400 MB/sec), and
I'll use a 51 inch big-screen TV with a .015" dot-pitch running in
3098x2304 resolution. Naturally, I'll use Linux/XWindows as my primary OS
(Linus Torvald is doing a special port just for me!) Hopefully this
machine will be able to run Quake and Duke3D at an acceptable frame rate
(200000-300000 frames/sec, estimated). Try to top that! ;)


Larry Mosley

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Feb 12, 1996, 3:00:00 AM2/12/96
to

>>Again, d00d, you got an inferior system or are incapable of dling
>>univbe 5.1 and runnning duke 3d in high res. Don't even tell me doom
>>has better graphics.
>
>What the hell is this about inferior systems? I have two systems
>that run both DOOM and D3D great....in fact, i'm sure that my P5
>system could show yours the meaning of life.....system config:
>
>P5-120 CPU
>512 KB Pipeline Burst Cache
>16 MB EDO DRAM
>Quantum Fireball 1080A
>Mitsumi 4X CD-ROM
>MAG DX1495 Monitor
>Ensoniq Soundscape Elite Wave card (kicks ass....)
> Just have to throw this in....any Sound blaster 31.5 users
> out there? Get a real card (like ensoniq).....
>

Ooooh...that's nice. Now tell me, do you know what all of this means? Or
are you just quoting what the book says?

Paul Helmich

unread,
Feb 12, 1996, 3:00:00 AM2/12/96
to
On 11 Feb 1996 22:22:21 GMT, jiml...@ix.netcom.com (James Linehan )
wrote:

>In <311d602a...@news.iadfw.net> St...@Akita.com (JCat) writes:
>>

>>det...@dmhh.hanse.de (Detlef Mueller) wrote:
>>>and SFX, true 3D, ability to swim and dive, shoting holes into walls,
>better
>>
>> Dive??? Am I missing something - or did you just get carried
>>away? Other than that - I agree, Duke's better than Doom on almost all
>>fronts.
>

>End of level 3 - beginning of Level 4. Check it out.
>

>>>Personally I'm waiting for the release of DN3D, Descent 2 and Dungeon
>Keeper --
>>>but not Quake.
>>>
>> Yes!, Yes!!, Yes!!!, No!!!!. Quake will be stellar - I'd rather

>>Dungeon Keeper be dropped entirely than have Quake not show up. And
>>I'm really looking forward to DK (Bullfrog's delayed the release again
>>- May 31, 1996 now :-{ )
>

>Quake, Yes. Descent 2, Yes. Dungeon Keeper, Never heard of it.

WHAT? never heard of DK? You must be one of those nitwits with an IQ
of 10 who can only point a gun at a monster and blast away..
And hasn't read any decent pc-games mag in 6 months.
DK is a strategy/rpg game to be released may 31st by Bullfrog.
(the guys from Magic Carpet 1 &2)
It is awaited by many as eager as Quake... maybe more.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Paul Helmich
E-mail: pa...@helmich.demon.co.uk
PGP Public key available.

The race is not always to the swift, nor the battle to the strong,
but that is the way to bet.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

B Morphin

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Feb 12, 1996, 3:00:00 AM2/12/96
to

>Played the last level of Duke yet? Certainly has ambience. Duke
>isn't necessarily trying for the atmosphere of Doom- you want Doom's
>atmosphere, play Doom. Duke is more comedic, but cripes- this is only
>5 levels.
>
>And 640*480 isn't much different from 320*200? Uh, I and others would
>disagree, but again- how is this Duke's fault? The sprite-bases games
>will always have problems with close-up characters unless they're run
>on anti-aliasing hardware like 3D boards to come in the near future.
>
>The sound quality does blow, however. I've now heard it on three
>cards, certainly the weakest of any first-person game I've heard.

I'll agree 100% to the above. First I notice a huge difference in SVGA.
Sheesh I'll have a hard time going back to Hexen for sure. Sound is
nothing to write home about. But I hope the next 30 levels are as good
as the first six. Boy they had great variaty in landscape overall.

BH

Dave Glue

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Feb 12, 1996, 3:00:00 AM2/12/96
to
On Sun, 11 Feb 1996 19:46:36 GMT, St...@Akita.com (JCat) wrote:

> I agree with most of what you said - except for the difference
>between 800x600 and 640x480. The difference would be *much* bigger if
>3DR had used high resolution bitmaps.

I know- which is why I said the same thing a few paragraphs later in
the same message.

The problem with that is it takes up a lot of memory- an _incredibly_
amount if you want them to scale properly, you need _several_ sets of
each object at different resolutions. The better method is to use
some sort of filtering, which these next-gen 3D cards can arrive- they
"fill in" the pixels with anti-aliased ones that help the object grow
in size, but still retail most of their old detail. Think of it in
terms of how a video accelerator works when you want to blow up a
Windows .AVI file. To see an example, browse www.rendition.com.


>page printed at 150 dpi look any better - running Duke at 800x600
>won't make the lower-res bitmaps any better. Now the real-time
>graphics (explosions, etc) do improve with res.

No, they're just short enough on screen for you not to notice their
blockiness. Up close, they're just as blocky as the monsters/wall
textures.

> 3DR did the same thing
>with Terminal Velocity - but then added a hi-res graphics version on
>the CD release. Unfortunately - they won't be doing this for Duke3D.

It helped a little, but really didn't look that much better. Up close,
textures still look like crap.


Alexei Novikov

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Feb 12, 1996, 3:00:00 AM2/12/96
to

On Mon, 12 Feb 1996, H. van der Schaaf wrote:

> > 1) Too inconvenient controls.Change 'em if you dont like 'em, use a joystick.
> See http://www.msn.fullfeed.com/agiesler/descent.htm for some good keyboard
> layouts.

The system of controlling is inconvenient, not the key layout.
>
> > 2) Too polygonal environment - I have a feeling I'm in mathematical
> > 3D space and I'm attacked by combination of polygons, not enemies.
> Set to a higher detail. BTW, I prefer poligons over bitmap enemys, in Descent

So I'll see the polygon edges even sharper? The view is even
sadder then.

> you can _exactly_ see wich direction the enemy is heading.

Do you have problems seeing where enemy's heading in Doom?

>Hey, IT'S A _MINE_, there _ARE_ big rooms!

Sure, they're. 3,4 per level. The rest is narrow corridors.

> > And It's more of a space simulator. I prefer walking.
>Can't handle the 3D enviroment? start flying upside down?

What's the difference between up and down in Descent? I couldn't
see any. I was very angry at the guy who told me to roll over so that the
ceiling was above me. Where did he see the ceiling? I can handle 3D
environment with no problem (my area of specialization requires it), just
I don't have fun flying. Anyway, walking with gravity is much more fun.
Without gravity it's just moving from point A to point B.

Alex.
--------------------------------------------------------------------------
Alexei Novikov, just one of the Emory University graduate students
e-mail: ano...@emory.edu
homepage: http://userwww.service.emory.edu/~anoviko/
"I bet you can't make flames shoot out of your butt" - Sam,
Sam and Max hit the road
--------------------------------------------------------------------------


H. van der Schaaf

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Feb 12, 1996, 3:00:00 AM2/12/96
to
> >Nuts. Why? What's wrong with Descent?

>
> 1) Too inconvenient controls.Change 'em if you dont like 'em, use a joystick.
See http://www.msn.fullfeed.com/agiesler/descent.htm for some good keyboard
layouts.

> 2) Too polygonal environment - I have a feeling I'm in mathematical
> 3D space and I'm attacked by combination of polygons, not enemies.Set to a higher detail. BTW, I prefer poligons over bitmap enemys, in Descent

you can _exactly_ see wich direction the enemy is heading.

> 3) Not too well designed levels - mostly narrow corridors.Hey, IT'S A _MINE_, there _ARE_ big rooms!

> And It's more of a space simulator. I prefer walking.Can't handle the 3D enviroment? start flying upside down?

Hylke

Syed Noman Ahmad

unread,
Feb 12, 1996, 3:00:00 AM2/12/96
to
In article <Pine.LNX.3.91.96021...@jasper.knox.net>,

Daniel Beutel <dbe...@jasper.knox.net> wrote:
>
>> >Personally I'm waiting for the release of DN3D, Descent 2 and Dungeon Keeper --
>> >but not Quake.
>> >
>> Yes!, Yes!!, Yes!!!, No!!!!. Quake will be stellar - I'd rather

Yes? Yes!!! Yessss!!!!! Noooooooooooooooooooooooo.
I think Dungeon Keeper will be stellar too. To think that it already has
RPG and MUD elements. And everything is set for network play. No need
for modifying the game about experience points or NPC.
But the IDEA RULES. The most original to come after Lemmings. My opinion.
I m waiting.

Rick DiBlasi (The Source)

unread,
Feb 12, 1996, 3:00:00 AM2/12/96
to
On 12 Feb 1996, Matthew Cameron Peckham wrote:

> (2) I guess you must be happy getting that 10-15 fps on a P133 with a
> super PCI card because that's all the more you'll get at full detail,
> full screen, 16 megs, whatever...I have a P100 and I'm skipping the
> whole 120/133 crowd and going for a P166 in the next few weeks...

I have a P100 and Duke averages 21 fps at 640x480. At varies by only a
few fps depending on what's happenng in the game. Definetly better than
the 10-15 you site.

My system is a P100 with a Asus Trition MB. *NO* EDO and *NO* pipelined
burst yet. And my video card is a Hercules with a TSENG 4000/32w PCI
chipset.

Your number may be correct for 800x600, but I haven't tested FPS with it
yet. The 800x600 doesn't look that much different than 640x480, IMHO.

My next chip is also going to be a 166. The 120 and 150 aren't worth it
because they slow the bus down to 60mhz, whereas the 133/166 run on a
66mhz bus.

Later--Rick

----------------------------------------------------------------------
Come to My Web Page and become one with the world!
Ok...maybe not, but you can download Momedit, my Master of Magic saved
game editor and see other neat stuff. Momedit 2.2 beta 2 is available.
http://cosyfish.ab.umd.edu/~rdiblasi/
----------------------------------------------------------------------


Randall Dunca Zimmerman

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Feb 12, 1996, 3:00:00 AM2/12/96
to
: >>I hate Descent. Bores the life out of me.

then why are you on this newsgroup???

: >
: >Nuts. Why? What's wrong with Descent?

nothing.

: I get lost too often and the map is 3-D and that makes it harder to
: find my way around.

oh, i'm sorry. you have trouble with non-2D games.
poor baby. the fact that descent is _really_ three
dimensional is what makes descent an awesome game.
if you can't handle it, feel free to play less intense
games.

BTW, for everyone on here saying how awesome Duke3D
is, please leave. make your own newsgroup. descent
is better. descent 2 is even better than descent.

-blade

Stephen Taht

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Feb 12, 1996, 3:00:00 AM2/12/96
to
In article <4fml4s$m...@reader2.ix.netcom.com>, ine...@ix.netcom.com(Matthew Cameron Peckham ) wrote:
>In <4fih4n$d...@cloner2.ix.netcom.com> ky...@ix.netcom.com(Kyle R.
>Bennett) writes:
>>
>>I still cannot beleive you people are still saying duke3d has inferior
>>graphics to doom. Run it is high res you morons. If your system cannot
>>give you a frame rate of above 30, its time to get rid of that peice
>of
>>shit you call a cpu and get a real one.
>>
>>Frgmstr
>>"Joke'um if thay can't take a fuck"
>
>Well, I haven't seen it, but:
>
>(1) To all you silly folks out there who think that high-res _makes_ a
>game...wake up. Doom II can be run in high res on a
>PowerMac--something IBM users missed out on.

O.K. I hate to start this but HIGH-RES doesn't do very much for DOOM because
DOOM'S bitmaps are LOW-RES. If you have not seen Duke3d then I can only
say your missing out big time. The textures are incredible and the game is
designed to take advantage of the higher resolutions, though there is not
much difference between 800x600 and 640x480 except a loss in frame rate.
The only thing high resolution does for Mac-doom is make the angles clearer
and the outlines of the creatures more distinct.

>(2) I guess you must be happy getting that 10-15 fps on a P133 with a
>super PCI card because that's all the more you'll get at full detail,

This is just silly, If you haven't seen the game how do you know what frame
rate you'd get?. I use a P100 and get at least 24 frames p/s in 640x480 which
is just fine.

>full screen, 16 megs, whatever...I have a P100 and I'm skipping the
>whole 120/133 crowd and going for a P166 in the next few weeks...
>

>Now _that_ baby's gonna' run 800x600 at 30 fps _without_ a 3D video
>card...

800x600 is unnecessary.


Jason D. Summerfield

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Feb 12, 1996, 3:00:00 AM2/12/96
to
Tim Berger (bm...@ripco.com) wrote:
:When I'm in the heat of action, I don't usually look for pixellation.. The
:textures are awesome; I guess some people want to see pentagrams and scrolling
:skulls on the wall than dancers on the movie-theater screen.

Well, actually, yeah... :)

--
/\_______ ____ ________/\ ____ "Home. Home was BAMA, the Sprawl, the
(_ ______) . \| __ ___) / Boston-Atlanta Metropolitan Axis."
/ ____)| |\ \ | \ |__/ [<Rogue> ca...@cc.gatech.edu ]
\___________/ \___/ |__/ (__) [<entropy> shro0m peloazul rogue peerless ]


Jason D. Summerfield

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Feb 12, 1996, 3:00:00 AM2/12/96
to
Detlef Mueller (det...@dmhh.hanse.de) wrote:
: Well, we've only seen the DN3D _shareware_, haven't we ? Any Cyberdemon in
: DooM ][ SW ? No ? Have you played level 6 of DN3D ? Obviousely not, the
: devil waiting there is a lot more chilling and harder to kill than a CD ! Go,
: figure it out.
Well, considering there never WAS a Doom II SW, but we'll let that one slide.

: > Instead, the sound effects are so horrible that its quite possible
: > that NOTHING can cause the kind of tense atmosphere that DOOM does.

: I can life w/ the effects, IMO they're not worser that Dooms SFX.
Yes, but think about how old Doom's SFX are. Duke3D could have had better
FX after this long.

Then again, perhaps the point is that Duke wasn't meant to be a tense
atmosphere. I think so many people had fun being scared with Doom/Doom II that
they expect EVERY 3d-esque game to be like that. Kinda like the reason horror
movies are so popular: people like being scared.

I like Duke, but I do happen to prefer walking around a corner, jumping
as I find myself face-to-face with a yak, accidentally triggering my shotgun as
I jump, and watch his ugly pink head cave in. ;)

:Personally I'm waiting for the release of DN3D, Descent 2 and Dungeon Keeper --

DN3D, might play it on someone else's computer if they buy it. Descent 2,
probably the same thing.

But Dungeon Keeper...wow...that and Syndicate II...

Jason D. Summerfield

unread,
Feb 12, 1996, 3:00:00 AM2/12/96
to
Destuctor (dest...@aol.com) wrote:
: Who else still gets chills from Doom? Anyone? Or am I insane?
: (Note: Doom multiplayer is hard to pull chills from, try single player)

You may be insane, but so am I. I love playing Doom...try it alone, late
at night, dark room, sound on, in the middle of a thunderstorm.

At as a friend experienced, haveing a little sister scream in your ear as
_she_ get freaked out doubles the fun. ;)

Remy Saville

unread,
Feb 12, 1996, 3:00:00 AM2/12/96
to
> > you can _exactly_ see wich direction the enemy is heading.
>
> Do you have problems seeing where enemy's heading in Doom?

YES! well sort of, when there is movement you can tell which way it is
going, but otherwise you are screwed. In deathmatch it looks like the guy
should be moving on direction, but is moving in a different one. Having more
viewable angles would be nice, or polygons would be even better!

George R Faulkner

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Feb 12, 1996, 3:00:00 AM2/12/96
to
In <KhxW9dAiY5GxEwe$@scss.demon.co.uk> Adam Williamson

<Ad...@scss.demon.co.uk> writes:
>
>In article <4fel2u$r...@taco.cc.ncsu.edu>, Jason Malone
><jdma...@unity.ncsu.edu> writes
>>Roar, Thump, Thump, Thump...
>>
>>Oh shit, Cyber Demon.
>>
>>Can D3d capture that tense, heart chilling moment? I think not.
>
>You twat. Duke was never meant to do that. Duke was meant to be more
>light hearted. Plus no-one plays single-player any more. Get yourself
a
>modem and play some deathmatch.

Plenty of people play single player. How many people honestly
go out and buy a game and only play it multiplayer? I play
Doom usually for just short times, maybe play a level and
quit. It's a waste of time to start up a multiplayer game
just for a short time.

>
>>Instead, the sound effects are so horrible that its quite possible
>>that NOTHING can cause the kind of tense atmosphere that DOOM does.
>

>Err...when I Dukematch my friend, both on SB16s with music off it sure
>sounds like we've just blown each other to pieces a hell of a lot more
>than Doom ever did.

I'm not sure about that. Never played Duke3D.

>
>>Also, the textures in D3d are very undetailed, even when compared
>>to older games like DOOM. And the ENEMIES! ARGH! SO LAME!
>>VERY pixelated!
>

>Eh? They look pretty much like real life to me (textures). Enemies?
Just
>blow 'em away _before_ they get close enough to pixelate!

Judging from the screen shots I've seen, the textures don't
look very detailed. The enemies look fine. I think having
the textures not look very detailed though contributes to
the game, gives it a sort of clean, fresh look.

>
>> So the point i'm hitting at?
>>D3D is a very good game. Not as good as DOOM. Heck, nothing


>>will ever manage to top DOOM and Descent.......
>

>I hate Descent. Bores the life out of me.

Descent is so-so.

>Adam Williamson, D1M - ad...@scss.demon.co.uk
>http://ourworld.compuserve.com/homepages/The_Williamsons/
>"Muahahahahahahahahaha!" - Friday

--
Dave Faulkner

"With a name like Dave, it has to be good."

George R Faulkner

unread,
Feb 12, 1996, 3:00:00 AM2/12/96
to
In <4fggla$o...@tkhut.sojourn.com> pat irish <war...@sojourn.com>
writes:
>Duke Nukem 3d is NOT to be played for the enimes in the first place.
>The reason it is good is for the way you can throw pipe bombs and
>make 30 explode at once. It is good because you can swim and jump

Wow, I'll buy Duke3D so I can thow pipe bombs. BFG is the only
way to go, man....

>and make people shrink to a little bug. I could tell a thousand

So? Heretic you can shrink people into chickens, in Hexen it's
pigs. Doom it _should_ have been rabbits, but they didn't
have any animals in Doom.

>reasons that this is a great game but the fact is that it is a game
>for new beginnings. It gives you knew possibilities like a jet pack
>to fly and scuba gear to swim. It makes 3d games start a new and not

Heretic and Hexen have the Wings of Wrath to fly. Shadowcaster
(an _old_ 3D game by Raven Software) has swimming.

>just have a bang bang game against aliens. Yes this storyline sucks
>but I am sure this deeply influenced the 3d games industry.

That's a storyline? I'd never have known...

George R Faulkner

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Feb 12, 1996, 3:00:00 AM2/12/96
to
In <311d2ba...@dmhh.hanse.de> det...@dmhh.hanse.de (Detlef
Mueller) writes:

[snip]

>Sorry to say this, but Quake will be outdated if it (ever) comes
out... ID
>just isn't the only sofware company developing good games (but the
only one
>flooding us w/ screenshots at alpha stage and specs...:).


>
>Personally I'm waiting for the release of DN3D, Descent 2 and Dungeon
Keeper --

>but not Quake.

Apparently, you have absolutely no idea what you are talking about.
Descent 2 is not more advanced than Quake. Dungeon Keeper is
less advanced than Quake. DN3D is less advanced than Quake.
Quake will be out in ~2-3 months. Now, I know you're impatient
and can't wait that long, most 12 yr. olds are, but Quake will
be out when it's out. Now, how many 3D games do you know that
have archways, true-color graphics, ambient lighting, any-resolution
graphics, run as fast as Doom on the same machine in the same
graphics mode, be fully modifiable with its own programming
language, have 3D texture-mapped models, true-3D, inclinded
planes, well-drawn graphics, real-time anti-aliased, goroud
shaded texture-mapping, and more, all rolled into one? Not
any game not using the Quake engine that will come out any
time soon, I'll tell you that.

Mr D Monghay

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Feb 12, 1996, 3:00:00 AM2/12/96
to
Marks Robert B (4r...@qlink.queensu.ca) wrote:
: ner2.ix.netcom.com>:
: Distribution:

: Kyle R. Bennett (ky...@ix.netcom.com) wrote:
: : I still cannot beleive you people are still saying duke3d has inferior


: : graphics to doom. Run it is high res you morons. If your system cannot
: : give you a frame rate of above 30, its time to get rid of that peice of
: : shit you call a cpu and get a real one.

: : Frgmstr
: : "Joke'um if thay can't take a fuck"

I have to say that your right, the back grounds look much better in hi-res. But and its a big
but, the characters do seem a little craply animated, dont you think. I know that the doom
graphics were probably lower res but it worked much better, more fluid. Add this to the atmosphere
that Doom created, the fluid game play etc etc ( won't repeat whats already been said and is true)
and you see that 'toilet' humor of Duke is really a game aimed not at the Doom fanatic ( which
I am) but as a follower with an engine of different features.

Also my system seems to struggle to get 30fps, I suppose it is _only_ a 100MHz DX4, with _only_
16Mb of ram running a 64bit graphics card. upgrading for this game? I don't think so.
But then, I'll have the option of a 3D accelerator when I find a game I thats worth it.

-Dm

:just a thought I had.

Jason D. Summerfield

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Feb 12, 1996, 3:00:00 AM2/12/96
to
Larry Mosley (mosl...@bright.net) wrote:
: >>Have you ran Duke3d With A Pentium 133/256K Pipeline Burst Cache/16MB 60ns

You dipwad. You should go for the 14 SGI Indy2's for the graphics. I mean, the
package explicitly states that it's only a $15000 upgrade difference. Plus you
get the holo-projector port interface... :)

Jason D. Summerfield

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Feb 12, 1996, 3:00:00 AM2/12/96
to
Paul Helmich (pa...@helmich.demon.co.uk) wrote:
: >Quake, Yes. Descent 2, Yes. Dungeon Keeper, Never heard of it.

: WHAT? never heard of DK? You must be one of those nitwits with an IQ
: of 10 who can only point a gun at a monster and blast away..
: And hasn't read any decent pc-games mag in 6 months.

That was uncalled for.
Jeez.

John Wallace

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Feb 12, 1996, 3:00:00 AM2/12/96
to
In article <4fm7k5$p...@rebecca.albany.edu>, Josh Vaughn
<jv8...@CNSVAX.ALBANY.EDU> writes
>...ever read the Aesop's fable about the Fox and the Grapes: because he
>couldn't get the grapes, he gave up and said they were just sour! Descent
>is a gamers game; if you can't handle the challenge, I suppose it *would*
>suck...

The fox may not have got the grapes - damn lucky fox! I wish I HADN'T
got Descent, total waste of time and money. The fact that I'm not a
sensei at the game only serves to prove my point - my friends and I LOVE
network gaming and we all HATED Descent.

We tried those grapes and they WERE sour.

Cheers!
John

_________________________________
__ _____| |_____ __
_________| |__| :| John Wallace | |__| |_________
\ :| |::| :| jo...@runrun.demon.co.uk | |::| | /
\ :| |::| :| Team WW Racing TSW | |::| | /
> :| |::| :|_________________________________| |::| | <
/ :|__|::|____:/ -=Ayrton Senna=- \.____|::|__| \
/_______:/ \::/ Racing is in my blood, it's part of me \::/ \._______\

Paul Mallach

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Feb 12, 1996, 3:00:00 AM2/12/96
to
QUOTING (use...@news.amherst.edu):

> >>Also, the textures in D3d are very undetailed, even when compared
> >>to older games like DOOM. And the ENEMIES! ARGH! SO LAME!
> >>VERY pixelated!

I like the enemies, although there should be some more variety. Three just
isn't enough. (not countig boss-monsters) Are there any new monsters in
the registered version?

> Again, d00d, you got an inferior system or are incapable of dling
> univbe 5.1 and runnning duke 3d in high res. Don't even tell me doom

> has better graphics. Mac users who know next to nothing about
> computers (except that they have played doom) will say that duke 3d
> has the most kick ass graphics and is the phattest game around. You
> say, well, they're Mac users, what the hell do they know? What they
> know is what they're own eyes show them---Duke 3d makes doom look like
> crap.
What use is SVGA, when the pixels of a wall texture are incredibly huge on
my screen, when you get near that wall? It's not only the screen-
resolution but also the texture-resolution that matters.

It would be great if 3D-Realm could include an option for high-end pcs
with lots of ram to have hirez-textures. I guess some fast anti-aliasing
routines are too much to ask for? :-)

DN3D's textures ARE inferior to doom's. Not bad, they are the best since
Dark Forces, but regarding textures IMHO Doom is still on top. Doom's
textures just fit perfectly into the simulated world. (Of course painting
textures for some dark underground dungeons is easier than painting real-
world textures)

> >>D3D is a very good game. Not as good as DOOM. Heck, nothing
> >>will ever manage to top DOOM and Descent.......

> Descent was ballz. So pointless and boring, I deleted that along
> with doom2 and doom a while ago to make space for good games. No, I
> do not have a 40 meg-hd, I got a 2 gig and an 810 meg--I just don't
> feel like wasting space on inferior games.


> >I hate Descent. Bores the life out of me.

> yup.
Hey, me too! :-) Descent sux!

bye, Paul.

---
Paul Mallach, Lindaunis, Schleibogen 19, D-24392 Boren, pa...@doomsday.shnet.org
2.9979248*10^8 meters per second - it's not just a good idea, it's the law!


Lutz Heinrichs

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Feb 12, 1996, 3:00:00 AM2/12/96
to
In article <4fmpnu$q...@brutus.bright.net> Larry Mosley <mosl...@bright.net> writes:

>
> >>Again, d00d, you got an inferior system or are incapable of dling
> >>univbe 5.1 and runnning duke 3d in high res. Don't even tell me doom
> >>has better graphics.
> >

> >What the hell is this about inferior systems? I have two systems
> >that run both DOOM and D3D great....in fact, i'm sure that my P5
> >system could show yours the meaning of life.....system config:
> >
> >P5-120 CPU
> >512 KB Pipeline Burst Cache
> >16 MB EDO DRAM
> >Quantum Fireball 1080A
> >Mitsumi 4X CD-ROM
> >MAG DX1495 Monitor
> >Ensoniq Soundscape Elite Wave card (kicks ass....)
> > Just have to throw this in....any Sound blaster 31.5 users
> > out there? Get a real card (like ensoniq).....
> >
>
> Ooooh...that's nice. Now tell me, do you know what all of this means? Or
> are you just quoting what the book says?
>
>

Hey he is so proud :)) Let him have the feeling he has the kick-ass
computer of the universe. Oh and he has a sound card. BTW the best even
been on this planet ! Yea... and he cannot count to 32. And he has no VGA card.

Lutz.

Ah btw i have this SB 32. I'm just glad I have drivers for everything. :)


-------------------------------------------------------------
Lutz Heinrichs E-Mail..: hans...@fireball.tng.oche.de
Aachen, Germany voice...: +49 2408 5769
fax.....: +49 2408 5544

Martijn Dekker

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Feb 12, 1996, 3:00:00 AM2/12/96
to
q...@ix.netcom.com(B Morphin ) wrote:

:
:>Played the last level of Duke yet? Certainly has ambience. Duke


:>isn't necessarily trying for the atmosphere of Doom- you want Doom's
:>atmosphere, play Doom. Duke is more comedic, but cripes- this is only
:>5 levels.
:>
:>And 640*480 isn't much different from 320*200? Uh, I and others would
:>disagree, but again- how is this Duke's fault? The sprite-bases games
:>will always have problems with close-up characters unless they're run
:>on anti-aliasing hardware like 3D boards to come in the near future.
:>
:>The sound quality does blow, however. I've now heard it on three
:>cards, certainly the weakest of any first-person game I've heard.
:

:I'll agree 100% to the above. First I notice a huge difference in SVGA.
:Sheesh I'll have a hard time going back to Hexen for sure. Sound is


:nothing to write home about. But I hope the next 30 levels are as good
:as the first six. Boy they had great variaty in landscape overall.

the full version has 28 levels (total).

--
Martijn Dekker | PFF Software:
Math department | Unix X11 Linux 3D-graphics Games
University of Amsterdam |
E-Mail: mde...@fwi.uva.nl | http://www.fwi.uva.nl/~mdekker/pff.html

Dave Glue

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Feb 13, 1996, 3:00:00 AM2/13/96
to
On 12 Feb 1996 06:02:04 GMT, ine...@ix.netcom.com(Matthew Cameron
Peckham ) wrote:


>Well, I haven't seen it, but:
>
>(1) To all you silly folks out there who think that high-res _makes_ a
>game...wake up. Doom II can be run in high res on a
>PowerMac--something IBM users missed out on.

Not with the Win95 or Linux versions.

>
>(2) I guess you must be happy getting that 10-15 fps on a P133 with a
>super PCI card because that's all the more you'll get at full detail,

>full screen, 16 megs, whatever...I have a P100 and I'm skipping the
>whole 120/133 crowd and going for a P166 in the next few weeks...

P133 owners are getting 35+ fps in 640*480 in Duke, try again.


>Now _that_ baby's gonna' run 800x600 at 30 fps _without_ a 3D video
>card...

Good boy. Nap time.


Majin

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Feb 13, 1996, 3:00:00 AM2/13/96
to
rob...@jagunet.com (Robert Merritt) wrote:

>
>> Isn't Quake supposed to be true 3d? Not just the levels, but the
>>objects as well? IOW, in Duke3d, when you run around one of the girls, the
>>same side is always facing you. I think in Quake, if you run around a girl,
>>you'll get a realistic view from all angles because there are no sprites,
>>the image is generated from your view. If you stand in front, you see tits.
>>If you stand in back, you see a nice ass...
>
>Just keep in mind that it will be hard to tell what your looking at since
>if the characters were true 3d, the number of poly's will be low.

200+ polygons? Yep, that's low compared to arcade 3D fighting games
(they got ~1000 polys). Quake girls won't be as good looking as
Sofia. But I guess 200 polys are enough for a PC 3D shooter game.
----------------------------------------------------------------------------
http://www.umn.edu/nlhome/g470/tera0006/ tera...@gold.tc.umn.edu

Former human Sergeant

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Feb 13, 1996, 3:00:00 AM2/13/96
to
Jason Dean Malone wrote:
>
> >: Can D3d capture that tense, heart chilling moment? I think not.
> >: Instead, the sound effects are so horrible that its quite possible

> >: that NOTHING can cause the kind of tense atmosphere that DOOM does.
> >
> >I think after spending an extensive time playing Doom for the last 2 years,
> >Doom doesn't quite give me the chills anymore.
> >
> >As for the sfx...
> >Huh? Buddy, you need a new soundcard...There are about 5x as many sound
> >effects (including all of the ambient effects) in Duke in comparison to Doom.
> >Speech is clear and easy to understand (although some people say otherwise,
> >but they probably have a shitty card), there's a lot of bass, sfx change when
> >you are in different places (e.g. tunnels), and don't you think the muffled
> >sound underwater adds a lot to the tense atmosphere?
>
> I do not need a "new" sound card...
>
> What sound card do I have? Well, I have an ensoniq Soundscape Elite
> Wavetable card hooked up to my DX4-120e, and a Roland SCD-15 in
> my P5-120. Now, what sound card did you have again? Sound Blaster?!?!?!
> BWAHAHA.

Why did you stick it in such a shitty computer *IF* it is so cool.
If I can be fucked having TOTALLY ELITE sounds I run lineout from my SB16
to the KENWOOD and crank it, but I'm obviously not as keen as you.
16-bit 22khz is nearly CD quality and considering this is as high as
Duke runs your card will have zero difference, Comprehendo?
In otherwords YOU HAVE WASTED YOUR MONEY GIMP

Syed Noman Ahmad

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Feb 13, 1996, 3:00:00 AM2/13/96
to
In article <4fojo6$q...@ixnews4.ix.netcom.com>,

George R Faulkner <faul...@ix.netcom.com> wrote:
>In <311d2ba...@dmhh.hanse.de> det...@dmhh.hanse.de (Detlef
>Mueller) writes:
>
>[snip]
>
>>Personally I'm waiting for the release of DN3D, Descent 2 and Dungeon
>Keeper --
>>but not Quake.
>
>Apparently, you have absolutely no idea what you are talking about.
>Descent 2 is not more advanced than Quake. Dungeon Keeper is
>less advanced than Quake. DN3D is less advanced than Quake.
>Quake will be out in ~2-3 months.
>have archways, true-color graphics, ambient lighting, any-resolution
>graphics, run as fast as Doom on the same machine in the same
>graphics mode, be fully modifiable with its own programming
>language, have 3D texture-mapped models, true-3D, inclinded
>planes, well-drawn graphics, real-time anti-aliased, goroud
>shaded texture-mapping, and more, all rolled into one? Not
>any game not using the Quake engine that will come out any
>time soon, I'll tell you that.
>--

I also think Quake will be much superior to most of the games.
But I want to tell some clear cut facts about Dungeon Keeper.
If it is what it is hyped to be, it is the only game that can
compete Quake at the same level of sophistication and gameplay.

OK. One by one . The features of DK
Archways Yes
Ambient Lighting Yes (Moving Light Sources . Quake doesnt have that)
Any resolution graphics
All of Bullfrog Engines are fast.
Modifiable is the name of the game. As the game also have strategic
elements. You are in control of your dungeon. And your friends
have teamed up against you. You must set traps and you can
be inside any monster with his attributes to fight the foul heroes
that are against your evil realm. Talk about MUD Quake.
Very well drawn graphics. Take a look at screenshots.
http://www.ea.com/bullfrog.html
Texture Mapping ? Yes got it.
Networking capabilities. Just think of being an evil ruler. Controlling
demons, spiders, goblins (You can see in 3D or be inside them) etc.
and taking care of the fact that your spiders can eat the goblins
in the next corridors. WoW. A team of four walking in some part of
your Dungeon. I have heard that 8 can play at same time.
Ability to see an outside 3D view at any angle. And from inside any
monster.

This is what DK is promised to be. If it would be like that, it can
beat any game in the market.

Former human Sergeant

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Feb 13, 1996, 3:00:00 AM2/13/96
to
Josh Vaughn wrote:
>
> In article <6gNl2BAW...@runrun.demon.co.uk>, John Wallace <Jo...@runrun.demon.co.uk> writes:
> >In article <311cd244...@news.sky.net>, "Stephen P. Clouse"
> ><scl...@sky.net> writes
> >>Heh heh...You've never heard of Kali, have you? No wait, you probably
> >>wouldn't enjoy that either...you'd probably get beat too bad if you
> >>play THAT poorly with your own workgroup...
> >
> >Of COURSE I know Kali but why bother wasting time on this tosh? Of
> >COURSE I would get beaten as the game is SO BOOOOOORING I never play it.
> >It's not a case of playing badly with our group, we all had a quick
> >game, glanced at each other - one look was enough.....
> >
> >- Shite?
> >- Unanimous "YES!!"
> >- "DELTREE descent"
> >
> >Descent truly is deathmatch for anoraks

>
> ...ever read the Aesop's fable about the Fox and the Grapes: because he
> couldn't get the grapes, he gave up and said they were just sour! Descent
> is a gamers game; if you can't handle the challenge, I suppose it *would*
> suck...
>

Right on!

Danube

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Feb 13, 1996, 3:00:00 AM2/13/96
to
Danté wrote:

>
> On Sat, 10 Feb 1996 14:20:16 GMT, (Loc-Nar) writes:
>
> >>>Can D3d capture that tense, heart chilling moment? I think not.
> >For a tense, heart chilling moment, I engage in real combat. To watch
> >body parts fly and have fun, I play Duke 3d.
>
> Real combat? Give me a break.

>
> >>>Instead, the sound effects are so horrible that its quite possible
> >>>that NOTHING can cause the kind of tense atmosphere that DOOM does.
> >Turn off that hard-kore PC speaker, d00d.
>
> Funny, I get the same feeling with my SB16 as that guy does with "that
> hard-kore speaker, d00d." Grab a brain. The sound effects are cartoonish.
> They're funny, and I like 'em, but they're still cartoonish and don't
> really provoke too much tension.

>
> >>>Also, the textures in D3d are very undetailed, even when compared
> >>>to older games like DOOM. And the ENEMIES! ARGH! SO LAME!
> >>>VERY pixelated!
> >Again, d00d, you got an inferior system or are incapable of dling
> >univbe 5.1 and runnning duke 3d in high res. Don't even tell me doom
>
> <Mac bashing troll deleted>
>
> I ran it in 800 x 600, and while everything looks nice and sharp, the
> monsters are still pixilated. It doesn't really look all that much better
> than Doom, really.

>
> >>>D3D is a very good game. Not as good as DOOM. Heck, nothing
> >>>will ever manage to top DOOM and Descent.......
> >Descent was ballz. So pointless and boring, I deleted that along
> >with doom2 and doom a while ago to make space for good games. No, I
> >do not have a 40 meg-hd, I got a 2 gig and an 810 meg--I just don't
> >feel like wasting space on inferior games.
>
> We're all really impressed. So... Descent was ballz because you deleted it?
> Well, that's proof enough for me! BTW, what good games were you making
> space for, specifically? I'd really love to know what YOU consider better.
>
> If your only argument is an empty flame, find somebody else to play with,
> because you're boring the hell out of us.
>
> Danté
> ide...@island.net
> "Hey Romero, they're flaming you again..."


And your post was full of meaning?

Jeff Pitsch

unread,
Feb 13, 1996, 3:00:00 AM2/13/96
to
Just to add my 2 cents in here....I don't believe Doom
is dead but I do believe ID has to get their butts in gear to
continue to be competitive. They seem to have been on top too
long and are keeping people in susupense. Their are so many
rumors and misinformation floating around about Quake that no
one can realistically say what is going to be in it and what
isn't. If Id is going to compete with the newer generation
games like Duke3d, Hexen, and Dungeon Keeper, they better hurry
and come out with a damn good product. I for one am sick and
tired of waiting for it to come out. If ID wants to keep
interest, they better come out with some information about the
game instead of those screen shots that have been sitting
on their web site for god knows how long.

Jeff Pitsch

H. van der Schaaf

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Feb 13, 1996, 3:00:00 AM2/13/96
to
George R Faulkner wrote:
> run as fast as Doom on the same machine in the same
> graphics mode,

Ehh, could you please type that again?
I think i misread it... Or you made a typing error....

Hylke

RDrumm7955

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Feb 13, 1996, 3:00:00 AM2/13/96
to
HAHAHAHAHAHAHA! You're joking right?! I picked up Raid Over Moscow on
the C64 recently and enjoyed it FAR more than I ever enjoyed Descent.

With a bunch of network-link crazy guys, we have never even considered
playing IPX Descent as it's so boring. I'm lost, lost, lost, lost, oh
there's someone, he's dead/I'm dead, lost, lost, lost, reactor blown up,
race around frantically, dead.

REAL exciting :)

Cheers!
John

_________________________________
__ _____| |_____ __
_________| |__| :| John Wallace | |__|
|_________
\ :| |::| :| jo...@runrun.demon.co.uk | |::| |
/
\ :| |::| :| Team WW Racing TSW | |::| |
/
> :| |::| :|_________________________________| |::| | <
/ :|__|::|____:/ -=Ayrton Senna=- \.____|::|__|
\
/_______:/ \::/ Racing is in my blood, it's part of me \::/
\._______\

Try playing Descent2 or using some add-on hog files that were meant
for DM. Another suggestion would be using the show all players on map
option.

Ted Drummond

t...@research.aol.com

C Brooking

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Feb 13, 1996, 3:00:00 AM2/13/96
to
In the referenced article, Former human Sergeant <gy...@iprolink.co.nz> writes:
>
>And what sounds better?
>DN3D has 16-bit 22khz(CD quality), Doom has 8-bit 11Khz or something V.Similar
>
Since when have CD's been 22Khz? NEVER. Sorry to flame, but if you're going
to shout your mouth off, get you facts right. CD technology is 44Khz, so DN3D
uses HALF CD quality. Sheesh...
>
>> Duke is cool. I love the game, but you cant make
>> comparisons to games past. Its sounds are funny, but suck in quality.
>> ITS is the worst game I have ever seen.
>
To the original poster: Have you tried increasing the number of voices,
changing to 16bit samples and upping the sample frequency to 22Khz? That
should make the sounds pretty good. Anyway, don't have time to play with
myself,
Chris

Whatdu

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Feb 13, 1996, 3:00:00 AM2/13/96
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>WHAT? never heard of DK? You must be one of those nitwits with an IQ
>of 10 who can only point a gun at a monster and blast away..
>And hasn't read any decent pc-games mag in 6 months.
>DK is a strategy/rpg game to be released may 31st by Bullfrog.
>(the guys from Magic Carpet 1 &2)
>It is awaited by many as eager as Quake... maybe more.

uhh, if i read more pc-games magz will my iq go up? uhh

Kenneth Chartrand

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Feb 13, 1996, 3:00:00 AM2/13/96
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well said.

Ken.

"Vivre le Quebec libre"

Former human Sergeant

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Feb 13, 1996, 3:00:00 AM2/13/96
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> Correct me if I'm wrong here, but...isn't Quake just use flat-shaded
> polygons. So then what's the BFHD then.

Correction TEXTURE filled polygons, have a look at the ITS demo to see
what I'm talking about.

B Morphin

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Feb 13, 1996, 3:00:00 AM2/13/96
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In <4fojo6$q...@ixnews4.ix.netcom.com> faul...@ix.netcom.com(George R
Faulkner ) writes:

>
>Apparently, you have absolutely no idea what you are talking about.
>Descent 2 is not more advanced than Quake. Dungeon Keeper is
>less advanced than Quake.

How do you figure DK is less advanced than Quake??

BH


rh...@austin.ibm.com

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Feb 13, 1996, 3:00:00 AM2/13/96
to
In article <4fig0m$e...@taco.cc.ncsu.edu>, Jason Dean Malone <jdmalone> wrote:
>What the hell is this about inferior systems? I have two systems
>that run both DOOM and D3D great....in fact, i'm sure that my P5
>system could show yours the meaning of life.....system config:
>
>P5-120 CPU
>512 KB Pipeline Burst Cache
>16 MB EDO DRAM
>Quantum Fireball 1080A
>Mitsumi 4X CD-ROM
>MAG DX1495 Monitor
>Ensoniq Soundscape Elite Wave card (kicks ass....)
> Just have to throw this in....any Sound blaster 31.5 users
> out there? Get a real card (like ensoniq).....
>
>In other words, a DAMN good gaming setup.....so how about yours?

read the above as...
"My dick is bigger than yours"

RMcdan5354

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Feb 13, 1996, 3:00:00 AM2/13/96
to
Those of you who claim that Duke Nukem 3d will replace Doom are partly
right-for about 20% of current Doom and Doom][ users. The major drawback
of Duke3d is that players cannot make their own levels. Doom would have
died out long ago had it not been for level editors and custom-made WADs,
but yet it is the most popular action game today. Quite simply, Duke3D is
a great game, but doesn't have thousands of free level add-ons to download
daily. Long live the Doomed!

John M Clancy

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Feb 13, 1996, 3:00:00 AM2/13/96
to
> George R Faulkner <faul...@ix.netcom.com> wrote:
> >In <311d2ba...@dmhh.hanse.de> det...@dmhh.hanse.de (Detlef
> >Mueller) writes:
> >
> >[snip]
> >
> >>Personally I'm waiting for the release of DN3D, Descent 2 and Dungeon
> >Keeper --
> >>but not Quake.
> >
> >Apparently, you have absolutely no idea what you are talking about.
> >Descent 2 is not more advanced than Quake. Dungeon Keeper is
> >less advanced than Quake. DN3D is less advanced than Quake.
> >Quake will be out in ~2-3 months.
> >have archways, true-color graphics, ambient lighting, any-resolution
> >graphics, run as fast as Doom on the same machine in the same
> >graphics mode, be fully modifiable with its own programming
> >language, have 3D texture-mapped models, true-3D, inclinded
> >planes, well-drawn graphics, real-time anti-aliased, goroud
> >shaded texture-mapping, and more, all rolled into one? Not
> >any game not using the Quake engine that will come out any
> >time soon, I'll tell you that.

Descent already has most of the features you just listed.

1.Archways: Descent levels can be any 3D model you want
I've even played some 4D levels.

2.True-color graphics: Last I heard Quake was not going to be true color.

3.Ambient lighting: Descent has fixed and moving light sources.

4.Any resolution graphics: Descent has graphic modes up to 640x480
Descent 2 will have 800x600.

4.3D texture mapped models: Descents robots and ships are.

5.True 3D: Descent already is.

6.Inclined planes: See #2

Quake will be Awesome when it comes out, I have no doubt.
ID is no slouch when it comes to great multi-player games.
However, they are not the only game in town.

--
John M Clancy
******************************************************************
*We are MicroBorg! You will be assimilated! Resistance is futile!*
******************************************************************

James Linehan

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Feb 13, 1996, 3:00:00 AM2/13/96
to
In <4fq70q$b...@reader2.ix.netcom.com> q...@ix.netcom.com(B Morphin )
writes:
>
>In <4fojo6$q...@ixnews4.ix.netcom.com> faul...@ix.netcom.com(George R
>Faulkner ) writes:
>
>>
>>Apparently, you have absolutely no idea what you are talking about.
>>Descent 2 is not more advanced than Quake. Dungeon Keeper is
>>less advanced than Quake.
>
>How do you figure DK is less advanced than Quake??
>
>BH
>
C'mon now. Quake isn't out yet. DK isn't out yet.(I presume) Why are we
arguing over two games that we have never played?!

Majin

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Feb 14, 1996, 3:00:00 AM2/14/96
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The biggest reason why so many ppl gripe about Duke3D is that it is
released by Apogee. I mean, think about it; if ID released Duke3D we
would see no ID worshippers complaining about the game.

Other reason might be because they can't afford Pentium :)

----------------------------------------------------------------------------
http://www.umn.edu/nlhome/g470/tera0006/ tera...@gold.tc.umn.edu

scr...@netusa1.net

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Feb 14, 1996, 3:00:00 AM2/14/96
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On Mon, 12 Feb 1996 18:49:54 GMT, dav...@interlog.com (Dave
Glue) wrote:

>>page printed at 150 dpi look any better - running Duke at 800x600
>>won't make the lower-res bitmaps any better. Now the real-time
>>graphics (explosions, etc) do improve with res.
>
>No, they're just short enough on screen for you not to notice their
>blockiness. Up close, they're just as blocky as the monsters/wall
>textures.

I think there are SOME high-res bitmaps in Duke. For instance,
the marquee on the outside of the theatre in level 1 is MUCH
more legible in the high-res modes. True, more would have been
nice. But I don't imagine it would have taken too many to make
the game require more than 8 meg. :(

Scott

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