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Re: Doom round-up

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Ant

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May 18, 2023, 10:14:33 PM5/18/23
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What about mine from the 90s? http://zimage.com/~ant/antfarm/files/doom2/j2doom/j2doom.html

CCed alt.games.doom newgroup. ;)

Spalls Hurgenson <spallsh...@gmail.com> wrote:

> Because what would c.s.i.p.g.action be without some discussion about
> Doom mods? Here are a few I've picked up over the past few weeks:


> * Super Ultra Modern Doom
> https://github.com/sultim-t/prboom-plus-rt/releases
> Classic Doom... but with ray-tracing! Generally, I'm not that
> impressed with ray-tracing (it often seems a solution in search of a
> problem, since old-school rendering methods usually produce effects
> that look as good with a heck of a lot less processing required) but
> I'll give this effort a pass. The new lighting often results in a
> too-dark game but when everything comes together 'just right', it can
> be quite impressive. Still, I'm mostly playing this just to show off
> the capabilities of my new video card.


> * Doom messin' with your head
> https://www.doomworld.com/vb/thread/134292
> What looks like a simple tribute mod to a deceased friend turns a lot
> weirder the longer you play. It seems uncomplicated at first but keep
> at it (hint, keep playing even after it returns you to the regular
> doom maps!) and you soon realize things have gotten really strange.
> With an incredible grip on map-making techniques and multiple endings,
> there's a lot more to this mod than you might think.


> * Doom 3 Done Fast
> https://www.moddb.com/mods/runners-doom-3/news/runners-doom-3-v141-releasedurgent-for-doom32004-users
> I've since come to appreciate "Doom 3's" languid pacing, but when it
> was first released my biggest complaint was how it didn't feel like
> the Doom games I was used to. This mod fixes that, upping the speed of
> both the player and the monsters. It's not quite up to Quake 3's pace,
> but it's still a lot faster. Had "Doom 3" released with these
> mechanics, I think it would have been better received.


> * The Darkest Doom
> https://www.doomworld.com/forum/topic/130478-the-thing-you-can%E2%80%99t-defeat-ultimate-doom-wad-for-gzdoom-8-maps/
> Doom-guy takes on the one thing he can't defeat: dementia. This
> somewhat depressing mod represents the slow decline of a person in
> dementia, as even the most familiar things in life gradually become
> unrecognizable. It starts slow - wait, didn't those health pickups
> used to be armor? - and gradually builds up until the game becomes
> unplayable. It does require a good conversance with the original Doom
> maps though; you need to be able to recognize the changes to feel the
> mod's impact.


> Enjoy these, and add any more Doom WADs/mods to the list that have
> caught your eye.
--
"Woe to those who make unjust laws, to those who issue oppressive decrees, to deprive the poor of their rights and withhold justice from the oppressed of my people." --Isaiah 10:1-2. RIP, humming bird chick & its unhatched sibbling. Heat melted Celtics down in Boston after a 1.75h nap. A somewhat slammy humpy day.
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rms

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May 21, 2023, 9:05:22 AM5/21/23
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> * Doom messin' with your head
> https://www.doomworld.com/vb/thread/134292

A long video about this level:
MyHouse.WAD - Inside Doom's Most Terrifying Mod
https://youtu.be/5wAo54DHDY0

rms

Ant

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May 21, 2023, 7:37:03 PM5/21/23
to
In my Da Kills mod
(http://zimage.com/~ant/antfarm/files/doom2/j2doom/j2doom.html), I also
recreated my friend's small house area. :D It was one floor so it was
perfect for old Doom's engine.
--
"In all my prayers for all of you, I always pray with joy because of your partnership in the gospel from the first day until now." --Philippians 1:4-5. Quiet warm weekend with 8.8h of Z & biological bugs! Lakers suck like Celtics. :P

OldbieOne

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May 30, 2023, 2:20:18 PM5/30/23
to

"Ant" <a...@zimage.comANT> wrote in message
news:3e2cnSEblZLjRvv5...@earthlink.com...
Wait, did you publish this in the 90's? I'm pretty sure I've played the
monkey WAD before!


--
OldbieOne (TM)
The One Who Tells It Like It Is
Brought to you by RetroPC


Ant

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May 31, 2023, 2:05:35 AM5/31/23
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OldbieOne <m...@here.com> wrote:

> "Ant" <a...@zimage.comANT> wrote in message
> news:3e2cnSEblZLjRvv5...@earthlink.com...
> > What about mine from the 90s?
> http://zimage.com/~ant/antfarm/files/doom2/j2doom/j2doom.html
> >

> Wait, did you publish this in the 90's? I'm pretty sure I've played the
> monkey WAD before!

Yep, read its readme -- http://zimage.com/~ant/antfarm/files/doom2/j2doom.txt
--
"Remember your leaders, who spoke the word of God to you. Consider the outcome of their way of life and imitate their faith." --Hebrews 13:7. Itchy, tiredy, slammy, and allergy Tuesday.

plateshutoverlock

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Jul 3, 2023, 8:05:15 PM7/3/23
to
On Thursday, May 18, 2023 at 7:14:33 PM UTC-7, Ant wrote:
(snip)
> > * Doom messin' with your head
> > https://www.doomworld.com/vb/thread/134292
> > What looks like a simple tribute mod to a deceased friend turns a lot
> > weirder the longer you play. It seems uncomplicated at first but keep
> > at it (hint, keep playing even after it returns you to the regular
> > doom maps!) and you soon realize things have gotten really strange.
> > With an incredible grip on map-making techniques and multiple endings,
> > there's a lot more to this mod than you might think.
(snip)

Dementia is a very frightening illness to even think about. It's like the person's mind is gaslighting itself.

I'd rather be shot or get hit by a car than go through this type of horrific decline.

plateshutoverlock

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Jul 3, 2023, 8:13:15 PM7/3/23
to
Argh wrong wad


The Darkest Doom
> https://www.doomworld.com/forum/topic/130478-the-thing-you-can%E2%80%99t-defeat-ultimate-doom-wad-for-gzdoom-8-maps/
> Doom-guy takes on the one thing he can't defeat: dementia. This
> somewhat depressing mod represents the slow decline of a person in
> dementia, as even the most familiar things in life gradually become
> unrecognizable. It starts slow - wait, didn't those health pickups
> used to be armor? - and gradually builds up until the game becomes
> unplayable. It does require a good conversance with the original Doom
> maps though; you need to be able to recognize the changes to feel the
> mod's impact.

Haven't played this mod yet, but I hope it has things like doors that "move around"
which is easy to do with walls that open and close over them, and layouts that change
and what used to be a door to a computer center now leads to a sewee (doable with
invisible teleports/portals that GZdoom supports).

OldbieOne

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Aug 8, 2023, 3:12:44 PM8/8/23
to
On Mon, 3 Jul 2023 17:13:13 -0700 (PDT), plateshutoverlock
<blinking...@gmail.com> did make me awaken from my chaotic existentialism
when they didst announce:

>On Monday, July 3, 2023 at 5:05:15a??PM UTC-7, plateshutoverlock wrote:
Well worth playing!
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