What about mine from the 90s?
http://zimage.com/~ant/antfarm/files/doom2/j2doom/j2doom.html
CCed alt.games.doom newgroup. ;)
Spalls Hurgenson <
spallsh...@gmail.com> wrote:
> Because what would c.s.i.p.g.action be without some discussion about
> Doom mods? Here are a few I've picked up over the past few weeks:
> * Super Ultra Modern Doom
>
https://github.com/sultim-t/prboom-plus-rt/releases
> Classic Doom... but with ray-tracing! Generally, I'm not that
> impressed with ray-tracing (it often seems a solution in search of a
> problem, since old-school rendering methods usually produce effects
> that look as good with a heck of a lot less processing required) but
> I'll give this effort a pass. The new lighting often results in a
> too-dark game but when everything comes together 'just right', it can
> be quite impressive. Still, I'm mostly playing this just to show off
> the capabilities of my new video card.
> * Doom messin' with your head
>
https://www.doomworld.com/vb/thread/134292
> What looks like a simple tribute mod to a deceased friend turns a lot
> weirder the longer you play. It seems uncomplicated at first but keep
> at it (hint, keep playing even after it returns you to the regular
> doom maps!) and you soon realize things have gotten really strange.
> With an incredible grip on map-making techniques and multiple endings,
> there's a lot more to this mod than you might think.
> * Doom 3 Done Fast
>
https://www.moddb.com/mods/runners-doom-3/news/runners-doom-3-v141-releasedurgent-for-doom32004-users
> I've since come to appreciate "Doom 3's" languid pacing, but when it
> was first released my biggest complaint was how it didn't feel like
> the Doom games I was used to. This mod fixes that, upping the speed of
> both the player and the monsters. It's not quite up to Quake 3's pace,
> but it's still a lot faster. Had "Doom 3" released with these
> mechanics, I think it would have been better received.
> * The Darkest Doom
>
https://www.doomworld.com/forum/topic/130478-the-thing-you-can%E2%80%99t-defeat-ultimate-doom-wad-for-gzdoom-8-maps/
> Doom-guy takes on the one thing he can't defeat: dementia. This
> somewhat depressing mod represents the slow decline of a person in
> dementia, as even the most familiar things in life gradually become
> unrecognizable. It starts slow - wait, didn't those health pickups
> used to be armor? - and gradually builds up until the game becomes
> unplayable. It does require a good conversance with the original Doom
> maps though; you need to be able to recognize the changes to feel the
> mod's impact.
> Enjoy these, and add any more Doom WADs/mods to the list that have
> caught your eye.
--
"Woe to those who make unjust laws, to those who issue oppressive decrees, to deprive the poor of their rights and withhold justice from the oppressed of my people." --Isaiah 10:1-2. RIP, humming bird chick & its unhatched sibbling. Heat melted Celtics down in Boston after a 1.75h nap. A somewhat slammy humpy day.
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