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randoom and netdoom

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JEFF COCHRAN

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Apr 1, 1994, 5:39:41 AM4/1/94
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SC> >help??? we are trying to use randoom 1.41 and still run a net doom
SC> >game...we are getting consistancy failures
SC>
SC> Step #2: Put RanDOOM 1.6 on all machines, and make SURE all of you are
SC> starting from "stock" WAD files. Then run RanDOOM on all
SC> machines with the SAME command line parameters, including the
SC> -C <random seed value>. The reult will be identical RANDOOM.WAD
SC> files on all machines.

What's wrong with simply running RanDoom on one system, then copying the
resulting WAD file to the others? You could quickly build a whole
library of alternate RanDoom levels for everyone.

Jeff Cochran - Margaritaville BBS - 813-939-3009 - FIDO 1:371/26
jcoc...@usacomputers.com - CIS 71477,134

* WCE 1.5/2239 *

Badger

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Apr 1, 1994, 5:24:24 PM4/1/94
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JEFF COCHRAN (jeff.c...@usacomputers.com) wrote:
: SC> >help??? we are trying to use randoom 1.41 and still run a net doom

: SC> >game...we are getting consistancy failures
: SC>
: SC> Step #2: Put RanDOOM 1.6 on all machines, and make SURE all of you are
: SC> starting from "stock" WAD files. Then run RanDOOM on all
: SC> machines with the SAME command line parameters, including the
: SC> -C <random seed value>. The reult will be identical RANDOOM.WAD
: SC> files on all machines.

: What's wrong with simply running RanDoom on one system, then copying the
: resulting WAD file to the others? You could quickly build a whole
: library of alternate RanDoom levels for everyone.

Whoa! That's a lot of disk space you're talking about, there! Depending
on how the net you're using is set up, you could probably finagle it so
all the games were running the same wad file, or if you're using the new
Randoom 1.6 now that solves the problem nicely...(if you ain't using it,
go get it) as it uses a pwad instead of editing that monster main wad.

Scott Coleman

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Apr 1, 1994, 10:50:41 PM4/1/94
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jeff.c...@usacomputers.com (JEFF COCHRAN) writes:

>SC> >help??? we are trying to use randoom 1.41 and still run a net doom
>SC> >game...we are getting consistancy failures
>SC>
>SC> Step #2: Put RanDOOM 1.6 on all machines, and make SURE all of you are
>SC> starting from "stock" WAD files. Then run RanDOOM on all
>SC> machines with the SAME command line parameters, including the
>SC> -C <random seed value>. The reult will be identical RANDOOM.WAD
>SC> files on all machines.

>What's wrong with simply running RanDoom on one system, then copying the
>resulting WAD file to the others? You could quickly build a whole
>library of alternate RanDoom levels for everyone.

Nothing *wrong*, it's just more time and trouble to do it that way.

Running RanDOOM on all episodes of the registered WAD file produces a
2+MB PWAD file as output. You could compress it and transfer it to your
buddy who you plan to MoDOOM DEATHMATCH with, and after some time you
guys could start playing. Or you could just agree on the parameters and
each run RanDOOM on your own machines and be up and running in a much
MUCH shorter time.

You do, however, have complete freedom of choice. ;-)

--
Scott Coleman tm...@uiuc.edu
President ASRE (American Society of Reverse Engineers)
Ed Green Fan Club #005

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