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**** ANNOUNCING: Dooms day of UAC (UAC_DEAD.WAD) *****

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Leo Lim

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Jun 8, 1994, 8:37:41 PM6/8/94
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================================================================
Title : Dooms day of UAC (UAC_DEAD.WAD) ver 0.9
Author : Leo Martin Lim
Email Address : l...@cae.wisc.edu / gen...@aol.com
Misc. Author Info : Student

Description : Earth date : December 10, 2010.
Location : Jakarta, South East Asia.
Local Time : 18:00.
UAC has been attacked.
You with 5 other of your pals are coming to rescue.
UAC has deployed their transport container to pick
you up. Only you were put in the secret compartment.
Just when you entered their complex, the truck was
attacked. You are knocked unconcious....
awhile later, you got out from the compartment and
try to find your pals. "Where are they ?"
"Where are inhabitants of this complex ?"
"If they are dead, where are the corpses?"
The adventure begins...
later, you found them all. but, they are all dead.
EVACUATE is the mission then.

Additional Credits : Id - Creators of DOOM!
Rapha瑛 Quinet and Brendon Wyber - DE 5.21 GCC
Colin Reed - BSP 1.1x.
L.W. Witek - Reject 1.0.
================================================================

* Play Information *

Episode and Level # : E1M8
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Not Yet (has a great potential, i think)
Difficulty Settings : Not Yet
New Sounds : No
New Graphics : No
Demos Replaced : No

* Construction *

Base : New level from scratch
Build Time : 2 weeks
Editor(s) used : DEU 5.21 GCC, BSP 1.1x, REJECT 1.0
Known Bugs : computer area has some HOM, email me if you know what
went wrong.
can't save game before u finished the big secret room.

* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels provide you credit me with creating the original level and
that you say the level you've made is a modified version of my
original level.

You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
If you earn money from this wad, I just want to say this to you:
"Go fuck your mother!!"

* Misc *
I have put great amount of detail in this WAD, while avoiding HOM effects.
I recommend a 486dx2-50 VLB to play this wad. Enjoy!

* Where to get this WAD *

infant2.sphs.indiana.edu
America Online: PCGAMES forum

Strife

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Jun 8, 1994, 10:05:46 PM6/8/94
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Just had to comment on this wad. I just got done running through it (and
I mean running) and I was IMPRESSED!!! This wad is so imaginative and
cool. You have to see it to beleive it. There are a couple small HOMs
around, but these don't detract from the splendor of this wad. When you
get to the "staircase" you'll see what I mean :)

There is a CybderDemon too, you won't be killing him if you intend on
passing the level though, you're a bit underpowered for it :) Unless you
feel confident about finishing him off with your fists, I would heartily
advise getting the key ASAP and hauling ass.

I loved it-it's a classic.

Also, to pay kudos to another wad while I'm at it, johann.wad at infant2
is cool as well. Nothing really new in it, but it gave me such a feeling
of "being there" that I was entranced.

I would have to give UCA_DEAD an 8 (HOMs and the CyberDude detract slightly)
And JOHANN a 7 (nothing new, but worth the download time)

I would have given UCA_DEAD A 9 or a 10, but the here and there HOMs have
to be noted (not bad, but still means it isn't perfect), and that
CybderDemon in the cavern is a mean thing to do :)

Frank

==============================================================================
= Frank Provo | "I never drive faster than I can see, and =
= str...@u.washington.edu | besides that; It's all in the reflexes." =
= | =
= Compiler: Newdoom.wad | - Jack Burton =
= infant2.sphs.indiana.edu | =
==============================================================================


Leo Lim

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Jun 12, 1994, 1:56:08 PM6/12/94
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Did anyone play this wad yet? :)
I just got _one_ respond here, none for email.

email me your suggestion, i am working on scaling down some rooms and
add more smaller ones, also i am wondering how to eliminate HOM in the
computer room.

post here or email me, thanks

==Martin

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