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DeHackEd v2.3 released!

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Gregory Alan Lewis

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Feb 26, 1995, 2:32:21 PM2/26/95
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The newest (and last) version of DeHackEd has now been released! Look
for it via FTP on ftp.cdrom.com, in the directory pub/idgames/newstuff
for the next week or so. After that it should be moved to its new
location in pub/idgames/utils/exe_edit, for good. The filename to check
for is dhe23.zip.
The most important new stuff is support for Doom(2) v1.9, and a new
text-only format patch file, that's much easier to view (and store).
Here's (some of) the text file that comes with the program:


DeHackEd v2.3
By Greg Lewis (Tree)
gr...@umich.edu

DeHackEd is capable of heavily restructuring the way Doom works. Peruse
various data tables in the Doom exe file, and modify them at will. Make
fireballs invisible, make missiles do 2000 points of damage, make demons
float! Edit the Ammo tables to help your struggling Marine with more
ammo. Edit the Frame tables, and create new looking items, or extra-fast
shooting weapons. And save your changes in patch files to distribute to
your friends. Create new types of deathmatches, with plasma "mines" and
super-fast wimpy rockets. Wad developers can modify monster types to
distribute with their levels... great new possibilities!

[ sales mode off :-]

This will probably be the last version of DeHackEd I write. I intended
to stop after version 2.2, but because Id released a new Doom version
(and I had a few tricks to program yet) I decided to release 2.3. Hope-
fully now I am done, for I have other things to do than sit down and pick
apart exe files. =-} If you want to work on DHE yourself, I can send
you the source code (see my note on source code further down). So, until
next time (Quake?), happy Dooming.


Several patch files have been included, including the latest version
of the ever popular super-rapid-fire weapons patch. A complete list of
patch files is included below. If you think you're tough, I recommend
trying the TURBO.DEH patch, and seeing how your reflexes REALLY are! Or,
if you are a deathmatch maniac (or just a sucker for single-player pain),
load up the DMARMY2.DEH patch. It's specifically designed so that you
have a hard time guessing who is a human and who is undead!

If you are interested in the code for this program, I would be more
than happy to email you a copy of it. Just drop me an email message at
the address listed at the top of this file and I'll send it your way.
DeHackEd is written in Borland C++ v3.1, although it is 95% straight C
code.

Where to find this file:
FTP: The current Doom FTP site (ftp.cdrom.com at the moment)
in pub/idgames/utils/exe_edit
BBS: Game Palace BBS, (305) 587-4258
Wolverine BBS, (517) 695-9952

Version 2.3:
NEW text patch format
Better exe management (doomhack.exe file, rather than modifying the
doom.exe directly)
Support for Doom 1.9
Sound that works... maybe?
Better "Go-to" for any screen
Many sundry code tweaks


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