ftp.uwp.edu:/pub/incoming/id.
Version 1.3 fixes a bug which prevented the secret level of Inferno from
being randomized along with everything else. Also, the restore function
(-d) will restore the original angle of each object along with the rest.
This addresses some concerns posted in an earlier thread.
In addition I've added some experimental code in an attempt to keep fewer
monsters from being stuck inside walls. You may notice that 1.3 runs more
slowly than earlier versions - this is because it's reading map data from
the WAD for each level in addition to the item data. Of course, on any
machine powerful enough to run DOOM the speed difference shouldn't be
*too* bad... ;-) Future versions of RanDOOM will optimize this process
and hopefully produce a 100% playable game every time.
Have at it!!
--
Scott Coleman tm...@uiuc.edu
President ASRE (American Society of Reverse Engineers)
Ed Green Fan Club #005