I grabbed this WAD, only one I saw under any of his screen names so I am
assuming that it is his last custom WAD. 1.7m zipped.
I haven't played it yet, just read the readme.txt so let me know.
Anyway, it can be found at...
Be a kind soul a drop a note off in the Forum if you snag a copy.
Storm Williams
>I managed to snag a few gif's and this WAD off his web site. Actually he had
>one site that was spread over four different screen names over on AOL..
>I grabbed this WAD, only one I saw under any of his screen names so I am
>assuming that it is his last custom WAD. 1.7m zipped.
>I haven't played it yet, just read the readme.txt so let me know.
I just snagged a copy and tried it out today, and there didn't seem
to be any indication of this kid going nuts. The wad file, was
even above standard (as much as I hate prasing a killer's work).
The readme, was a bit disturbing, even for a Doom wad discription
(where joks like this are sometimes made. Here's what it says, if
anyone is interested:
Title : U.A.C. LABS
Filename : uaclabs.zip
Author : Eric Harris
Email Address : REBD...@aol.com
Misc. Author Info : Whatsup all you doomers out there! REB here,
bringin you another kick-ass doom2 wad! This
one took a damn long time to do, so send me some
bloody credit man! Sorry the file is so damn big, but you
know how it is when you change sprites...well,
you should know if you've every made wads like this.
Enjoy the new death frames, made em all myself!
=DO NOT GO TO ANY OTHER LEVEL BESIDES THE 2 IN=
=THIS WAD, MANY SPRITES WHERE DELETED IN THE =
=WAD TO MAKE IT AS SMALL AS I COULD. SO SOME =
=MAPS MAY HAVE DELETED SPRITES IN THEM AND IT =
=WILL CRASH DOOM2. so dont do it, man. =
Description\Story : OK, here goes: After defeating
the demons on Earth, you learn of a new terror. Phobos,
where this hellish battle all began, has been taken over
again! When you were fighting hell on Earth, the
demon back-up crew decided to pay a visit to Phobos
again. No problem, right? All the installations
where already destroyed by you and the first attack
right? Yeah, that parts right, but half the
surviving humans from earth took refuge there!
We just re-did the structures to fit our needs,
and moved in again. Bad idea. Those gates were
still active. Sooo aah, chalk up another kill for
the demons. After the 2nd attack on phobos, only
99% of the human population is left. Once you
emerged from hell, you took the first ship you
could to phobos. Once again, there were no
survivors. Now its PAYBACK TIME! Those godamned
alien bastards are gonna get one helluva BFG blast
up their FREAKIN ASS! You land on the other side
of phobos. Where the humans landed for the 2nd
time. Your mission is to destroy the 2 main gates,
and destroy the platoon of demons at the main
teleporter from phobos to Earth. Use the maps,
you'll need them to find all the hidden secrets and
doors. Beware of the 2 gates, the ARE still active,
and more demons might come through any second.
The platoon guarding the teleporter out is VERY
large, so beware. Good luck marine, and dont forget,
KILL 'EM AAAAALLLL!!!!!
Additional Credits to : The creators of Edmap, Wintex, BSP, and
doom2.
Episode and Level # : map01 and 2 ONLY!
Single Player : Yes
Cooperative 2-4 Player : Yes, very fun. challenging too!
Deathmatch 2-4 Player : yep
Difficulty Settings : well, just stick with ultra violence.
New Sounds : yep
New Graphics : yep
New Music : yep
Demos Replaced : nope
Base : New level from scratch
Editor(s) used : Edmap, BSP, and WINTEX
Known Bugs : Well, I can't find any yet. e-mail me if
you come across one!
Authors may NOT use this level as a base to build additional levels.
You may NOT change a damn thing with this WAD, if you do, i will blow
you up.
And it will be cool.
FTP sites:http://members.aol.com/rebdoomer/rebpage.htm
BBS numbers:?
Other: Well, probably where you got it from. duh. Or email me and
ask for it.
-note Ask for my awesome PATCH called, REALDOOM.zip!!!!
The 2nd half of the readme seems to indicate that this kid was
messed up in the head for years.
>Anyway, it can be found at...
>Be a kind soul a drop a note off in the Forum if you snag a copy.
>Storm Williams
_____________________________________________________________
Remove all of the junk in my address and change Q to C
to reply via e-mail
--
[DN]Never_Again
«Doom shall never die, only the players»
:
Balanco wrote in message <7fo8sj$3ja$1...@nntp1.atl.mindspring.net>...
:"Storm Bear Williams" <gore...@bellsouth.net> wrote:
:
: I just snagged a copy and tried it out today, and there didn't seem
:
I played it. The maze is well done, but it seems he made it so the
player can't win. Pressing 'iddqd' should improve on it.
I think Harris' death has given the game a deeper meaner. A kind
of symbol for Doom.
>just what in particular did you find disturbing in this readme? a perfectly
>sane text with a healthy dose of true doom spirit. i failed to find anything
>wrong except a few typos.
I guess it's because of the rampage, and what was found in
the peorson's AOL profile, but the "KILL 'EM AAALLLLL!!!!", and
the "You may NOT change a damn thing with this WAD, if you do, i
will blow you up. And it will be cool" did seem a bit disturbing to
me. I've played hundereds of wads by now, and this did seem
a bit unusual to me, even for a Doom wad discription.
I think you are shocked at the text file because you know what this person
has done. I would have paid no mention to this, had I just found the wad
on the internet, and played it. It is all psychological. You knew this
person was sick, so you could infer this from the writing. I did the same
thing, but knew that I would do this ahead of time.
ruiner
http://home.adelphia.net
>I did download and play the wad. it was a thoroughly average, wad, and
>worth the time to play it
>I think you are shocked at the text file because you know what this person
>has done. I would have paid no mention to this, had I just found the wad
>on the internet, and played it. It is all psychological. You knew this
>person was sick, so you could infer this from the writing. I did the same
>thing, but knew that I would do this ahead of time.
I guess you are right. However, I did download hois
other wads from alt.binaries.doom, which came
before this one, and none of the readmes were
written this way. It makes me wonder if what was
said in the readme of his last file might have
been an indication of his insanity.
>ruiner
>http://home.adelphia.net
>> I guess it's because of the rampage, and what was found in
>> the peorson's AOL profile, but the "KILL 'EM AAALLLLL!!!!", and
>> the "You may NOT change a damn thing with this WAD, if you do, i
>> will blow you up. And it will be cool" did seem a bit disturbing to
>> me. I've played hundereds of wads by now, and this did seem
>> a bit unusual to me, even for a Doom wad discription.
>You may NOT change a damn thing with this WAD, if you do, i will blow
>you up.
>And it will be cool.
>
>FTP sites:http://members.aol.com/rebdoomer/rebpage.htm
>
>BBS numbers:?
>
>Other: Well, probably where you got it from. duh. Or email me and
>ask for it.
> -note Ask for my awesome PATCH called, REALDOOM.zip!!!!
>
>
> The 2nd half of the readme seems to indicate that this kid was
>messed up in the head for years.
>
>
>>Anyway, it can be found at...
>
>>http://www.reformist.com
>
>>Be a kind soul a drop a note off in the Forum if you snag a copy.
>
>>Storm Williams
>
>
--
[DN]Never_Again
«Doom shall never die, only the players»
:
ruiner wrote in message ...
:
:I think you are shocked at the text file because you know what this person
:
--
[DN]Never_Again
«Doom shall never die, only the players»
:
Balanco wrote in message <7fqnod$v9r$1...@nntp6.atl.mindspring.net>...
.. It makes me wonder if what was
I have gotten some email that suggests that Harris did build a WAD based on
the floorplan of the school with sprites fashioned like kids, teachers and
SWAT cops.
I haven't seen such a WAD and cannot validate the truthfullness of these
reports. However, I think Harris was a good enough game builder that he
could have done it easily.
Also, I finally figured out a way to finish Harris' UAB Labs without using a
cheat. The large outdoor arena with the central 'stonehenge' structure can
be defeated with wise use of ammo.
The door that opens into the arena is safe to shoot from, as well as the
area just outside the door. The demons will not come near the door, but will
surround the lighted area. Play it a time or two and you will see what I
mean.
I just open the door, turbo out to the structure and back straight up and
wait.
Good hunting,
Stormy
In article <92498165...@news.remarQ.com>,
"[DN]Never_Again" <tpoppinsC...@juno.com> wrote:
> that's backward thinking, you know. i think i ran in "kil them aaaallll!"
> more than once in wad readme's, it only was spelled differently. besides,
> "kill them all" is just the title of an early metallica album, and nobody
> made a big deal out of it in the last 15 years.
> "and it will be cool" seems disturbing? heck, this way you can call beavis
> and butthead serial killers :)
> sorry for these ripostes balanco, but it's a shame to see you give in a bit
> to the now fashinable wave of "getting disturbed".
> --
> [DN]Never_Again
> «Doom shall never die, only the players»
> :
> Balanco wrote in message <7fqhp7$cfr$2...@nntp1.atl.mindspring.net>...
> :"[DN]Never_Again" <tpoppinsC...@juno.com> wrote:
> :
> :>just what in particular did you find disturbing in this readme? a
> perfectly
> :>sane text with a healthy dose of true doom spirit. i failed to find
> anything
> :>wrong except a few typos.
> :
> : I guess it's because of the rampage, and what was found in
> :the peorson's AOL profile, but the "KILL 'EM AAALLLLL!!!!", and
> :the "You may NOT change a damn thing with this WAD, if you do, i
> :will blow you up. And it will be cool" did seem a bit disturbing to
> :me. I've played hundereds of wads by now, and this did seem
> :a bit unusual to me, even for a Doom wad discription.
> :
> :
> :
> :_____________________________________________________________
> :
> : Remove all of the junk in my address and change Q to C
> :to reply via e-mail
> :
>
>
-----------== Posted via Deja News, The Discussion Network ==----------
http://www.dejanews.com/ Search, Read, Discuss, or Start Your Own
--
[DN]Never_Again
«Doom shall never die, only the players»
:
bbcr...@my-dejanews.com wrote in message
<7g01fs$reb$1...@nnrp1.dejanews.com>...
:"Kill them all and let god sort them out" is a phrase that comes from the
It was old even then. I first heard it as something that came out of the
Napoleonic Wars, and they probably got it from the Crusades.
~REZ~
If not for this noteriety, none of us would have given that textfile a
second glance -- it reads no differently than hundreds of others from
folk with more enthusiasm about their new WAD than literary talent.
Practically every deathmatch WAD's textfile exhorts you to go forth and
frag your buddies, and we don't think of their authors as "sick"!!
> his head works better than yours or mine --> custom sprites.
> don't be afraid to praise a killer's work. a job well done is a job well
> done.
That's true. Good work should not be unfairly tainted by bad work.
BTW someone asked where to get, there are a bunch of ZIPs off
http://pages.prodigy.net/soupfreak/index.html
Ignore the sensationalism :/
The WAD that was linked off some news page the other day, UACLABS, isn't
bad. Not great, but certainly entertaining, with good internal logic,
and the start of some real design talent, albeit more in DM than solo
style.
~REZ~
>"Kill them all and let god sort them out" is a phrase that comes from the
>Vietnam War. the idea was that the US soldiers had difficulty discerning
>innocent civilians from the Viet Cong. This phrase is 30+ years old.
>Metallica and Megadeth both borrowed imagery from the Vietnam war.
Also Dead Kennedys used "Kill them all and let god sort them out" in
one of their songs.
- Sir Robin, Member of Falling Star Productions and TeamTNT
E-Mail: jsak...@hotmail.com - ICQ: 15207181
DooM page: http://doomcastle.tsx.org/
Hemp page: http://hempbase.tsx.org/
... As I said before, I never repeat myself.
--
[DN]Never_Again
«Doom shall never die, only the players»
:
Rez wrote in message <3724CA...@earthlink.net>...
:BTW someone asked where to get, there are a bunch of ZIPs off
:
:
--
[DN]Never_Again
«Doom shall never die, only the players»
:
Sir Robin wrote in message <37243468....@news.kolumbus.fi>...:
:Also Dead Kennedys used "Kill them all and let god sort them out" in
:one of their songs.
>good taste in music, sir robin :º)
I know :)
>joy division and cure anyone?
Nope, not me...
>Sir Robin wrote in message <37243468....@news.kolumbus.fi>...:
>:Also Dead Kennedys used "Kill them all and let god sort them out" in
>:one of their songs.
- Sir Robin, Member of Falling Star Productions and TeamTNT
E-Mail: jsak...@hotmail.com - ICQ: 15207181
DooM page: http://doomcastle.tsx.org/
Hemp page: http://hempbase.tsx.org/
... "He's probably one of those people that thinks Elvis is dead"-Mulder
Yeah. (Look, now I'm talking to myself, lock me up before I shoot me! :)
I think it's wrong to try to pretend these kids didn't have lives too,
by removing online evidence of their existence. So it's good that
someone is preserving it, even if the motives aren't all they could be.
As to the WADs, the two solos are okay, some fun parts, some lame, tho
UACLABS map01 could easily be given much better gameplay with some
simple changes. The DMs are nothing special except for BRICKS which I
found intriguing even tho I don't do DM -- I walked around in it for a
long time imagining all the ways it can be played.
~REZ~
>[DN]Never_Again wrote:
>>
>> thanks a lot rez!
>> quite a bit of sensationalism there, to be sure; but also wealth of real
>> data
>Yeah. (Look, now I'm talking to myself, lock me up before I shoot me! :)
>I think it's wrong to try to pretend these kids didn't have lives too,
>by removing online evidence of their existence. So it's good that
>someone is preserving it, even if the motives aren't all they could be.
I have to agree. Same with tv, they often censor and hide things,
and I hate it when they do that.
>As to the WADs, the two solos are okay, some fun parts, some lame, tho
>UACLABS map01 could easily be given much better gameplay with some
>simple changes. The DMs are nothing special except for BRICKS which I
>found intriguing even tho I don't do DM -- I walked around in it for a
>long time imagining all the ways it can be played.
I thought it was OK, but it didn't seem like anything special
in terms of level design.
>~REZ~
Thanks
>I found the UACLABs.zip, but can not find any of the other WADS.
>Is there a web page with all of Eric Harris's Doom2 WADS
>on it? From reading your message, and the other one here, it sure looks like
>you all found a site with all the Harris WADS. There was a Doom2 patch he
Actualy, the wads were posted to alt.binaries.doom a couple
weeks ago. Your ISP's usenet server may or may not have it
(some servers delete posts that are around 14 days old).
If they are not there, you can always ask
for them to be reposted, or they may be on ftp.cdrom.com.
The zip files names of his wads were:
bricks.zip
hockey.zip
killer.zip
station.zip
fightme.zip
They are all doom2.wads
If realdoom.zip was e-mail only, it may or may not be
on ftp.cdrom.com.
>made too, I believe it was new sounds only. I saw it on CNN, the monsters
>cry out (actually Eric Harris's voice), "Oh god, what did I do to deserve
>this!". There is a patch mentioned at the ending credits of UACLABS, called
>Realdoom. He said that it could be obtained only by E-mailing him. I wonder
>if that one can be found
>somewhere?
>Thanks