DOOM-3D editor

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Gary Smith

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Mar 14, 1994, 5:53:07 PM3/14/94
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Has anyone seen these .BMP screenshots of a supposed 3D Doom level editor?

I was on Software Creations BBS earlier and saw the file, so I got it. I
viewed the bmps and have to say that if this is not a hoax that someone
concocted with Windows' Paintbrush, we may soon have the perfect DOOM level
editor available.

It looks like a 3-d wireframe display of the level being edited, which would
imply that the display can be rotated and zoomed to get a look at it from
all angles. If the editor itself uses this interface, I'll be a _very_
happy guy.

I'll try to upload these to ocf.unt.edu as DOOM-3D.ZIP. I urge everyone who's
interested in creating new levels to check them out.

Also, there was no information as to the name of the editor or who the author
was or anything. If anyone has this info, I for one would really like to
hear it.


--

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-Dr. Johnny Fever, 1979

Joost Schuur

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Mar 15, 1994, 10:51:35 AM3/15/94
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In <2m2psj$n...@sugar.NeoSoft.COM> ne...@sugar.NeoSoft.COM (Gary Smith) writes:

>It looks like a 3-d wireframe display of the level being edited, which would
>imply that the display can be rotated and zoomed to get a look at it from
>all angles. If the editor itself uses this interface, I'll be a _very_
>happy guy.

>Also, there was no information as to the name of the editor or who the author


>was or anything. If anyone has this info, I for one would really like to
>hear it.

two words: jade. at least thats what i think it could be. but why would
they upload pics without a comment? its a new editor by the people that
made jumble.. supposed to be like the .bmp's i saw. from looking glas
industries or something.

j
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Richard Ward

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Mar 15, 1994, 7:05:45 PM3/15/94
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In article <zxmsu01....@studserv.zdv.uni-tuebingen.de> zxm...@studserv.zdv.uni-tuebingen.de (Joost Schuur) writes:
>In <2m2psj$n...@sugar.NeoSoft.COM> ne...@sugar.NeoSoft.COM (Gary Smith) writes:
>
>>It looks like a 3-d wireframe display of the level being edited, which would
>>imply that the display can be rotated and zoomed to get a look at it from
>>all angles. If the editor itself uses this interface, I'll be a _very_
>>happy guy.
>
>>Also, there was no information as to the name of the editor or who the author
>>was or anything. If anyone has this info, I for one would really like to
>>hear it.
>
> two words: jade. at least thats what i think it could be. but why would
>they upload pics without a comment? its a new editor by the people that
>made jumble.. supposed to be like the .bmp's i saw. from looking glas
>industries or something.

I believe that the picture in quetsion is the map editor ID uses on their NeXT
machine. The picture was published in Game Developer magazine. As far as I
know, no screen shots of JADE (or any other editor) have been released.

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| A driver on a busy freeway / Racing the oblivious cars. |
| It's the motor of the western world / Spinning off to every extreme. |
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| Richard R. Ward rrw...@netcom.com |
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Matt Tagliaferri

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Mar 20, 1994, 11:16:00 AM3/20/94
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NE>Message-ID: <2m2psj$n...@sugar.NeoSoft.COM>
NE>Newsgroup: alt.games.doom
NE>Organization: NeoSoft Internet Services +1 713 684 5969


NE>Has anyone seen these .BMP screenshots of a supposed 3D Doom level editor?

NE>I was on Software Creations BBS earlier and saw the file, so I got it. I
NE>viewed the bmps and have to say that if this is not a hoax that someone
NE>concocted with Windows' Paintbrush, we may soon have the perfect DOOM level
NE>editor available.

This is not hoax: the 3d stuff belongs to ME, and the editor is
DOOMVB. As of right now, the current version is 3.0, which does NOT
have the 3D stuff in it. Version 4.0 DOES, though.

The editor itself is still in 2D (it would be hard to place objects
and walls in a 3D mode), but you when you click on a toolbar button,
a line appears on the map representing a camera line of sight. Moving
the line's endpoints changes the location of the viewer and the spot
he's looking at. When you've got that set, right click and the 3D
view is rendered! You can also change user elevation, so you can put
yourself right in a room.

Thanx for the 'perfect level editor' comment. Very flattering.

I'm holding back version 4 until I get the NODES thing figured out,
so we can all create levels from scratch. If demand is high and the
NODES thing continues to prove elusive, I'll release an itermediate
version with the 3D preview stuff.

thanx again!
matt tagliaferri
matt.tag...@pcohio.com

---
* OLX 2.1 TD * Taxation WITH representation isn't so hot either

Student - 30

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Mar 20, 1994, 7:41:17 PM3/20/94
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Gary Smith (ne...@sugar.NeoSoft.COM) wrote:

: Has anyone seen these .BMP screenshots of a supposed 3D Doom level editor?

: I was on Software Creations BBS earlier and saw the file, so I got it. I
: viewed the bmps and have to say that if this is not a hoax that someone
: concocted with Windows' Paintbrush, we may soon have the perfect DOOM level
: editor available.

: It looks like a 3-d wireframe display of the level being edited, which would

[stuff deleted]

The program is a joke. Simply someone with a lot of time on their hands. Why?
Because doom uses a 2D engine, not a 3D (this is why object on the ground
always rotate with you as you walk around them). Sorry, it would be nice,
but alas impossible.

I hear QUAKE is supposed to use a 3D engine though.

BANE.


ie78...@solix.fiu.edu

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Mar 20, 1994, 7:46:00 PM3/20/94
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Gary Smith (ne...@sugar.NeoSoft.COM) wrote:

[stuff deleted]

BANE.


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Barry Bloom

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Mar 20, 1994, 8:24:08 PM3/20/94
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> [stuff deleted]

> BANE.
Your logic is faulty. Sure DOOM is a 2D map, with a 3d perpective.
You might try editing some levels. It would be conceivable to create an
editor that allowed you to "walk" thru a DOOM level and change the
textures on the walls, lower the ceilings, raise the floors, etc.

Since every line has two sides, a top texture, a middle texture (level
with the floor), and a upper texture, it would be useful to see in a 3-d
perspective where you need to put these things. Not every line has all
three textures, but the ones that do are difficult sometimes to see on a
flat editor/map.

As far as objects rotating... well I would consider LIVE enemies objects
and they don't always face you. I imagine it is more of a
space/speed/memory question than an impossiblity of the DOOM engine.
For every object to be 3-d you would need atleast 8 bitmaps. Seems like
a lot of wasted disk space and processor time to me. Who has time to
look at the dead bodies anyway? :)

--
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Modem strings for doom? Send email. because I've seen one
DOOM only FTP: ocf.unt.edu /pub/doom -Jimmy Carter
-------------------------------------------------------------------------

ba...@jove.acs.unt.edu

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Mar 20, 1994, 8:29:00 PM3/20/94
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> [stuff deleted]

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Gary Smith

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Mar 21, 1994, 11:11:12 AM3/21/94
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In article <b7.3064.15...@swcbbs.com>,

Matt Tagliaferri <matt.tag...@swcbbs.com> wrote:
>
>This is not hoax: the 3d stuff belongs to ME, and the editor is
>DOOMVB. As of right now, the current version is 3.0, which does NOT
>have the 3D stuff in it. Version 4.0 DOES, though.
>
>The editor itself is still in 2D (it would be hard to place objects
>and walls in a 3D mode), but you when you click on a toolbar button,
>a line appears on the map representing a camera line of sight. Moving
>the line's endpoints changes the location of the viewer and the spot
>he's looking at. When you've got that set, right click and the 3D
>view is rendered! You can also change user elevation, so you can put
>yourself right in a room.
>
>Thanx for the 'perfect level editor' comment. Very flattering.
>
>I'm holding back version 4 until I get the NODES thing figured out,
>so we can all create levels from scratch. If demand is high and the
>NODES thing continues to prove elusive, I'll release an itermediate
>version with the 3D preview stuff.

Thanks for the reply. I'm quite impressed with the way you've done this, it
seems a very well thought out approach. Do you have any idea of when the NODES
thing might be figured out? I realize that it's a sticky problem and one that
a lot of people are wrestling with, but are you making progress?

Say (hypothetically, of course) that I put a plasma cannon to your head and toldyou to give an estimate of when a working version 4.0 that will allow creation
of complete, playable levels would be ready...what would you say? ;-}

Please keep us updated on your progress. I, for one, am VERY interested.

BTW, ignore my message to you on Software Creations. You answered my questions
here.

Thanks,

GDS

Dave Pfrommer

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Mar 21, 1994, 12:46:36 PM3/21/94
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In article <2mkgv0$2...@sugar.NeoSoft.COM>

ne...@sugar.NeoSoft.COM (Gary Smith) writes:

>In article <b7.3064.15...@swcbbs.com>,
>Matt Tagliaferri <matt.tag...@swcbbs.com> wrote:
>>
>>This is not hoax: the 3d stuff belongs to ME, and the editor is
>>DOOMVB. As of right now, the current version is 3.0, which does NOT
>>have the 3D stuff in it. Version 4.0 DOES, though.
>>

I agree! This is a great editor! Please keep us informed on when
you complete you're changes!! Thanks!

Dave

Stoney

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Mar 21, 1994, 4:48:16 PM3/21/94
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Matt Tagliaferri (matt.tag...@swcbbs.com) wrote:

: thanx again!
: matt tagliaferri
: matt.tag...@pcohio.com

Hmm.. is the editor DOS or Windows-based? From the pictures, the buttons
looked very Windows-y.

David Ludwig

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Mar 22, 1994, 7:57:21 PM3/22/94
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Student - 30 <ie78...@solix.fiu.edu> writes:

>I hear QUAKE is supposed to use a 3D engine though.

I hope it does. I don't like the idea of not being able have walkways
over/under each other.

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| \ / \ | | | money. It's run by little ones and zeros, little bits
| | |___| | | |--- of data. It's all just electrons."
| / | | \ / | - from the movie "Sneakers"
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Joseph Nicholas Colleran

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Mar 23, 1994, 12:51:51 AM3/23/94
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Is either version 3 or 4 available via ftp?

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