Nicole Massey posted:
>Hey, folks. I'm working on a project that will involve a table-top
>role-playing game simulation of Doom, and I'd like to locate the sound files
>for things like doors, imps, former humans, and the rest of the creatures
>and such that make the environment, even the waterfalls and such.
If you have the game, the sounds are inside the file DOOM.WAD (or
DOOM2.WAD) that came with it; you can extract the samples with a program
such as Deutex or SLADE.
If you don't have the game the shareware version is freely available and
still contains most of the sound effects.
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