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RanDOOM 1.0 Now Available

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Scott Coleman

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Jan 20, 1994, 10:09:55 AM1/20/94
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I have just uploaded version 1.0 of RanDOOM, a smart object placement
randomization utility for DOOM, to ftp.uwp.edu.

What is RanDOOM, you ask?

RanDOOM is a utility which will randomize the placement of objects in
the DOOM playfield. Tired of knowing where everything is in each level?
Tired of starting out in the same old places in DEATHMATCH mode? Run
RanDOOM and all that will change.

Not just another DOOM randomizer, RanDOOM has some smarts about the
manner in which it will scramble things - it's designed to never
leave you with a pillar blocking the exit, or a keycard on the
opposite side of the door from where you start, or to erase all the
DEATHMATCH warp-in spots with other objects (preventing DEATHMATCH
network play), or to replace the endgame bosses with other objects
(thus preventing the completion of an episode). In short, RanDOOM will
always leave you with a playable level.

RanDOOM is user-configurable WRT how many of each object it will add.
RanDOOM can load a set of weight values from a flat ASCII text file
which controls the relative proportion of that object in each level.
Is E1M1 too easy? Just raise the weight factor for the Barons of Hell,
Cacodemons, and Spectres. Not enough ammo? Raise the weight on bullets,
shotgun shells, and energy cells. Too tough? Lower the weights on the
monsters and/or raise the weights on weapons. It's all up to you and
your preferences.

Surgeon General's Warning: At ID's request, RanDOOM will only work with
the registered version of DOOM.

RanDOOM is freeware. To get your copy, anonymous ftp to

ftp.uwp.edu

and look for file rdoom10.zip in either the

/pub/incoming/id or id/home-brew subdirectories.

Rev up those chainsaws, pick up the invulnerability sphere, charge up
the BFGs, and go kick some devilish butt!!! ;-)

--
Scott Coleman tm...@uiuc.edu
President ASRE (American Society of Reverse Engineers)
Ed Green Fan Club #005

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