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DOOM Graphics Editor - v0.2

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Bill Neisius

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Feb 16, 1994, 8:57:04 PM2/16/94
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DOOM Graphics Editor (DMGRAPH) now available on:

wuarchive.wustl.edu:/pub/MSDOS_UPLOADS/games/doomstuff/dmgrap02.zip

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DOOM Graphic Editor - version 0.2 February 1994

SUMMARY:

DMGRAPH graphic_name [-s ppm_file] [-e ppm_file] [-i insert_point] [-v] [-d]

graphic_name: Graphic name from WAD.DIR
-s : Store ppm_file into DOOM WAD
Input files must be in Portable PixelMap format (PPM);
resolution of 320x200 or less
-e : Extract graphic from DOOM WAD
in PPM format. Will not overwrite existing file
-i : Insertion point (x,y). Default is middle of bottom
line (x/2,y).
-v : Verbose list of graphic size, insertion point,
allocation
-d : Display graphic on screen


DESCRIPTION:

DMGRAPH will store graphics into or extract graphics from DOOM WAD
files, in Portable PixelMap (PPM) format. To convert between
PPM and GIF,PCX,TGA, etc, use PBMPLUS found on:

oak.oakland.edu:/pub/msdos/graphics/pbmpl91d.zip

Input graphics should have a resolution of 320x200 or less.
To indicate transparent areas in the graphic, draw with
Cyan (red:0, green:255, blue:255).

Placement of the graphic can be adjusted with the '-i' option.
When a graphic is extracted, it's current insertion point
is stored in the PPM file. Negative insertion points, used on some
graphics, indicate an absolute coordinate from the top-left
of the screen.

Some graphics are sensitive to size or placement. For example,
TITLEPIC will generate a 'Bad V_DrawPatch' error if the
insertion point isn't 0,0 (320,200); STFGOD0 must be no larger
than 31x31; etc.

Please be sure to make a backup copy of the original DOOM WAD file.


Some examples:

Extract SKY1 graphic:

DMGRAPH SKY1 -e sky1.ppm


Replace SKY1 graphic:

DMGRAPH SKY1 -s sky1.ppm


COMMENTS/SUGGESTIONS:

Bill Neisius
bi...@solaria.hac.com

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