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Zealots; not a lot of zeal

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Chris Slottee

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Oct 18, 2001, 9:22:18 PM10/18/01
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Isn't it annoying that the Zeolots, who by their name should be aggressive
in defense of their cause, run away whenever you get near them?

Plus, whenever I try to run them down with my barb, I get close try to hit
them so I stop because apparently teh barbarian can't quite handle running
and swining at the same time, so I miss and have to run after them. I have
to cut them off or run them inot a wall which is so annoying.

Oh, I ran into a unique goblin shaman on hell (Act I) with stone skin and
physical immunity. It took freakin minutes to sit there and pound him.
Just swing, swing swing, for ever!


Dead Meat

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Oct 19, 2001, 12:24:15 AM10/19/01
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Are you noticing this before or after smashing the "compelling orb"
(Quest 6) ?

Sometimes they attack and run (Like the Doom Apes), but after Quest6
they avoid you at all costs (since they are no longer "compelled" to
attack you).

Actually, it's kinda nice that you don't have to "bother" with them
after the quest since they give a low amount of exp compared to the
apes or the leapers.

As for PI Stone Skins (above "normal"), it's usually best just to pass
them up unless you have *really* good magic\elemental damage.

Now, what *I* find annoying are the Shamen in the Flayer Jungle that
start out FIRE immune, but when you kill the top dude, the other guy
is LIGHTNING immune !
(Static Field ! NO ! Frozen Orb ! NO ! Firewall ! ARGH !)


...

AcidDrone

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Oct 19, 2001, 2:06:18 AM10/19/01
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sorcs no ARGH
hahaa
"Dead Meat" <For_Eyes_Only@Top_Secret.com> wrote in message
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