Or dont people worry about it since enignas armor bonus is additive rather
than a percentage so not much difference?
Armor is basically a garbage stat for casters. However, mage plates require
55 strength, dusk shroud requires 77, AP require 106(or 103, I forget).
Now, think about it this way, let's say you're making a hammerdin. You have
25 base strength. With a minimum 10 stats Torch and minimum 10 stats Anni,
you now have 45 strength. Put on your Maras, and you have 50 strength. Now
that you have 50 strength, you can put that shako on, and you're at 52
strength. Assuming you have no other str charms in your gear and no str on
your rings, you speed 3 points to equip your enigma. Now, with the str than
Enigma gives, you can equip ALL your other gear without spending more than 3
points in strength. And if you had a higher Torch or Anni, or were using a
circlet or rings with str for example, you wouldn't even need to spend the 3
strength.
Another thing with mage plates, they get a max of 3 sockets, so if you find
a white MP and take it to Larzuk, you have a guaranteed 3 sockets. With an
AP(or dusk), they get 4 sockets from Larz, so you'd have to either find a 3
soc one, or use the cube recipe and hope you got lucky.
Or find a low-quality one one and cube it to repair it, setting its ilvl to
1, which means Larzuk only gives it 3 holes. (I know you know this already,
but seems such a shame to have it omitted from such an encyclopedic reply.)
:-)
What does defense really do, anyway?
> What does defense really do, anyway?
Reduces your chance to get hit by enemies(and only physical attacks, not
spells). The thing is, the difference in 22k defense and 8k defense is
something like, 5% less chance to be hit. So, knowing that, you can see how
little difference a few hundred defense would make.
> What does defense really do, anyway?
Reduces your chance to get hit by enemies(and only physical attacks, not
"kinlaw" <kinl...@hotmail.invalid> wrote in message
news:i2rai6$sk4$1...@news.eternal-september.org...
>>
Once you start getting close to 10k defense, most mobs in act 1 dont hit you
much, or hit your merc at all.
Good easy mf'ing. You need a defiance merc of course.
Currently running a defense of 7541, and 11451 for my merc, once his aura
comes up.
Though that will be higher when I make my "stone" runeword armor for my
merc. (currently using steel carapace)
Got a nice ethereal kraken shell Ill use for a socket quest.
> Once you start getting close to 10k defense, most mobs in act 1 dont hit
> you much, or hit your merc at all.
> Good easy mf'ing. You need a defiance merc of course.
Unfortunately, HF merc generally gets you hit less than Defiance does:-/
Hmmm, yeah. I've been using my Witchyzon strafer for Nilly runs, Might merc
as when his aura kicks in my damage goes up noticably. However, even with a
Leviathan for damage reduction ( plus eth Insight CV, rare hat with 20% RA,
25 strength and 8% LL) and at lvl 89 the merc only survives one-in-three
runs. (Would a Gladiator's Bane be better? I'm intending to try it today.
Unfortunately niether is eth.)
As the strafer's primary task at the moment is Nilly and summoner runs I've
been considering swapping the merc for a HF guy (and perhaps making stone
for him if I can ever get a decent eth armour to give me 4 sockets in the
cube (bugged).
What do you think Danny? Worth a merc swap to find out? Thing is, last time
I looked I'd have had to drop a few levels to get a HF guy and as it is, at
lvl 89 and with the +20% RA he's only got 73% RA. Since his last two levels
(and increase in RA) he's survived a bit better.
Cheers,
--
Shaun.
"Let food be thy medicine" Hippocrates.
Levi would be better than Gladiator's.
> What do you think Danny? Worth a merc swap to find out? Thing is, last
> time > I looked I'd have had to drop a few levels to get a HF guy and as
> it is, at lvl 89 and with the +20% RA he's only got 73% RA. Since his last
> two levels (and increase in RA) he's survived a bit better.
I'm not sure tbh, I can't imagine running a zon without a might merc, but if
he's having problems staying alive, the HF would probably be more
survivable.
It depends of the monster's level and its AR. If you are talking about a
level one monster versus a high level character ok but for a Act 5 Hell
monster the difference is a lot more. Without calculating it I am pretty
sure since I was a big fan of Defiance merc in HC because my gear for melee
character were usually crap meaning not this good.
http://diablo2.diablowiki.net/Defense_101
VD
--- news://freenews.netfront.net/ - complaints: ne...@netfront.net ---
I was talking Hell Baal runs/Chaos runs. When I'm in a group with my
hammerdin or liberator, who usually have around 8k defense, and someone
brings in a Defiance merc, my chance to be hit drops by around 5%, even with
my defense being up to 20k.
That's what I thought, thanks.
>> What do you think Danny? Worth a merc swap to find out? Thing is,
>> last time > I looked I'd have had to drop a few levels to get a HF
>> guy and as it is, at lvl 89 and with the +20% RA he's only got 73%
>> RA. Since his last two levels (and increase in RA) he's survived a
>> bit better.
>
> I'm not sure tbh, I can't imagine running a zon without a might merc,
Yeah, same.
> but if he's having problems staying alive, the HF would probably be
> more survivable.
Yep. I'll give it a try. It'll help him with the PIs with Nilly runs and
arcane too I hope. The AD on WWS sometimes takes a while to proc.
--
Cheers,
SSG only EVER travels with a Rogue. ;)
> Yep. I'll give it a try. It'll help him with the PIs with Nilly runs and
> arcane too I hope. The AD on WWS sometimes takes a while to proc.
Not sure how useful he'll be vs the PIs, his aura is something around lvl 17
and no synergies, so he won't exactly be churning out the damage, but I
suppose it's better than nothing.
>
> As the strafer's primary task at the moment is Nilly and summoner runs
> I've been considering swapping the merc for a HF guy (and perhaps making
> stone for him if I can ever get a decent eth armour to give me 4 sockets
> in the cube (bugged).
>
> What do you think Danny? Worth a merc swap to find out? Thing is, last
> time I looked I'd have had to drop a few levels to get a HF guy and as
> it is, at lvl 89 and with the +20% RA he's only got 73% RA. Since his
> last two levels (and increase in RA) he's survived a bit better.
>
> Cheers,
Playing HC, I use a might merc with a skellimancer, defiance mercs with
teleporting sorcs, (as HF coesn't have time to kick in as you whiz past
whereas defiance is always on), blessed aim with freezealots, and HF mercs
for everything else (It's France, WW I; please march slowly along the
marked pathway towards the machine guns/lightning sentries/whirling
hammers/stream of arrows/tornado/etc. Wear something distinctive.).
Stone is good.
Mark.
--
Verbing weirds language--Calvin
No way, my Pally who run the Uber has 2522 defence (I just checked his
defence) but with Holy Shield he has 14123 defence. From 8k to 20k their
will be a lot of difference to hit an act 5 monster.
> No way, my Pally who run the Uber has 2522 defence (I just checked his
> defence) but with Holy Shield he has 14123 defence. From 8k to 20k their
> will be a lot of difference to hit an act 5 monster.
A lot=around 5%.
> VD
Here -> http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83614
is an interesting discussion explaining how HF and defiance morks can
help survivability.
Kaytie
Are you saying that my minion is from Ork?
Oh, Shazbot! No wonder they act so silly...
"~misfit~" <sore_n...@nospamyahoo.com.au> wrote in message
news:i2stgg$nl0$1...@news.eternal-september.org...
My merc (lvl 92, defiance) takes under 50% damage from a nihilithak CE.
I run chain lightning with natures peace, and its not too hard to kill nih,
but you still have to be careful, since the merc sometimes kills some mobs.
It is better than nothing. He's been surviving a lot longer than the might
merc did and deals a reasonable amount of damage to the ghosts at Arcane
Sanctuary. Sure, there's no might aura to help the zon but, as the might
merc was dead a lot more often anyway that's not such an issue, it's better
to have an extra tank.
Mind you, following Kaytie's link I'm tempted to try a Defiance merc. Except
the HF aura slows the monsters so that strafe hits them more often instead
of trailing behind them. Decisions decisions....
Thanks Kaytie, some interesting stuff there. I might try a defiance merc and
see if he survives Nilly's CE better. The strafer is usually far enough away
so that she doesn't get hit with it. It'll likely help the valk too although
she dies very rarely.
> Mind you, following Kaytie's link I'm tempted to try a Defiance merc.
> Except the HF aura slows the monsters so that strafe hits them more often
> instead of trailing behind them. Decisions decisions....
As interesting as the link was, having tried both, I found HF was always, by
FAR, the better merc choice.
Handy to know, thanks.
> (It's France, WW I;
> please march slowly along the marked pathway towards the machine
> guns/lightning sentries/whirling hammers/stream of
> arrows/tornado/etc. Wear something distinctive.).
Uhuh. <glances toward the door...>
> Stone is good.
Indeed. As is 'stoned' it would seem. <g>
--
Cheers,
> Thanks Kaytie, some interesting stuff there. I might try a defiance merc
> and see if he survives Nilly's CE better.
I'm confused. CE is a spell, to the best of my knowledge defense is totally
irrelevant to that(I know it's totally irrelevant to the necro version of
the skill, and while I confess I haven't read up on the topic lately, as I
recall Nilly's is the same), so how would a Defiance merc survive CE any
better than any other merc? Fire resist and damage reduction affect it, but
as far as mercs themselves, CE should affect them all the same way,
regardless of whether it's Might, Defiance, HF, or even Prayer.
Mate, I don't know what I'm talking about. All I know is that CE is supposed
to be half fire, half physical and I assumed that defiance would help
protect against the physical damage.
So what exactly DOES defiance do and what use is it? What does it help
defend against?
Ahh, OK. Thanks for that.
> Mate, I don't know what I'm talking about. All I know is that CE is
> supposed to be half fire, half physical and I assumed that defiance would
> help protect against the physical damage.
>
> So what exactly DOES defiance do and what use is it? What does it help
> defend against?
Defiance boosts your defense. As such, it helps reduce your chance to be hit
by melee attacks and non-magical ranged attacks(ie, arrows). It does not
reduce actual damage taken, nor does it reduce your chance to be hit by
spells of any sort, including CE, lightning bolts(ie, gloams), or any attack
that ignores defense(such as the Smite used by Baal's minions).
Hmmmm....
A couple things I'm liking about HF is that monsters move slower so that the
arrows aren't trailing behind them so much when she strafes (she doesn't
seem to know how to give them some 'lead', silly bint). The other thing is
frozen monsters shattering so that Nilly can't CE them.
Heh! My strafer and merc are still too fragile though and in need of better
gear (although the merc *is* wearing a Leviathan, has an a eth Insight CV
and has 8% LL, +25 St and 20% RA on his hat [giving 73% RA all up]). I think
I'll find a nice Reapers for him soon, preferably eth but normal will do....
--
> A couple things I'm liking about HF is that monsters move slower so that
> the arrows aren't trailing behind them so much when she strafes (she
> doesn't seem to know how to give them some 'lead', silly bint). The other
> thing is frozen monsters shattering so that Nilly can't CE them.
Aye, both those features are nice. Another thing is, HF slows all attacks,
even ones like Smite(Baal's minions, Urdars) that ignore defense.
Is Obedience < Eth Reaper's? If so, is Obedience also < Insight?
Can you make an Obedience for him? I tried making one for my pally's merc,
as even with Duress, Gilly and an eth Reaper's he just can't hang on almost
any run I take him on, so most of the time I just leave him dead. It seemed
he stayed alive a little longer with the Obedience (non-eth) Thresher, but
I'm not sure yet, as he died pretty quickly again anyway. Fire seems to do
him in pretty quickly. I wonder if I equip him with Steel Shade instead of
the Gilly, which is the only way I can discover to give him Fire Absorb,
will he do better? Something to try. Anyway, I think I have another 5os
elite polearm, if you want to try making Obedience. I'm also positively
swimming in Gilly's, so if you need an extra one of those, give me a shout.
Then your merc will have Wardrobe by Brian (TM). LOL
I just love Obedience, my pally's merc also uses a non-eth thresher version.
I've not had any luck finding a 5OS or 'clean' eth thresher. The strafer's
merc uses insight as she's a bit of a mana hog and, when she's around undead
and can't leech she has to pot too often. However I'll put up with that when
I get the Reaper's as the decrep will make life so much easier in other ways
that I'll be more likely be able to have two rows of blues.
--
Cheers,
Thanks for the explaination. That's pretty much how I understood it except I
wrongly assumed that it 'protected' you from physical damage and then
further assumed that it would protect you from the physical component of CE.
I didn't realise that there were essentially two types of physical damage.
Please excuse my ignorance on this one, I tend to just play more than I
study the inner workings of the game. So does all 'defence' work in this
manner? IOW would a naked character and a heavilly armoured character both
take the same damage from gloams?
They would, assuming the armour in question was devoid of
resists/absorb. Defence only reduces your chance to be hit; once you've
been hit, it's only damage reduction that reduces the physical damage
you take. High DR would help against CE, as would (obviously) fire
resist/absorb, and MDR.
> Thanks for the explaination. That's pretty much how I understood it except
> I wrongly assumed that it 'protected' you from physical damage and then
> further assumed that it would protect you from the physical component of
> CE. I didn't realise that there were essentially two types of physical
> damage.
CE is one of the rare kinds of non-melee physical damage(afaik, the tomb
vipers poison is the only other, and that's a bug)
> Please excuse my ignorance on this one, I tend to just play more than I
> study the inner workings of the game. So does all 'defence' work in this
> manner?
Yeah. Defense is basically "chance to be missed" by enemy non-magical
physical attacks. For regular PvE play, this includes basic monster melee
attacks, frenzy(minotaurs), charge(snakes), and arrows(rogue archers).
Should you happen to duel, it also applies to things like zeal, fury, blade
fury, whirlwind, strafe, and any other attack that relies on attack rating
to hit. So, they reduce damage in a sense by making physical attacks miss
you. BUT, any attack that DOES hit you will do the same damage whether you
have 20k defense or 200 defense.
Plus, it has no effect whatsoever on magical attacks like lightning bolts,
fireballs, meteors, bone spirits, CE, etc. Nor does it have any effect on
attacks that ignore defense, so it's useless against Smite and Guided Arrow
as well(there may be other attacks that ignore defense but they're not
coming to mind offhand), so for those things, defense is totally irrelevant
as well, again, having 20k defense won't help you against any of them more
than having 200 defense will.
> IOW would a naked character and a heavilly armoured character both take
> the same damage from gloams?
Assuming the same resists and no MDR/lightning absorb on both characters,
yes.
Cheers. I've not bothered too much looking into the inner workings so it's
handy to know.
--
Thanks heaps for the explaination. LOL, I have a lot to learn about this
game even after all of these years.
--
> Thanks heaps for the explaination. LOL, I have a lot to learn about this
> game even after all of these years.
No problem. I don't know how all the inner workings work, but I do try to
know as much as possible about things, especially things relevant to duels.
I just tested this out with my paladin who has defense numbers close to
those. I went to the first wp of act 5 hell and tested it on a slinger
using various combinations of holy shield and defiance.
Defense - chance to get hit by a slinger
2731 - 55%
9285 - 28%
16932 - 17%
23486 - 13%
Going from 9285 to 23486 changed the displayed chance to get hit by 15%.
This does not mean that I will only reduce the number of times I get
hit by 15% though. At 28% I will get hit 28 times out of a hundred. At
13% I will get hit 13 times out of hundred. This means I get hit half
as often with the increased defense.
Even 4% can make a big difference. Going from 16932 to 23486 defense
lowered my displayed chance to get hit by 4%. This actually reduces the
number of hits by 24%.
~Demigodess~
Bugger me. Long time no see! :)
Yeah! I haven't read nor posted to the newsgroup since my ISP stopped
their usenet service. I ran into misfit last night on bnet and he told
me about a free server.
~Demigodess~
Good to see that you found it alright then. :-)
They're really quite good. My ISP have their own server but I prefer ES as
it's 'portable' if I change ISPs.
--
Shaun.
"Is the nightmare black or are the windows painted? Will they come again
next week, can my mind really take it?"
I have no idea if my ISP has a server or not and I don't really care
anyway, LOL... I have ES for Thunderbird posting and Google for web
posting. :)
Yeah, ES rocks! However I haven't yet and hope to never use Googlegroups.
It's my experience (present company excepted of course) that it's largely
used by retards and inbreds. In fact one of the free news servers that I was
going to use filter out all posts by GG...
I didn't catch you on-line over the weekend for that Harpoonist's GC. (I
might fire un another comp and sit in a game...) Perhaps if you add me to
your friends list in case I got your handle wrong? I play under *mosfeet but
am often AFK as I often play a bit, go AFK and do a few chores as my back
allows, then sit and play again until it recovers.....
--
Shaun.
"He who fights with monsters might take care lest he thereby become a
monster. And if you gaze for long into an abyss, the abyss gazes also
into you." Friedrich Wilhelm Nietzsche
Well I often need to use it since while I run Thunderbird off my flash
stick and thus can carry it around with me, its NG data files tend to
get corrupted for no reason fairly often, plus running off flash drive
it's slow as the devil. LOL
> I didn't catch you on-line over the weekend for that Harpoonist's GC. (I
> might fire un another comp and sit in a game...) Perhaps if you add me to
> your friends list in case I got your handle wrong? I play under *mosfeet but
> am often AFK as I often play a bit, go AFK and do a few chores as my back
> allows, then sit and play again until it recovers.....
I have you added :)
I was playing SweetSpearGirl last night (Bruce teamed up with me and
we blasted our way through Act 2 Hell together) but I didn't see you
come on, so I guess I missed you! LOL
Heh! Buy a faster flash drive man! Some of the better ones seem almost as
fast as a HDD.
>> I didn't catch you on-line over the weekend for that Harpoonist's
>> GC. (I might fire un another comp and sit in a game...) Perhaps if
>> you add me to your friends list in case I got your handle wrong? I
>> play under *mosfeet but am often AFK as I often play a bit, go AFK
>> and do a few chores as my back allows, then sit and play again until
>> it recovers.....
>
> I have you added :)
Cool.
> I was playing SweetSpearGirl last night (Bruce teamed up with me and
> we blasted our way through Act 2 Hell together) but I didn't see you
> come on, so I guess I missed you! LOL
Hmmm, I didn't 'see' you either. Damn time zones. I was logged in most of
the afternoon and evening here. I'll put a character in a clonesit game now
(although I haven't seen an organised SoJ sale for two months and even
solitary sales are scarce now). I'll be AFK (I have a PC to build, bread to
bake and spaghetti sauce to make, amongst other things) but will check it
now and then.
--
Cheers,
I picked it for capacity rather than speed, LOL... I needed a big 32
gig one. Sometimes it's fast, sometimes not. It seems to run slower on
the laptop.
>
> > I have you added :)
>
> Cool.
>
> > I was playing SweetSpearGirl last night (Bruce teamed up with me and
> > we blasted our way through Act 2 Hell together) but I didn't see you
> > come on, so I guess I missed you! LOL
>
> Hmmm, I didn't 'see' you either. Damn time zones. I was logged in most of
> the afternoon and evening here. I'll put a character in a clonesit game now
> (although I haven't seen an organised SoJ sale for two months and even
> solitary sales are scarce now). I'll be AFK (I have a PC to build, bread to
> bake and spaghetti sauce to make, amongst other things) but will check it
> now and then.
I'll try and get on soon :)