I am using one +4/-5 cold facet in my vipers, should I add some more,in
hope to break that cap?
Can someone do the maths for me?
Blackbird
edit: I' ve found a MangSong elder staff with -14% to ennemies cold
immunities; I' ll try it later to see if this is enough -%.
btw: Can someone list some unique items which remove enemies resistances?
Blackbird
>Does anyone know what the 'cap' for hell cold immune monster resistances is?
>Someone once told me that cold mastery at slvl_30 will do it, but as I
>have pushed it to this lvl now, monsters are still immune.
>It works fine with a pally's conviction aura (even at slvl_1), the blue
>'immune to cold' letters just dissapear.
I don't know what the cap is, but I can tell you why you won't remove
that 'immune to cold' description.
Your -% enemy cold resist affects your attacks, while the pally aura
affects the enemies around him.
Another way of looking at it is:
The pally aura lowers the enemies cold resist, and if it goes below
100% the 'immune to cold' description disappears.
On the other hand; your -% enemy cold resist does not alter the
enemies actual resistance (thus the description stays), it just makes
_your_ attacks be evaluated against a lower value than the actual.
--
Regards
Simon Nejmann
Cheers,
Minuska
"Joerg Rose" <blackbir...@tele2.fr> escreveu na mensagem
news:c1l2ip$1jbbbl$1...@ID-204151.news.uni-berlin.de...
> The wand I'm using now has lvl2
> LR charges... of course i would like to get one has higher as i can get..
That is good enough. The higher levels will only give single percentage
increases of LR and will make the recharge of the wand unpayable.
Gabriele Neukam
--
Ah, Information. A good, too valuable these days, to give it away, just
so, at no cost.
Highest I have seen is slvl 3 LR charges on a rare balanced knive. I don't
know what is the highest possible slvl on LR charges.
Bing
Only Lower Resist, Conviction, Decrepity, and Amplify Damage
can remove immunity.
What Cold Mastery can do is lower monsters cold resistance to -100%.
Even with an item with slvl3 Lower Resist charges it would only
remove immunity from monsters that are 107% immune and below.
There are not many of them though, most are much higher, so a better
tactic would be to develop an alternate elemental skill to handle
the cold immunes.
Lincoln
>What Cold Mastery can do is lower monsters cold resistance to -100%.
Yep, just found this quote on battle.net:
**
Cold Mastery will not work against monsters that are Immune to Cold.
So even if you have Enemy Resistance -105%, they will still be Cold
Immune and you will still be unable to damage them. So what's the
point of 100%+ you might ask? Well if they are NOT Cold Immune, it
will lower their Cold Resistance down below 0% which essentially means
they will take more damage. It's just like when *you* have negative
resistances in Nightmare/Hell difficulty.
**
Hmm, do CM stacks with Lower Resist, Conviction, Decrepity or Amplify
Damage? Remove resist + lvl 20 CM = -5% cold resist or less.
>Even with an item with slvl3 Lower Resist charges it would only
>remove immunity from monsters that are 107% immune and below.
Why? <snip from battle.net>
**
Lower Resist lowers Poison, Fire, Lightning, and Cold Resistances. It
does not lower Physical Resistance.
Monsters Resistances can be lowered into negatives. When a monster
with 0 Lightning Resistance is cursed with level 20 Lower Resist (-62
to All Resistances), the monster will now have -62 Lightning
Resistance. The damage taken from Lightning attacks would increase by
62%.
If the Necromancer uses Lower Resist (Level 1: 31%) on a monster with
31% resistance to Fire, would the monster now have 0% resistance to
Fire?
Yes: 0%
**
This all seems to suggest, to me at least, that a lvl 1 Lower Resist
can make a 130% immune creature vulnerable (99% resist). Am I missing
something here?
--
Regards
Simon Nejmann
Simon Nejmann wrote:
> Hmm, do CM stacks with Lower Resist, Conviction, Decrepity or Amplify
> Damage? Remove resist + lvl 20 CM = -5% cold resist or less.
>
Yes it does stack with Conviction and/or Lower Resist.
Enemy resistance can only be lowererd to -100% however.
> >Even with an item with slvl3 Lower Resist charges it would only
> >remove immunity from monsters that are 107% immune and below.
>
> Why?
Curses/Auras only work at 1/5 effectiveness against monsters with
100% or more resistance.
slvl3 Lower Resist is -41%, 1/5 of that is 8%, the net effective
amount resistance is lowered.
> This all seems to suggest, to me at least, that a lvl 1 Lower Resist
> can make a 130% immune creature vulnerable (99% resist). Am I missing
> something here?
>
Here's an example. A Paladin has max Conviction (-150%), you have slvl20
Cold Mastery (-115%), and the monster has 120% resistance to cold.
Paladin breaks immunity, only at 1/5 effectivness.
Monster now has (120-(150/5)) = 90% resistance. Now your cold mastery
comes into play at full effect, so the final resistance is 90-115 =
-25%.
Breaking the immunity is the key.
Lincoln