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How much -% cold res to remove immunity?

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Joerg Rose

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Feb 26, 2004, 10:15:53 AM2/26/04
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Does anyone know what the 'cap' for hell cold immune monster resistances is?
Someone once told me that cold mastery at slvl_30 will do it, but as I
have pushed it to this lvl now, monsters are still immune.
It works fine with a pally's conviction aura (even at slvl_1), the blue
'immune to cold' letters just dissapear.

I am using one +4/-5 cold facet in my vipers, should I add some more,in
hope to break that cap?

Can someone do the maths for me?

Blackbird

Joerg Rose

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Feb 26, 2004, 10:20:50 AM2/26/04
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edit: I' ve found a MangSong elder staff with -14% to ennemies cold
immunities; I' ll try it later to see if this is enough -%.

btw: Can someone list some unique items which remove enemies resistances?

Blackbird

Simon Nejmann

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Feb 26, 2004, 11:42:33 AM2/26/04
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On Thu, 26 Feb 2004 16:15:53 +0100, Joerg Rose
<blackbir...@tele2.fr> wrote:

>Does anyone know what the 'cap' for hell cold immune monster resistances is?
>Someone once told me that cold mastery at slvl_30 will do it, but as I
>have pushed it to this lvl now, monsters are still immune.
>It works fine with a pally's conviction aura (even at slvl_1), the blue
>'immune to cold' letters just dissapear.

I don't know what the cap is, but I can tell you why you won't remove
that 'immune to cold' description.

Your -% enemy cold resist affects your attacks, while the pally aura
affects the enemies around him.

Another way of looking at it is:
The pally aura lowers the enemies cold resist, and if it goes below
100% the 'immune to cold' description disappears.
On the other hand; your -% enemy cold resist does not alter the
enemies actual resistance (thus the description stays), it just makes
_your_ attacks be evaluated against a lower value than the actual.

--
Regards
Simon Nejmann

Minuska

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Feb 26, 2004, 12:20:29 PM2/26/04
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Well, I've posted a question some time ago about this, but haven't found a
decent answer for this:
I have a sorc, Orb+FW... she does ok... but the problem is with double
immunes...
On 2nd slot I have a wand with Lower Res charges... Hoping to take at least
1 immunity from those monsters...
And the question i wanted to be answered, if possible is...
Which is the maximum Lvl of Lower Res charges? I mean... I got some
answers... but none truly answered that... The wand I'm using now has lvl2
LR charges... of course i would like to get one has higher as i can get...

Cheers,
Minuska


"Joerg Rose" <blackbir...@tele2.fr> escreveu na mensagem
news:c1l2ip$1jbbbl$1...@ID-204151.news.uni-berlin.de...

Gabriele Neukam

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Feb 26, 2004, 1:28:17 PM2/26/04
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On that special day, Minuska, (ruileite[sixty-nine]@hotmail.com) said...

> The wand I'm using now has lvl2
> LR charges... of course i would like to get one has higher as i can get..

That is good enough. The higher levels will only give single percentage
increases of LR and will make the recharge of the wand unpayable.


Gabriele Neukam

Gabriele.Spam...@t-online.de


--
Ah, Information. A good, too valuable these days, to give it away, just
so, at no cost.

Bingain

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Feb 26, 2004, 1:39:55 PM2/26/04
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"Minuska" <ruileite[sixty-nine]@hotmail.com> wrote in message
news:403e2ee2$0$26348$a729...@news.telepac.pt...

> And the question i wanted to be answered, if possible is...
> Which is the maximum Lvl of Lower Res charges? I mean... I got some
> answers... but none truly answered that... The wand I'm using now has lvl2
> LR charges... of course i would like to get one has higher as i can get...
>

Highest I have seen is slvl 3 LR charges on a rare balanced knive. I don't
know what is the highest possible slvl on LR charges.

Bing


Lincoln Bauman

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Feb 26, 2004, 2:52:19 PM2/26/04
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Only Lower Resist, Conviction, Decrepity, and Amplify Damage
can remove immunity.
What Cold Mastery can do is lower monsters cold resistance to -100%.
Even with an item with slvl3 Lower Resist charges it would only
remove immunity from monsters that are 107% immune and below.
There are not many of them though, most are much higher, so a better
tactic would be to develop an alternate elemental skill to handle
the cold immunes.

Lincoln

Simon Nejmann

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Feb 26, 2004, 5:43:19 PM2/26/04
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On Thu, 26 Feb 2004 13:52:19 -0600, Lincoln Bauman
<lincoln...@crenlo.com> wrote:

>What Cold Mastery can do is lower monsters cold resistance to -100%.

Yep, just found this quote on battle.net:
**
Cold Mastery will not work against monsters that are Immune to Cold.
So even if you have Enemy Resistance -105%, they will still be Cold
Immune and you will still be unable to damage them. So what's the
point of 100%+ you might ask? Well if they are NOT Cold Immune, it
will lower their Cold Resistance down below 0% which essentially means
they will take more damage. It's just like when *you* have negative
resistances in Nightmare/Hell difficulty.
**

Hmm, do CM stacks with Lower Resist, Conviction, Decrepity or Amplify
Damage? Remove resist + lvl 20 CM = -5% cold resist or less.

>Even with an item with slvl3 Lower Resist charges it would only
>remove immunity from monsters that are 107% immune and below.

Why? <snip from battle.net>
**
Lower Resist lowers Poison, Fire, Lightning, and Cold Resistances. It
does not lower Physical Resistance.

Monsters Resistances can be lowered into negatives. When a monster
with 0 Lightning Resistance is cursed with level 20 Lower Resist (-62
to All Resistances), the monster will now have -62 Lightning
Resistance. The damage taken from Lightning attacks would increase by
62%.

If the Necromancer uses Lower Resist (Level 1: 31%) on a monster with
31% resistance to Fire, would the monster now have 0% resistance to
Fire?
Yes: 0%
**

This all seems to suggest, to me at least, that a lvl 1 Lower Resist
can make a 130% immune creature vulnerable (99% resist). Am I missing
something here?

--
Regards
Simon Nejmann

Lincoln Bauman

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Feb 26, 2004, 7:18:39 PM2/26/04
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Simon Nejmann wrote:
> Hmm, do CM stacks with Lower Resist, Conviction, Decrepity or Amplify
> Damage? Remove resist + lvl 20 CM = -5% cold resist or less.
>

Yes it does stack with Conviction and/or Lower Resist.
Enemy resistance can only be lowererd to -100% however.

> >Even with an item with slvl3 Lower Resist charges it would only
> >remove immunity from monsters that are 107% immune and below.
>
> Why?

Curses/Auras only work at 1/5 effectiveness against monsters with
100% or more resistance.
slvl3 Lower Resist is -41%, 1/5 of that is 8%, the net effective
amount resistance is lowered.

> This all seems to suggest, to me at least, that a lvl 1 Lower Resist
> can make a 130% immune creature vulnerable (99% resist). Am I missing
> something here?
>

Here's an example. A Paladin has max Conviction (-150%), you have slvl20
Cold Mastery (-115%), and the monster has 120% resistance to cold.
Paladin breaks immunity, only at 1/5 effectivness.
Monster now has (120-(150/5)) = 90% resistance. Now your cold mastery
comes into play at full effect, so the final resistance is 90-115 =
-25%.
Breaking the immunity is the key.

Lincoln

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