Thanks,
Lisa
An imbue is really just a random rare, very similar to gambling or a boss kill.
I wouldn't anguish over it too much.
If you do a staff, there is about a 25% chance (my guess, from some random
observations) that you will get +1/+2 to skills.
A circlet is probably a better odds deal. Or an orb.
The problem is that an imbue wipes off any existing skills on the item.
For a sorc, you are looking for resists and pluses to skills (by NM you must
have fastest run boots, treads, fetlocks or something similiar so you don't
need boots and with armor, heck, if you get that close, they will hit you).
Think of it as a source of something to sell or a gamble with good odds. As
long as your character is otherwise good.
Now if you don't have good resists on your armor or if you have some other weak
spot on your character, go for it on that item and hope for the best.
My regular imbue got me a staff with +1 to skills, + static, + shiver armor
(and lots of wasted stuff, including 50% monsters flee when struck -- actully
used it when I was down on mana once). -- but that was pure luck.
Stephen
http://adrr.com/hero/diablo.htm
http://adrr.com/story/
"Mullen" <mul...@carolina.rr.com> wrote in message
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Bone Gyre Jared's Stone
12% chance to cast level 5 nova on striking
Plus 1 sorceress skill levels
20%faster cast rate
4%mana stolen per hit
plus 7 life
plus 54 mana
lightning resist 22%
plus 3 fire wall
plus 2 thunder storm
plus 2 blizzard
No enhanced damage or anything but not bad for a lvl req of 24. But I
agree. it would be best to try to imbue something to trade because the
rune word for staves just rocks.
Kendo
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