M.
20% IAS gets the attack speed down from 8 fps to 7 fps, so I think it's well
worth. My favorite is therefore Shael-Amn-Amn.
Bing
Would 15% IAS get it down to the same 7fps? I ask because I too have one
of these uniques (ethereal!), a ton of 15% IAS jewels, but only one shael
so far...
I've only put one amn into it so far, the other two sockets are empty.
Seems to work out OK in nightmare, the merc only dies occasionally from
Andy or Meph.
--
We HAVE been at war with Iraq for 14 years now, bombing their
country on at least a weekly basis.
"U.S.-led sanctions have killed over a million Iraqi citizens,
according to UN studies" - James Jennings
3,000+ innocent Iraqi civilian casualties can't be "wrong"...
The following is a copy-n-paste table about yari attack speed from
http://diablo2.ingame.de/tips/calcs/weaponspeed.php?lang=english
Settings
Character Mercenary - Act 2
Weapon Yari / Yari
Skill Jab
IAS Frames per attack Attacks per second
0 % 8 3.1
9 % 7.5 3.3
20 % 7 3.5
37 % 6.5 3.8
65 % 6 4.1
105 % 5.5 4.5
200 % 5 5
Bing
I had the same problem some time ago, for now i have a Shael + Amn in it,
for the last socket i still don't know, put another Amn in it or an Eth
rune, i thought more hits would result in more chances to get the crushing
blow, but i've never found any table for a mercs chance to hit...
The normal way is to put in Shael + Amn + Amn, because your mercthen even
has enough life leech in hell.
Sascha Hoemig
I used Amn-Amn-Hel for an upgraded ethereal one, sorc HF merc.
Sascha Hoemig
>Is it really worth to get some IAS for the act2 mercs, they all attack
>with jab most of the time, and i think that is fast enough. There must
>be other things that are be better for an act2 merc than IAS.
Well, you can maybe never have enough crushing blow, so stick in some Ber
runes? ;)
To be serious, I wouldn't know what to put in. Maybe it's interesting to
check the difference in 'performance' using 3xAmn vs 2xAmn+1xShael?
I found me one of these Hone Sundans a while ago, and have it stuffed away
on a mule. The Crushing Blow is tempting (for end bossed like Baal,
et al). My current Act 2 Merc is using a 316% Bonehew with 2xAmn, and the
raw damage of that is a lot higher than the Hone Sundan. He also has an
ethereal Duriels Shell, and a Guillaume's face (for crushing blow).
I'm wondering how I can improve the merc. I also have a Shaftstop laying
around (Found it in the pit last weekend), but with that equipped, his
resists drop quite a bit.
So what the 'perfect' Merc setup for a merc which should hold his own in
normal games, but who is also quite usefull for taking down act bosses
like baal or mephisto?
Regards,
Patrick.
At the moment my Act2 Might merc is lvl 84 he is wearing Tals mask,
Duriels Shell and a Hone Sudan with 1 Shael (don't know if that was
wrong) and 1 Amn, i left one socket open. I have a skellimancer, so it
is not easy to tell if he can kill monsters in hell without help,
because whenever he is alone i tp out and get some skellies. The only
places where my merc dies sometimes are:
- every place with Iron Maiden
- Diablo the fire/lighning ray
- the last minions before baal, if the spawn with some bad aura,
or if i'm to slow with corpse explosion.
- Nihlathak (corpse explosion)
Sascha Hoemig
> I'm wondering how I can improve the merc. I also have a Shaftstop laying
> around (Found it in the pit last weekend), but with that equipped, his
> resists drop quite a bit.
You could socket it with an UM, but it would still be a harsh blow
resists-wise. The 30% PDR is great, though it depends a bit on how your
merc handles himself otherwise. If he usually leeches enough back, the
resists are better. I tend to lose mercs when they get crowded,
interrupted or stunned.
M.
my assa's merc (lvl88) almost isn't dying anymore. ok, diablo area is
trouble of course. he maybe dies once in ten meph runs.
he is using bonehew with 2 amn and tal mask, this gives very nice life leech
and keeps him alive.
mephi dropped a 2000+ defense ethereal armor for me once, which i had to
socket with a strength gem for the bonehew.
stefan
I'll have to try the Shaftstop when I have some time.
Unfortunately I don't have an Ums laying around, and if I had, they
wouldn't go into the Shaftstop of my merc, but in my own Harlequins Crest
and/or Skullders Ire. ;)
Regards,
Patrick.
> Unfortunately I don't have an Ums laying around, and if I had, they
> wouldn't go into the Shaftstop of my merc, but in my own Harlequins Crest
> and/or Skullders Ire. ;)
*laughs* That sounds like a familiar thought! ;) Then again, I have yet
to FIND a Harlequin Crest in 1.10!
M.
short - MF sucks
Never found one myself also in 1.10 on-line, so I got my current one by,
almost literally, trading my ass off.
I did, however, find one in 1.10 SP, just before I moved to BNet. If I
remember correctly, Hell Baal dropped it.
Anyhow, only problem now is the resists: with full MF gear on the Necro
has about 275% MF (yeah, I know, I need more, but have no idea how), and
about +12 skills. And approx. +30 res-all in Hell. This is enough, except
when I run into Gloams and/or those spearcats with their piercing spears.
For some reason the Serpent Mages (with their piercing Bone Spears) don't
seem to be as dangerous. My (planned) tactic then is to swap out the Shako
for a Kira's Guardian (+65 res-all). This fixes the resists, but removes a
load of life/mana/+2skills. But for gloams, I think resists are more
important than the stuff a Shako gives.
Some Ums would help to fix the resists and retain the other bonuses from
the Shako. Problems remains to get the Um... *sigh*
Regards,
Patrick.
Patrick Vervoorn wrote:
> I'm wondering how I can improve the merc. I also have a Shaftstop laying
> around (Found it in the pit last weekend), but with that equipped, his
> resists drop quite a bit.
>
> So what the 'perfect' Merc setup for a merc which should hold his own in
> normal games, but who is also quite usefull for taking down act bosses
> like baal or mephisto?
>
> Regards,
>
> Patrick.
Guillaume's Face, Duriel's Shell, and the Hone Sundan.
80% CB works wonders, and depending upon the mob he's hitting he can
do tens of thousands of damage in one hit with CB.
I used that setup on my Baal running Poison Nova Necro and the merc
(Holy Freeze) could take down Baal very quickly.
Lincoln
>Patrick Vervoorn wrote:
>
>> I'm wondering how I can improve the merc. I also have a Shaftstop laying
>> around (Found it in the pit last weekend), but with that equipped, his
>> resists drop quite a bit.
>>
>> So what the 'perfect' Merc setup for a merc which should hold his own in
>> normal games, but who is also quite usefull for taking down act bosses
>> like baal or mephisto?
>
>Guillaume's Face, Duriel's Shell, and the Hone Sundan.
>80% CB works wonders, and depending upon the mob he's hitting he can
>do tens of thousands of damage in one hit with CB.
>I used that setup on my Baal running Poison Nova Necro and the merc
>(Holy Freeze) could take down Baal very quickly.
OK, I've got two of the three you mentioned already in use (the
Guillaume's Face and the (ethereal) Duriel's Shell). Only difference is
that I'm currently using an ethereal Bonehew, which does quite nice damage
also.
But.... Time to dust off that Hone Sundan, try to find a Shael and two
Amn, off to Baal we go! :) If I were really rich (which I'm not), I'd of
course upgrade the Hone Sundan to a Ghost Spear...
Regards,
Patrick.
It depends on many factors, like base speed of weapon, IAS% to increase
speed, damage on weapon, as well as other important mods on the weapon
itself and on the merc's other gears. For Hone Sundan, a mere shael can
increase the attack speed by one frame per second, and it has 2 other
sockets you can stick your favorite items in, so it's well worth it.
Furthermore, the big reason for a merc to use Hone Sundan is for the
crushing blow, and the faster the merc hits, the more chances of crushing
blow will kick in.
Bing
I always prefer Reapers Troll for my sorcs' merc, just for the decrepify.
Regarding merc setup, my best ones belong to my necro's might merc. He has
Guillaume's Face (socketed with a RA jewel), up'ed ethereal Hone Sundan
(Shael-Amn-Amn), and ethereal Bane (OS). He has near maxed resists, very
high defense, CNB, very fast attack with decent damage, plus 80% Crushing
Blow. I believe he has more hitpower than some mercs using 1k max damage
weapons. Other than being IM'ed or while watching caster monsters across
the river/pond/lake, he seldom needs a pot/50k gold.
Bing
Watch out for 163 dex required.
>Anyhow, only problem now is the resists: with full MF gear on the Necro
>has about 275% MF (yeah, I know, I need more, but have no idea how), and
>about +12 skills. And approx. +30 res-all in Hell. This is enough, except
>when I run into Gloams and/or those spearcats with their piercing spears.
>For some reason the Serpent Mages (with their piercing Bone Spears) don't
>seem to be as dangerous. My (planned) tactic then is to swap out the Shako
>for a Kira's Guardian (+65 res-all). This fixes the resists, but removes a
>load of life/mana/+2skills. But for gloams, I think resists are more
>important than the stuff a Shako gives.
>
>Some Ums would help to fix the resists and retain the other bonuses from
>the Shako. Problems remains to get the Um... *sigh*
Well, an update: in my ongoing quest for fixing the resists of my necro, I
ran across someone who was willing to offer me a Crown of Ages helm for
the 46% War Travellers I was trying to sell (I found myself a pair of 48%
ones at Hell Baal yesterday-evening).
The stats looked promising: +1 skills, some built-in resist-all (+28 on
the one I trade for), 11% DR, and some other less interesting things. When
trading for it, I was thinking about putting PDiamonds in (for the
res-all), but yes, it happens to everyone, that of course doesn't work in
a helm. ;)
Also, I more or less overlooked the strength requirements on this helm:
174! Hmmm.
So, the reason I traded for it, is that it looked to be in-between a Shako
(+2 skills, +life/mana, but no built-in res) and a Kira's Guardian
(essentially a tiara with a load of res-all, 65 for my best one) built in.
What is the CoA used for, and what is it's approximate value? Looking at
the Str req, it's more of a melee helm... Is it tradeable for a nice rune,
maybe an Um?
Regards,
Patrick.
> Also, I more or less overlooked the strength requirements on this helm:
> 174! Hmmm.
*grins!* Very early in 1.10, I saw one of these dropping, but was (as
usual) not fast enough to pick it up. I turned green with envy, but once
I looked up the requirements, I felt much better. I don't think I've
ever played a character with this much strength! Still, this sounds like
a good trade. :)
M.