My skills are:
Claw Mastery - 20
Tiger Strike - 4
Phoenix Strike - 4
Burst of Speed - 3
Mind Blast - 1
Stats are about:
Strength - 80
Dexterity - 75
Vitality - 100
Mana at whatever it started at.
I'm at about Lvl38 and I've just killed Izual. I just know that those Abyss
Knights are going to take me to pieces. Any suggestions on what skills I
should pump next, what stats to concentrate on and what items to go for?
I've got both Imbues to use and the Sockets if you've got any suggestions.
Cheers,
Tim.
Regards,
Matthijs
*MTo (Europe)
"Tim" <tim....@btinternet.com> wrote in message
news:9vfen1$qpm$1...@knossos.btinternet.com...
Max your fire and lightning resists for Diablo. In a pinch you can
use a socketed helm and socketed armor with Ral Ort Tal Thul to boost
resists. Fade is an option, but not the best choice because it cuts
your offense.
Damage reduction gear helps a great deal for Martial Arts assassins.
The good stuff like String of Ears belt, Vampire Gaze helm, Shaftstop
armor may be out of your reach. However, you can craft safety items,
such as a safety belt from a Magical Demonhide Sash and that will help
some (do not use a magical sash with two rows, use an exceptional
magical demonhide with four rows). See www.diabloii.net or the Arreat
Summit site for all recipes.
For claws you might try an imbue. Strength runeword, Amn Tir, on
something like greater claws or a hand scythe is good. Malice, Ith El
Eth, is okay.
If you are single player, I would strongly suggest some traps because
the game is going to get a lot harder. For pure Martial Arts, most
players are about level 80 and have really good equipment when they
finish the game solo. That is a very long road from where you are.
With traps you may be able to cut five or ten levels off that and have
less need for great gear that is so hard to find in single player.
If you think you are having a hard time in Nightmare wait until you
get to Hell--it is like ten times as hard because of the physical
immunes. For that reason, I suggest you level up to 60+ before
considering going to Hell difficulty. You might also consider doing a
lot of item runs (Mephisto, Shenk, Eldritch, and later Pindleskin)
once you reach Act V NM. If this is your first high Realms level
character you have no characters to get hand-me-down equipment, so
this character will be the one to outfit your lower level characters.
"Tim" <tim....@btinternet.com> wrote in message news:<9vfen1$qpm$1...@knossos.btinternet.com>...
"Tim" <tim....@btinternet.com> wrote in message
news:9vfen1$qpm$1...@knossos.btinternet.com...
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.298 / Virus Database: 161 - Release Date: 13/11/2001
So I need to level up a bit now then? Fair enough, I'll run around Act 3 a
bit. I'm not using a shield, I've been using 2 claws. I haven't checked
recently but the I've got level 2 Weapon Block and that tended to give a
higher block rate than the shield I was wearing (Cleglaw's Claw with
Cleglaw's Pincers).
Does anyone know what the "Slows target by 25%" on Cleglaw's Pincers
actually does in practice? Is it a similiar effect to Cold damage, is it
permanent or does it stack up?? I've been using them since Act 1 Normal the
knockback's quite handy, but d'you think it's time to change them?
Rune wise I've got a Hel rune and most runes under that. I looked up some
Armour/Helms but they didn't have the runewords (ie Smoke/Lionheart). I
could make Tal-Eth armour that gives Faster Hit Recovery and (even) Faster
Run/Walk.
Cheers,
Tim.
The problem was that with the enchanted bosses or any big characters they
could take my health away with a couple of hits before I'd have time to
drink a potion. Do I just need better equipment or should I just pay more
attention?
> Equipment: Get as much of Natalya's set as possible. Mephisto in
> Nightmare difficulty can drop Natalya's Totem (helmet) and Soul (boots).
> Natalya's Shadow (armor) is somewhat harder to find; Natalya's Mark
> (claw) is _very_ hard to find.
Ahhh, I'll get myself to a suitable level and do some Mephisto runs then,
I'd be very happy if I found any of Natalya's gear. I'll give that a go
then.
Thanks,
Tim.
> > Skills: Max Phoenix Strike.
> >
> > Stats: Lay off the vitality for now and focus more on strength and
> > dexterity, until you hit 150 or so on both. Then go back to putting
> > points into vitality.
>
> The problem was that with the enchanted bosses or any big characters they
> could take my health away with a couple of hits before I'd have time to
> drink a potion. Do I just need better equipment or should I just pay more
> attention?
You are using the potion hotkeys, right? When I play, I tend to have my
left hand (I'm right handed) over the top left corner of my keyboard, so
I can quickly change skills or drink potions.
Also, remember that potions work differently in Diablo II than they did
in the first Diablo. In Diablo II, healing potions don't insta-heal you
like they did in the first Diablo; they regenerate a fixed amount of
life over time. So if you're taking some hits, you should drink a potion
immediately when you notice your life's dropping.
Nick Zitzmann
ICQ: 22305512
Excerpt from message-id <3c1a1249....@news.kolumbus.fi> in alt.games.starcraft:
"A FIRE BATS: There are only A HUNTER KILLERS.
A MARINES: Schhh!
<No one hear only science.>
A HUNTER KILLERS: <Hissssssing!>
A FIRE BATS MAKE HEAR: What is the hear?!!
A MARINES: I can hear now science!
A FIRE BATS: Now! It is hear HUNTER KILLERS!!!!
MARINES: Oh now!
FROM BEHIND MARINES HUNTER KILLERS: <Hissssssing...>
<A HUNTER KILLERS go away with science.>
A FIRE BATS: The hear now HUNTERS KILLER....
A MARINES: Now?
The continue...." - A FIRE BATS
> Does anyone know what the "Slows target by 25%" on Cleglaw's Pincers
> actually does in practice? Is it a similiar effect to Cold damage, is it
> permanent or does it stack up?? I've been using them since Act 1 Normal the
> knockback's quite handy, but d'you think it's time to change them?
The "Slows target by 25%" mod currently drops an enemy's total speed by
75% (it's a bug), making them move at roughly the speed of molasses. The
effect lasts around a minute or so, and it does not stack.
Cleglaw's Pincers are, IMHO, the best gloves in the game for 'zons. If
you're playing as an assassin, you might want to be on the lookout for
rare gloves, since some rare gloves can drop with mods that increase
assassin skill levels. I once got some gloves in a trade that gave my
level 76 assassin 20% faster attack speed, around 3-4% mana leech, and
+2 to martial arts. Not bad, not bad...
Balint
Steve
"Tim" <tim....@btinternet.com> wrote in message
news:9vfen1$qpm$1...@knossos.btinternet.com...
"Nick Zitzmann" <nick...@eskimo.com> wrote in message
news:nickzman-7A6D51...@netnews.attbi.com...
Unholy[MI]
USWest Realm
Phoenix, AZ
"Tim" <tim....@btinternet.com> wrote in message
news:9vfen1$qpm$1...@knossos.btinternet.com...