While we are on the subject of unique items, is there a
unique item worth having? I mean, a king's [weapon of your
choice] of [attribute of your choice] beats all unique
weapons I know of. The same goes for godly plate of something.
I used to be overjoy by seeing a gold colored item dropped by
the unique monster, now I don't even bother with them, especially
the weapon item.
Just the only advantage a unique item has over a normal magical
item is that it can have more than two effects, although more
likely than not, the extra effects are negative. So, what do
you think?
Later...
I'd like to add Windforce (a unique bow) to that list.
>There are a few that I can think of:
>
>Number 1--Dreamflange The ultimate mage weapon. Adds 110 Mana and 1
>spell level.
Is it possible to have Dragon's staff of arch-angel? If so, it will
even beat Dreamflange in spell level category.
>Number 2--Royal Circlet +10 to all and 40 AC
I concede, but wouldn't a godly helm of zodiac match-up quite well
against the Royal Circlet?
>Number 3--Eaglehorn Bow that just kicks all enemy butt
I'm not familiar with this one.
>Number 4--Stormshield, but it's kinda contraversial. Works for me, but
>some don't like it.
IMHO, AC40 plus slew of features with +4 damage from enemy as the only
weakness, this shouldn't be a controversy.
>And then any of the items that raise spells a level like Thinking cap and
>Naj's Light Plate.
The problem with Thinking cap is that its durability is a pathetic 1,
without hidden shrine, I'm hesitant to bring it one for a spin.
As for Naj's Light Plate, well, a mage with few rings and a decent
amulet should clear the strength hurdle to wear at least a scale.
I was wearing one before I lost it. With a decent modifier, e.g.
glorious and above, these scale mails beat Naj's Light Plate in terms
of sheer protection.
Later...
Number 1--Dreamflange The ultimate mage weapon. Adds 110 Mana and 1
spell level.
Number 2--Royal Circlet +10 to all and 40 AC
Number 3--Eaglehorn Bow that just kicks all enemy butt
Number 4--Stormshield, but it's kinda contraversial. Works for me, but
some don't like it.
And then any of the items that raise spells a level like Thinking cap and
Naj's Light Plate.
There you go, my opinions
/SSSs-. __.--sss-. "Play hard,
/ SssS ___) Play loud,
J / Play often."
S ## ## \_________________/*-._
+S ## ## __________________ \
S ## ## / \.,*--.>
\ @ @ \_ #######################
\ @ y*-*.____) # Cory Stone #
SSSS** # ston...@uidaho.edu #
#######################
Mark Asher
K. Laisathit <kir...@u.washington.edu> wrote in article
<5eijq2$g...@nntp1.u.washington.edu>...
> >There are a few that I can think of:
> >
> >Number 1--Dreamflange The ultimate mage weapon. Adds 110 Mana and 1
> >spell level.
>
> Is it possible to have Dragon's staff of arch-angel? If so, it will
> even beat Dreamflange in spell level category.
Don't think so. Items can have one prefix and one suffix. Archangel is a
prefix so that precludes any other prefix being used.
> >Number 2--Royal Circlet +10 to all and 40 AC
>
> I concede, but wouldn't a godly helm of zodiac match-up quite well
> against the Royal Circlet?
The Godly Helm would match up pretty well, although you'd still get more
mana from the RC. Problem is, you will probably find 50 RCs before you find
one Godly Helm of the Zodiac with the best modifiers. Unique items are much
more common than the best random items.
> >Number 3--Eaglehorn Bow that just kicks all enemy butt
>
> I'm not familiar with this one.
Unique bows have quite a following. I think the only bow that challenges
them is something like the Massive Bow of Damage.
> >Number 4--Stormshield, but it's kinda contraversial. Works for me, but
> >some don't like it.
>
> IMHO, AC40 plus slew of features with +4 damage from enemy as the only
> weakness, this shouldn't be a controversy.
Stormshield is very good, but just like the Royal Circlet, there is the
possibility of a random shield matching it. You could get a Godly shield
that would give you an AC of 45, and then add the suffix of your choice.
Maybe a Godly Shield of the Whale with an AC of 45 and +100 hit points?
>
> >And then any of the items that raise spells a level like Thinking cap
and
> >Naj's Light Plate.
>
> The problem with Thinking cap is that its durability is a pathetic 1,
> without hidden shrine, I'm hesitant to bring it one for a spin.
I've been carrying one around with me for a couple of days now. Do you know
if I put it on to cast a golem but then take it off if the golem will be
more powerful?
A normal staff of apoc have from 9-13 charges, plentiful staves of
apoc have 18-26 charges, bountiful staves of apoc have 27-39 charges.
An AA staff of apoc has at most 13 charges. Least thats what I heard
on Bnet.
--
Silverlock
Household Pests? The SW-404 'SpitFire' APRL cleansing system
will remove them, we Guarantee IT! Not responsible for damage
to persons or structures from use of this product.
Dial 1-800-FRY-THEM for info and a home demonstration.
Later, Jaguar
Jaguar
Rogue
I have a few other favorite unique items:
1) MindCry - 69 guardian charges and plus 1 spell level and other stuff.
There is no weapon in this game that is as much fun. Laying down a huge
patch of guardians is just a joy! This seems to be a fairly common find
too.
2) Rod of Onan - for those who like golems. Lots of golem charges.
K. Laisathit <kir...@u.washington.edu> wrote in article
<5eijq2$g...@nntp1.u.washington.edu>...
> In article <5eidtq$t78$1...@newshound.csrv.uidaho.edu>,
> Cory Stone <ston...@buzzard.csrv.uidaho.edu> wrote:
>
> >There are a few that I can think of:
> >
> >Number 1--Dreamflange The ultimate mage weapon. Adds 110 Mana and 1
> >spell level.
>
> Is it possible to have Dragon's staff of arch-angel? If so, it will
> even beat Dreamflange in spell level category.
>
> >Number 2--Royal Circlet +10 to all and 40 AC
>
> I concede, but wouldn't a godly helm of zodiac match-up quite well
> against the Royal Circlet?
>
> >Number 3--Eaglehorn Bow that just kicks all enemy butt
>
> I'm not familiar with this one.
>
Isn't the StormShield a FastBlock item, too ?
> >And then any of the items that raise spells a level like Thinking cap
and
> >Naj's Light Plate.
>
> The problem with Thinking cap is that its durability is a pathetic 1,
> without hidden shrine, I'm hesitant to bring it one for a spin.
When I finally had a thinking cap for my mage, I spent the next day
trying to find hidden shrines to bring it's durability up. Took 3 or 4
hours of level1-8 and all over again to find the first one, and I found
a second one 5 minutes later. Never found another since. But 21 of
Dur is Quite good for a mage.
> As for Naj's Light Plate, well, a mage with few rings and a decent
> amulet should clear the strength hurdle to wear at least a scale.
> I was wearing one before I lost it. With a decent modifier, e.g.
> glorious and above, these scale mails beat Naj's Light Plate in terms
> of sheer protection.
I recently traded for a naj, which unfortunately I had to sell too, since
the AC was way too low - I've bee using a saintly plate (159 AC) and
that armor dropped me from 207 to under 100...
And level 19 spells are mostly as good as level 20 - fireball does
a max of 1075 compared to 1250 at level 20.
Crazy Cow
K. Laisathit <kir...@u.washington.edu> wrote in article
<5ei6ug$a...@nntp1.u.washington.edu>...
> I have to wonder how diablo generate the unique item.
>
> While we are on the subject of unique items, is there a
> unique item worth having?
I think unique items turn up often because they are preprogrammed. The
customized kings sword you were talking about is a good deal more unlikely
to come up because there are so many combinations of attributes for king's
sword. Basically, what I'm saying is that there are a whole lot more
magical items than unique items.
Windforce is a good item.
Kilgar
Spanky
Warrior
You're kidding, right?
This has to be a joke. If you don't get the joke, look up "onanism" in
the dictionary.
--> Kent.
Spanky
dont exist..
>
>>Number 2--Royal Circlet +10 to all and 40 AC
>
>I concede, but wouldn't a godly helm of zodiac match-up quite well
>against the Royal Circlet?
dont exist.. the impression I got is zodiac stuff dont come in weapons or
armour, just rings and amulets.
>
>As for Naj's Light Plate, well, a mage with few rings and a decent
>amulet should clear the strength hurdle to wear at least a scale.
>I was wearing one before I lost it. With a decent modifier, e.g.
>glorious and above, these scale mails beat Naj's Light Plate in terms
>of sheer protection.
well when people or monsters cast spells at you. AC doesn't make that much of
a difference.. its your resistence that counts.
I good mage will not let anybody get close to him therefore wont need the AC.
: > 2) Rod of Onan - for those who like golems. Lots of golem charges.
: You're kidding, right?
: This has to be a joke. If you don't get the joke, look up "onanism" in
: the dictionary.
Hehehe.. maybe it should be 'lots of golem discharges' eh?? snicker
___________________________
Z o m b i e C h i l d r e n
WilyKit (Benjamin Black)
e-mail: cali...@cloud9.net
http://cloud9.net/~caligula
>Cory Stone wrote:
>>
>> : While we are on the subject of unique items, is there a
>> : unique item worth having? I mean, a king's [weapon of your
>> : choice] of [attribute of your choice] beats all unique
>> : weapons I know of. The same goes for godly plate of something.
>> : I used to be overjoy by seeing a gold colored item dropped by
>> : the unique monster, now I don't even bother with them, especially
>> : the weapon item.
>> There are a few that I can think of:
>>
>> Number 1--Dreamflange The ultimate mage weapon. Adds 110 Mana and 1
>> spell level.
>>
>> Number 2--Royal Circlet +10 to all and 40 AC
>>
>> Number 3--Eaglehorn Bow that just kicks all enemy butt
>>
>> Number 4--Stormshield, but it's kinda contraversial. Works for me, but
>> some don't like it.
>>
>> And then any of the items that raise spells a level like Thinking cap and
>> Naj's Light Plate.
>>
>> There you go, my opinions
>
>
> I'd like to add Windforce (a unique bow) to that list.
On another note, Have you ever found Godly Plate? A Kings sword of
[your choice]? I have been to Hell/Hell about 30 times and have yet
to find any of that stuff. Of course if you get the duped stuff your
going to have a hard time finding anything better. With my new
character I don't have any of the duped stuff so when I find things
like Mindcry (+15 magic, +1 to spell levels, 69 guardian charges, 15%
resist all) it's a good item. Of course if you have full zodiak
stuff, Godly Armor, Godly Shield, Kings sword of Slaughter .... your
just not going to find anything better.
--
Nope, exists.
We already had a thread considering this one...
Desslock
>V. A. Dumatol wrote:
>>
>> I just bought my first AA staff of Apoc. and it has 11 charges. This is 1 down
>> from I think the max unless the staff is Plentiful or Bountiful.
>>
>> P.S. I am 44th level and this was the first AA staff of Apoc. I have found or
>> bought.
>
>Just out of curiosity, but is there a level below which I'm not going to
>see staves
>of apoc? I'm 29th right now, and traded for a regular staff of apoc, 10
>charges
>(therefore probably not a cheat). However I've never seen one for sale,
>not yet.
>
>Since I didn't start to see elixirs till I hit 26th, the implication is
>that I need
>to be a certain level before I'll see them for sale. Does anyione know
>if this is
>a correct assumption, and if so what that level is.
> dg -- David Goodenough -- dg at pallio.sf.ca.us
No when I was level 29, two nights ago the witch offered an Obsidian
staff of apoc with 12 charges for 47000 gp. +40% res all.
However, Rod of Onan exists. I sold it as soon as I got it.
Chris Romeika <Aro...@tpgi.com.au> wrote in article
<01bc20bd$4b1f9500$9d9d1dcb@george>...
Those +255 zodiac rings are pretty cool too. <SARCASM>
Kilgar
--
Brian Christopher Robinson
"Once you've had me, you'll never want a decent man again" - Alex Windham
Ms. Anderson if you're reading this, I live for you and would die for you.
The one with 255 charges is a hack. The most I've ever seen in a legitimate
arch-angel's staff of the apocalypse (i.e. found by me or someone playing with
me) is *eight*.
Paul Drye
AKA Vul of Unvirnay (32nd Level Warrior)
--
---------------
To reply to this message, remove the zero from in front of the e-mail
address. It has been added to discourage e-mail advertisers.
I've seen Merciless up to163%, and king's up to 175%
But think about it.....
How many more uniques have you FOUND (not traded for) than king's or godly
stuff?
The main problem is everyone dupes the great stuff. Yeah, godly and king's
are usually better, but they're supposed to be (really huge number here)
times rarer than duping has made them...
Chris Romeika <Aro...@tpgi.com.au> wrote in article
<01bc20bd$4b1f9500$9d9d1dcb@george>...
This is the exact reason why I refuse to keep anything that is really
good when a random stranger gives it to me. When some dumass throws me a
Royal Circlet, something just isnt right.
I gladly accept their obsidian rings of zodiac, and Godly plate of Kings
Haste Vulture Whale of the Mindscry. Then I promptly sell the items, and
drop the gold on the ground.
I never understood why someone would beg for duped items.
Paul Drye (0pau...@idirect.com) wrote:
: In article <01bc20bd$4b1f9500$9d9d1dcb@george>, Aro...@tpgi.com.au says...
: >
: >> >Is it possible to have Dragon's staff of arch-angel? If so, it will
: >> >even beat Dreamflange in spell level category.
: >what about the arch-angels staff of apocaly? 255 charges, every spell goes
: >up 2 levels!
: >
: The one with 255 charges is a hack. The most I've ever seen in a legitimate
arch-angel's staff of the apocalypse (i.e. found by me or someone playing with
: me) is *eight*.
: Paul Drye
: AKA Vul of Unvirnay (32nd Level Warrior)
I've seen 12 I think. (And of course 255)
Paul Drye <0pau...@idirect.com> wrote in article <
> The one with 255 charges is a hack. The most I've ever seen in a
legitimate
> arch-angel's staff of the apocalypse (i.e. found by me or someone playing
with
> me) is *eight*.
I bought an arch angel staff of apoc with 10 charges. It's nice, if I can
avoid playing with someone with a staff with 255 charges. Another sorceror
was going to help me get my third dot with one of those staffs. He was
really sensitive when I told him he was cheating (or rather heavily implied
it as the situation allowed such implication). He knew it was hacked but
it seemed he felt it was all right because someone else gave him the staff.
Kilgar
Cliff <gam...@cris.com> wrote in article
<01bc2112$4473d0e0$4c5753ce@gamer2>...
> THAT STAFF RULES SO MUCH I EVEN USE IT WITH MY ROGUE!!!
> > what about the arch-angels staff of apocaly? 255 charges, every spell
> goes
> > up 2 levels!
> >
> >
Do you also use the really cool +255 to all ring of zodiac?<HEAVY SARCASM>
Kilgar
Kilgar
Nope it seems to be an intentional pun, there was already a discussion
about it I think in the RPG newsgroup.
As for golem discharges .... THATS JUST SICK! ;)
--
(Remove the ^ from my address when replying)
____________________________________________
) Simon )
( Midzilla Music & sound (
) Mailto:sju...@erols.com )
( http://users.aol.com/sjuncal/theax.html (
)___________________________________________)
Yep, any staff with 255 charges is a hack. The most I've seen is 9 on
an apocalipse staff. And, about 195 (or 185) on any other staff (the
"plentiful" ones I think they are called). The problem is 99% of teh
players use the hacked ones.
Cheers,
Jon.
Mark Asher
Jonathan MUN <e...@alphalink.com.au> wrote in article
<330F05...@alphalink.com.au>...
I havn't even been on battle.net in forever, too much warning from
the ng I guess. I bought a staff from Adria with 20 charges. I don't
use it too much for normal fighting (too much going back to town), so
I leave it sitting up in the town, and will use it to retrieve dropped
items from my corpse. Gets too boring the other way.
--
Steven Michael Wilder <wil...@cs.utexas.edu>
President UT ACM Student Chapter
>: While we are on the subject of unique items, is there a
>: unique item worth having? I mean, a king's [weapon of your
>: choice] of [attribute of your choice] beats all unique
>: weapons I know of. The same goes for godly plate of something.
>: I used to be overjoy by seeing a gold colored item dropped by
>: the unique monster, now I don't even bother with them, especially
>: the weapon item.
>There are a few that I can think of:
>
>Number 1--Dreamflange The ultimate mage weapon. Adds 110 Mana and 1
>spell level.
>
>Number 2--Royal Circlet +10 to all and 40 AC
>
>Number 3--Eaglehorn Bow that just kicks all enemy butt
>
>Number 4--Stormshield, but it's kinda contraversial. Works for me, but
>some don't like it.
>
>And then any of the items that raise spells a level like Thinking cap and
>Naj's Light Plate.
>
The thinking cap is about the best one for the mage; however, you need to do something
about the durability problem first (Thinking Cap has a default durability of 1). After
getting the thinking cap, don't equip or use it immediately. Instead, go through the
dungeon looking for a "hidden" shrine. When you fine one take everything out of your
inventory that you don't want to risk having the durability set -10. Then find a generic
weapon in the dungeon that you don't care about as long as its current durability is
greater than 10. Use the hidden shrine with just that item and the thinking cap in your
inventory (this includes both things in your pack and what you are currently equiped
with). Hidden shrine decreases 1 item by 10 durability and increases all others by 10.
Since the thinking cap is durability 1 and the other item is greater than 10, the shrine
must increase the cap to 11. Now you have a legimately "hacked" cap. At durability 11
the cap holds up well enough to wear all the time, although you need to repair it as soon
as you see its symbol in the corner.
I have 1 hack char. Don't worry, it hasn't seen battle.net and never will.
:) It's rather amusing, though. If people are going to cheat or hack
items, go all the way!!!! I've got an arch-angel's staff of apocolypse
with 255 charges, but it tops everyone else's cause it's merged with a
king's staff, so it's +to hit and +damage, and it's merged with a sword of
the heavens, +15 all and 1 handed, and a staff of wizardry, +30 magic and
the protector, lots of +'s
Geez guys, if you're going to cheat, get some balls and go all the way!
Sure, 255 apocolypse charges is fun, but so is a level 29 charged bolt when
your magic stat clears 2 BILLION!!!!
Good luck finding anyone to play with if you actually edit yourself....
>The one with 255 charges is a hack. The most I've ever seen in a legitimate
>arch-angel's staff of the apocalypse (i.e. found by me or someone playing with
>me) is *eight*.
The witch sold me a staff with 12 charges and yesterday they offered one with 11 charges.
Cu Jens!
From what I've seen, Apocolypse has 8-12 charges, plentiful has 16-24, and
bountiful has 24-36
Highest charges seen: 234 (bountiful holy bolt) 204 (bountiful fireball)
Highest estimated charges: 240 (bountiful fire bolt)
Least charges: 4 (resurrect)
More details on charges can be found through my diablo index page at
http://www.gac.edu/~gkemmetm/diablo.html
>
>
>Paul Drye <0pau...@idirect.com> wrote in article <
>> The one with 255 charges is a hack. The most I've ever seen in a
>legitimate
>> arch-angel's staff of the apocalypse (i.e. found by me or someone playing
>with
>> me) is *eight*.
>
>I bought an arch angel staff of apoc with 10 charges. It's nice, if I can
>avoid playing with someone with a staff with 255 charges. Another sorceror
>was going to help me get my third dot with one of those staffs. He was
>really sensitive when I told him he was cheating (or rather heavily implied
>it as the situation allowed such implication). He knew it was hacked but
>it seemed he felt it was all right because someone else gave him the staff.
>
>Kilgar
I just finished playing in Hell/Hell with a mage who had a hacked AA
staff of Acop(255 charges). I played for 10 minutes until I realized
the level was clear and I had only killed one enemy! For those of you
who have those staffs, there's NO point in you even going on
battle.net because everyone else will just end up sitting there
watching you right click your mouse all night. What's the point in
having one of those hacked staffs anyway? The game is NO LONGER even
worth playing with one of those things! Acopalypse (sp?) is supposed
to be a rare spell that's meant to save your ass when you really need
it. Oh well <sigh>, what can you do? :)
remove "spamsucks." in my email address to mail me.
*** You're only young once, but you can stay immature forever ***
After creating about 50-60 Direct Connection Hell mode games, I could
find Bountiful Staff of Apocalypse staff with 30 charges in Adria's Shop
=)
My warrior found an amber (resist all 20%) staff of fireball with 86
charges, so I guess bountiful could go up to 258, unless amber somehow adds
charges (?)
Friend of mine said he saw the witch with a bountyful staff of Appoc
with 97 charges, 130k. Wish I had been there :)
--
---
Mike Wilson, 817-332-8883
CTO, Head of Systems Administration http://www.flash.net/~mwilson
We were playing on nightmare mode, one was found in the caves, the other
later in hell.
P.S. I am 44th level and this was the first AA staff of Apoc. I have found or
bought.
Cheat free Sorc.
https://oem.microsoft.com/news/piracy_alert/piracy197.htm
On Mon, 24 Feb 1997 15:12:39 GMT, noo...@ma.ultranet.com (Rob) wrote:
>On 23 Feb 1997 02:50:01 GMT, "Dan Hook" <gul...@ix.netcom.com> wrote:
>>Paul Drye <0pau...@idirect.com> wrote in article <
>>> The one with 255 charges is a hack. The most I've ever seen in a
>>legitimate
>>> arch-angel's staff of the apocalypse (i.e. found by me or someone playing
>>with
>>> me) is *eight*.
>>
Just out of curiosity, but is there a level below which I'm not going to
see staves
of apoc? I'm 29th right now, and traded for a regular staff of apoc, 10
charges
(therefore probably not a cheat). However I've never seen one for sale,
not yet.
Since I didn't start to see elixirs till I hit 26th, the implication is
that I need
to be a certain level before I'll see them for sale. Does anyione know
if this is
a correct assumption, and if so what that level is.
dg -- David Goodenough -- dg at pallio.sf.ca.us
Rob <noo...@ma.ultranet.com> wrote in article
<3311afa1...@news.ma.ultranet.com>...
> On 23 Feb 1997 02:50:01 GMT, "Dan Hook" <gul...@ix.netcom.com> wrote:
> >Paul Drye <0pau...@idirect.com> wrote in article <
> >> The one with 255 charges is a hack. The most I've ever seen in a
> >legitimate
> >> arch-angel's staff of the apocalypse (i.e. found by me or someone
playing
> >with
> >> me) is *eight*.
> >
> >I bought an arch angel staff of apoc with 10 charges. It's nice, if I
can
> >avoid playing with someone with a staff with 255 charges. Another
sorceror
> I bought a bountiful staff of apoc at the witches shack for about 40k
> or so and it has 36 charges..
That's nice but the issue was arch angel staffs of apocalypse. Bountiful
is a whole different story.
Kilgar
What's so big about the 255 charge apocalypse staff? If you're going to
cheat, give yourself 255 charges of etherealize (invincibility). That
way, you can run around hell to trigger all the demons, and then just
stand there as they attack you without doing damage (except for acid
spitters and the stuff the succubbi throw at you). Lots of steel lords
make a good shield against that, plus, the staff should be life and mana
stealing, so you can attack whenever you would be in need of a potion.
Using steel lords as potions is cool! At high levels, etherealize lasts
a long time. I cast level 40 etherealize at the beginning of level 15
when messing with a hacked character I made, and it lasted thru the whole
level.
--
/\_/\
\+_+/ Chris
> I bought a bountiful staff of apoc at the witches shack for about 40k
> or so and it has 36 charges..
if the bountyful one has 36, how many does the legitimate AA staff have?
: I've seen Merciless up to163%, and king's up to 175%
i found a merciless bow wth +174% damage, great weapon but i need to
get one with a suffix... *sigh*
VOLUME
Chris Romeika <Aro...@tpgi.com.au> wrote in article
<01bc2300$a63080e0$9b9d1dcb@george>...
Well, maybe not executed as cheaters 'case there are a lot of mewbie
beggers out there. But if you mean people begging for dupped items
then YES cut of there heads
>I just bought my first AA staff of Apoc. and it has 11 charges. This is 1 down
>from I think the max unless the staff is Plentiful or Bountiful.
>P.S. I am 44th level and this was the first AA staff of Apoc. I have found or
>bought.
<Begin Drift>
Ah the joys of "randomness". I have both a level 40 mage and a level
29 rogue. Adria offers BOTH of them at least one Apoc staff a day. I
believe I've been offered an AA of Apoc at least three times. Now
Griswold on the other hand- Bah! Before I hit level 40 I don't think
I ever really bought anything from him. All he ever offered me was
junk. Now, he's had a change of heart- sheesh, two different KSOH
offered in the last three days Of course, I couldn't care less about
KSOH being a spell caster, not a melee type- but does he ever offer me
any really great armor (which I *DO* care about)? No, he doesn't.
If I remember correctly- I was still wearing a leather armor of the
stars when I was about level 24 or so. Sad.
<End Drift>
>>> >Is it possible to have Dragon's staff of arch-angel? If so, it will
>>> >even beat Dreamflange in spell level category.
>>what about the arch-angels staff of apocaly? 255 charges, every spell goes
>>up 2 levels!
>>
>The one with 255 charges is a hack. The most I've ever seen in a legitimate
>arch-angel's staff of the apocalypse (i.e. found by me or someone playing with
>me) is *eight*.
The most you can legitametly have with an apocalypse staff is 36. The
basic staff carries 8-12 charges, a plentiful staff can have up to 24,
and a bountiful up to 36. This is right from the Stratagy guide,
which has tables for everything. Anything more than 36 is a hack.
I've got a 12 charge staff that I bought from Adria for about 125k.
I'm afraid to think what she'd charge for a bountiful staff <g>.
Cobra (35th lvl Warrior), Masada (18th lvl Mage)
Maureen, remember how you were puzzled by the expense of items that were
indestructible? I thought about that and I have a theory: In the demo that
came out last fall, items wore out much more quickly. It wasn't unusual to
have to repair an item before a level was cleared. People complained about
this and Blizzard changed it so items last a lot longer, but I'll bet the
formula for setting a price for long durability items was set *before* this
change was made and Blizzard forgot to change this formula for the final
release. Believe me, if items wore out like they did in the demo, a magic
sword that was indestructible would be worth a lot more -- you'd save a
fortune in repair costs.
BTW, leather armor at level 24! I'm surprised you didn't catch your death
of cold going into the dungeon practically undressed. <g>
Mark Asher
Maureen Grady <q...@mindspring.com> wrote in article
<5ev5fe$2...@camel1.mindspring.com>...
<snip>
: offered in the last three days Of course, I couldn't care less about
: KSOH being a spell caster, not a melee type- but does he ever offer me
: any really great armor (which I *DO* care about)? No, he doesn't.
: If I remember correctly- I was still wearing a leather armor of the
: stars when I was about level 24 or so. Sad.
Yeah, getting good armor is a pain in the ass.. I remember for my
rogue I bought quilted armor of the stars from Wirt, and even though I
got all excited about finding chain/ring/scale mail in the catacombs
and caves, they were usually not magical and their AC was less than my
quilted armor. The easiest fix for this is really to join a nightmare
game and just pick up the scraps in the caves and hell. Alot of
players are messy like that. Once you can play on hell difficulty,
just do the same.
___________________________
Z o m b i e C h i l d r e n
WilyKit (Benjamin Black)
e-mail: cali...@cloud9.net
http://cloud9.net/~caligula
--
Speaking of getting a bad deal on items, I just finished playing through
the single player version of Diablo as a Rogue (for the first time) -
only took about 10 hrs, and NEVER had a chance to buy, and NEVER found,
any book of healing or mana shield! So much for defence.
Desslock
I (sorceror 33) carry a Dreamflange and obsidian shield... staffs became
less efficient once I got my Dreamflange. (BTW, "staffs" is the correct
plural - "staves" is the plural of "stave", which is different than a
staff.)
>I bought some plate mail of the stars +10 ac 43 from him. Maybe thats
My warrior (26) just found an awesome [gothic] plate of deflection from one
of Lazarus's assistant chicks on normal difficulty. Gives 122 armor
class.. don't need a shield now, so I'm using my soldier's (two-handed)
sword of speed.. not quite godly armor and KSOH, but close =)
I can *sell* that armor back to Grizzy for 63000... if it were for sale by
him, it would go for 252000-plus, which is more gold than you can hold (40
inventory slots * 5000 gold = 200000 gold max)... so I have an armor you
can't buy.
Got a laugh when Wirt offered a King's CLUB of Haste to me yesterday =)
>why I don't mind a little hack and slash... I like to go to a door,
>fire wall the (whole) room and mop up the stragglers who somehow make it
>though, then just stand back and listen to the cries of death and the
>stuff hit the floor!
Even better to stand 3-4 spaces back and open it with Telekinesis (of
course you have firewall hotkeyed).. if you're lucky, you'll be able to
telekinesis it shut again. burn baby burn!
>I couldn't care less about
>> KSOH being a spell caster,
>do you always carry a staff? My sorceror carries a shield and sword but
>uses mana shield always and cast other spells most of the time. lvl 25,
>nightmare cats, nothing better than fire wall!
Not always, but I use those two places for stat enhancements, not
killing power. I've found almost every unique in the game, and for a
mage it's hard to beat Dreamflange and Holy Defender. Unless, of
course, you want to try and hack something to death, in which case the
flange is about as useful as a wad of bubble gum.
[snip]
>course, you want to try and hack something to death, in which case the
>flange is about as useful as a wad of bubble gum.
A wad of bubble gum? hehehehehe, thanks for the laugh :)
Curtis
==========
lans...@ccwf.cc.utexas.edu
>On 23 Feb 1997 02:50:01 GMT, "Dan Hook" <gul...@ix.netcom.com> wrote:
>>Paul Drye <0pau...@idirect.com> wrote in article <
>>> The one with 255 charges is a hack. The most I've ever seen in a
>>legitimate
>>> arch-angel's staff of the apocalypse (i.e. found by me or someone playing
>>with
>>> me) is *eight*.
>>
>>I bought an arch angel staff of apoc with 10 charges. It's nice, if I can
>>avoid playing with someone with a staff with 255 charges. Another sorceror
>I bought a bountiful staff of apoc at the witches shack for about 40k
>or so and it has 36 charges..
>
>
>*** You're only young once, but you can stay immature forever ***
my friend *claims* to have seen a apoc staff with 100+ charges being
sold at the witch's. i was speculating that it may have been a
bountiful staff but 36 and 100 are pretty large margins. also this
same friend has a 255 charged staff of apoc which he got from someone
else and refuses to believe that its a cheat item, so i'm not sure how
trustworthy his report is.
In the *same* game, a Normal difficulty modem game with a friend of mine...
..I found Shadowhawk (I think that was it's name), a unique sword.. TWICE.
Great randomness there.. :)
>
>
>Paul Drye <0pau...@idirect.com> wrote in article <
>> The one with 255 charges is a hack. The most I've ever seen in a
>legitimate
>> arch-angel's staff of the apocalypse (i.e. found by me or someone playing
>with
>> me) is *eight*.
>
>I bought an arch angel staff of apoc with 10 charges. It's nice, if I can
>avoid playing with someone with a staff with 255 charges. Another sorceror
>was going to help me get my third dot with one of those staffs. He was
>really sensitive when I told him he was cheating (or rather heavily implied
>it as the situation allowed such implication). He knew it was hacked but
>it seemed he felt it was all right because someone else gave him the staff.
>
>Kilgar
Question : how do you know what type of equipment and how many charges
the other character has ???
--
Bernard Choi
bc...@cyberway.com.sg
I once found 2 Doombringers a few hours apart. I had them hidden in
town, while I went looking for other goodies, then I got timed out, and
the other guy then left the game!:(
--
Lord 13
http://www.wwnet.com/~lord13
UFOlogy/Anti-Amway/Classic Video Games/Bearded Dragon Pages
I remember reading an article about a guy who won the lottery twice.
Randomness is just that. What I would like to know is what are the odds
that my sorceror will find a kings sword of vampires? I gotta be
getting close... :p
BTW, I've never found the same unique twice in one game. I think that guy
just got (un)lucky. I'll go through all four levels of hell and often not
get a single unique.
Mark Asher
Mall <ma...@olg.com> wrote in article <331DF5...@olg.com>...
If the shit fits, wear it!
I've found the Ring of Engagement five different times spread out among
three characters; also have found The Celestial Star annoyingly many times
=) but no Mindcry, Messerschmidt's Reaver, or other really awesome items
(one Gotterdamerung and one Windforce, though). Had a weird string of
randomness earlier today.. in nightmare/hell, as a sorceror 33, I beat
Lazarus and his assistants.. took those items up then came back to clear
out the rest of the level (about 1/4 of it was left). Got FIVE magical
items from about 30 witches, took them up to identify.. FOUR of them were
"Garnet" (resist fire 40-50) with no suffix and the other was a sapphire
(resist lightning 50-60) ring of the tiger. Maybe that's why those soul
burners are immune to fire =)
Yeah, and if you don't mind stumbling through hell with zero
resistance for everything. Personally I thought that was a bit of a
steep price to pay. I sold mine when I realized no one would trade for
it.
--
"The reasonable man adapts himself to the world; the unreasonable one
persists in trying to adapt the world to himself. Therefore all
progress depends on the unreasonable man."
-- George Bernard Shaw
Russell can be heckled at
http://sdcc8.ucsd.edu/~rglasser
Russell Glasser <rgla...@penning.lanl.gov> wrote in article
<331FD7...@penning.lanl.gov>...
Daniel DuBois <d...@spyglass.com> wrote in article
<3326af2e...@news.enteract.com>...
> On Fri, 07 Mar 1997 00:51:19 -0800, Russell Glasser
> <rgla...@penning.lanl.gov> wrote:
>
>
> Has anyone tried wearing a constricting ring and a gottedamnung at the
same
> time? Which item wins?
>
gottedamnung prevails.
-Zap
For every treasure event, there is a chance(probably about 10%) that
the treasure will be an item instead of gold.
As the level of the dungeon increases, the percentage increases.
Also, certain creatures increase the percentage chance.
As you approach hell/hell teh chance that a treasure event will be an
item is pretty high compared to normal/labyrinth.
This sliding scale effect is also in place for wether the item is
magical. At the onset, it is a mall chance and then later it get's
higher.
When a treasure event occurs and the treasure is an item, and the item
is magical, then there is another sliding percentage chance that the
item will be unique.
the end result seems to be that one person goes into a dungeon and
finds 10 magic items on a level(2 unique) and another person finds 20
magic items with none unique. It's all about the percentages and
chance.
Just a thought.
-Lisa
>> Has anyone tried wearing a constricting ring and a gottedamnung at the
>>same time? Which item wins?
>>
>gottedamnung prevails.
Just checking: Did you try equiping in different orders?
-----
Daniel DuBois, Traveling Coderman www.spyglass.com/~ddubois
o Be aware of sites invading your privacy with cookies:
http://www.wwinfo.com/cookie/
o The Heroes of Might and Magic II Bible is here!
http://www.spyglass.com/~ddubois/HOMM2.html
o Please note my return address may be invalid in order to
foil mailing list generation software.
maybe the CPU? I have a IBM 6x86 133Mhz and find every 5 games 2 times
the same uniquie items in the same level.
That sounds fair enough to me.
I suppose there must also be some seeding of the actual unique
items as well to fit into the equation. You are not likely to
find the Royal Circlet in Level 1.
But on the subject of chance I have spent more hours playing
Diablo than I care to think about: I still have not found all
the unique items ( based upon web postings ), I found the
Royal Circlet for only the second time yesterday but I have
found the Ring of Engagement about a dozen times.
>On 9 Mar 1997 19:39:30 GMT, "Zap" <zg...@shafir.com> wrote:
>
>>> Has anyone tried wearing a constricting ring and a gottedamnung at the
>>>same time? Which item wins?
>>>
>>gottedamnung prevails.
>
>Just checking: Did you try equiping in different orders?
I have tried: the helmet wins everytime. The resistance drops to
zero! and the hit points keep comming off!
--
Ahh, you have to love it: the best of both worlds!
Be seeing you,
Ron Courtright
_____________________________________________________________________
| |
| PGP Key ID: 4DF26355 |
| PGP Fingerprint: 49 E4 D4 34 B1 4E 51 D1 94 65 CD 10 B2 A6 A4 52 |
|_____________________________________________________________________|
But on the subject of chance I have spent more hours playing
Diablo than I care to think about: I still have not found all
the unique items ( based upon web postings ), I found the
Royal Circlet for only the second time yesterday but I have
found the Ring of Engagement about a dozen times.
Speaking of the Ring of Engagement, exactly how useful is that really?
I've found it quite a few times myself, and other people seem to want it
badly, but it doesn't seem to be worth that much. There are other rings
of better value.
--
___________________________
Z o m b i e C h i l d r e n
WilyKit (Benjamin Black)
e-mail: cali...@cloud9.net
http://cloud9.net/~caligula
There are many unique items that aren't good enough to use. The reason
behind this is you generally don't find them until your character is
advanced, and by then you will have found better swords, armor, etc. The
game needs some tweaking so that some uniques find their way into the hands
of lower level characters. The Ring of Engagement would be a great find on
the second level of the church for an 8th level character, for example. But
if you are a 20th level character finding it in Hell you will probably have
better rings by then. Wisdom's Wrap is another of these useless uniques.
Give it to a low-level sorcerer and it's useful, but the AC is so low on
this item that higher level sorcerers will have some kind of enchanted
plate and never use this. (BTW, for fun wear 2 rings of engagement and
start a normal game and go in the church. Skeletons will walk up to you and
die when they attack you due to the magical effects of the rings. It's
pointless but fun.)
The uniques that people actually seem to use are:
Royal Circlet
Thinking Cap
Grandfather sword (the King's Sword of Haste is the preferred sword,
however)
Eaglehorn
Windforce
Dreamflange
Stormshield
Constricting Ring (most people prefer to get their resistances from other
items, but sorcerers with a lot of mana points can wear this selectively to
good effect)
I also like Naj's Light Plate and Mindcry for my sorcerer. The Rod of Onan
isn't a bad staff to carry around either.
I can't think of any other uniques that get widespread use. Probably
another sword and axe are somewhat popular.
Mark Asher
>There are many unique items that aren't good enough to use. The reason
>behind this is you generally don't find them until your character is
>advanced, and by then you will have found better swords, armor, etc. The
>game needs some tweaking so that some uniques find their way into the hands
>of lower level characters. The Ring of Engagement would be a great find on
>the second level of the church for an 8th level character, for example. But
>if you are a 20th level character finding it in Hell you will probably have
>better rings by then. Wisdom's Wrap is another of these useless uniques.
>Give it to a low-level sorcerer and it's useful, but the AC is so low on
>this item that higher level sorcerers will have some kind of enchanted
>plate and never use this. (BTW, for fun wear 2 rings of engagement and
>start a normal game and go in the church. Skeletons will walk up to you and
>die when they attack you due to the magical effects of the rings. It's
>pointless but fun.)
I agree. Some of the uniques are really cool for low-mid level chars
but these chars rarely find them. Occassionally there is an
exception. I started a new Rogue with somebody who started a new mage
and we found The Needler and The Wisdom Wrap on our first trip to the
church. Only problem then is paying the high repair bills on the The
Needler.
>The uniques that people actually seem to use are:
>Royal Circlet
>Thinking Cap
>Grandfather sword (the King's Sword of Haste is the preferred sword,
>however)
>Eaglehorn
>Windforce
>Dreamflange
>Stormshield
>Constricting Ring (most people prefer to get their resistances from other
>items, but sorcerers with a lot of mana points can wear this selectively to
>good effect)
>I also like Naj's Light Plate and Mindcry for my sorcerer. The Rod of Onan
>isn't a bad staff to carry around either.
>I can't think of any other uniques that get widespread use. Probably
>another sword and axe are somewhat popular.
Messerschmidt's Reaver is favored by some high level warriors who do
not mind giving up the shield. No other weapon in the game does as
much damage as far as I know.
Demonspike is good plate mail for a mage. I have a level 24 mage who
found it and it is perfect for him.
And an unidentified Gotterdamerung is the helm of choice for those to
whom maximum AC is the holy grail.
I don't think not identifying the helm prevents you from being subject
to the 0% resistances penalty - it's just not reflected on your
character stats.
Desslock
Incidently, I otherwise 100% agree with the list compiled by Mark Asher
and yourself...
>> Benjamin Black <cali...@cloud9.net> wrote in article
><332C68...@cloud9.net>...
>> Zurt Vortex wrote:
>>
>> But on the subject of chance I have spent more hours playing
>> Diablo than I care to think about: I still have not found all
>> the unique items ( based upon web postings ), I found the
>> Royal Circlet for only the second time yesterday but I have
>> found the Ring of Engagement about a dozen times.
>>
>> Speaking of the Ring of Engagement, exactly how useful is that really?
>> I've found it quite a few times myself, and other people seem to want it
>> badly, but it doesn't seem to be worth that much. There are other rings
>> of better value.
>There are many unique items that aren't good enough to use. The reason
>behind this is you generally don't find them until your character is
>advanced, and by then you will have found better swords, armor, etc. The
>game needs some tweaking so that some uniques find their way into the hands
>of lower level characters. The Ring of Engagement would be a great find on
>the second level of the church for an 8th level character, for example. But
>if you are a 20th level character finding it in Hell you will probably have
>better rings by then. Wisdom's Wrap is another of these useless uniques.
>Give it to a low-level sorcerer and it's useful, but the AC is so low on
>this item that higher level sorcerers will have some kind of enchanted
>plate and never use this. (BTW, for fun wear 2 rings of engagement and
>start a normal game and go in the church. Skeletons will walk up to you and
>die when they attack you due to the magical effects of the rings. It's
>pointless but fun.)
>The uniques that people actually seem to use are:
>Royal Circlet
>Thinking Cap
>Grandfather sword (the King's Sword of Haste is the preferred sword,
>however)
>Eaglehorn
>Windforce
>Dreamflange
>Stormshield
>Constricting Ring (most people prefer to get their resistances from other
>items, but sorcerers with a lot of mana points can wear this selectively to
>good effect)
>I also like Naj's Light Plate and Mindcry for my sorcerer. The Rod of Onan
>isn't a bad staff to carry around either.
>I can't think of any other uniques that get widespread use. Probably
>another sword and axe are somewhat popular.
>Mark Asher
How do you use the Thinking Cap? It only has DUR=1. We finally found
one and sold it because of the durability. Dreamflange is great.
Thanks for the idea about the Ring of Engagement. We have found about
1.5 per capita.
Sandra
>How do you use the Thinking Cap? It only has DUR=1. We finally found
>one and sold it because of the durability.
Find a Hidden Shrine and increase it's durability. My sorcerer has one
that has a durability of 21.
--
Then the horns kicked in,
and my shoes started to squeak.
I first found this when I was level 7, from Leoric on normal. :)
> Grandfather sword (the King's Sword of Haste is the preferred sword,
> however)
Yeah, but the Grandfather is (or at least appears to be) duped less often.
> Constricting Ring
Someone else got this from Leoric on normal in a game I was in. :)
What's REALLY annoying is killing one of Lazarus's wimin in hell/hell, and
having it drop the Torn Flesh of Souls. :)
--
Greg Kemmetmueller
Sysop, Online BBS
http://www.gac.edu/~gkemmetm/index.html
http://www.gac.edu/~gkemmetm/diablo.html
We found Grampa last night. My L29 mage and a L24 fighter picked it up.
He had a sword of haste and a masters sword of speed. After trying all
three, he sold the 'haste' and 'speed'. The master's sword of speed was
better in damage and swing rate, but he couldnt use his Holy Defender.
We killed Diablo together for the first time last night too.
Longshot
Carry it arround till you find a shrine that mucks with armor. put on
crappy
armor and a crappy weapon and let the shrine pump it up to 11.
I had a thinking cap at 31 once :>
--
Mark <insert sig <insert 'don't sue my boss' disclaimer here> here>
slink <sl...@netins.net> wrote in article
<5gn6ne$9...@insosf1.netins.net>...
> How do you use the Thinking Cap? It only has DUR=1. We finally found
>Grandfather sword (the King's Sword of Haste is the preferred sword,
>however)
>Eaglehorn
>Windforce
>Dreamflange
>Stormshield
>Constricting Ring (most people prefer to get their resistances from other
>items, but sorcerers with a lot of mana points can wear this selectively to
>good effect)
>
>I also like Naj's Light Plate and Mindcry for my sorcerer. The Rod of Onan
>isn't a bad staff to carry around either.
>
>I can't think of any other uniques that get widespread use. Probably
>another sword and axe are somewhat popular.
>
>Mark Asher
>
>
Hey, my Warrior found the Executioners Blade on level 2! I used it
until I bought (from wirt) a sword of haste!
Cheers,
Anson.
>> And an unidentified Gotterdamerung is the helm of choice for those to
>> whom maximum AC is the holy grail.
>I don't think not identifying the helm prevents you from being subject
>to the 0% resistances penalty - it's just not reflected on your
>character stats.
Ah yes, I remember this discussion from a few weeks ago. Ok, I'm
going to do some experiments to find the answer once and for all
because it's a really critical question, not because of Gotterdamerung
itself, but the whole issue of unidentified items and their magic
effects being active or inactive. Or maybe it is only bad effects
that are active and good ones are not until identification. Anyway, a
little experimenting should yield some answers.
Go right ahead. On my chars, though, it hasn't nullified resistances if
it's not identified.
> Or maybe it is only bad effects
> that are active and good ones are not until identification.
Nope. At least, not with normal cursed items. A bow of trouble won't
lower your stats by anything if it's not identified when you equip it. A
Useless Bow will still deal normal damage if it's not identified (that's
pretty hilarious) :)
> > >I don't think not identifying the helm prevents you from being subject
> > >to the 0% resistances penalty - it's just not reflected on your
> > >character stats.
> >
> > Ah yes, I remember this discussion from a few weeks ago. Ok, I'm
> > going to do some experiments to find the answer once and for all
> > because it's a really critical question, not because of Gotterdamerung
> > itself, but the whole issue of unidentified items and their magic
> > effects being active or inactive.
>
> Go right ahead. On my chars, though, it hasn't nullified resistances if
> it's not identified.
>
> > Or maybe it is only bad effects
> > that are active and good ones are not until identification.
>
> Nope. At least, not with normal cursed items. A bow of trouble won't
> lower your stats by anything if it's not identified when you equip it. A
> Useless Bow will still deal normal damage if it's not identified (that's
> pretty hilarious) :)
hmmm, how certain are you of this? I haven't really done much
experimentation, partially because I thought magic items -must- have an
effect prior to their identification, otherwise "cursed" items would
basically serve no point (other than taking up inventory space).
Page 34 of the manual also supports the position that magic items have
an impact prior to identification: "while your character can sense the
unnatural nature of [a magic item] by its appearance and magical aura,
he or she will need to have it magically identified before these
abilities make themselves -KNOWN-", implying that these abilities have
an effect, even if not known, prior to identification.
Desslock
Not sure that equiping it would necessarily indicate whether or not you
are affected by the magical "effects" of an item. Of course, your stats
won't -visibly- change, until the item is identified.
> > Page 34 of the manual also supports the position that magic items have
> > an impact prior to identification: "while your character can sense the
> > unnatural nature of [a magic item] by its appearance and magical aura,
> > he or she will need to have it magically identified before these
> > abilities make themselves -KNOWN-", implying that these abilities have
> > an effect, even if not known, prior to identification.
>
> Close, but not quite. At least, not in my view point. I'll take it in two
> parts:
>
> Appearance: Some unique items have a different graphic. I'd say that's a
> dead giveaway for unnatural nature.
>
> Magical Aura: Well, Aura is something that surrounds something else,
> right? Well, pick up a normal item. The colors on the border when it's
> highlighted are yellow. Pick up a magic item. It's blue. Sounds like a
> perfect fit right there to me. That and the obvious fact that the item's
> name is a different color.
Hmmm, to me, you've defined aura and appearance as basically the same
thing (which may be correct): magic items are in blue, unique items are
yellow. As I indicated above, the manual states that you have to
identify an item before its effects will be -known- (and therefore show
up in your stats), but the manual implies that effects will be felt by
your character, even before equiped magic items are identified.
I'll check to see whether unidentified magic items have any obvious
effects - it will be easier to do with cursed items (single player
version of the game - get magic items, save game, identify, restore and
equip unidentified items - see if they have an effect). Obviously some
subjective interpretation is necessary, but I'll report back what I
observe.
Desslock
----
I'm rather sure. You're welcome to try it yourself. Just be sure to
equiip everything you found before you identify it. None of it will modify
your stats, positive or negative. In case you're wondering how I found
this out, I was out of inventory space once. I dropped my staff, and
picked up what was going to be a Bow of Trouble. I didn't recieve the stat
penalties until after I identified it.
> Page 34 of the manual also supports the position that magic items have
> an impact prior to identification: "while your character can sense the
> unnatural nature of [a magic item] by its appearance and magical aura,
> he or she will need to have it magically identified before these
> abilities make themselves -KNOWN-", implying that these abilities have
> an effect, even if not known, prior to identification.
Close, but not quite. At least, not in my view point. I'll take it in two
parts:
Appearance: Some unique items have a different graphic. I'd say that's a
dead giveaway for unnatural nature.
Magical Aura: Well, Aura is something that surrounds something else,
right? Well, pick up a normal item. The colors on the border when it's
highlighted are yellow. Pick up a magic item. It's blue. Sounds like a
perfect fit right there to me. That and the obvious fact that the item's
name is a different color.
>I'll check to see whether unidentified magic items have any obvious
>effects - it will be easier to do with cursed items (single player
>version of the game - get magic items, save game, identify, restore and
>equip unidentified items - see if they have an effect). Obviously some
>subjective interpretation is necessary, but I'll report back what I
>observe.
>Desslock
It's possible to do objective tests. An unidentified constricting
ring would be ideal for this- pretty obvious if you're losing those
hit points while standing around. Some of the -hit points should be
too- you should die if you equip them when your hit points are at a
minimum already. There are other good possibilities for objective
tests to determine conclusively without the need for interpretation.
>Not sure that equiping it would necessarily indicate whether or not you
>are affected by the magical "effects" of an item. Of course, your stats
>won't -visibly- change, until the item is identified.
you DO have to id it b4 any affects take place. this is easily
demonstrated by using a premium item of great influence, such as
comparing an identified king's sword to an unidentified bastard sword
from which it was derived...of course this is best done in single
player mode where you can save and restore the game.
>Hmmm, to me, you've defined aura and appearance as basically the same
>thing (which may be correct): magic items are in blue, unique items are
>yellow. As I indicated above, the manual states that you have to
>identify an item before its effects will be -known- (and therefore show
>up in your stats), but the manual implies that effects will be felt by
>your character, even before equiped magic items are identified.
you cant take the manual word for word. i believe they meant that you
would know a premium/unique item when you got one, which is
represented by the blue and gold colors. to take advantage of their
abilities would require identification.
>I'll check to see whether unidentified magic items have any obvious
>effects - it will be easier to do with cursed items (single player
>version of the game - get magic items, save game, identify, restore and
>equip unidentified items - see if they have an effect). Obviously some
>subjective interpretation is necessary, but I'll report back what I
>observe.
there you go. as i said before i have already observed this and
believe that enchanted items must be identified in order for them to
behave with their given properties. some people ask why blizzard would
do this since it would only make waste of cursed items. but thats
exactly why they did it - for instance what if you ran across your
first great axe, which would be your most powerful weapon, and it was
a premium axe? identfying it would be a gamble. on one hand, your best
weapon could be even better. on the other hand, you could completely
screw up the weapon if it turns out to be cursed. also i believe there
is a unique helm in the game which offers 60 armor but becomes
incredibly cursed after identification. if you do not id the helm, you
can take advantage of the 60 armor points w/o any penalties. if you
need more solid proof, try finding (gee, this will be easy) a
constricting ring. one of its properties is that you will constantly
lose hp. equip the ring b4 id, and see if you lose hp or not.
>Desslock
>
>----
--
CepToR - Kali, Battle.net, Mplayer
cep...@keyway.net
"You drink water?"
- Farnham
It seems the *ideal* item to test this with would be the constricting ring.
If I remember when I found one, it's shape is obvious without identifying.
Simply put it on and go grab something to drink. If your character is dead
when you return, it has an effect :-)
Jerry
--
Jerry Fountain | Laboratory for Fluid Mechanics, Chaos, and Mixing
g...@chem-eng.nwu.edu | Northwestern University
(847) 491-3555 (Office) | Department of Chemical Engineering
(847) 491-3728 (FAX) | 2145 Sheridan Road, Evanston, IL 60208