...or maybe not.
My clvl 18 Javazon was lucky enough to get Goblin Toe light plated boots
on the first try (the first time she had enough gold to do it, too)
(hadda reset the screen a few times just to get the lp boots to show up)
Anyway, I've noticed two things.
Going from leather boots to light plated boots seems to have slowed her
down (yeah, I know that armor "weight" is an aspect of the game). She
runs out of stamina a lot faster.
Also, I have *not* been able to see the effect of having crushing blow
available.
In other words, the monsters--claw vipers in the temple, the mummy
types, the jumping dogs, the Night poison tossers, etc--in the Far Oasis
and Lost Valley (?) did not just roll over and die with any noticeable
increased rate.
This could have to do with my using, as a Javazon, just about anything
that's cheap to throw, or comes to hand. Throwing axes, pilum, short
spear, knives...so maybe the differences in attack rating vary the death
rate enough that crushing blow doesn't "kick in." Noticeably.
I've never had a character use Goblin Toe, nor have I had a piece of
gear on any previous character that employed the crushing blow attribute.
What should I expect to notice, or see, in my melee (and ranged)
attacks, now that I have Goblin Toe?
(BTW, fer instance, when I got a good degree of blocking, well, even
simply up to 37%, I could tell in play and from lowered repair rates
that I was doing well...and again, when I picked up a shield with 65%
blocking, the increased change was pretty noticeable. Like, the claw
vipers usually rack my other characters around (even Pikazon). But this
Javazon with high blocking was able to melee the whole level 2 crowd of
vipers (and mummies and skels and reanimators) w/o dying even once. That
could have been thanks to crushing blow, sure, but I must say it didn't
*feel* like it. Up to that point I had noticed no difference from having
the boots.)
"Jack Nelson"
the only armor that slows yu is body armor. The only effect boots have on
speed is if they have a fast/faster/fastest prefix. If your old boots had
one of those then you'd've been slowed down.
> Also, I have *not* been able to see the effect of having crushing blow
> available.
>
> In other words, the monsters--claw vipers in the temple, the mummy
> types, the jumping dogs, the Night poison tossers, etc--in the Far Oasis
> and Lost Valley (?) did not just roll over and die with any noticeable
> increased rate.
You won't notice a large impact in normal, monster HP aren't large enough.
In NM/hell it will be noticable.
> This could have to do with my using, as a Javazon, just about anything
> that's cheap to throw, or comes to hand. Throwing axes, pilum, short
> spear, knives...so maybe the differences in attack rating vary the death
> rate enough that crushing blow doesn't "kick in." Noticeably.
crushing blow only works with melee.
Anyway, I notice a huge difference with Goblin Toe even in Normal. The best
is to use jab (1 point) and watch the monster's health. Every once in a
while, you will see it take huge jump down - crushing blow. Use Plague
Javelin (and then also Lightning Fury) at the same time to wear down enemies.
The only problem I am having is with bosses and uniques since crushing blow
does not work aginst them.
Dan Neely wrote:
--
chris7476 on Bnet USEast
Sir Kain_MacMordus Level 59 Lance/WW Barbarian
Dame Soul_Sister Level 30 Javazon
Venus_Firestorm Level 28 Ice/Fire Sorceress (1 point in Warmth)
Lord Lance_Ironblade Level 58 Semi-retired Hammerdin
Loki_Darkbane Level 13 Summoner Necromancer
Lord Virgo_Lamentia Level 45 Retired Summoner Necromancer
Lots of Retired Characters now serving as mules (a fate worse than death!!)
I know that bugs me too. while I agree with blizard that crushing blow on
uniques is too powerful, I wish they'd've given it a diferent effect instead
of negating it entirely. 4x normal damage would be my preferance.
then you'd have the problem of balancing it across classes - 4x for a barb
or even pikazon is a lot different than for a javazon. One way around it
all is to keep a pike or lance handy for those guys you just want to kill
but it's taking too long for. You'll be giving up the shield for a short
while but doing immensly more damage.
>
>
> Also, I have *not* been able to see the effect of having crushing blow
> available.
<snip>
> This could have to do with my using, as a Javazon, just about anything
> that's cheap to throw, or comes to hand.
Crushing blow doesn't work with ranged attacks.
I didn't make clear enough that the character melees *all* the
time...lack of mana steal, so its Jab, jab, (no blue) Normal attack with
throwing weapon...still don't see the effect.
But it's early yet.
"Jack Nelson"
>I didn't make clear enough that the character melees *all* the
>time...lack of mana steal, so its Jab, jab, (no blue) Normal attack with
>throwing weapon...still don't see the effect.
>
>But it's early yet.
>
>"Jack Nelson"
I have a melee sorceress Level 26 using Goblin Toe, and you can
certainly see the monster hit points drop by a little over half when
she's done a crushing blow. This is certainly a boon in 8 player games
when monsters have serious hit points.
It doesn't work on uniques or champions (it does work on uniques'
minions), nor as has been mentioned, with ranged attacks. I'd have
thought it would work with throwing knives used as melee though
(provided normal attack is set). I think it works with "fists of
pummeling" as well.
paul x is the spam filter
Perhaps this has to do with the fact I'm in Normal Act II still. I've
been watching the health meter at the top of the screen more closely and
I think I see the effect. It is not that different, I think, from the
effects of Jab with a good pike, a Pikazon was the last character I was
playing regularly. So maybe I'm expecting a big difference, when the
effects in a Normal, lower-level game are not going to be that dramatic,
especially when my character has herself somewhat low AR...or does that
have nothing to do with crushing blow?
"JN"
Attack rating= likelihood to hit. The more often you hit the more
often you will do a crushing blow. My sorc used a War Scepter of
Piercing, so she pretty well always hits. This weapon makes attack
rating irrelevant.
Perhaps, too, the pike delivers far more damage than a 7-14 War
Scepter (well I hope it does) and in Act 2 normal single player you
are going to kill a lot of monsters in one hit anyway. The damage you
normally do is added to the crushing blow damage, which is 50% of the
monster's current hit points.
I think you will notice more as you move further in the game, and
especially in higher difficulties. Why not give your zon a short sword
or some such mediocre weapon and see how that goes?
--
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