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walt

unread,
Aug 11, 2003, 8:43:10 AM8/11/03
to
i just started diablo1 (after playing a lot diablo2lod :o) ). here a few
questions:

1) are there books of identity/townportal

2) are there waypoints

3) do i have a stash (haven't found one so far)

4) can i quickaccess my belt (numbers 1-8 don't work)

5) skillpoints??? or can they just be found (books)?

6) i try a roque. any hints for statpoints?


TIA Walt


Mickey

unread,
Aug 11, 2003, 8:52:55 AM8/11/03
to
"walt" <wbe...@gmx.at> wrote in message
news:AbMZa.17$Zr2....@iad-read.news.verio.net...

> i just started diablo1 (after playing a lot diablo2lod :o) ). here a few
> questions:
>
> 1) are there books of identity/townportal

No, but TOwn Portal is a skill you can learn by reading books.

>
> 2) are there waypoints

Not as such, but rather as entry points. The first is to level 1, the second
is to level 5, 3rd to level 9 and 4th to level 13.

>
> 3) do i have a stash (haven't found one so far)

No. You can, otoh, download a trainer and export items to a .itm file and
reinport it later.

>
> 4) can i quickaccess my belt (numbers 1-8 don't work)

Then something is wrong, they shoud.

>
> 5) skillpoints??? or can they just be found (books)?

Just books. You can find them or you can buy them from Adria.

>
> 6) i try a roque. any hints for statpoints?

Well, unlike D2, each character has a cap on the level of each stat. For a
rogue, the high end one is DEX, for a warrior STR and for a mage, MAGIC.

Mickey


Darktyger

unread,
Aug 11, 2003, 11:39:53 AM8/11/03
to
On Mon, 11 Aug 2003 08:43:10 -0400, "walt" <wbe...@gmx.at> wrote:

>i just started diablo1 (after playing a lot diablo2lod :o) ). here a few
>questions:
>
>1) are there books of identity/townportal

Yes on TP, I don't remember for sure on ID. I think so.

>2) are there waypoints

No, but each "section" of the dungeon has its own entrance in town.
(Church through the church, catacombs through the graveyard, etc).
Each section consists of 4 levels.

>3) do i have a stash (haven't found one so far)

Nope

>4) can i quickaccess my belt (numbers 1-8 don't work)

They should, if my memory serves me correctly.

>5) skillpoints??? or can they just be found (books)?

Only books can raise your spells. They're universal to all 3 classes
anyway.

>6) i try a roque. any hints for statpoints?

Assuming you're going with the bow as most do, focus mainly on dex.
Don't neglect the others though, of course.
--
Dark Tyger, keeper of the Nerf Railgun(tm)
Kahir Rhom, Vah'shir Primalist of the 54th calling - Tunare
http://www.magelo.com/eq_view_profile.html?num=347423

"To live,
is so startling,
it leaves time for little else"
-Emily Dickinson

Darktyger

unread,
Aug 11, 2003, 11:40:32 AM8/11/03
to
On Mon, 11 Aug 2003 08:52:55 -0400, "Mickey" <mic...@comcast.netxx>
wrote:

>> 1) are there books of identity/townportal
>
>No, but TOwn Portal is a skill you can learn by reading books.

Oh yeah, that kind of books of ID/TP. >< Mickey's right.

Sentinel

unread,
Aug 11, 2003, 12:04:52 PM8/11/03
to
"Darktyger" <dark...@overthere.nothere> schreef in bericht
news:vvdfjvo2302e0o3j3...@4ax.com...
> ...

> >4) can i quickaccess my belt (numbers 1-8 don't work)
>
> They should, if my memory serves me correctly.

Yes, but IIRC Diablo I uses the numeric pad and D. II uses the keys on the
alfanumeric pad. Or was it the other way around? :)


ro...@telus.net

unread,
Aug 11, 2003, 1:14:08 PM8/11/03
to
On Mon, 11 Aug 2003 08:43:10 -0400, "walt" <wbe...@gmx.at> wrote:

>i just started diablo1 (after playing a lot diablo2lod :o) ). here a few
>questions:
>
>1) are there books of identity/townportal

ID, no. TP, yes. Adria will change her offerings every time you go
down inthe dungeon and then come up. It shouldn't take long to get a
book of TP out of her (only buy one).

>2) are there waypoints

No, but the shortcuts to the cats, caves and Hell function in a
similar way.

>3) do i have a stash (haven't found one so far)

No. But in SP you can just leave stuff on the ground and it will be
there when you start the game again.

>4) can i quickaccess my belt (numbers 1-8 don't work)

They should. I have no idea why they wouldn't.

>5) skillpoints??? or can they just be found (books)?

The only "skills" are the spells from books and each class's special
skill (first tab in spell book). The special skill improves
automatically with clvl.

>6) i try a roque. any hints for statpoints?

Just enough str to use the best armor and bows you are finding, and
the rest dex. You don't need vit until later, and you can get enough
mag to read the books you need from items (keep a set of "reading
gear" with the best +mag stats you find). Once you have been to Hell,
Adria will start offering elixirs of mag, str and dex, but _not_ vit.
At that point you can just buy elixirs for the first three, and put
some points into vit if you feel you need them.

-- Roy L

Darktyger

unread,
Aug 11, 2003, 1:18:14 PM8/11/03
to

Neither. D1 might allow you to use the numeric pad, but I was able to
use belt potions with the regular number keys perfectly fine...

walt

unread,
Aug 11, 2003, 1:32:45 PM8/11/03
to
Thanks, Mickey :o)


Mickey

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Aug 11, 2003, 4:04:23 PM8/11/03
to
"Sentinel" <NOSPAMb...@skynet.be> wrote in message
news:bh8er5$ul81r$1...@ID-175962.news.uni-berlin.de...

To the best of my knowledge (at least as far as PCs go, Macs may be
different) they both use the alphas.

Mickey


Wailwulf

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Aug 11, 2003, 6:34:18 PM8/11/03
to
And so it is written, that ro...@telus.net coming to a
smoldering shrub, spake these words:

> On Mon, 11 Aug 2003 08:43:10 -0400, "walt" <wbe...@gmx.at>
> wrote:
>
>> i just started diablo1 (after playing a lot diablo2lod :o) ).
>> here a few questions:
>>
>> 1) are there books of identity/townportal
>
> ID, no. TP, yes. Adria will change her offerings every time
> you go down inthe dungeon and then come up. It shouldn't take
> long to get a book of TP out of her (only buy one).
>
>> 2) are there waypoints
>
> No, but the shortcuts to the cats, caves and Hell function in a
> similar way.

In SP, you have to find the way up before using them to go back down.
In MP, need to be a certain level to use them. Lev 8 for Catacombs, Lev 13
for Caves, and Lev 17 for Hell.

>> 3) do i have a stash (haven't found one so far)
>
> No. But in SP you can just leave stuff on the ground and it
> will be there when you start the game again.

In MP, you could leave stuff on ground while playing, and only have to
trust your partners. But when the last person leaves a MP game, all stuff
laying around is lost forever, so pick up what you want. All so, MP saves
when you exit game (as well as every few minutes), so if you die in MP, all
your stuff you dropped at death will be lost forever when you quit.


>
>> 4) can i quickaccess my belt (numbers 1-8 don't work)
>
> They should. I have no idea why they wouldn't.
>
>> 5) skillpoints??? or can they just be found (books)?
>
> The only "skills" are the spells from books and each class's
> special skill (first tab in spell book). The special skill
> improves automatically with clvl.
>
>> 6) i try a roque. any hints for statpoints?
>
> Just enough str to use the best armor and bows you are
> finding, and the rest dex.

Dexterity does three things, it increases armor class, it increases your
"chance to hit," and increasess your damage. Strength allows you to wear
heavier armor and increases damage,I cant find the reference, but I remember
reading that the damage boost from strength increases with your level (ie. 5
points in str at level 2 makes no noticable damage increase whereas at level
40, 5 points in str noticably increases damage. The damage 'bonus' kicks in
as your level increases, so don't worry about loading up in strength early
and losing any extra damage.

Dexterirty for Warrior and Rouge are the ones I load up. Any where drom
two to four points into dex, split the remainder between str and vit. The
rouge I am currently plaing, maxed her magic from shrines and Elixirs of
Magic.

>You don't need vit until later,
> and you can get enough mag to read the books you need from
> items (keep a set of "reading gear" with the best +mag stats
> you find). Once you have been to Hell, Adria will start
> offering elixirs of mag, str and dex, but _not_ vit. At that
> point you can just buy elixirs for the first three, and put
> some points into vit if you feel you need them.

In MP only. In SP, which I am currently playing, been buying lots of
Elixirs of Dex from Pepin. He has been carrying up to five elixirs compared
to Adria's two in my SP games.

--
-Wailwulf
http://Wailwulf.home.att.net

dieBestie L35+ Diablo B/net Warrior
Patriarch dieBestie L99 LOD USAWest Paladin (Offensive)
Slayer dasTier L75+ LOD USAWest Paladin (Defensive)

walt

unread,
Aug 12, 2003, 8:50:25 AM8/12/03
to
Thanks to all. There is a lot of very useful information!

Well, the numbers are now working for the belt-access! Don't asked me, what
happend before...

The graphic is not the best i've ever seen, but the game is still cool. Even
compared to diablo2 :o)

Let's see, if i can beat diablo in the end ;o)

Walt


Ronny Nielsen

unread,
Aug 12, 2003, 11:09:32 AM8/12/03
to

"walt" <wbe...@gmx.at> skrev i en meddelelse
news:no5_a.41$Zr2....@iad-read.news.verio.net...

You can. He is very easy. :/ Dunno if later patches changed this?


>
> Walt
>
>


ro...@telus.net

unread,
Aug 12, 2003, 1:52:33 PM8/12/03
to
On Mon, 11 Aug 2003 22:34:18 GMT, "Wailwulf"
<Wail...@worldnet.att.net> wrote:

>And so it is written, that ro...@telus.net coming to a
>smoldering shrub, spake these words:
>> On Mon, 11 Aug 2003 08:43:10 -0400, "walt" <wbe...@gmx.at>
>> wrote:
>>
>>> 6) i try a roque. any hints for statpoints?
>>
>> Just enough str to use the best armor and bows you are
>> finding, and the rest dex.
>
> Dexterity does three things, it increases armor class, it increases your
>"chance to hit," and increasess your damage.

Note that dex increases damage only for the rogue.

>Strength allows you to wear
>heavier armor and increases damage,I cant find the reference, but I remember
>reading that the damage boost from strength increases with your level (ie. 5
>points in str at level 2 makes no noticable damage increase whereas at level
>40, 5 points in str noticably increases damage. The damage 'bonus' kicks in
>as your level increases, so don't worry about loading up in strength early
>and losing any extra damage.

Right. The damage calculation multiplies str (or str + dex for the
rogue) by clvl.

> Dexterirty for Warrior and Rouge are the ones I load up. Any where drom
>two to four points into dex, split the remainder between str and vit. The
>rouge I am currently plaing, maxed her magic from shrines and Elixirs of
>Magic.

IMO a warrior should pump his dex to 40 (enough to use a comp bow) by
the end of the church, and then leave it alone unless he finds a
really good bow. He is better off getting his to-hit from items, and
he will easily max his dex later (at just 60) with shrines and
elixirs. Warriors need str to stun, and vit to survive. They are
better to get the mag they need from reading gear, and their to-hit
and mana from items.

>>You don't need vit until later,
>> and you can get enough mag to read the books you need from
>> items (keep a set of "reading gear" with the best +mag stats
>> you find). Once you have been to Hell, Adria will start
>> offering elixirs of mag, str and dex, but _not_ vit. At that
>> point you can just buy elixirs for the first three, and put
>> some points into vit if you feel you need them.
>
> In MP only. In SP, which I am currently playing, been buying lots of
>Elixirs of Dex from Pepin.

Vit. Right. I forgot Pepin can sell them in SP.

-- Roy L

ro...@telus.net

unread,
Aug 12, 2003, 1:59:13 PM8/12/03
to
On Tue, 12 Aug 2003 17:09:32 +0200, "Ronny Nielsen"
<ronn...@osterbo-net.dk> wrote:

>"walt" <wbe...@gmx.at> skrev i en meddelelse
>news:no5_a.41$Zr2....@iad-read.news.verio.net...
>

>> Let's see, if i can beat diablo in the end ;o)
>
>You can. He is very easy. :/ Dunno if later patches changed this?

He is hardest for the rogue, because she needs to do lots of damage to
stun him, and he is hard to hit with a bow because he dances around so
much. Unless she can back him into a corner with a bow of the bear,
he is reasonably hard to kill.

The game is trivial in SP, of course, as you can just load when you
die. MP is more of a challenge.

-- Roy L

Wailwulf

unread,
Aug 12, 2003, 5:56:29 PM8/12/03
to
And so it is written, that ro...@telus.net coming to a
smoldering shrub, spake these words:
> On Mon, 11 Aug 2003 22:34:18 GMT, "Wailwulf"
> <Wail...@worldnet.att.net> wrote:
<snip>

>>> Just enough str to use the best armor and bows you are
>>> finding, and the rest dex.
>>
>> Dexterity does three things, it increases armor class, it
>> increases your "chance to hit," and increasess your damage.
>
> Note that dex increases damage only for the rogue.
>
Wrong. I am currently playing Sorsha, an SP rouge in Hell difficulty on
Vanilla Diablo. Every 2 points of Dex increases the %to hit. Every 3 or 4
points increase damage and every 5 or 6 points increase AC. Exactly the
same way it did to my Warrior dieBestie in all his incarnations.

>> Strength allows you to wear
>> heavier armor and increases damage,I cant find the reference,
>> but I remember reading that the damage boost from strength
>> increases with your level (ie. 5 points in str at level 2
>> makes no noticable damage increase whereas at level 40, 5
>> points in str noticably increases damage. The damage 'bonus'
>> kicks in as your level increases, so don't worry about
>> loading up in strength early and losing any extra damage.
>
> Right. The damage calculation multiplies str (or str + dex
> for the rogue) by clvl.

According to Jarulf you are correct, but I would swear in a court of law
that I have seen damage increase from adding dex to a warrior on numberless
occassions. To the point this is what I did and do still belive till proven
wrong, which means I need to do some tests. :-)


>
>> Dexterirty for Warrior and Rouge are the ones I load up.
>> Any where drom two to four points into dex, split the
>> remainder between str and vit. The rouge I am currently
>> plaing, maxed her magic from shrines and Elixirs of Magic.
>
> IMO a warrior should pump his dex to 40 (enough to use a comp
> bow) by the end of the church, and then leave it alone unless
> he finds a really good bow. He is better off getting his to-
> hit from items, and he will easily max his dex later (at just
> 60) with shrines and elixirs. Warriors need str to stun, and
> vit to survive. They are better to get the mag they need from
> reading gear, and their to-hit and mana from items.
>

I initially did the str/vit for stat points when I first played (I only
played warrior, Sorsha this past month is the first rouge I have ever
created to go past level ten, she is 32 right now). But after reading that
dex did three things important to a warrior (to hit/AC/damage) I started
boosting dex quicker. Here is my formula.

To start:

0 str, 4 dex, 1 vit L2
1 str, 4 dex, 0 vit L3
0 str, 4 dex, 1 vit L4
1 str, 4 dex, 0 vit L5
and so on till dex equaled str (or within a point of it)

Then use formula:
2 str, 2 dex, 1 vit
1 str, 2 dex, 2 vit
till dex is maxed out at 60

Then:
2 str, 3 vit
3 str, 2 vit
till vit is maxed out at 100

Then :
5 str
repeat till str maxed out

Then:
5 magic
if any needed

But then, as you told me and Jarulf's supports, dex is not suppose to
increase damage for a warrior. But I could swear that it does. I will find
some time to do testing and either prove myself, right or wrong.

ro...@telus.net

unread,
Aug 12, 2003, 6:58:46 PM8/12/03
to
On Tue, 12 Aug 2003 21:56:29 GMT, "Wailwulf"
<Wail...@worldnet.att.net> wrote:

>And so it is written, that ro...@telus.net coming to a
>smoldering shrub, spake these words:
>> On Mon, 11 Aug 2003 22:34:18 GMT, "Wailwulf"
>> <Wail...@worldnet.att.net> wrote:
><snip>
>>>> Just enough str to use the best armor and bows you are
>>>> finding, and the rest dex.
>>>
>>> Dexterity does three things, it increases armor class, it
>>> increases your "chance to hit," and increasess your damage.
>>
>> Note that dex increases damage only for the rogue.
>>
> Wrong. I am currently playing Sorsha, an SP rouge in Hell difficulty on
>Vanilla Diablo. Every 2 points of Dex increases the %to hit. Every 3 or 4
>points increase damage and every 5 or 6 points increase AC. Exactly the
>same way it did to my Warrior dieBestie in all his incarnations.

I don't recall ever seeing dex increase damage on any char but a
rogue. But I will test this.

>>> Strength allows you to wear
>>> heavier armor and increases damage,I cant find the reference,
>>> but I remember reading that the damage boost from strength
>>> increases with your level (ie. 5 points in str at level 2
>>> makes no noticable damage increase whereas at level 40, 5
>>> points in str noticably increases damage. The damage 'bonus'
>>> kicks in as your level increases, so don't worry about
>>> loading up in strength early and losing any extra damage.
>>
>> Right. The damage calculation multiplies str (or str + dex
>> for the rogue) by clvl.
>
> According to Jarulf you are correct, but I would swear in a court of law
>that I have seen damage increase from adding dex to a warrior on numberless
>occassions. To the point this is what I did and do still belive till proven
>wrong, which means I need to do some tests. :-)

I will, as well.

The problem with maxing dex is, you then get no benefit from the
elixirs and dex shrines you get. After 40 dex (OK, 50 if he has a
nice LBB he wants to use), a warrior's points are better invested in
str and vit.

-- Roy L

Wailwulf

unread,
Aug 12, 2003, 7:13:40 PM8/12/03
to
And so it is written, that ro...@telus.net coming to a
smoldering shrub, spake these words:
> On Tue, 12 Aug 2003 21:56:29 GMT, "Wailwulf"
> <Wail...@worldnet.att.net> wrote:
>> And so it is written, that ro...@telus.net coming to a
>> smoldering shrub, spake these words:
>>> On Mon, 11 Aug 2003 22:34:18 GMT, "Wailwulf"
>>> <Wail...@worldnet.att.net> wrote:
>> <snip>
<snip>

>
> The problem with maxing dex is, you then get no benefit from
> the elixirs and dex shrines you get. After 40 dex (OK, 50 if
> he has a nice LBB he wants to use), a warrior's points are
> better invested in str and vit.
>
True, but I always seem to find magic shrines and elixirs when playing
warrior before the others, and Adria seems to only sell Dex Elix after it
is maxed, not before. So I play without relying on shrines, elixers or
drops

tcells

unread,
Aug 12, 2003, 9:42:49 PM8/12/03
to

ro...@telus.net wrote in message <3f39256...@news.telus.net>...

well if you're talking of survival, you're talking iron man. Dex rules.
First and foremost warriors need to HIT to survive, no ifs or buts about it.

You only break pumping dex for equipment purposes and that could just as
righly be for a staff as a piece of armour.

ro...@telus.net

unread,
Aug 13, 2003, 12:48:46 PM8/13/03
to
On Wed, 13 Aug 2003 11:42:49 +1000, "tcells" <tce...@yahoo.com>
wrote:

>ro...@telus.net wrote in message <3f39256...@news.telus.net>...
>>On Mon, 11 Aug 2003 22:34:18 GMT, "Wailwulf"
>><Wail...@worldnet.att.net> wrote:
>>
>>> Dexterirty for Warrior and Rouge are the ones I load up. Any where
>drom
>>>two to four points into dex, split the remainder between str and vit. The
>>>rouge I am currently plaing, maxed her magic from shrines and Elixirs of
>>>Magic.
>>
>>IMO a warrior should pump his dex to 40 (enough to use a comp bow) by
>>the end of the church, and then leave it alone unless he finds a
>>really good bow. He is better off getting his to-hit from items, and
>>he will easily max his dex later (at just 60) with shrines and
>>elixirs. Warriors need str to stun, and vit to survive. They are
>>better to get the mag they need from reading gear, and their to-hit
>>and mana from items.
>
>well if you're talking of survival, you're talking iron man.

Survival is an absolute in ironman, but dying is also an inconvenience
in SP and a nuisance in MP.

>Dex rules.

It would, if you could pump it past 60. But you can't.

An ironman is in a different situation because he can't buy elixirs or
armor, and even an ironman should only pump dex to 55 or so, just so
that if he gets any dex shrines or elixirs, the attribute points won't
be wasted.

>First and foremost warriors need to HIT to survive, no ifs or buts about it.

No. Warriors need to _stun_ to survive. 10 attribute points into dex
will increase his to-hit by just 5% and his AC by just 2%. The same
in str adds 2 points of average damage by level 20. Unless his weapon
is very good, he gains more stuns from the additional damage than the
additional to-hit.

>You only break pumping dex for equipment purposes and that could just as
>righly be for a staff as a piece of armour.

?? The only staff an ironman warrior needs to use is a healing stick,
and he is more likely to just put on reading gear to use it than to
put any points into magic.

-- Roy L

ro...@telus.net

unread,
Aug 13, 2003, 12:51:46 PM8/13/03
to
On Tue, 12 Aug 2003 23:13:40 GMT, "Wailwulf"
<Wail...@worldnet.att.net> wrote:

>And so it is written, that ro...@telus.net coming to a
>smoldering shrub, spake these words:
>> On Tue, 12 Aug 2003 21:56:29 GMT, "Wailwulf"
>> <Wail...@worldnet.att.net> wrote:
>>> And so it is written, that ro...@telus.net coming to a
>>> smoldering shrub, spake these words:
>>>> On Mon, 11 Aug 2003 22:34:18 GMT, "Wailwulf"
>>>> <Wail...@worldnet.att.net> wrote:
>>> <snip>
><snip>
>>
>> The problem with maxing dex is, you then get no benefit from
>> the elixirs and dex shrines you get. After 40 dex (OK, 50 if
>> he has a nice LBB he wants to use), a warrior's points are
>> better invested in str and vit.
>>
> True, but I always seem to find magic shrines and elixirs when playing
>warrior before the others, and Adria seems to only sell Dex Elix after it
>is maxed, not before.

She sells them once you have visited Hell.

>So I play without relying on shrines, elixers or
>drops

Then you are wasting attribute points.

-- Roy L

ro...@telus.net

unread,
Aug 13, 2003, 5:12:36 PM8/13/03
to
On Tue, 12 Aug 2003 21:56:29 GMT, "Wailwulf"
<Wail...@worldnet.att.net> wrote:

>And so it is written, that ro...@telus.net coming to a
>smoldering shrub, spake these words:
>> On Mon, 11 Aug 2003 22:34:18 GMT, "Wailwulf"
>> <Wail...@worldnet.att.net> wrote:
><snip>
>>>

>>> Dexterity does three things, it increases armor class, it
>>> increases your "chance to hit," and increasess your damage.
>>
>> Note that dex increases damage only for the rogue.
>>
> Wrong. I am currently playing Sorsha, an SP rouge in Hell difficulty on
>Vanilla Diablo. Every 2 points of Dex increases the %to hit. Every 3 or 4
>points increase damage and every 5 or 6 points increase AC. Exactly the
>same way it did to my Warrior dieBestie in all his incarnations.

I don't recall ever seeing dex increase damage on any char but a


rogue. But I will test this.

Update: I have now done two tests. In 1.00, a 17 warrior gained
damage from dex. In 1.09, a 34 sorc did not. At this point I don't
know if it is the version number or the hero class or the clvl that
makes the difference. My Jarulf's Guide is based on 1.07, and states
that dex does not increase damage except for rogues. Anyone who has
definite information on this is invited to post it.

-- Roy L

EvilBill[AGQx]

unread,
Aug 14, 2003, 5:46:16 PM8/14/03
to
Lo and behold, Mickey <mic...@comcast.netxx> sayeth:

> "Sentinel" <NOSPAMb...@skynet.be> wrote in message
>>
>> Yes, but IIRC Diablo I uses the numeric pad and D. II uses the keys
>> on the alfanumeric pad. Or was it the other way around? :)
>
> To the best of my knowledge (at least as far as PCs go, Macs may be
> different) they both use the alphas.
>

AFAIK, they can both use both; I always use the numbers on the top row
of the main keyboard, since they're closer to the tab and esc keys.

--
--
* "Lt Commander Dax. Strip. I wish to explore Trill sexuality."
- RikaCMO, November 10th 2002

Jack of Hearts in the Eeeevil Cabal Deck of Cards

E-mail: evilbill @ lineone . net (remove spaces to e-mail)
AIM: EvilBill1782
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Wailwulf

unread,
Aug 15, 2003, 12:01:14 AM8/15/03
to
And so it is written, that ro...@telus.net coming to a
smoldering shrub, spake these words:
> On Tue, 12 Aug 2003 23:13:40 GMT, "Wailwulf" wrote:
<snip>

>> True, but I always seem to find magic shrines and elixirs
>> when playing warrior before the others, and Adria seems to
>> only sell Dex Elix after it is maxed, not before.
>
> She sells them once you have visited Hell.

She sells elixers once you have visted Hell, yes. She keeps her bottles
of Elixir of Dexterity locked away in a chest in the basement of her shack,
and only remembers that they are there once my Dex has maxed at 60. If my
dex is lets say 55, she'll offer me three magic elixirs. And If I keep my
dex at 55, I will have my magic maxed out on Elixirs alone. The moment I
max my dex at 60, Adria goes, "Oh, I forgot I had this chest full of Elixirs
of Dexterity, want to buy some?"


>
>> So I play without relying on shrines, elixers or
>> drops
>
> Then you are wasting attribute points.

Hard to waste what you don't have. I expect nothing, expect no helpful
shrines, I expect no Pots or Elixirs, I expect no Uniques. So I do what I
nee with out such stuff, and when it comes along, good. But as I said, I
have never seen Adria offer an Elixir of Dex to my Warrior in MP till I
maxed Dex. I even maxed vit and had over a hundred points in STR and had 3
dot and Adria never offered me a Dex elixir. Found a few, but none for sale
till I maxed dex.

Ok, I'll be honest, Adria has offered Dex to me at times, but If I
counted on that, It would be a very long wait to max it. She loves to give
me magic, till I max dex, then I really notice a lot of dex for sale.

Wailwulf

unread,
Aug 15, 2003, 12:17:41 AM8/15/03
to

Well, I did play SP all the way through on v 1.00, didn't update till I
decided to try MP.

i just Used Bobbafett to give a level 1 character 60 statpoints. Dex does
not affect damage on a warrior in v1.07. 60 statpoints on str adds 0 damage
for level 1, adds 8 points damage for level 10 and adds 40 damage points for
a level 50


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