For a better reading experience this FAQ was done using a fixed-width
font of 70 characters/line. If your newsreader doesn't support it
simply save the file to your HD and view it with any text tool.
+-------------------------------------------------------------------+
| |
| The 'official' Descent 3 FAQ |
| |
| v. 1.76 - 08/01/2000 |
| |
| latest version @ http://www.descent-3.com/faq/ |
| send additions, comments, corrections to Mo...@Uni-Duisburg.de |
| |
|-------------------------------------------------------------------|
| |
| (C) 98-2000 |
| |
| Originally written by: Recompiled and extended by |
| ---------------------- -------------------------- |
| Chris 'Gwar' Ledwith Moon |
| Ken 'Prescience' Ito Kevin 'Sick_One' Murphy |
| Scott 'fathom' Roberts to accompany the |
| Wesley 'Arsentia' Fok 1.4 patch release |
| |
+-------------------------------------------------------------------+
===================
Table Of Contents
===================
0. What's new in this version?
1. Introduction
1.1 What is Descent 3 (henceforth called D3)?
1.2 Why didn't Parallax Software develop D3?
1.3 Wasn't Descent: Freespace supposed to be D3?
1.4 Do I need a 3D accelerator like Voodoo?
1.5 Is a D3 demo available?
1.6 What is D3 Sol Ascent?
1.7 What is D3 Mercenary?
1.8 Will there be a Mac/Linux/etc. port?
1.9 Is there a demo recording system in D3?
1.10 Will there be a Descent 4?
2. Troubleshooting
-> Above all: update your system to the latest drivers <-
-> and especially D3 to the latest patch which is 1.4! <-
-> Also check http://www.descent-3.com/support/full14/ <-
-> in case you can't find the answers you need below. <-
2.1 Starting the game brings up the message "Sorry, your computer
has a language not supported by this version of Descent 3" and
the game stops. What gives?
2.2 How can I check my framerate?
2.3 How do I know which Video API or Sound mixer to use?
2.4 My framerate gets choppy when there is a lot of action, what
can I do?
2.5 My framerate is always 50 fps, I hear others say they have
over 100?
2.6 I can't see through transparent windows with my ATI Rage Pro
Turbo AGP!
2.7 D3 hangs whenever I ALT-TAB out of the game into Windows on my
Voodoo 3!
2.8 What is the best configuration for my modem?
2.9 What can I do to improve my modem connection?
2.10 My in-game loss meter shows loss like 100% sometimes!
2.11 Help, I can't start Mercenary: "redbuddybot.oof not found"!
2.12 Help, I can't play D3 for the MAC on my iMac DV!
2.13 How do I migrate to the latest patch?
2.14 Why does 1.4 take significantly longer to load?
2.15 D3 on Win2K gets an "Error: Illegal font file: lohud.fnt"!
2.16 What happened to my PXO stats? Did I get demoted?
2.17 Is there a no-CD crack for D3?
2.18 Help, I lost my reticle after having patched to 1.4!
2.19 What patch should I use to see other players' servers?
2.20 How do I get rid of the D3 registration dialogue window?
3. Gameplay
3.1 What ships are available in D3?
3.2 What about the Guidebot and it's objectives?
3.3 What's this 'use item' feature I heard about?
3.4 What's this mouselook feature I noticed some discussion about?
3.5 What's a so-called 'X-Factor' that's been introduced with D3?
3.6 How do countermeasures work?
3.7 What are the new weapons in D3?
3.8 Where can I enter command-line parameters?
3.9 How can I skip the intro movie?
3.10 What are wind tunnels?
3.11 What's wrong with the new automap?
3.12 I just picked up a Guided Missile, why doesn't it show up when
I cycle through my secondary weapons?
3.13 How can I start D3 without having to use the launcher?
3.14 How can I extract the D3 music (mp3s available)?
4. Single-Player
4.1 What are the cheat codes and how do I activate them?
4.2 How many (secret) levels does D3 feature?
4.3 Are there any teleports and if not, how do I get to the secret
levels?
4.4 How do I free Dr. Sweitzer in level 2?
4.5 Help, I can't enter Dr. Sweitzer's lab in level 3.
4.6 Those level 4 trains keep shredding me to bits, any hints?
4.7 I'm not worthy to get the Priest's Icon in level 6!
4.8 I can't escape the firetrap at the beginning of level 12.
4.9 How do I disable the Aft Matcen/where are the Stormtroopers in
level 13?
4.10 Where's the trigger to activate the beam emitter in level 14?
4.11 Where is the key to Dravis' stronghold in level 15?
4.12 How can I disable the primary cooling fan in Mercenary lvl 3?
4.13 What about the Manual Pilot Powerup for the Guidebot?
4.14 I heard you could meet Jeff Slutter & Nate Goudie in Mercenary
level 4?
4.15 Help, I keep getting smacked by an invisible force in Sol
Ascent level 3!
4.16 Do you really have unlimited ships in D3?
4.17 I can't complete the shutdown engine objective in level 13!
4.18 Help, I can't trigger the remote bomb in Mercenary level 7!
5. Multiplayer
5.1 What network protocols are supported?
5.2 Are dedicated servers required for multiplayer games?
5.3 What is the maximum number of players D3 can support?
5.4 What Network Architecture does D3 use?
5.5 What is the minimum connection or modem required for play?
5.6 What Multiplayer modes are available?
5.7 How do I chat in a game?
5.8 How do I use text taunts?
5.9 How do I create and use audio taunts?
5.10 How do I create and use a ship logo?
5.11 How do I get my pilot picture to show like I see some pilots
have?
5.12 How do I select a ship and why can't I select the Black Pyro?
5.13 Why do my Custom\Graphics and Sound Directories have so many
files?
5.14 What about Lag and Loss while playing?
5.15 What packet per second setting should I use?
5.16 What is triple-chording and how does it effect my gameplay?
5.17 What's the Piggyback/observer mode?
5.18 Is there a way to bypass the PXO GUI?
5.19 How can I see what happens behind my back?
5.20 What are marker cameras?
5.21 How do I get rid of those 'you already have that weapon'-
messages?
5.22 How can I ping my opponents?
5.23 I heard you can 'destroy' powerups, how is it done?
5.24 Where can I find players when PXO is down?
5.25 How do I permanently override the default settings for
multiplayer games?
5.26 How does the PXO ranking system work?
6. Dedicated Servers
6.1 What sort of system is required to run a dedicated server?
6.2 How much bandwidth do I need to run a server?
6.3 What sort of settings should I use in general?
6.4 Some people say I should disallow all the mines, why?
6.5 How do I know what server commands are available?
6.6 Can I talk to players on my dedicated server?
6.7 How do I get a message to appear to the players as they enter
the game?
6.8 When I use the $scores command it runs off screen, I can't see
anything!
6.9 Can I run more than one server on a single computer?
6.10 Can I do remote administration, if so how?
6.11 Can I do administration from within the game, if so how?
6.12 What is the MultiSettingsFile command all about?
6.13 Can I disallow certain ships, if so how?
7. Linux Sever Setup
7.1 Installing the Linux Server
7.2 Passing command line parameters to your D3 Linux server
7.3 How do I install Mercenary on the Linux server?
7.4 Why doesn't Mercenary support Co-Op mode for single-player
maps?
7.5 Why do I get a shared library error: "main: error in loading
shared libraries: undefined symbol: register_frame_info"?
7.6 Why does my server burn 100% CPU time during a level switch?
7.7 Why do I get weird port numbers associated with my server(s)
in GameSpy?
7.8 Why is it *NOT* a good idea to run the server as root?
7.9 Why do I get the "String Table Not Found" error?
7.10 Why does my server freeze during launching, or fail all
together?
8. Development
8.1 I wanna make my own levels, is an editor available?
8.2 Is a converter available so I can play my favourite D1/D2
levels in D3?
8.3 What assistance can I get to make my own D3 MODs?
8.4 What MODs are currently available and where can I get them?
9. Other online sources of information
9.1 Offical Sites
9.2 Playing D3 via Internet
9.3 Support, Tools, Developers & Levels
9.4 Forums & Discussion
9.5 Descent News & Headlines
9.6 Tactics & How-To's
9.7 MODs
9.8 Miscellaneous
10. Credits
11. Revision History
=================================
[0] What's new in this version?
=================================
added:
------
2.20 How do I get rid of the D3 registration dialogue window?
4.18 Help, I can't trigger the remote bomb in Mercenary level 7!
5.26 How does the PXO ranking system work?
modified:
---------
1.5 Is a D3 demo available?
1.8 Will there be a Mac/Linux/etc. port?
==================
[1] Introduction
==================
[1.1] What is Descent 3 (henceforth called D3)?
-----------------------------------------------
D3 is the third title in the Descent series, the line of award-
winning computer games created by Outrage Entertainment (former
Parallax Software). Like it's predecessors, D3 is an intense action-
oriented game set in a 3D environment which received rave reviews
around the planet.
[1.2] Why didn't Parallax Software develop D3?
----------------------------------------------
Although it may not appear to be so, Parallax Software DID produce D3
- or rather, one half of it. Parallax Software, when originally
formed in 1993, had people in two locations (Ann Arbor, Michigan and
Champaign, Illinois).
For Descent, work was done in Champaign while the company searched
for a mutual central location. After failing to find one, it was
decided to reorganize Parallax into two companies, Outrage (Ann
Arbor) and Volition Inc. (Champaign). Both companies still maintain
strong links to each other.
[1.3] Wasn't Descent: Freespace supposed to be D3?
--------------------------------------------------
No! Volition Inc. planned to release their space-flightsim-combat-
game under the name 'Freespace' but a disk compression utility had
the name already registered in North America.
So Volition changed the name to 'Descent: Freespace' which has been
altered to 'Conflict: Freespace' in Europe since Descent
(incomprehensibly enough) did not sell so well in Europe.
[1.4] Do I need a 3d accelerator like Voodoo?
---------------------------------------------
As minimum requirements state, you will need a Direct3D compatible
3D accelerator with at least 4 MB of onboard memory. In other words,
you'll need a 3D accelerator card, and a fairly good one too - a
Voodoo card is a good place to start, and was the target accelerator
for D3.
However, you do not need a Voodoo card if you already have a 3D
accelerator that meets the minimum system requirements (i.e. a
Riva128 video card). Other 3D accelerators such as the
RivaTNT/Geforce
and such also work fine with D3 as they are Direct3D compatible.
D3 supports Direct3D, OpenGL, and Glide APIs (Glide is a 3Dfx-
specific API, so if you have a Voodoo you'd probably use that).
[1.5] Is a D3 demo available?
-----------------------------
Yes, for the PC there are even two of them which are approx. 35 MB
each (MAC: one demo of approx. 48 MB; LINUX: 1 demo of approx.
44 MB).
Demo 1 features level 3, Piccu Station of the full version plus 2
multiplayer levels, The Core (2-8 players) and Polaris (16+ players).
Demo 2 features level 1, Deimos of the retail version, both multi-
player levels of Demo 1 plus an additional very cool multiplayer
level called Taurus (4-16 players).
I haven't yet had a chance to check what levels the Mac and Linux
demos do feature. It's your decision which to try out. You can get
them at these locations:
PC
http://descent-3.com/shareware/d3/
http://www.outrage.com/4_downloads.html#d3_demos
http://www.interplay.com/descent3/fdemos.html
MAC
http://www.imgmagazine.com/downloads/demos/99/descent3/
LINUX
http://www.lokigames.com/products/descent3/demo.php3
[1.6] What is D3 Sol Ascent?
----------------------------
D3 Sol Ascent is an OEM version (i.e. commercial version, no demo) of
the D3 retail. It features levels 1-5 of the retail version whereas
level 1: Deimos is also available for download as D3 Demo 2 and
level 3: Piccu Station as D3 Demo 1. Sol Ascent also covers the
multi-
player levels of both D3 demos: The Core, Polaris & Taurus. However,
this OEM-version version is only available bundled with Voodoo 3
(3000 not 2000!) boards and does *not* run on other boards!
There've been some unconfirmed rumours that this version has been
bundled with other hardware recently which would indicate that you
could run it on other graphics boards as well. However, I personally
doubt it and if you're interested in playtesting the game I'd still
recommend the demos since Sol Ascent is very buggy and Outrage will
not release any patches for it.
[1.7] What is D3 Mercenary?
---------------------------
Mercenary is an offical addon to D3 from the Outrage developers
themselves. It features 7 gigantic single-player levels and a bunch
of really weird multiplayer levels. As well you pilot a new ship:
the Black Pyro which fires 2 missiles at once but can't fire
secondaries when there's only 1 missile (of Concs, Homing or
Cyclone) left. As well it features a different storyline, this
time you're a Mercenary that's working for Dravis.
Some people complained about this one as a cheap ripoff with not
enough new features but I must say that levels 3 and 4 are the
coolest Descent levels I've ever played.
[1.8] Will there be a Mac/Linux/etc. port?
------------------------------------------
Yes, the final Mac port is out for a while and a Linux client
demo has been released. For more info on the Linux client check out
http://www.lokigames.com/products/descent3/.
There's also a dedicated Linux server which can handle Win clients:
http://www.outrage.com/4_downloads.html.
See section [1.5] for URLs to download the demos from.
[1.9] Is there a demo recording system in D3?
---------------------------------------------
Yes! D3 has a new demo recording system, so you can continue to watch
the exploits of your friends blasting robots (or yourself blasting
your friends or yourself getting blasted by your friends) into
oblivion. However, due to the way the system works it's recommended
to record and playback the demo on the same framerate. Otherwise
you'd get really weird results, e.g. a demo recorded on 30 fps
(frames per second) and played back on 90 fps would look as if
someone would hold down the fast forward key.
A good compromise would be to record the demo on 50 fps which should
be achievable on any system that is capable of making D3 run at an
acceptable speed; as well the demo does not get too large
(nevertheless always zip it before sending it to someone!). This is
the default fps setting so you do not have to change anything unless
you didn't fiddled with the framecap parameter (which in that case
would have to be adjusted as explained in section [3.8]).
[1.10] Will there be a Descent 4?
---------------------------------
In the near future NO and it's not too sure if there ever will be
one. Despite it's rave reviews around the planet and overwhelming
community response D3 failed to sell as good as expected. On the
contrary Outrage even lost about 500,000 USD in the process.
So it's no surprise that Volition Inc. changed the focus of the game
they've already been working on for about 18 months (and which was
supposed to be Descent 4) to a more mass compatible FPS a la Quake &
Co.
As finally has been revealed on the E3 on May the 12th 2000 the game
will be called 'Red Faction' (http://www.redfaction.com) and it will
come with some really interesting features:
- Geo-Mod technology: real-time, arbitrary geometry modification
capability which means that you can shoot through walls and
actually change the shape of a level
- movement by feet, multiple vehicles, submarines and in the air (!)
Most time of the game (about 75%) you'll be on the ground like in
other FPS games so it's very likely the game won't be close enough to
that kind of gameplay Descenters are used to.
There's been a lot of discussion in the Descent community about this
and finally a bunch of people decided to make their own Descent 4,
maybe even 'donating' the final product to Interplay. Personally I
don't doubt that mixing up all the creativity that's coming from the
community (once you managed organizing it) will result in an addon /
MOD that can be compared to the quality standards of the retail
version (or the cooler Mercenary levels) and which exploits D3 to
it's full potential that we just haven't seen yet.
Nevertheless people seem to fail to take into account that it's the
engine that would make for a new Descent. As long as you don't come
up with a totally new engine which can do more and larger polygons
and stuff (and a lot of things that will only be possible on newer
graphics boards to be released in the future) it can't - by
definition - be more than an addon/MOD to Descent 3 using 'old'
technology.
However, Interplay owns the rights to the Descent series and
everything that's connected with it like 'Pyro', 'PTMC' and stuff.
Thus it might be possible that some day they will offer the license
to another game developer and we'll get to see a Descent 4.
======================
[2] Troubleshooting
======================
[2.1] Starting the game brings up the message "Sorry, your computer
----- has a language not supported by this version of Descent 3"
and the game stops.
Update the game to the latest patch, this will remove the language
check.
[2.2] How can I check my framerate?
-----------------------------------
D3 allows a few options for checking and testing performance.
While in the game to see a real time framerate meter simply type
"frametime" or "framelength" (without the quotes). A framerate meter
will appear in the upper left corner of the screen (reenter to turn
it off).
To test your system's performance and framerate against other systems
a command line option (see section [3.8] on where to add them) is
available for use.
The -timetest <filename.dem> command allows D3 to run through a pre-
recorded demo file, and places the full results in the D3 directory
in a file called fps.txt. In the command line box enter
-timetest <filename>.dem (don't forget the hyphen!)
<filename> is any valid demo file. D3 includes a demo file called
'secret2.dem'. This file does not include any outdoor areas, but
serves as a basic test. For example, in the command line enter
-timetest secret2.dem -framecap 999
Then click the 'OK' button, and click 'Play'. It is important to
include the -framecap 999 command. If this is not done the demo will
run at the maximum default framecap of 50fps.
D3 will run the demo and create the file fps.txt.
For a more advanced and complex standard file which includes some
outdoor areas, and is likely a better indicator of performance,
check the D3 performance tests site at
http://www.descent-3.com/support/fpstest/.
[2.3] How do I know which Video API or Sound mixer to use?
----------------------------------------------------------
Always try to use the best video API and sound mixer for your system.
This will vary depending on the amount of RAM, speed of the CPU, the
type of video card, and sound card in the system.
If the 3D game card is from the 3DFX Voodoo line then Glide (Voodoo
family) will always offer the best performance. Other video cards
that don't support Glide normally support a minimum of Direct3D (as
a subset of Direct X). Some cards may also support OpenGl. In
general Direct3D will work the best although some people find better
performance using OpenGl. This varies from card to card, and even
between driver revisions. The choice of which graphics API the game
will use is found in the setup menu under the video tab.
Choose a graphics detail level in the game that makes sense. If you
are running D3 on a Pentium 233, don't expect good performance at a
high resolution with high detail. Choose an appropriate resolution
for the game.
D3 also offers a variety of 'sound mixers'. These are found in the
setup menu under the audio tab. The mixer types supported are:
Software Mixer: This is generally the best choice for performance. It
mixes the sound internally and passes the mixed sounds to the sound
card.
Direct Sound: This is another common choice, and in some case will
improve performance if the system does not have enough RAM. In this
case the sounds are sent individually and the sound card mixes them.
This reduces the required RAM and reduces the CPU load slightly, but
will cause more transactions on the bus to the sound card.
Direct Sound 3D: This is the Direct X version of 3D sound. If the
card supports the feature it offers a slightly more 3D effect. It
will also require more CPU power. On a lower end system this is not a
good choice.
Aureal 3D Sound: This is Aureal's proprietary 3D sound. If you have a
sound card that supports the feature it offers a fairly good 3D sound
effect. It will however use the most CPU overhead of any of the
mixers. If you choose this option, please visit Aureal's web site and
get the latest drivers. They have reduced CPU overhead quite a bit.
Creative EAX: This is Creative labs proprietary 3D sound. It also
offers fairly good 3D sound. It requires less CPU overhead than the
Aureal, but is still power hungry.
In general most systems will find that either the software mixer or
the Direct sound will offer the best performance. The different 3D
sound mixers offer a slighly more interesting experience, but at a
cost. Unless you have a powerful system stick with a basic mixer.
[2.4] My framerate gets choppy when there is a lot of action,
----- what can I do?
Make sure all the video and sound card driver are up to date.
If you find that during game play, and heavy battles the video and/or
sound get choppy or slows down, make sure you are using either the
Software or Direct sound mixer. Also you may consider adding more
RAM.
Try reducing screen resolution to 640 x 480, or even 512 x 384.
Disable some of the 'eye candy' in the details menu.
Try using the command line options -lowmem or -superlowmem. These can
be very helpful if the system doesn't have much RAM. As a rule of
thumb a realistic minimum system is a 333MHz cpu with 64megs of RAM,
and a Voodoo 2 or TNT card. For truly good performace a 500MHz+ CPU,
128 megs of RAM, and a Voodoo 3 or TNT2 is a good starting point.
[2.5] My framerate is always 50 fps, I hear others say they have
----- over 100?
D3 has a default framerate cap of 50 fps. This is done to help
slower computers maintain a more constant framerate during play. In
short, by only trying to render a maximum of 50 fps more power is
left for each frame.
If you have a powerful system you can uncap the framerate, or you
may want to alter the maximum framecap. For example on a low end
system you may want to use 30. A high end system maybe 100, or have
removed the cap altogether.
The framecap is controlled with the -framecap xxx command. Where xxx
is the desired cap. For example -framecap 30, or -framcap 80. If the
number used is 999, the framecap is removed altogether (see section
[3.8] on how to enter these).
Many players also find that the video seems smoother if Vsync is
disabled in the video options of the main menu.
[2.6] I can't see through transparent windows with my ATI Rage Pro
----- Turbo AGP!
This is a known bug with some ATI Rage Pro Turbo AGP graphic boards
(and even some others) which is related to the board's drivers.
Since the 1.1 patch Outrage used a workaround: add the command line
switch -NoRenderWindows (as explained in section [3.8]) which makes
those windows become fully transparent.
[2.7] D3 hangs whenever I ALT-TAB out of the game into Windows on my
----- Voodoo 3!
This is a bug in the Voodoo drivers, update to the latest drivers!
However, in some cases and system configurations this may still be a
problem.
[2.8] What is the best configuration for my modem?
--------------------------------------------------
Always set the modem correctly according to the type you have. Trying
to force more packets per second than the modem can handle will never
help.
Insure that any modem drivers are up to date. Insure that the modem
is properly configured for windows. Note: See the following section
for possible modem configuration and tips.
[2.9] What can I do to improve my modem connection?
---------------------------------------------------
There are a number of different types and brands of analog dial in
modems. Many computers come with 'software' modems such as the
USRobtics Winmodem. Many if not most other brands offer a software
modem of some kind. They are not a good choice for gaming.
Basically they depend on the computer to handle many of the modem
tasks in software rather than having dedicated hardware for the
purpose. They are less expensive than a hardware based modem, but
tend to have higher loss, and higher pings. A hardware based modem is
always better. In many cases it will shave 100ms off ping times. The
preferred modem is the USRobotics Sportster or their new Gaming
modem.
A digital connection is of course the best: ISDN, xDSL, or a cable
modem.
If you have an analog modem, there are some things that you can try
to improve gameplay. Some of the suggestions may seem contrary to
what you might think, but prove true for many players, especially if
using a software based modem. There are certain settings that can be
found in the windows control panel under the modem icon.
In Win98 for example, but similar in all win9x version:
- Select the modem
- Select Properties
- Set the 'Maximum speed' to 57600 rather than 115200
(this is the speed the computer talks to the modem, not the
connection speed of the modem)
- Select the connection Tab
- Click 'Port settings'
- Set the Transmit Buffer FIFO to 3/4 setting rather than the
default FULL (both Rx/Tx should be at 3/4)
- Click OK
- Click the 'Advanced' Button
- In the upper left area is a check box for 'Compress data'
- In most cases games will play best with this disabled, you need
to test both ways, default is enabled. Enabled is clearly
better for downloading and web browsing. In the case of games,
sending a lot of small packets it will tend to be smoother play
if it is disabled.
[2.10] My in-game loss meter shows loss like 100% sometimes!
------------------------------------------------------------
The in game loss meter is an indicator, and nothing more. Due to the
method used it will sometimes give an inaccurate number. These seem
to be a few specific numbers. So if from time to time the loss is
reported as one of the following percentages it is likely a false
indicator.
11%, 14%, 25% 33%, 50%, 66%, 75%, 83% 100%. There may be a few
others, but these are known. It is also a clear indication when you
see for example 0% loss, then 100%, then 0% most of the time, that
the 100% loss is false. If the loss was accurate you would notice
that all other players 'floated' during the prior 3 seconds, that you
were unable to gather powerups, etc.
The way D3 determines the loss, is that over a 3 second period the
client keeps track of how many packets/bytes it received. At the end
of that 3 second period the server will send a packet telling the
client how many packets/bytes were actually sent. The client
determines the loss and then displays the percentage of loss from
that period until the next 3 second sample replaces it.
True loss will tend to have a much greater variety of percentage
displayed and be more constant. For example if the display shows 8%,
then 3% then 12%, etc. it is likely true loss.
[2.11] Help, I can't start Mercenary: "redbuddybot.oof not found"!
------------------------------------------------------------------
There seem to be a variety of problems with installing Mercenary
for some people. In some cases it will install fine. In others
it will install but generate an error when you attempt to run it.
Three possible solutions:
1) Uninstall Descent 3, you can save your pilot files and such as
explained in section [2.13]. Then do a clean install of D3
version 1.0 from the CD's. Start the game and configure the
video, audio and other options, then install Mercenary. This
will work for many.
2) If the first option does not work try a clean 1.0 installation of
D3, and patch the game to at least 1.2. Configure the setup in
the D3 launcher and after that install Mercenary over it which
patches the game to 1.3 in the process (unless you hadn't already
started from 1.3 certainly).
3) If all else fails take use this technique: clean up the registry
and do clean 1.0 installation. Without starting the game install
Mercenary and the 1.4 patch in a row. After that start the game
via the launcher. This contracdicts the previous methods but
worked for me.
[2.12] Help, I can't play D3 for the MAC on my iMac DV!
-------------------------------------------------------
It IS possbile but there are some compatibility issues that got to be
resolved before you can make it run. For extensive help on this go to
http://fly.to/D3ForiMacDV/.
[2.13] How do I migrate to the latest patch?
--------------------------------------------
First of all: backup all your personal files from your
\Games\Descent 3-subdirectories like:
\*.plt your player files!
\*.cfg maybe you made some dedicated config files
\custom\*.wav all customized sounds and settings you might have
\*.osf added; also copy the 'empty' file. They are spread
\*.ogf over the several subdirectories in there so don't
\*.mps overlook any! Also see section [2.14].
\*.dmfc
\demo\*.* demo files
\netgames\*.stats multiplayer stat files
\savegame\*.* savegames
After that connect and hit the auto-update button in the D3 launcher
or check http://www.outrage.com for downloadable versions. In case D3
reports that some files are missing or not matching, delete the game,
do a clean install of 1.0 and then retry.
Server admins also should remove the '-nomultibmp' command-line
parameter. Note that in some cases you might not be able to use your
save games from previous versions! In that case you're boned >:|
[2.14] Why does 1.4 take significantly longer to load?
------------------------------------------------------
Since 1.3 had a bug that duplicated audio taunts and personal logo
files which could soon lead to tons of them the 1.4 patch added some
check of these files. Therefore you should manually delete all the
duplicates from the directories
\Games\Descent 3\custom\sounds
\Games\Descent 3\custom\graphics
In each directory copy out and save your taunts and logos (the ones
you made use). Also copy out and save the file named 'empty' in each
directory. If any of the files you are saving have multiple CRC
extentions they should be discarded.
The valid filenames should look like this 'goofsound_455affef.osf'
(goofsound being the name, the _xxxxxxxx being the CRC). If it looks
like 'goofsound_455affef_ffe3452.osf' (with 2 or more CRC's) dump it.
Once you clean out the directories the game will load quckly again.
[2.15] D3 on Win2K gets an "Error: Illegal font file: lohud.fnt"!
-----------------------------------------------------------------
It's not quite sure what's causing it but here's a workaround:
uninstall the game and manually remove all Outrage related stuff from
the registry. Do a clean install and patch to 1.4, this should solve
the problem.
[2.16] What happened to my PXO stats, I got demoted?
----------------------------------------------------
Due to a Linux dedicated server bug the stats on PXO got corrupted
and could only be fixed by using a backup from April 2000. Therefore
all points you gathered from there on are lost!
However, you can look forward to all the matches you got to play
to regain your ranks now that the stats bug is fixed and counting
continues ;)
[2.17] Is there a no-CD crack for D3?
-------------------------------------
Certainly there is one but I can't tell you where to get it. The
fact that Outrage included this check in D3 is reason enough for me
NOT to give out any hints on it. There are several large sites on
the net that offer cracks to any game so you will most likely find
it there.
[2.18] Help, I lost my reticle after having patched to 1.4!
-----------------------------------------------------------
Well, actually this bug has been around for a while but as it could
not be reproduced we couldn't fix it for the 1.4 patch. Most likely
this bug relates to a system config or driver issue. As always you
should update your system to the latest *stable* drivers and
configure everything properly.
In some cases it helped to extract the reticle images from the
'D3.HOG' into the main D3 directory. Each ship has a different set
of reticle images starting with 'ret_', e.g. 'Ret_lguna.ogf'. To
extract them you can use any HOG viewer/editor like HOG2 Workshop
(http://www.descent-3.com/tools/).
Linux users can use the command-line util 'HOG' from Outrage:
http://www.outrage.com/files/hog.tar.gz.
If this fails you're bound to quit and restart D3 every time the bug
occurs and wait for new drivers for your hardware to be released...
[2.19] What patch should I use to see other players' servers?
-------------------------------------------------------------
By design players running different patches can't see each other.
Only servers running the same patch as you do are visible in the
games menu. So you should always upgrade to the latest patch (1.4)
as explained in section [2.13].
[2.20] How do I get rid of the D3 registration dialogue window?
---------------------------------------------------------------
On the Win9x systems you simply cancel this window 3 times on D3
startup and on the 4th time enter '123' and click 'forfeit' to get
rid of this nag screen forever.
However, in Win2k and NT4 you got to rename the file 'rega32.exe' in
your '\Descent3\ereg'-directory to anything you want and you won't
be bothered anymore.
==============
[3] Gameplay
==============
[3.1] What ships are available in D3?
-------------------------------------
There are 4 ships in total in D3 whereas the Black Pyro is only
available to owners of the Mercenary addon. In the single-player
storyline you start out with the Pyro-GL, a modified version of the
Pyro-GX of Descent 1/2. It performs much like the old ship.
The second ship available is the Phoenix that you got to find at the
end of level 6 and start to use in level 8. The third ship is the
Magnum-AHT, which enters the single-player storyline in level 9 and
can be used in level 10 for the first time.
Once you've played the game through you can choose whatever of the 3
'standard' ships you like when starting a new game. As of yet you
cannot use the Black Pyro in Retribution and the other 3 in
Mercenary. Also see section [5.12].
[3.2] What about the Guidebot and it's objectives?
--------------------------------------------------
Contrary to it's predecessors D3 develops a storyline as you advance
through the levels. In the briefing at the beginning of each level
you're given a short overview on what has to be done to advance to
the next level. Your mission is split into several objectives that
can be reviewed in-game by using your TelCom-system (SHIFT-TAB).
In addition you got to use the Guidebot which now has a far larger
influence on your way of completing the game. It always knows what
to do next to fulfill the current objective. If you're not sure what
to do next, take a look at the first command on the GB's menu; it
will show you how to go on.
[3.3] What's this 'use item' feature I heard about?
---------------------------------------------------
Unlike to D1/D2 you now have to use some items (keys and stuff)
explicitely by pressing the 'use item'-key. When you run over a key
or a data cartridge it's automatically placed into your inventory
and you can cycle through these items. The default keys for 'use
item' and 'cycle item' depend on the language version your're
playing so check your config.
Additionally you should enable the inventory listing in the HUD
settings, so you can see whether the item you need is currently
selected; if it's not just cycle through the items you've picked up.
[3.4] What's this mouselook feature I noticed some discussion about?
--------------------------------------------------------------------
As with Quake you are now able to use the mouse to make the ship
face any direction your pointing the mouse at instantly. This gives
mouselookers a certain advantage since they can turn and aim faster
than you could usually do in Descent. As well you need less skill to
control your ship which is one reason why this feature has been
widely regarded as a bad move.
However, it is turned off by default so you don't have to worry about
it whenever you host a multiplayer game.
[3.5] What's a so-called 'X-Factor' that's been introduced with D3?
-------------------------------------------------------------------
It's a feature of the advanced AI that's been developed for D3. Every
robot has a certain kind of behaviour/attribute about it; eg. the
Barnswallow collects powerups and puts them into it's net, the Orbot
is highly inflammable... Summed up: the AI is frightening realistic.
[3.6] How do countermeasures work?
----------------------------------
Countermeasures add a third weapons tier to D3. Instead of lumping
the dropped weapons (e.g. proximity bombs) in with the secondary
weapons, they have been grouped into their own new category. As with
the 'use item'-feature (also see section [3.3]) you need to define
certain keys for using and cycling countermeasures (check your
config).
[3.7] What are the new weapons in D3?
-------------------------------------
primary
=======
Vauss Cannon
A dual-fire machine gun in the tradition of the Vulcan and Gauss
Cannons. It's weaker than the Gauss, but stronger than the Vulcan.
Napalm Cannon
Your standard flamethrower. Burn baby, burn!
Microwave Cannon
Deforms the viewpoint of anything it hits, including players (cool
effect!).
EMD Gun
Arcing electro-magnetic energy at your enemy like a homing weapon but
without causing the typical alert sound. They never know what hit
them.
Mass Driver
The perfect sniper weapon. It's telescopic range finder zooms in on
your enemy to make you place the perfect shot. Calculate some reload
time though.
secondary
=========
Napalm Missile
Ejects Napalm upon impact and burns for ten seconds while dripping
down onto the ground. Good for ambushes in tunnels.
Frag Missile
Much like the Smart Missile, the Frag Missile releases shrapnel upon
impact but the smaller shrapnels do not home in on your target.
Nevertheless very useful to seal some tube when enemies follow close
behind.
Cyclone Missile
Seperates in-flight into six smaller homing missiles from the main
missile body. You'll need some distance to your target though.
Impact Mortar Needs quite some timing due to it's comparatively slow
travelling speed. Once released it'll go straight ahead and detonate
in a huge explosion with a large blast radius after approx. 3
seconds.
Blackshark Missile
Keep quite some distance to your target since this missile creates a
whirling maelstrom upon impact dragging everything in close range
into it before the explosion of a dying star shredds the victims to
bits.
countermeasures
===============
Bouncing Betty
A pack of bouncing bomb which are difficult to avoid.
Seeker Mines
A mine that will seek out players, comparatively slow but dangerous
in numbers.
Gunboy
Floating turret bomb. Not actually powerful but very distracting
which gives you some extra moments to finish off your target. As
well very useful as an alarm system in multiplayer games that
notifies you of your opponent's position in the mine.
Chaff Burst
Doesn't do any damage but attracts homing missiles so you better have
some handy.
[3.8] Where can I enter command-line parameters?
------------------------------------------------
Open the D3 launcher and select setup | misc | optional D3 command
line switches and add them with one blank space in between e.g.
-framecap30 -nomovie (don't forget the hyphen).
[3.9] How can I skip the intro movie?
-------------------------------------
Add the line '-nointro' (without the quotes) to the command-line
parameters (see above).
[3.10] What are wind tunnels?
-----------------------------
These are cool one-way tubes that catapult your ship from one end to
the other very fast. Actually they are rather fun to ride especially
in Mercenary level 3 or the Multiplayer level Half Pipe (of the Fury
level set). Some people also refer to them as gravity tubes. View
the 'secret2.dem' that gets installed with D3 to see what it feels
like.
In single play you should get the Guidebot back into your ship before
you use them since you don't know wether you'll be able to get back
to pick him up.
[3.11] What's wrong with the new automap?
-----------------------------------------
Well, everyone would agree that the new autompap looks terrribly
cool!
Unfortunately it does not color unvisited parts of the mines
differently when you've picked up the full map powerup! Instead
you'll be shown the whole map in it's normal colors. Thus to prevent
losing orientation avoid the full map so you can recognize unvisited
rooms by a blinking portal (= connection between two rooms).
Curiously enough secret areas do not show up on the (full) map unless
you have visited them. Till then you'll only see a black portal
indicating that something will be behind.
[3.12] I just picked up a Guided Missile, why doesn't it show up
------ when I cycle through my secondary weapons?
Most likely you have disabled it in the weapon auto-select menu.
Under F2 | Config | Weapons you can set the priority of your weapons,
i.e. the order in which they are cycled through as well as the
priority of which one gets selected automatically when you run over a
weapon that you hadn't picked up before.
Any weapon that is disabled in this menu cannot be selected by use of
the 'cycle weapons'-key but by pressing the corresponding key on your
keyboard instead. For example, if you had the Guided Missile disabled
from auto-select (generally a good idea) you have to press '7' twice
to select it.
[3.13] How can I start D3 without having to use the launcher?
-------------------------------------------------------------
This is quite easy but note that you should have started D3 at least
once using the launcher to properly adjust your hardware settings.
Lets assume you installed D3 to E:\Games\D3; open the Windows
explorer and click on the file 'main.exe' to drag it onto your
desktop or into any Games-folder you might have.
Now right-click the icon and select properties | shortcut, the top
line should be changed to the following:
E:\Games\D3\main.exe -launched
This will bypass the launcher and start up the game a bit faster.
Note that you should also add all the command-line parameters you
had in the D3 launcher as explained in section [3.8]. For example,
E:\Games\D3\main.exe -launched -pilot Moon -playermessages -nointro
The last thing you can change is this tacky Windows icon for the
shortcut (hopefully you also installed the Windows Powertoys to get
rid of those annoying shortcut overlays). You should still have the
propererties | shortcut window open. Select 'change symbol' which
causes Windows to pop up an error message saying that no symbols are
available in the 'main.exe'.
Instead of using one of the symbols offered in the list simply
select 'browse' and click through to your D3 directory and on
'Descent3.exe' which offers the red-sun symbol. Certainly you can
choose whatever icon you have on your system.
This method is very convenient to have several D3-shortcuts with
different command-line parameters on your destop. So you could have
one for a dedicated server, another for single-player only and so
on. Check the 'readme.txt' that comes with D3 for an extensive list
of command-line parameters.
[3.14] How can I extract the D3 music (mp3s available)?
-------------------------------------------------------
Contrary to basically all sound effects (except the PA-voices) the
D3 music is not in the common WAV-format but in Outrage's compressed
OSF-format. As of yet there is no converter available so you can
only download some of the mp3s that have been released by Outrage
and Jeff Berlongieri at:
http://www.outrage.com/4_downloads.html#d3_mp3
http://artists.mp3s.com/artists/49/jerry_berlongieri.html
However, here's a workaround for level designers who want to use
some ambient music themes in their levels and need to preview them:
extract the OSF files from the D3 HOG to your D3\custom\sounds
directory, start D3 and select Pilots | Configure | Ship
Configuration.
Then from on the lower left of the screen use the up and down arrows
in the first of the selection boxes named 'Audio Taunt #1'. You can
browse through the extracted osf-files and listen to them by clicking
the 'Play' button next to it.
===================
[4] Single-Player
===================
Following are brief answers to some scenes most single-players seem
to have problems with. In case you need more thorough help like
walkthroughs, map screenshots and how-to demos (or help on things
not mentioned below) please visit
http://www.gamesdomain.co.uk/moonglow/d3howto.html.
[4.1] What are the cheat codes and how do I activate them?
----------------------------------------------------------
Simply enter any of the following cheat codes during the game (i.e.
wherever you are in a level) but note that your shields and energy
will get reduced to zero. This also happens when you use codes from
the predecessors (after all this is not ID Software!).
Note: these codes do NOT work in multiplayer! The codes are not case
sensitive and you only need to type in the last 8 characters, the
full names listed below are easier to remember though. German players
please note that 'Z' is 'Y' and vice versa.
The codes followed by an asterisk (*) are no cheat codes in the usual
sense so they do not reduce your shields/energy and some of them do
also work in multiplay.
all versions (*):
Frametime: displays the Frames per second (FPS) - reenter
to turn off
WeirdTexture: displays textures at random (even the map is
messed up)
demos 1 & 2:
BlimPieBest: full shield, energy, demo weapons plus 500 of
each missile
FreeItUp: all enemies killed
LongChimp (*): play in chase view mode (cool)
MightyAphrodite: Cloaking Device
YummyFunYon: Invulnerability
ZodIsGod: kills you
Sol Ascent:
BlackDove: Kills all enemies (even your Gunboys)
ChowYunFat: full shields/energy, every weapon + 500 of each
missile
MonkeyDance(*): play in chase view mode (cool)
Mortality: invulnerable
Nosferatu: "Zod strikes revenge"; shields get reduced
PandorasBox: level jump
Phantasm: Cloaking Device
retail 1.4:
ByeByeMonkey(*): play in chase view mode (cool)
BurgerGod: invulnerability
DeadOfNight: kills all bots
FrameLength: frametime display
IveGotIt: all weapons, energy, shields
MoreClang: level jump
OutlinEm(*): outlines each polygon displayed (for level
designers)
RenderStat(*): shows no of polys, vertices, and uploaded
textures (ditto)
Shananigans(*): shows the Outrage default texture (ditto)
Teletubbies: turns a sun (outdoor level) into a Teletubbies
face (ack!)
Testicus: Cloaking Device
TreeSquid: full map
Tuberacer: 210 damage (ouch!)
[4.2] How many (secret) levels does D3 feature?
-----------------------------------------------
15 levels + 2 secret levels. This may not sound very impressive
compared to D1/D2 but please note that the D3 levels are about 3-4
times larger!
[4.3] Are there any teleports and if not, how do I get to the secret
----- levels?
There aren't any teleports (except in Mercenary level 4). To reach a
secret level you got to find a hidden data cartridge in levels 8 and
12. Once you picked it up and fisnished the level the usual way (by
completing all primary objectives) you'll come out in the secret
level.
[4.4] How do I free Dr. Sweitzer in level 2?
--------------------------------------------
You've got to create a diversion to make him get shifted to a lower
security level where he can be picked up by the shuttle.
After having gained entrance to the higher security levels by the
using (see section [3.3]) several keys, let the GB lead you to the
Maintenance Gate. Shoot the grate to enter the service tunnel and
use the right way till you come into a room with an acid vat. Try
the levers, read the signs and you'll get the point.
[4.5] Help, I can't enter Dr. Sweitzer's lab in level 3.
--------------------------------------------------------
As said in the manual: use Vauss or missiles to destroy windows(!).
[4.6] Those level 4 trains keep shredding me to bits, any hints?
-----------------------------------------------------------------
Each train has a certain pattern you got to memorize. Watch the
trains till you find the gap and afterburn to the next intermission.
Keep checking the map so you can see which direction to go in.
[4.7] I'm not worthy to get the Priest's Icon in level 6!
---------------------------------------------------------
Watch the floor or ceiling (turn on your headlight) for visual clues
that show you the right path. Note that you'll need to pass one
square twice in different directions.
[4.8] I can't escape the firetrap at the beginning of level 12.
---------------------------------------------------------------
Shoot each tong as soon as it opens. After that shoot the forcefields
with your Laser in such an angle that the reflected shots hit the
generators on both sides of your ship (as you could see in the short
cutscene at the beginning of this level).
[4.9] How do I disable the Aft Matcen/where are the Stormtroopers in
----- level 13?
Shoot a Frag or Guided Missile down the shaft to hit the trigger
inside (as seen in the cutscene at the beginning of this level).
The Stormtroopers are spread over the level and cannot be looked for
by the Guidebot. Thus you should let the GB look for robots or
powerups so he will lead you into parts of the level you haven't
visited before. Do NOT pickup the full map because of it's
limitations as explained in section [3.11].
You should take the Aft Matcen as the first objective since it's
deactivation stops the production of further Stormtroopers. It's
also quite good to visit the engine surge chamber early!
[4.10] Where's the trigger to activate the beam emitter in level 14?
--------------------------------------------------------------------
Again the logs will help you out here: "I searched for an hour before
somebody said, 'just remember who you work for'". You do now work for
the CED so the hidden trigger must be (and is) the small CED sign
under the generators in the large room where you placed the lens.
Instead of shooting it simply bump into it with your ship and the
beam gets activated.
[4.11] Where is the key to Dravis' stronghold in level 15?
----------------------------------------------------------
Left of the hall with the large lave tanks there's a control room
with three wheels. Shoot the left one to drain the left lava pool and
rush inside through the door at the ground of it. On the inside above
the door you just emerged from is the trigger to open the room on
the opposite side with the key.
[4.12] How can I disable the primary cooling fan in Mercenary lvl 3?
--------------------------------------------------------------------
Use the same technique as with the harzardous storage forcefield:
place yourself as close as possible to the first forcefield and
shoot the middle of it. With a bit of luck the shots bounce off the
other forcefields and destroy the generator at the end of the
tunnel.
[4.13] What about the Manual Pilot Powerup for the Guidebot?
------------------------------------------------------------
Actually this is already to be found in the original D3 Retribution
HOG but it has not been used in any of these levels. As well, the
occurance in Mercenary level 4 seems to be a bug since the use of
it does not have any effect. Presumably the scripting routines just
weren't finished in time and someone accidentally placed this
powerup instead of a working one in Mercenary level 4.
Anyway, here's how to get it: there's one room with four large
pillars that connects three levels of the planetoid. Fly up to the
top level and then go straight ahead through the middle tunnel and
over a small pond. Pass an insectoid generator to your left and shoot
the second 'mirror forcefield' on the left side. In the room behind
you'll find the 'new' GB powerup (which has some striking similarity
to a joystick <g>) as well as an invaluable energy to shield
converter.
[4.14] I heard you could meet Jeff Slutter & Nate Goudie in Mercenary
------ level 4?
Well yes, but they are hard to find! Exit the honeycomb mentioned
above and take a close look at the texures on the opposite wall.
There's a flythrough texture you should examine to give both of them
a yell ;)
[4.15] Help, I keep getting smacked by an invisible force in Sol
------ Ascent level 3!
This is the bug as confirmed by some of the programmers. Sometimes
you'll encounter those dudes which suddenly can become visible which
is the only time where you can shoot and hit them. When they are
invisble you can't hit them at all even if you know where they are.
You can only keep moving to stay alive. As said before there will be
no patch to fix this.
[4.16] Do you really have unlimited ships in D3?
------------------------------------------------
Yes, as opposed to D1/D2 you can die as often as you want and it
does not have any effect on your score or fulfillment of the
objectives. Therefore, whenever you get killed you should feel
ashamed
and restart the level ;)
[4.17] I can't complete the shutdown engine objective in level 13!
------------------------------------------------------------------
Due to a scripting bug that's still left over in 1.4 you get an
incorrect message (tertiary objective) when shutting down the engine
core. Simply consider this one as finished.
[4.18] Help, I can't trigger the remote bomb in Mercenary level 7!
------------------------------------------------------------------
Usually the bomb gets triggered automatically as soon as you place
it on the delivery pad and go down the central elevators to stop
in front of a locked door with the boss bot behind. Due to a non-
reproducable scripting bug the bomb does not always get triggered so
you can only restart the game and try again (save games most likely
won't work).
It's not yet confirmed wether this bug still exists in 1.4 but this
is likely due to the nature of it.
=================
[5] Multiplayer
=================
[5.1] What network protocols are supported?
-------------------------------------------
D3 supports a variety of protocols and online services: TCP/IP, IPX,
Direct Serial, Modem to Modem, PXO, and HEAT.
PXO is a free service provided by Outrage which allows you start or
join existing games online via virtually any internet connection. A
chat interface is provided. You will find a large variety of
dedicated servers and games variations.
HEAT.NET provides another online gaming service with Dedicated
servers on demand (DOD). It does however not support third party
levels at this time.
TCP/IP is supported for LAN and Direct Internet play.
IPX is provided for LAN as well as Internet play with the use of
programs such as Kali and Kahn.
Modem to Modem play is available for 2 player games via direct modem
to modem connections.
Direct serial may be used to connect two computers with a simple
serial cable.
[5.2] Are dedicated servers required for multiplayer games?
-----------------------------------------------------------
No, a dedicated server is not required though it will provide the
best game play. D3 allows games to be hosted so that for small games
a player may start (host) a game. It is always best in this case to
have the player with the best connection (most bandwidth) host the
game.
Also see the section [5.14] referring to lag and loss and section [6]
referring to setting up dedicated servers.
[5.3] What is the maximum number of players D3 can support?
-----------------------------------------------------------
D3 can support a maximum of 32 players. In the case of a dedicated
server, the server itself counts as one player. So only 31 actual
clients may join the game. In a hosted game, since the host is also
a client, it is possible to actually have 32 players. Keep in mind
this would require a very powerful computer to handle the client as
well as manage a 32 player server.
[5.4] What Network Architecture does D3 use?
--------------------------------------------
D3 is based around a Client/Server architecture. This means there is
always a server of some kind, whether a dedicated server or a listen
server. A listen server is a hosted game, where the client is
running on top of the server on a single computer. D3 offers a
number of variations.
A Dedicated C/S game is one where a computer acts as a dedicated
server for all clients. The server is used to determine the action
of the game, such as whether a shot hit another client, a door
opened, etc. In simple terms, this model will offer the best game
play. Since the client talks to the server rather than the other
players, a player's ping (lag) is constant to all other players.
A Hosted C/S (a listen server) acts the same as a dedicated server.
The main difference being that the computer hosting the game will
have zero ping to the server. On a LAN (Local Area Network) this is
not important. In an online game this can offer a substantial
advantage to the Hosting Client. The ping or lag to all other players
will be constant as with a dedicated server.
A Permissible C/S server model is also available. It may be used
with either a dedicated server or a hosted C/S game. It is the same
as the C/S models in every way with one exception: the shots are
sent in a permissible fashion. This means that when you fire a
weapon the shot is delayed by the amount of lag between you and the
server. The obvious disadvantage is that in games with much lag it
can be very difficult to deal with. The advantage is that if you
see a shot hit a target, you are certain it did hit. This is not a
good choice for most online games, but may be a good option in LAN
games.
A Peer to Peer game is a combination of two architectures. The person
who starts the game acts as a host, or server but position and fire
packets are sent directly between clients. In this model, clients
also determine locally whether they were hit by incoming weapons. The
host or server keeps track of powerups, level events such as doors,
and actual damage and deaths. The ping to each player will vary,
much as the true peer to peer model of Descent 1 and 2. All players
other than the host will also experience some lag when picking up
powerups, opening doors, etc.
A Dedicated Peer to Peer has basically the same characteristics as a
simple Peer to Peer game. The only difference being that the server
functions are provided by a dedicated computer rather than a hosting
client.
[5.5] What is the minimum connection or modem required for play?
----------------------------------------------------------------
D3 requires a minimum of a 29.8 analog modem. Basically, the faster
the better. A high speed connect such as ISDN, xDSL, or Cable modem
will make the game much more enjoyable.
[5.6] What Multiplayer modes are available?
-------------------------------------------
Out of the box D3 supports a number of types of Multiplayer.
- Anarchy: A free for all kill fest. Each player for
themself.
- Hyper Anarchy: A mode for advanced scoring if you possess the
HyperOrb.
- Robo Anarchy: Similar to Anarchy with enemy Robots.
- Team Anarchy: Two to four teams compete against each other.
- Capture the Flag: Two to four teams score points by capturing the
opponent's flag, and placing it in their base.
Actually, you have to run over your flag in your
base to make the point!
- Co-Op: A mode where you work as a team with other
players against the robots.
- Entropy: Two teams have three kinds of mini-bases:
refueling centers, repair centers, and virus
producers which can only be used by the players
of the corresponding team. To win, the teams must
take over all enemy bases by having a player
gather 5 virus powerups and remain perfectly
still in the enemy base for 3 seconds.
Sounds weird but it's really cool and makes
for a complex game of level control. Section
[9.6] links to Tetrad's Entropy Guide.
- Hoard: Hoards are collected after a kill, points are
scored only by placing those orbs in a goal.
The more orbs you place at once the more points
you receive. A must-have Team Hoard MOD is
available, see section [9.7].
- Monsterball Points are scored by moving a 'Monsterball' with
weapon's fire or even ship bumping into a goal.
[5.7] How do I chat in a game?
------------------------------
To chat or send a message in a game, simply press the F8 key. Then
type your message and hit <enter>. While typing a 'keyboard' icon
will appear over your ship in the game to alert the other players you
are typing. It is considered bad form to shoot at or kill a player
who is typing although accidents happen ;)
To send a private message in a game, you can enter the other player's
(or team's) name followed by a colon (:) and then your message. That
message will be sent only to that player or team. It is only
necesary to enter enough of the name to distinguish the player or
team.
For example: (if a player named Pilot is in the game)
<F8> Pilot:This is a private message<enter> or
<F8> Pi:This is a private message<enter>
will work just as well as long as no other players have names
beginning with the letters Pi.
[5.8] How do I use text taunts?
-------------------------------
D3 allows the use of eight preconfigured text taunt macros or
messages. While in the game, these can be sent to the other players
by pressing the 'Ctrl' key and a number key 1 through 8 (not those
on the numeric keypad).
To configure or customize the macros, enter the pilot configuration
screen. This is done from the main menu of D3 by selecting The
'Pilots' menu. Then select the Pilot name you wish to configure
macros for, and click 'Configure' followed by clicking 'Ship
Configuration'. Then Click the 'Set Taunt Macros' button. At this
point simply enter the text for each macro you would like to
change. The top line is 'Ctrl 1' macro, the bottom the 'Ctrl 8'
macro.
[5.9] How do I create and use audio taunts?
-------------------------------------------
D3 allows the use of up to four audio taunts. These can be created
with a simple tool like Windows Sound Recorder, or a variety of WAV
studio apps. The file MUST be recorded in the 8 Bit, Mono, 22KHz
format. Then it must be imported into D3 as a .OSF. In the process
of importing and converting to an .OSF file Descent 3 will attempt
to compress the sound file.
After compression the resulting .OSF file must be no larger than 32
KBytes. In some cases it will seem to import and test correctly, but
other players will be unable to hear the taunts, even though you hear
them locally. This would indicate that the .OSF file is larger than
32 KBytes.
To import a .WAV file go to main menu of D3 and select the 'Pilots'
menu. Then select the Pilot name you wish to add the audio taunt
file to, and click 'Configure' followed by clicking 'Ship
Configuration'. Then Click the 'Import Sound' button. In the box
that by default will read 'C:\Games\Descent3' enter the full path and
file name of the .WAV file. Then click 'Open'. D3 will import and
convert the file to the .OSF format used by D3.
Then from on the lower left of the screen use the up and down arrows
in each of the selection boxes named 'Audio Taunt #1 through #4'.
After selecting you can test the audio taunt by clicking the 'Play'
button next to it.
Click the 'OK' button at the lower right to return to the prior menu.
Then click the 'Configure Keyboard' or the 'Configure Controller'
button depending on which you would like to use to send the audio
taunts. In the lower left section of the screen assign a key or
controller button for each of the four audio taunts you wish to use.
You may also use taunts that have been imported/downloaded to your
system when you have joined games where they were used.
[5.10] How do I create and use a ship logo?
-------------------------------------------
D3 allows a custom logo to be shown on your ship's wing. The logo
can be created using a tool like Tycoon's Descent III logo editor
(see section [9.3]), or a program such as Photoshop or Paintshop
Pro. The logo must be a 64 x 64 pixel image in .TGA format. Once an
image is created, you will need to import it to D3, and configure it
for use. Several other file formats are also supported.
Importing a logo is simple and straight forward. This is done from
the main menu of D3 by selecting The 'Pilots' menu. Then select the
Pilot name you wish to add the logo to, and click 'Configure'
followed by clicking 'Ship Configuration'. Then Click the 'Import
Graphic' button. In the box that by default will read 'c:\Games\
Descent3' enter the full path and file name of the logo file. Then
click 'Open'. D3 will import and convert the file to the .OGF format
used by D3.
Then from the 'Custom Textures' Menu in the upper left portion of the
screen simply select the logo. It will appear in the preview box.
You may also choose a logo that has been imported to your graphics
directory (Descent3\custom\graphics). These are imported or down-
loaded each time you join multiplayer game where logos are being
used.
A number of web sites also offer a variety of logos.
[5.11] How do I get my pilot picture to show like I see some pilots
------ have?
The Pilot pictures were done as a promotion prior to the release of
D3. It required that a picture was submitted to Interplay by a
certain date. There is no way to add new pictures, nor does Descent
3 have a method for transmitting them to other players.
If your picture was submitted it may be selected in the pilot
configuration menu by using the 'Choose Pilot Picture' Button. The
pilot name must match the name of the picture. Otherwise an error
message will inform you that no pictures are available for that
pilot.
Now when you have allowed audio taunts via the F6-menu you will see
the pilot's picture beside the player name whenever one of his audio
taunts is sent.
[5.12] How do I select a ship and why can't I select the Black Pyro?
--------------------------------------------------------------------
Different ships may be selected in the pilot configuration menu, by
clicking the 'Ship Configuration' button. In the upper left corner
the selection is made by using the up and down arrow keys in the
'Default Ship' selection box.
There are 3 basic ships, and one special addon ship.
Pyro-GL: This ship offers a good balance of speed, weapons, and
maneuverability
Phoenix: This ship offers high speed and maneuverability, but can
carry less weapons, and has weaker shields.
Magnum-AHT: This ship offers the highest weapons payload, and the
strongest shields as a trade-off for less speed and
maneuverability.
Black Pyro: The Black Pyro is only available with the D3 Mercenary
addon pack and is much like the Pyro-GL in speed and
payload. It offers the ability to fire Concs, Homers and
Cyclones in pairs, as well as a version of the Plasma
Cannon that pulses. Besides you have a Microwave Cannon
with three beams.
[5.13] Why do my Custom\Graphics and Sound Directories have so many
------ files?
Each time a player enters a multiplayer game, the server will send
any logo and audio taunt files that are being used in the game. This
way when someone sends an audio taunt for example rather than
transmitting the audio each time only a signal packet is required to
tell your system which file to play.
When you join a game, only files you don't already have will be sent.
Versions prior to 1.4 had a flaw that allowed many files to be sent
over and over causing duplication. This has been fixed in version
1.4. So it is a good idea to trim away the extra and duplicate
files.
[5.14] What about Lag and Loss while playing?
---------------------------------------------
Lag and packet loss are always a problem with online gaming. It is
the nature of the internet. Some information is delayed, and some is
lost. A complete description and discussion would take many pages.
We will offer a brief overview and try to relay the concepts
involved.
A fairly long discussion is offered at the link below. It is centered
around Descent 2, which works significantly different than D3, but
still can offer a good deal of information on the subject and
concepts.
http://www.myrkul.org/descent.html
D3, being a server based game means that the server decides what
was 'real'. The only variation to this is the peer to peer model,
where each client determines if they were hit by an incoming shot.
In the Dedicated C/S and the hosted C/S, the server will always make
the decision.
This means that lag and packet loss effect what you see, what you
aim at, and what the server does.
In short, Lag is the time it takes for data to make a round trip from
the client (player) to the server and back again. The longer this
period is the more lag there is, and the more difficult it can be to
play and hit your target. The player needs to adjust for this period
by leading the target. That is to aim in front of the target, where
it will be in say 250 ms for example. Since by the time your shot
reaches the server that is how far the target may have moved this
can be very difficult against a good pilot. A good pilot will move
often and in an erratic manner, making it very difficult to judge
where to fire.
Loss, or packet loss is when information being sent or recieved is
lost due to data error or internet problems. This can cause some
strange effects such as seeing ships 'skipping' or 'warping' from
one point to another. Things such as shots that should have been a
direct hit doing no damage.
For example, if you fire a laser at a target, and the packet to the
server is dropped then the server never receives the shot, and no
damage is done. Even though on your screen you saw the laser hit the
target.
This is also true in the peer to peer model. It may appear that a
shot should have hit the target, when in fact the packet was lost.
The best way to know you have hit a target is when you see the blue
shield sphere around the ship glow. That shows that it is taking
damage.
D3 uses two basic types of packets. We will cover both briefly.
Unreliable Packets:
Are used to send ship position and weapons fire packets. As the name
implies, this information is sent without any form of checks. It is
assumed that the data was delivered. These packets are sent at a rate
which can be altered by the server at start up. This is done with the
pps (packets per second) setting.
As an example, if a game is configured for 7pps, which is a common
setting for online games then once every 143ms the server will send
position information to the client. At the same rate the client will
send position information to the server.
If the fire rate of a weapon or battle exceeds the setting it is
effectively increased. In other words, each time a fire packet needs
to be send, it is sent. Each fire packet contains position
information as well. If a fire packet fills the need for that
periods position information then no position-only packet will be
sent. This helps to reduce bandwidth requirements.
If a client connects to a server that is set for 7pps, and the client
is using a 29.8 modem for example, it will inform the server and the
server will alter the rate for that client to 5pps.
Reliable Packets: Are used to send all other types of information.
Such as damage, deaths, powerup spawns, powerup pickups, level events
such as doors.
As the name implies these packets are checked by means of an
acknowledgement. If a packet fails it will be resent. These packets
are sent as needed, but at a maximum rate of 10 per second, or once
every 100ms. The reliable packet will wait (2 * ping time) for a
response, then assume it was lost and resend.
[5.15] What packet per second setting should I use?
---------------------------------------------------
The packets per second setting has two sides, the server and the
client. The server or host setting determines the maximum pps that
will be used by any client. For a server the determination is based
on the bandwidth of the connection the server has, and the number of
players in the game. As a rule of thumb using 7 or 8 pps seems best
for online games. When setting up a server allow for 30 to 40
kilobits per second per client. As an example, if a game was to have
4 players the server should have at least 128kbits per second upload
ability.
It is also important to remember when starting a server or hosted
game that items like mines (proximity mines, seeker mines, bouncing
betties) greatly increase the required bandwidth for servers and
players. They are best left out of online games.
The client setting is determined in the setup screen of D3 under the
network tab. It offers six possible settings, and should be set
according to the type of connection or modem you have. The settings
are,
29.8K Modem ....................... 5pps
33.6K Modem ....................... 6pps
29.8K Modem ....................... 7pps
Single Channel ISDN ................ 8pps
Dual Channel ISDN, Cable Modems .... 9pps
T1, ADSL, 3, etc. .................. 12pps
If you have a 56k modem that commonly only connects at 29.8 for
example, then you should select the 29.8 setting. Also D3 will
automatically adjust the pps of a client if it detects to much
packet loss during a game.
[5.16] What is triple chording and how does it affect my gameplay?
------------------------------------------------------------------
Triple chording is a method used to increase the effective speed of
the ship. The ships allow for travel in three directions,
forward/reverse, slide up/down, and slide left/right. By combining
any three directions you effectively increase the speed of the ship
to 1.7x. If only two directions are used then the increase is 1.4x.
For example, if you move forward while sliding up and to the right
you will move at a much higher speed than forward alone. This
requires that you tilt the ship, in this case down and to the left to
continue toward your target. This requires a bit of practice, but can
be the difference between life and death in a multiplayer game.
[5.17] What's the Piggyback/observer mode?
------------------------------------------
D3 allows a player to enter one of two modes of observer. These
modes are selected by pressing the F6 key while in a multiplayer
game followed by using the arrow keys to select observer from the
menu.
The first mode, known simply as observer mode allows the player to
fly as a 'ghost'. The player is allowed to wander freely about the
level, observing the game or exploring the level. In this mode you
can not be seen by any other players nor can you fire at or damage
other players. In this mode the ship will also be able to move faster
than normal to aid in watching battles and things.
The second mode is known as piggyback mode. In this mode you attach
yourself to another player in the game as if you are looking through
his eyes. In this mode a screen update is sent only at the rate of
the packets per second setting. This can give a rather choppy view.
For example in a game set for 7pps, you will only see 7 frames per
second.
Both of these can be useful when learning the game, to see what
other players do, what tricks and techniques they use.
[5.18] Is there a way to bypass the PXO GUI?
--------------------------------------------
Yes, you can get a tool called 'Gate' @ http://www.frontnet.org/~m0l/
which will provide you with an interface you're used to from other
chat clients like mIRC or KALI. It allows multiple private chat
windows, game listings from chat, and many other user friendly
items.
[5.19] How can I see what happens behind my back?
-------------------------------------------------
There are two ways to do this. First you can check your config on
which key is bound to rear view. Whenever you press that key you'll
get the rear view on your front screen as long as it is hold down.
Release it to switch back to normal view.
A more nifty way is the permanent small rear view window that gives
you a reduced display of what's happening behind. Press 'SHIFT-F1'
('SHIFT-F2') to get the window in the lower left (right) of your
screen. You won't see too much of a detail yet it can be the
difference between life and death since you can't be ambushed so
easy from behind.
[5.20] What are marker cameras?
-------------------------------
Marker cameras add a strategic dimension to multiplayer games! You
can place a marker anywhere in a level by hitting 'F12' followed by
any convenient name. The direction you're looking at when placing
the marker will be the direction the camera is facing.
After having placed a marker at a strategic place in the level e.g.
your flag base, you can use it as a camera. Press 'SHIFT-F1' (SHIFT-
F2) twice to get a small camera window in the lower left (right) of
your screen which will show you the camera's perspective. Press the
same keyboard combo again to cycle through the views.
You can only have two marker cameras; when you place an additional
one anywhere else in the level the first one gets deleted and so on.
Thus you can place the markers at other places that seem to be more
important.
However, markers cannot be deleted manually! Once you placed a
marker, it or it's replacements will stay till the level ends.
Note that having two cameras may slow down your framerate and - even
more important - gameplay itself since the cameras also send
position packets like an additional player. This can and will
quickly overload an online connection so it's best to use markers on
really fast connects or LAN games only.
[5.21] How do I get rid of those 'you already have that weapon'-
------ messages?
Simply add the undocumented command-line parameter '-playermessages'
(without the quotes) as explained in section [3.8].
[5.22] How can I ping my opponents?
-----------------------------------
Press 'F7' to get the Stats Display which will list statistics on the
current game including ping times, kills, deaths, etc. Use
PageUp/PageDown to scroll the list.
[5.23] I heard you can 'destroy' powerups, how is it done?
----------------------------------------------------------
Actually you can do this only with ammo and missiles. Every of the
4 ships in D3 has a maximum payload of each weapon. For example, the
Pyro can only carry 3 Megas. Now when you have picked up three and
run over the 4th, this one vanishes which prevents your opponents
from using it on you!
[5.24] Where can I find players when PXO is down?
-------------------------------------------------
In case you didn't register KALI your best bet is to visit the
multiplayer forum at http://www.descentbb.net where people list their
servers which can be easily connected via direct TCP/IP.
[5.25] How do I permanently override the default settings for
------ multiplayer games?
Two convenient methods are described in section [6.12].
[5.26] How does the PXO ranking system work?
--------------------------------------------
Well, as neither the Outrage nor PXO teams haven't yet bothered to
reply to several mails concerning this subject there's still no
definite info on how much points *exactly* you gather when killing
someone of lower, equal or higher rank. Until offical info is
received we're bound to speculation on this and must put up with
what is given in the D3 readme:
For games played on Parallax Online (PXO), Descent 3 supports a
ranking system that computes a lifetime rank for each player. This
system is similar to the rankings used in chess; here are some of
the features of this system:
* New players start at 400.
* Your ranking will increase with each win and decrease with each
loss, but will increase more if you beat a player with a higher
ranking than you, and will decrease more if you lose to a player
with a lower ranking.
* The numerical rankings correspond to named ranks. Note that it
may take a very long time to reach the higher ranks. The
numerical rank needed for each named rank is shown below.
0: Cadet
600: Ensign
900: Lieutenant
1200: Lt. Commander
1500: Commander
1800: Captain
2100: Commodore
2400: Rear Admiral
2600: Admiral
3000: Demigod
* When you achieve a new rank, you'll be notified via a HUD
message.
* You can see the rank of each player in a multiplayer game
on the player list, viewable by pressing the F7 key.
* You can view a list on PXO of all Descent 3 players sorted by
numerical at http://www.pxo.net/.
=======================
[6] Dedicated Servers
=======================
[6.1] What sort of system is required to run a dedicated server?
----------------------------------------------------------------
At a minimum a Pentium 133 with 40 megs of RAM. A safer bet is a
minimum of a Pentium 166 or better with 64 megs of RAM. The faster
the better. Some people have servers on lesser systems, such as a
Pentium 75 with 32 megs. This will work, and likely play ok for
smaller games.
[6.2] How much bandwidth do I need to run a server?
---------------------------------------------------
The upstream bandwidth is most important for a dedicated server. That
is the speed at which your connection can upload data to the
internet.
A good rule of thumb is 30 to 40 kilobits per second per player. So
for example if your connection is an ADSL line with 128kbit upload,
then you can run a 3 or 4 player dedicated server. If you do not
allow enough bandwidth the game will be bad for everyone.
[6.3] What sort of settings should I use in general?
----------------------------------------------------
A good setup for an online server is to use 7 or 8 pps (packets per
second). Also 'AccurateCollisions' sould be disabled, as it is by
default. Rotational Velocity 'SendRotVel' should also be disabled,
as it is by default, since it makes the position packets larger.
A common config file might look like this:
[server config file]
PPS=7
Maxplayers=4
TimeLimit=60
KillGoal=0
RespawnTime=30
GameName=My Game
MissionName=fury.mn3
Scriptname=Anarchy
ConnectionName=Parallax Online
PXOUsername=<username>
PXOPassword=<password>
SetDifficulty=3
AccurateCollions=0
SendRotVel=0
The last two commands are by default set to zero (off) so if they
are not included that is fine.
[6.4] Some people say I should disallow all the mines, why?
-----------------------------------------------------------
This is true for online games. Mines of all kinds, including
Proximity Mines, Seeker Mines, Bouncing Betties are all handled as
robots, so they send out position packets just like a robot or
another player. This can and will quickly overload an online
connection.
These can be removed, or disallowed from any server by including
the commands in the config file.
Example:
DisallowPowerUp=Betty4Pack
DisallowPowerUp=ProxMinePowerup
DisallowPowerUp=Seeker3Pack
[6.5] How do I know what server commands are available?
-------------------------------------------------------
The manual offers a list and description of the most common commands.
You can also type $help from the server console to get a list.
Additionaly you can type $help <command name> to get a little more
detail.
Example:
$help kick will display the info on the kick command.
[6.6] Can I talk to players on my dedicated server?
---------------------------------------------------
Yes, it is very simple. Just place the word 'say' in front of any
messages. The '$' is not required, and should not be used for this
command. You can also send private messages to a player or team by
using the the player's name.
Examples:
say hi I am the server (will send "Hi I am the server" to all
players).
say bigboy:Hi this is a private message (sent only to the
pilot bigboy).
say bi:Hi this is a private message (sent only to the
pilot bigboy, or any pilots whose names begin with the letters 'bi').
[6.7] How do I get a message to appear to the players as they enter
----- the game?
A Message Of The Day may be added to the dedicated config file which
will display for a few seconds to each player when they enter/join
the server. This is useful to give a contact email address to report
problems, or the like.
This is done using the undocumented command MOTD. In the dedicated
config just add a line such as MOTD=My Message.
Example:
MOTD=Report any problem to Joh...@Email.com
[6.8] When I use the $scores command it runs off screen, I can't see
----- anything!
The $scores command allows an additional parameter to be added. This
allows the server operator to see only top portion of the list. This
is useful for many things, including seeing the pings of the active
players.
Example:
$scores 10<enter>
Will display only the top 10 lines of the scores screen.
[6.9] Can I do remote administration, if so how?
------------------------------------------------
Yes. D3 allows you to TelNet into a server remotely and do any of the
tasks or commands allowed locally. To do this you will need to add a
couple of lines to the dedicated config file as follows.
AllowRemoteConsole=1 (enables the function)
ConsolePassword=<password> (login password)
Example:
AllowRemoteConsole=1
ConsolePassword=secret
Then with a TelNet program, such as that included with Windows you
enter the IP address of the remote server, and a port number which by
default is 2092. You will be prompted for the (case sensitive) login
password, simply enter it. You can then enter any console command
such as $help.
If you would like to use an alternate port for control, or are
running multiple servers on a single system which will require
alternate ports for each server, add the command 'RemoteConsolePort'
to assign the port in the dedicated config
file.
Example:
RemoteConsolePort=2093
[6.10] Can I run more than one server on a single computer?
-----------------------------------------------------------
Yes, with a few extra commands it can be done. Keep in mind that a
more powerful computer is required. For example to run 2 servers on
one compter it should be a 400MHz+ system with 128Megs of RAM.
You will need to use the '-useport' command to assign an alternate
game port. You will need to use the '-tempdir' command to assign an
alternate temp dir. Also you should not alter the default framecap
when running multiple servers.
As an example, we can step through the requirements. We will assume
you want to run two servers on one system. The first server can/will
use all of the default ports and directories. So it would be launched
as follows.
From the D3 Launcher command line (under Setup, Misc):
-dedicated server1.cfg
To launch from the command line in the D3 directory it would be:
main -launched -dedicated server1.cfg
This server will use game port 2092, and remote admin port 2092, as
well as the D3 default temp directory.
The second server will require a temp directory, so create one. For
example create a directery call d3temp in the root of C: (i.e. MD
C:\d3temp).
From the D3 Launcher command line (under Setup, Misc):
-dedicated server2.cfg -useport 2093 -tempdir C:\d3temp
To launch from the command line in the D3 directory it would be:
main -launched -dedicated server2.cfg -useport 2093 -tempdir
C:\d3temp
This server will use game port 2093, and temp directory C:\d3temp.
If you want to be able to TelNet in using remote admin, you will need
to include a line in server2.cfg. For example,
RemoteConsolePort=2093. Then the remote admin functions of both
servers are available, one at port 2092, one at port 2093.
[6.11] Can I do administration from within the game, if so how?
---------------------------------------------------------------
Yes, limited or basic admin is allowed from with in the game, i.e.
when you are in the game as a client/player. This requires that a
simple text file be written and placed in the D3 directory, and
that a command option be added at launch time.
A file named <filename>.dmfc must be created that contains the
following lines:
remoteadminpass <password>
remoteadmin on
For example a file called ingame.dmfc might be created that reads:
remoteadminpass secret
remoteadmin on
When launching D3 simply add the command -autoexec ingame.dmfc.
When playing in a game, you can then login and enter basic commands.
To login while in the game,
Press F8 (the chat key)
type "$remote login <password>" (in this case 'secret' without the
quotes)
You will see a message indicating that login was sucessful.
You can then enter commands by again pressing the F8 key, and
preceeding each command with "$remote" (without the quotes).
Example:
$remote $setmaxplayers 5 would change the max number of player to
5 (which is the server + four clients).
[6.12] What is the MultiSettingsFile command all about?
-------------------------------------------------------
The MultiSettingsFile command allows you save a game setup config
created via the 'Start Game' menu. Then call that config file when
starting a dedicated server. It is used by entering the command
along with a path and file name.
MultiSettingsFile=<drive:\path\filename.mps>
The default path of these settings files is C:\Games\Descent3\Custom\
Settings.
The file is created by the following steps:
- Enter the Multiplayer menu
- Select a connection type (even if it is different from what you
will want in the dedicated server, as that can be overridden).
Direct TCP/IP is the simplest choice.
- Click 'Start New Game'
- Select the game type, game name, mission, etc.
- Select Multiplayer options menu and set the pps, timelimit,
respawn, etc.
- Select Configure allowed Ships/Items if you like to remove items
you do not want in the game.
- Click 'Done'
- Click 'Save Settings'
- In the line that by default reads 'C:\Games\Descent3\Custom\
Settings' add the filename you wish to save this configuration
as. For example: 'C:\Games\Descent3\Custom\Settings\Mysetup.mps'
- Click Save.
There is now a file called 'Mysetup.mps' in the settings directory.
To use this as a basis for starting dedicated servers simply include
it as the first command in the dedicated config file. It should be
first so that any other commands can override settings you want
changed. For example:
[server config file]
MultiSettingsFile=C:\Games\Descent3\Custom\Settings\Mysetup.mps
PPS=7
Maxplayers=4
ConnectionName=Parallax Online
PXOUsername=<username>
PXOPassword=<password>
The commands that follow override those contained in the MPS file.
So the connection type, pps, etc. can be altered.
The command is very useful if there a group of weapons you always
wish to exclude from games for example, without having to use the
DisAllowPowerUp command line after line.
This feature is also useful when you want to have some basic settings
apply to all of your multiplayer games. For example, if you're tired
of readjusting the game mode from it's default setting 'Co-op' to
anything you prefer, simply save your settings in the above mentioned
directory under the name 'default.mps'. Now every time you enter
the 'Start new game'-menu you already have your preferred basic
settings to build upon.
[6.13] Can I disallow certain ships, if so how?
-----------------------------------------------
This can be done. It requires that an MPS file be created. MPS stands
for MultiPlayerSettings. See the section above on the use and
creation of MPS files.
To disallow a ship or ships, simply disallow them in the screen for
'Configure allowed Ships/Items' when creating an MPS file. When a
player enters a game with a disallowed ship, it will be forced to a
PyroGL.
[6.14] I understand 'DisallowPowerUp', why is there an AllowPowerUp
------ command?
The AllowPowerUp command is the opposite of DisAllowPowerUp. It is
mainly used to add items back that may have been disallowed with the
use of an MPS file.
As an example you may base a number of dedicated server files off of
a single MPS file. That MPS file may disallow the Napalm Cannon. Yet
in one of the dedicated server configs you want the Napalm Cannon.
So you would simply add the AllowPowerUp command after the
MultiSettingsFile command.
Example:
[server config file]
MultiSettingsFile=C:\Games\Descent3\Custom\Settings\Mysetup.mps
AllowPowerUp=Napalm
The AllowPowerUp command must follow the MultiSettingsFile command,
since all it is doing is resetting the variable found in the MPS
file.
[6.15] What does -framecap have to do with a server?
----------------------------------------------------
The server, just like the client runs at a default framerate of
50fps. Although the server does not actually render video of the
game, it does all of the server calculations such as missile tracking
for example.
If the server is dedicated to running a single game, and nothing else
this framecap can be removed. It may make for a more accurate game,
particularly on LAN. This is done by simply adding the command '-
framecap 999' (without the quotes) to the launch command. As with
the client you can also choose a different framecap.
This should not be done if the system running the computer has
multiple servers running, or is running any other tasks.
========================
[7] Linux Server Setup
========================
[7.1] Installing the Linux Server
---------------------------------
First read the README that comes with the Linux server distribution.
It will save you grief later! After you read the README, here is
some useful supplemental information about installation.
You do not need to copy over 'd3voice1.mn3' or 'd3voice2.mn3'. You
also do not need to copy over d3.mn3 or d3_2.mn3 if you do not want
to host games with the single-player maps.
[7.2] Passing command line parameters to your D3 Linux server
-------------------------------------------------------------
In the Linux server, there seems to be some problems with two part
command line parameters. An example of a two part parameter is
something like '-useport 2022', or '-tempdir /var/temp'.
Problems occur when the server sees only -tempdir and no specifying
directory, even though you specify it!
The solution to this problem is to wrap all two part parameters in
quotation marks. So '-useport 2022' would look like "-useport 2022"
and '-tempdir /var/temp' would look like "-tempdir /var/temp".
I am not sure if this is a D3 Linux server issue, or a tcsh issue. I
never cared to investigate this further since a solution exists for
the problem.
[7.3] How do I install Mercenary on the Linux server?
-----------------------------------------------------
This is something that is not documented. You need to copy merc.hog
over to the Linux server, and then rename it to extra13.hog, thereby
erasing the extra13.hog file which came with the distribution. All
the files in extra13.hog are also in merc.hog. You need to do this if
you want to play the Mercenary single player maps in Anarchy mode, or
the multiplayer maps. Do not forget to copy over the Mercenary MN3
files into the Linux D3 ./missions directory.
[7.4] Why doesn't Mercenary support Co-Op mode for single-player
----- maps?
Because it does not. This was probably some conscious decision at
Outrage not to support Co-Op in Mercenary.
[7.5] Why do I get a shared library error: "main: error in loading
----- shared libraries: undefined symbol: register_frame_info"?
Due to differences in Linux distributions, two versions of main have
been supplied, which are 'main' and 'main.gz'. If you get the error
above, ungzip 'main.gz' and use that version. The .gz version has a
stdc++ library dependancy, and if you do not have it on your system
you will need to install it on your machine.
The version of libstdc++ you will want is 2.9.0, which maybe found
on your distribution CD, or on the Web.
[7.6] Why does my server burn 100% CPU time during a level switch?
------------------------------------------------------------------
This only occurs when PXO goes down, and the server is very stubborn
and sits there twiddling it's thumbs until it successfully writes the
statistics for the level to PXO. At least this is my theory of what
happens, but the bottom line is it does not change.
[7.7] Why do I get weird port numbers associated with my server(s) in
----- GameSpy?
Good question. I do not fully understand what causes this, but I
suspect it may have something to do with the fact that your machine
has 2 NICs in it. The solution to the problem is to bind D3 to an IP
of a NIC. This is achieved by using the -useip <ip of NIC> command
line parameter when you are launching the server. You should also
read section [7.2] when doing this.
[7.8] Why is it *NOT* a good idea to run the server as root?
------------------------------------------------------------
As a general rule of thumb, if you can avoid running something as
root, do so. D3 is one of those applications which do not need to run
as root! Generally this is done for security purposes, there could
be something inside D3 which can be exploited by a external hacker,
and could gain root access to your machine. Running the server as a
non-root user, at least makes life more difficult for the hacker.
[7.9] Why do I get the "String Table Not Found" error?
------------------------------------------------------
Obviously you did not README that comes with the D3 Linux server! You
need to copy d3.hog from your windows installation.
[7.10] Why does my server freeze during launching, or fail all
------ together?
Here is a list you can go down to help you trouble shoot. The list
is valid if you run either a single or multiple servers on your
machine:
- If this is your first time trying to launch the server, read
section [7.1].
- Make sure /usr/lib/dmfc.so.1.0 is installed properly.
- Make sure all files in ./online and ./netgames are the latest
version, and not stale leftovers from a previous version.
- Check your server .cfg file.
- Switch your server to Direct TCP~IP mode. This will eliminate PXO
out of the equation. If PXO is down, your server won't register
with PXO and fail to start up.
- Ensure that the port you are launching D3 on is not already used by
another application. You can use the netstat command to figure out
if there is a port conflict. Just for quick diagnostics, try
running the server under a different port number, using the
command line -useport <port>.
- Ensure the GameSpy port is not conflicting with another
application.
Again use netstat to figure out who is using that port and to find a
free one. For quick diagnostics, use -gamespyport <port> to change
the port.
NOTE: even though you're not posting your server to GameSpy, the port
is still USED! Therefore the point above still applies regardless
if you are registering your server with GameSpy or not!
Make sure you read section [7.2]. It's possible D3 is seeing only
one piece of a two part command line parameter. D3 does not complain
if it does not see the value for the parameters like -useport,
-gamespyport, or -useip.
======================
[8] Development/MODs
======================
[8.1] I wanna make my own levels, is an editor available?
---------------------------------------------------------
YES! At http://d3edit.tricordnet.com you can get the latest version
of D3 Edit. As D3 has a new, more complex engine the editor is kinda
complex and more difficult to use than the old DMB2. However, at the
aforementioned address you'll get some really helpful tutorials on
building your first levels so it's definitely worth checking out.
[8.2] Is a converter available so I can play my favourite D1/D2
----- levels in D3?
Currently not. Though rumours have been confirmed that such a
converter exists, the author almost definitely does not plan to
release it to prevent tons of unapproved ports of original D1/D2
levels.
A possible way to port a certain level (after having received the
author's permission, certainly) is to get the Descent Manager tool
'Levelview' from http://www.descent-network.com/descman/ and convert
the level to the dxf-format. After that you can convert it to the
Outrage room format with dxf2orf
(http://www.tricordnet.com/2orf/dxf2orf.zip).
Now you've got the whole level as a room file that can be imported
into D3 Edit. However, you got to flip most of the normals manually
as well as retexture the whole level plus add all the scripting and
stuff which is quite a lot of work...
[8.3] What assistance can I get to make my own D3 MODs?
-------------------------------------------------------
Well, currently some MOD's are already available (see section [9.7])
and others in are the works. Possibly the best place to start for
you if you wanna work on MODs yourself is the D3sdk Webpage @
http://d3sdk.warpcore.org/. As they say:
'This should be one of the most extensive resources for making D3
Mods on the web. We have several great minds at work to help
everyone get the creative juices flowing. Hopefully we can help
you unlock and create the most mind blowing mods to ever hit the
multiplayer scene. The Sky is the Limit and we're here to help you
get there.'
Another fairly good resource is http://www.xtremebuilder.com/ with
lots of tutorials and professional stuff as well. Go and see for
yourself!
[8.4] What MODs are currently available and where can I get them?
-----------------------------------------------------------------
Please see section [9.7].
[8.5] How can I modify my HUD so that the text doesn't overlap the
----- rear view window?
I always thought it was annoying to have the display settings
overlap the rear view and camview window so I took some hours of
experimenting. Well, here's how to do it: in this example I will
change both the name *and* position of the Shields, Energy and
Afterburner display on the Pyro's HUD; once you get the hang of it
you can modify other gauges/ships/languages accordingly.
- extract 'D3.str' and 'hud.inf' from the D3 HOG
- open 'D3.str' in any text editor and jump to the line which
describes the settings to be modified, in my case:
!/!550: Shields display on the hud
!/!551: Hud display for energy
!/!552: Hud display for afterburner
- the lines below these 'headlines' determine the name of the
setting on your HUD
- change
'Shields' to 'S'
'Energy' to 'E'
'Afterburner' to 'A'
- save the file and copy it to the D3 root directory, e.g.
e:\games\D3\d3.str
- open 'hud.inf' in any text editor and jump to
@ shields
type=3
rgb=96,96,240
pos=262,320
textpos=1,440
create
- 'textpos' denotes the coordinates of the shields display on your
HUD set to a default resolution of 640x480. On other resolutions
the coordinates will automatically be adjusted by a certain
percentage so you'll get similar results. To find your preferred
position for a setting you should take a screenshot at 640x480 and
set the new coordinates on it.
- modify the textpos coordinates of Shields, Energy and Afterburner
as you like, save the file to the D3 root directory and start D3
To give you a first impression on how it's gonna look like, check out
my modified Pyro HUD at http://www.descent-3.com/faq/moonshud.zip.
Simply unzip the files to your D3 main directory and start a game
with the Pyro.
I'm quite sure you'll find some interesting stuff in these text
files so have fun exploring. Note that these settings only apply to
your system, e.g. if you change some statistical messages like 'Moon
experiences technical difficulties' to 'Well Moon, doesn't that just
take the biscuit?' the other players won't see the latter.
=========================================
[9] Other online sources of information
=========================================
[9.1] Offical Sites
-------------------
http://www.pxsoftware.com
Where it all began!
http://www.outrage.com/
The guys who made it happen!
http://www.graphsim.com/~macdescent
D3 for the Mac
[9.2] Playing D3 via Internet
-----------------------------
http://www.pxo.net
Free online gaming service - meet your opponents here
http://www.kali.net
Join server -> Descent <- to meet tons of hardcore Descenters
http://www.myrkul.org/descent.html
Tips on how to reduce lag
http://d3shiva.dhs.org
Shiva's SOD site with the servers, etc. and Linux support
[9.3] Support, Tools, Developers & Levels
-----------------------------------------
http://www.descent-3.com/support/full14/
Support, Known Bugs & Workarounds
http://www.descent-3.com
Patches, Tools, Developer & Goodies
http://d3edit.tricordnet.com
Forums, Tutorials & Help on the D3 level editor
http://www.warpcore.org/~d3sdk/
The source for MOD-developers
http://www.xtremebuilder.com/
Another great source for MODers
http://www.planetdescent.com/d-section/products/dh2e11/
Tycoon's D3 logo editor
http://www.descent-3.com/lists/d3dl/
D3DL - Descent 3 Developer's Mailing List
http://www.wildcards.org/zappafan/
1000+ cool reviews & download of custom-made Descent levels
[9.4] Forums & Discussion
-------------------------
http://www.DescentBB.net/
THE place to talk about everything Descent
http://feedback.interplay.com/descent3/
Unmoderated fan talk
alt.games.descent
Usenet
#300baud, #descent on EFFNET
IRC
[9.5] Descent News & Headlines
------------------------------
http://www.descent3d.com/
News & Stuff
http://www.planetdescent.com/
ditto
http://www.vertigoextreme.com
ditto
[9.6] Tactics & How-To's
------------------------
http://descent2.com/hoppe/
Descent Dogfight Tactics
http://www.weenie.com/descent/
Multiplayer Tactics Galore
http://www.gamesdomain.co.uk/moonglow/
Walkthroughs, Map-Screenshots & How-To-Demos on Descent 1-3
http://www.descent3d.com/articles/tetrad-entropy.shtml
Tetrad's Entropy Guide
http://www.descent3d.com/articles/hattr-mball.shtml
MadHattr's Monsterball Guide
http://www.slyclan.de/dcg/index.html
The Descent Community Guidelines (you may want to turn up your
gamma settings first)
[9.7] MODs
----------
http://www.planetdescent.com/cdt/missions/instareap/instareap.htm
InstaReap is the D3 pendant to the famous InstaGib Quake MOD
http://www.xtremebuilder.com/assault/
Another style of team play where you have to destroy enemy bases
and must protect your own
http://www.users.drak.net/syrinx/duel.html
Gwar's Duel MOD provides competitive 1 on 1 play in a group
environment where players may request a duel with any available
player on the server and preset accepted weapons and powerups
http://sirian.warpcore.org/guardian.html
A cool MOD that needs a few more words to explain so check it out
http://inferno.descent3.net/
The Inferno MOD attempts to bring the gameplay (including weapons)
of Descent's 1 & 2 back to Descent 3
http://www.xtremebuilder.com/fragtag/
Fag Tag MOD
http://www.consensualrealities.com/
D3 Team Hoard MOD (must have!)
[9.8] Miscellaneous
-------------------
http://www.midnightsquadron.com/pyroplay/
RealAudio shows dedicated to Descent
http://www.pyropimps.com
The original Descent related Online RealAudio shows done by Kiln
and HAL9000 which is gonna be discontinued
http://www.descentants.com/
D3 Team Play and the D3 Teams League
http://www.earth-one.net
Peter Telep's books based on the Descent Saga
http://www.Descent-3.de
German Fan site (yes, in German!)
==============
[10] Credits
==============
Thanks to the original authors as mentioned above in the copyright.
Thanks also to all contributers of the Descent community on the
DBB & in alt.games.descent who raised, discussed and answered a
good deal of the questions and answers we used in this FAQ - you
know who you are!
Thanks to Heiko 'HH-Soft' Hermann for offering webspace for the FAQ
on his ever growing Dnet.
Thanks to Peter 'Shiva' Maly for his Linux Server insight.
And above all kudos to Parallax and Outrage without whom the whole
stuff just would not have been possible. We owe you, guys!
=======================
[11] Revision History
=======================
v. 1.76 added:
2.20 How do I get rid of the D3 registration dialogue
window?
4.18 Help, I can't trigger the remote bomb in Mercenary
level 7!
5.26 How does the PXO ranking system work?
modified:
1.5 Is a D3 demo available?
1.8 Will there be a Mac/Linux/etc. port?
v. 1.75 added:
3.14 How can I extract the D3 music (mp3s available)?
4.17 I can't complete the shutdown engine objective in level
13!
8.5 How can I modify my HUD so that the text doesn't overlap
the rear view window?
modified:
2.11 Help, I can't start Mercenary: "redbuddybot.oof not
found"!
v. 1.74 added:
2.16 What happened to my PXO stats? Did I get demoted?
2.17 Is there a no-CD crack for D3?
2.18 Help, I lost my reticle in D3 after having patched
to 1.4!
2.19 What patch should I use to see other players' servers?
9.6 some new links
9.7 some new links
v. 1.72 added:
2.15 D3 on Win2K gets an "Error: Illegal font file:
lohud.fnt"!
4.16 Do you really have unlimited ships in D3?
v. 1.71 added:
2.13 How do I migrate to the latest patch?
2.14 Why does 1.4 take significantly longer to load?
v. 1.7 new sections added, yet too much to list them separately
v. 1.4 heavily revised edition to accompany the 1.4 patch release
v. 0.1
- 0.35 initial releases by the original authors
--EOF--