I get through the conveyor belts, shut off the belts, and get back
down the elevating conveyor without damage. But that's where I'm
stuck. What does the switch do? What's my next move?
My friend and I have been trying this for weeks now and cannot figure
out the next move on this level. It's quite frustrating!
If you've gotten past this point, I'd really appreciate any help.
Thanks,
S.
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After you shut off the conveyor belts go back and stay to the right
you should find a large deep room , when you get to the edge very
carefully step off there is a ledge underneath . This leads down
another corridor.
MTFBWY
--
David Lovejoy (dlov...@nucleus.com)
Ackbar`s Dark Forces & Jedi Knight (http://www.nucleus.com/~dlovejoy/)
One bad aspect to this puzzle; the jump down the second shaft is a leap
of faith (which is bad thing to put in a game that doesn't let you pitch
your view down more than 30 degrees.) I guess you were supposed to
gauge the distance with thermal detonators or use the old "If I had
to go to this much trouble to get here, it *must* be important"
heuristic that weaker games rely on.
BTW, this is the only part of the game I failed. I spent two weeks trying
to figure it out and was very frustrated. Seems I kept choosing the wrong
shaft to drop into and never discovered the correct shaft on my own. Kudos
to all of you who did.
Regards, Doug.
Suzanne Sayles <pers...@imaginations.com> wrote in article
<3255feaa...@news.digital.net>...
> Hi. Hopefully someone here can help. I'm having serious difficulty on
> the Arc Hammer (lvl 14 I think), maybe you can offer me a few words of
> wisdom.
>
> I get through the conveyor belts, shut off the belts, and get back
> down the elevating conveyor without damage. But that's where I'm
> stuck. What does the switch do? What's my next move?
>
> My friend and I have been trying this for weeks now and cannot figure
> out the next move on this level. It's quite frustrating!
>
> If you've gotten past this point, I'd really appreciate any help.
>
> Thanks,
>
Atsushi Kanamori <kana...@Xenon.Stanford.EDU> wrote in article
<538j2f$i...@nntp.Stanford.EDU>...
(original snipped)>
> One bad aspect to this puzzle; the jump down the second shaft is a leap
> of faith (which is bad thing to put in a game that doesn't let you pitch
> your view down more than 30 degrees.) I guess you were supposed to
> gauge the distance with thermal detonators or use the old "If I had
> to go to this much trouble to get here, it *must* be important"
> heuristic that weaker games rely on.
>
>
For me the leap down the second shaft would have been insane. The first
time I played the level I accidentally fell down the first shaft while
riding the conveyor and was slaughtered by the stormtroopers at the bottom.
This after surviving the initial fall.
The next time I killed the troopers before riding the conveyor but avoided
the shaft. For some reason I didn't notice the second shaft and I suppose I
assumed it was the same result even if I had taken it. Except for this
(insidious) and well hidden puzzle I was able to discover every other
secret on the level. I was reduced to cursing at the idiocy of having to
bump every wall and climb every shelf to discover the last exit.
Now it seems obvious to me because I can judge the far wall in the second
shaft is much closer than in the first. Perhaps the designer(s) thought so
as well. Nevertheless, I know many people who fail this particular puzzle
and I feel obliged to try to reduce their misery even if only a little.
Regards, Doug
>One bad aspect to this puzzle; the jump down the second shaft is a leap
>of faith (which is bad thing to put in a game that doesn't let you pitch
>your view down more than 30 degrees.) I guess you were supposed to
>gauge the distance with thermal detonators or use the old "If I had
>to go to this much trouble to get here, it *must* be important"
>heuristic that weaker games rely on.
Actually, I have noticed that the map will often give away things that a
player would never have found before. I've found more "hidden" ledges and
other things by just taking a second to check out the map. Of course, LA
did a much better job of hiding secret things than have a most custom
level designers, but they spend months working on the game and it
shouldn't be any other way.
Oh, and I too kept dying because I couldn't find the ledge (one time I was
on my last man, found it, then promptly ran off the other side). Plus,
the second time around I forgot about the ledge and went through the hole
thing again. Can we say "frustration"
----------------------------------------------------------------
Brian L. Sweeney
ed...@aol.com
Step Out of the Darkness
The Tangle Box
http://members.aol.com/edirk/index.html
True, and with some 3D games (and some homemade DF levels), you
have to spend all your time with the map on to get anywhere -
and you have to let the map give you the answers because the
level author left no reasonable way to deduce them using your natural
senses.
Which is why I'm hoping that LA has no more success building
an automap for the Jedi Knight engine than ID did for the Quake
engine. I'd rather stay in the immersive 3D view the *entire*
time and have levels built so that I can figure out puzzles using the
same natural senses that Kyle would use.
('Though I think if the levels are as large as DF levels, Kyle
needs *some* kind of record-keeping aid; maybe a writable journal
and/or a way to leave physical markers on traveled passageways.)
>Hi. Hopefully someone here can help. I'm having serious difficulty on
>the Arc Hammer (lvl 14 I think), maybe you can offer me a few words of
>wisdom.
>
>I get through the conveyor belts, shut off the belts, and get back
>down the elevating conveyor without damage. But that's where I'm
>stuck. What does the switch do? What's my next move?
The switch turns off the conveyors, so you are free to backtrack over them.
You want to go back and jump out of the last opening the conveyer took you
past on your way to the switch. Note that this is a point of no return in
this level -- before you make this drop, you are free to backtrack all the
way to the cargo shuttle where you started, but after this drop it is
impossible to get back (without cheating), so if you were saving any
revives or other goodies for a rainy day, this is the last chance to go
back and get them.
-------------------------------------------------------------
ALLEN NEWMAN: Self-taught Mac masseur since 1984, recovering
Trekkie, theatre-school groupie, mass communication product,
Superman fan, and member of the Star Wars Generation.
-------------------------------------------------------------
Armed only with a blaster pistol and an intimate knowledge of
Imperial methods, Newman prepares to go to lunch....