"Ho! What's this? Another Vampire Ancient wanting a fight, now? Here you
go! *crunch*"
The thing is that they still wont admit you into the fighters guild
according to this one skill...
"Sorry, kid. We're looking for REAL fighters. Come back when you've
learned something about weaponry."
Its times like that I wish structural damage were truely implimented...
"Not a figher, eh! I'll show you!" *steps outside*
"What an idiot that kid was, hey trainer?"
*booom*
"What was that?"
*crunch*
"Ruuuuun!"
*crumble*
Me: "Hahahaha!
Them: "Halt!"
Me: "Hi-ya!"
A Knight just died.
A Knight just died.
A Knight just died.
A Knight just died.
A Knight just died.
A Knight just died.
A Knight just died.
A Knight just died.
A Knight just died.
A Knight just died.
A Knight just died.
A Knight just died.
But I ramble...excessively :)
What is the best type of character to play in Daggerfall is a source of ongoing
debate in the group and largely the answer is that it depends on what you're
trying to do. If you are trying to create a superman who can kick ass and take
names, naturally you will be looking to create a
different character than if you are trying for a character more in balance with
the game who will be more of a challenge to play.
If this is your first time through the game, so you probably want a tough
character, able to survive the worst daggerfall can throw at you, but not so
tough as to totally unbalance the game. Such a character might look something
like this:
PRIMARY SKILLS: long blade, restoration, critical strike
MAJOR SKILLS: dodging, medical, mysticism
MINOR SKILLS: alteration, thaumaturgy, stealth, backstabbing, destruction and
mercantile or running
I don't really find destruction or mercantile all that useful, but I couldn't
think of anything better. If you want the character to go up a bit faster, take
running as the last minor skill. If you want the game to be more challenging,
substitute short blade for long blade as a primary.
RACE: Probably the best race to play is a High Elf (Summerset Isle) because
they are immune to paralyzation, a common form of attack.
SPECIAL ADVANTAGES: 2X intelligence in magery (or 3X magery if you want to be
more powerful)
Special advantages and disadvantages are to me, the heart of the character.
Here is where you determine how hard or easy the game will be for you. It's
largely a matter of personal choice here.
SPECIAL DISADVANTAGES: As far as this goes, it all depends where you want to
set the difficulty dagger. Personally, I like to set the dagger about the
middle of the scale, or a little higher. The character will advance a little
slower this way than if you set the dagger lower. Choose from the following
disadvantages:
Critical Weakness to Frost
Forbidden Weapon Axe
Forbidden Material Silver
Darkness Powered Magery (lower in light)
If you want more disadvantages without taking advantage of bugs, I like
darkness powered magery (lower in light) and forbidden material silver. I don't
see a lot of this stuff anyway. For sure skip critical weakness to paralyzation
or poison, two fairly common forms of attack. How many you want all depends on
where you want to set the difficulty dagger.
Also note that you can create a much more powerful character than this. If you
are looking to create a super powerful character, there are bugs in the game
you can take advantage of. Pick a high elf and then select critical weakness to
paralyzation. This drives down the difficulty dagger, but doesn't cost you
anything because he is immune to this form of attack.
You can choose things that make your character a superman, like immunity to
magic. Due to a bug this also bestows immunity to disease, paralyzation and
poison. Then you can choose critical weakness to disease etc. as disadvantages,
driving the difficulty dagger way down. The resulting character is a virtual
steamroller.
Another very powerful character type is the spell absorbing character. These
can cast area damage spells without limit because they have a 100% chance of
absorbing their own spells. They can also train quickly by making custom spells
that include spells from one or two other schools in an area damage spell. This
allows them to raise stats in as many magic skills as they want every 6 hours.
On the other hand, if you're looking for a challenge, this type of character is
not for you.
HEALTH POINTS: Somewhere around 15 to 20 HP/level ought to do it. Much of this
depends on how much of a challenge you wish to face. 30/level is the max and
6/level is the minimum (too few).
Remember, if you don't like your character after a few dungeons, you can always
start over and beef him up or pair him down.
ATTRIBUTES:
As far as the changes you can make to the character's attributes (strength,
intelligence, etc.), it is largely a matter of style of play. As a general
strategy, I consider personality unimportant and knock it down to 30 or 35.
Luck I push down to 40. Since I always choose a decent amount of hit points (to
make the difficulty dagger go up so the character doesn't advance too quickly)
I set endurance down to 40 as well. The resulting 35-40 points I use to push
either speed to 75. I add the rest to intelligence and agility or strength. Try
to get endurance to 50 when you spend your bonus points. Keep in mind that most
bonuses kick in at multiples of 10 so you get just as much immediate benefit
out of an agility of 50 as you do of 58 or 59.
Extremely Random Thoughts on Character Creation
When choosing skills for your character, keep in mind how the advancement
system works. The formula used to determine this takes into account only six
skills: all three primary skills, the two highest major skills and one minor
skill. That's why choosing running as a minor makes the character advance
faster, because running goes up so fast if you run when you're in town.
The only other thing I think is vital is take only one weapon skill, unless the
second is ranged weapons. Taking more than one weapon skill will make both go
up more slowly, and leave less room for more useful skills.
Almost anything you do has to be better than any of the standard character
classes.
Cool, cool
George IV
Joseph R. Hertel wrote:
> I need a good site or some tips on generating a character that can make it
> out of the Privateers hold?
George just gave you all kinds of info about how to make great characters,
Another thing to keep in mind is that you don't have to fight everything.
(Especially if, as mentioned above, you don't have a good weapon.) There is a
secret door to the left of the large stairs that leads to a narrower stairway
by which you can avoid combat with the skeleton.
>>The best fighter types can start with is a steel katana, though they
>>are
>> deadly with it. Blunt weapon users, like the healer, and, I think, the
>>monk,
>> can start with an elven flail. And the least combat capable, the roguely
>> sorts, can get the best starter weapon of all: the ebony dagger. With this,
>> you are practically guaranteed victory... (though
>> dependence on this can keep your potential to less, by beefing up
>> short blade while neglecting the other combat skills, all of which are more
>> deadly in the end, except Hand to Hand, I think).
>Think h2h isn't deadly? Get a loup, 127 skill with it, and every item
>type equipable enchanted with enhances hand to hand. This ends up
>somewhere around 532 and is VERY deadly :)
This does not really apply to Privateer's Hold, where I have never seen a
lycanthrope. (Or an item maker. :-)
It did not seem to me that Tarvok was trying to say that hand to hand could not
be deadly, only that the other weapon skills were more deadly. This has been my
experience. Testing hand to hand against the other weapon skills yielded the
result that h-h is a considerably slower form of attack, presumably due to the
fact that the kicks take longer than it does to swing a weapon.
This is not to indicate that hand to hand cannot be a deadly force up at the
high end.
Cool, cool
George IV
> >>The best fighter types can start with is a steel katana, though they
> >>are
> >> deadly with it. Blunt weapon users, like the healer, and, I think, the
> >>monk,
> >> can start with an elven flail. And the least combat capable, the roguely
> >> sorts, can get the best starter weapon of all: the ebony dagger. With this,
> >> you are practically guaranteed victory... (though
> >> dependence on this can keep your potential to less, by beefing up
> >> short blade while neglecting the other combat skills, all of which are more
> >> deadly in the end, except Hand to Hand, I think).
>
> >Think h2h isn't deadly? Get a loup, 127 skill with it, and every item
> >type equipable enchanted with enhances hand to hand. This ends up
> >somewhere around 532 and is VERY deadly :)
>
> This does not really apply to Privateer's Hold, where I have never seen a
> lycanthrope. (Or an item maker. :-)
> It did not seem to me that Tarvok was trying to say that hand to hand could not
> be deadly, only that the other weapon skills were more deadly. This has been my
> experience. Testing hand to hand against the other weapon skills yielded the
> result that h-h is a considerably slower form of attack, presumably due to the
> fact that the kicks take longer than it does to swing a weapon.
> This is not to indicate that hand to hand cannot be a deadly force up at the
> high end.
> Cool, cool
> George IV
I thought he was refering to the fact that short blade was a very good
choice for certain character types when it applied to Privateer's Hold,
but that, later on, the other weapon skills tended to be better as you
found good material weapons of other sorts, and if you decide to gain
skill in these weapons, even more so.
--
"Whoever uses these garbage cans is either a terrible shot or is saving
them for that special piece of trash." -Tex Murhpy, PI
>I just run by as fast as possible, jump on the throne, and pull the
>lever. Since I learned how to do that, I've never fought that thing if I
>didn't want to :)
Just for the hell of it, I once negotiated Privateer's Hold without fighting a
single monster. This took some clever maneuvering not necessarily possible
without a certain amount of experience, but the point is, you can avoid a lot
of combat in the Hold. Some characters (nightblades for instance), start off
very weak and without the ebony dagger or a heal spell. It is best to get out
of the starter dungeon as quickly as possible with such characters and go buy a
decent weapon.
Cool, cool
George IV
>Just for the hell of it, I once negotiated Privateer's Hold without fighting a
>single monster. This took some clever maneuvering not necessarily possible
>without a certain amount of experience, but the point is, you can avoid a lot
>of combat in the Hold. Some characters (nightblades for instance), start off
>very weak and without the ebony dagger or a heal spell. It is best to get out
>of the starter dungeon as quickly as possible with such characters and go buy a
>decent weapon.
I'd second this. As an example, any standard character other than the
fighter, knight, warrior (and stretching it to battlemage, assassin and
barbarian) find it *very* difficult to get past the skeleton in
Privateer's Hold. I usually avoid the first imp as well.
And that's not even going into the role-playing aspect...
--
Georgina Allen (ICQ # 20807707)
"Laughing stock: cattle with a sense of humour."
[To e-mail me replace 'nospam' with 'akra']
On 14 Oct 1998 19:37:36 GMT, georg...@aol.com (Georgethe4) wrote:
"Just for the hell of it, I once negotiated Privateer's Hold without
fighting a
"single monster. This took some clever maneuvering not necessarily
possible
"without a certain amount of experience, but the point is, you can avoid
a lot
"of combat in the Hold. Some characters (nightblades for instance),
start off
"very weak and without the ebony dagger or a heal spell. It is best to
get out
"of the starter dungeon as quickly as possible with such characters and
go buy a
"decent weapon.
"Cool, cool
"George IV
>I need a good site or some tips on generating a character that can make it
>out of the Privateers hold?
>
For a good site for a beginner, I recommend MarStinsons "Beginner's
Guide", http://members.aol.com/MarStinson/dagger/DF_Title.html
For my own number one tip: Don't skimp on the speed attribute!
Being able to land two blows and retreat before they hit you, is
very valuable. If it's the other way around, you may be in trouble.
The reflex setting should also be set to Very Low the first time you
play Daggerfall.
Also, be aware that taking the best route out of Privateers Hold
means very little conflict. The best route will not force you to
fight anything more than bats, until the exit room where you have
to get past a spellcasting imp. You may be able to run for the
exit rather than beating up the imp. I have done this when playing
wuzzie characters. Later I let them practice combat safely in the
graveyards.
--
itl...@online.no Yes! The one and only Magnus Itland.
http://home.sol.no/~itlandm/
>Georgethe4 wrote:
>>
>> Another thing to keep in mind is that you don't have to fight everything.
>> (Especially if, as mentioned above, you don't have a good weapon.) There is a
>> secret door to the left of the large stairs that leads to a narrower stairway
>> by which you can avoid combat with the skeleton.
>I just run by as fast as possible, jump on the throne, and pull the
>lever. Since I learned how to do that, I've never fought that thing if I
>didn't want to :)
I just ran 2 new characters through PH, and took both of them 'round the
back' into the big hall via the side stairs. Coming down into it this way
the skeleton was missing completely on both occasions. Is this normal?
--
Jackie
Do not reply to HOTMAIL - spam trap only! Use dircon co uk with punctuation!
What role playing is needed? You're dropped into a strange dungeon with
a weapon you were using to clean out the bilge and a crappy spellbook
you were going to deliver as a present to someone you half-liked, and no
protection except your underwear...I'd run too if I only had one pair of
underwear for "protection" :)
It hasn't ever hurt me, but my "fancy feet" technique is so well
practiced that I never bother to go around the skeleton at all.
BTW, who else thinks its odd that there's at least one floor above the
exit to the PH?
<snip>
Some characters (nightblades for instance), start off
>very weak and without the ebony dagger or a heal spell.
Was that my problem? My character is a Dark Elf nightblade. I had a heck
of a time getting through Privateer's Hold. With lots of reloads and
patience, and taking time to rest, I did the whole thing before I left. He
still provides a challenge, but I like that.
Now if only Disintegrate did that...
* Chants a spell and casts it towards the Guard Training Center *
* rumble, rumble *
"Halt! Halt!"
* crash *
"Halt!"
* The building falls down, killing all the guards *
* A guard pokes his head out the door of Brute's Chicken *
"Halt!"
"Oh, shut up!"
* casts Freeze *
"Halt!"
* guard is frozen *
Muffled: "Hmmt! Hmmt! Hmmt! Hmmt!"
* Guard is too stupid to realize he's frozen *
"Hmmt! Hmlt! Halt!"
* Oops, he melted.. didn't cast it strong enough *
"Halt! Halt! Halt!"
* Turns into a loup *
"Halt!"
* Guard uses his iron dagger, ignoring his mithril claymore *
"Halt! Halt!"
* Slaps the guard around a bit with the sharp claws, then walks off when the
guard is down to 1 hp *
* Guard runs to the nearest inn to rest, dreams of the moon, and a man who
is less than a man *
* 3 days later, the guard adds the semi-words "Snarrrrrl" and "Grrrrowl" to
his vocabulary *
Heh-heh...
- * - * - * - * -
Replace "Seth.Nordstorm.of.Wayrest.Wayrest" with "iname.com" to email me...
If you are a spammer, I will turn the Wayrest army loose on you...
(The king owes me a favor)
First off, what is everyone's opinion on the level that a class and/or
character becomes "unfun"?
Once at least three "reguars" have answered, or when I get bored, I'll
make my proposal...don't you all love waits? :)
Unwept, unwanted, and unsung...
I know I do!
But as for a loup guard...GOOD IDEA! I hope that in some sequal, enemies
like Vampires and Werebeasts will be sub types of other humanoid
characters. You could see the description "Bard" and say "BardING for my
horse!", and then find the guy to be a werewolf (the benefits carry over
to normal form, so...). Guards could have this same thing going, but
only VERY rarely (how long will you keep a guard at your house that
occasionally "feels the need to hunt the innocent" or needs to kill your
new neighbor every time he wants to take a nap? :)
Not to say that guards in Daggerfall don't ever "Feel the need to hunt
the innocent." :)
>I just ran 2 new characters through PH, and took both of them 'round the
>back' into the big hall via the side stairs. Coming down into it this way
>the skeleton was missing completely on both occasions. Is this normal?
Typically I find that I can peer down from the staircase above the
orc's lair and see the skeleton. But if I go back through the Imp's
room w/ the bookshelf the skeleton somehow disappears. My thought is
that it somehow falls in the void, perhaps going over the ledge while
caught up in the candlesticks.
Eric L. Pilcher - epil...@mindspring.com
"I swear by my life and my love of it that I will never live for the
sake of another man, nor ask another man to live for mine."
- John Galt, from _Atlas Shrugged_ by Ayn Rand
Dag Korsnes <dko...@online.no> wrote in article
<36250f8...@news.online.no>...
> I you run through PH as fast as possible, you will still be at level
1
> when you reach town. I never tried this but I don't think you get
very
> decent weapons at level 1. Besides, you won't have the gold to get
any
> good weapons (or to you take a loan?)
>
SEMI-SPOILER BELOW
> On 14 Oct 1998 19:37:36 GMT, georg...@aol.com (Georgethe4) wrote:
>
> "Just for the hell of it, I once negotiated Privateer's Hold without
> fighting a
> "single monster. This took some clever maneuvering not necessarily
> possible
> "without a certain amount of experience, but the point is, you can
avoid
> a lot
> "of combat in the Hold. Some characters (nightblades for instance),
> start off
> "very weak and without the ebony dagger or a heal spell. It is best
to
> get out
> "of the starter dungeon as quickly as possible with such characters
and
> go buy a
> "decent weapon.
> "Cool, cool
> "George IV
>
SEMI-SPOILER
When you get out you can train your magical skills in the
wilderness. When your spell points are used up you save the game, and
then you rest. Eventually an enemy will appear near you and, if you
rested facing north, his/her/it's back will be turned towards you.
Sneak up on him/her/it and, if it's an adversary you think you can
defeat, you can practice backstabbing and weapon skill, too. If you
think the enemy is to tough you just load what you just saved and
chances are good there will be a different enemy next time. When your
enemy is disposed of you practice magic and/or rest again, and so
on...
Soon you will have more weapons and stuff than you can carry, plus a
decent amount of gold. _Then_ you can go to a town and sell all the
stuff you don't want to keep.
--
Eon Engulfer Dragon
True, but you'll be able to join the mages guild and buy some spells (like
heal) that give you a better chance of survival in the dungeons. It all depends
on what type of character you have. If you're playing a character that can
stand up to the tougher monsters in the Hold, by all means take them on.
Otherwise, discretion is the better part of valor.
>I never tried this but I don't think you get very
>decent weapons at level 1.
You'll be able to find at least steel in whatever type of weapon you specialize
in.
>Besides, you won't have the gold to get any
This has happened to me more than once. I know the monster didn't just wander
off, because anytime I was looking to fight the skeleton, I covered every inch
of Privateer's Hold. So my guess is that when this happens, the skeleton
probably fell into the void.
Cool, cool
George IV
>Was that my problem?
> My character is a Dark Elf nightblade. I had a heck
>of a time getting through Privateer's Hold. With lots of reloads and
>patience, and taking time to rest, I did the whole thing before I left. He
>still provides a challenge, but I like that.
I think a nightblade could be a very good character at higher levels, but
getting him there is a real challenge. The nightblade I had kept dying all the
time. Finally I got tired of reloading and tried a healer, which turned out to
be a character I enjoyed a lot more at lower levels. Your mileage may vary.
Cool, cool
George IV
I wouldn't doubt it. I've seen the skeleton fall into the void myself. He
gets caught up in the torches, then dissapears. Sometimes he's still
visible if you look down near the base of the wall on the "ground level".
And sometimes you can still hear him yelling his head off.
--
-Brute Dragon- -==(UDIC)==-
brute...@NOSPAMearthlink.net (Remove NOSPAM to e-mail directly)
Home Page: http://members.xoom.com/brutedragon/index.html
My first, and only character, a dark elf spellsword, did it without too much
trouble. I'd say it was no harder than the first bit of dungeon master, and
considerably easier than the start of chaos strikes back, which I did with a
single reincarnated level 0 character brough in from DM. Now that was hard:-)
My biggest problem was spending ages looking for something I thought I'd
missed because I failed to recognise the way out. By this time I'd killed all
the inhabitants, including the skeletons and orc, but still hadn't worked out
how to get an item from the floor into my inventory without equipping it on
the way:-)
-----------== Posted via Deja News, The Discussion Network ==----------
http://www.dejanews.com/ Search, Read, Discuss, or Start Your Own
Low teens. My first character was fun longer, but other characters I tend to
restart after they hit the teens.
Cool, cool
George IV
"SEMI-SPOILER BELOW
" When you get out you can train your magical skills in the
"wilderness. When your spell points are used up you save the game, and
"then you rest. Eventually an enemy will appear near you and, if you
"rested facing north, his/her/it's back will be turned towards you.
"Sneak up on him/her/it and, if it's an adversary you think you can
"defeat, you can practice backstabbing and weapon skill, too. If you
"think the enemy is to tough you just load what you just saved and
"chances are good there will be a different enemy next time. When your
"enemy is disposed of you practice magic and/or rest again, and so
"on...
" Soon you will have more weapons and stuff than you can carry, plus a
"decent amount of gold. _Then_ you can go to a town and sell all the
"stuff you don't want to keep."
With my characters at least 90% of the enemies I meet in the wild are
animals and they carry very little goods. When I rest outside a dungeon
to charge my batteries before/after the dungeon crawling, 90% of the
enemies are people with long range weapons (bows). Once there were 15
men in green tights waiting for me! It's a good thing they attack one at
a time and that they don't move.
I think I know most of the tricks. Sometimes I fill my wagon with red
metal and sell it in Silicone valley.
>Georgina Allen wrote:
>> And that's not even going into the role-playing aspect...
>What role playing is needed?
Depends on your character... you're Knight might not want to find the
quickest exit out but gain some experience on the way, your Rogue may be
a little overconfident of his / her own expertise, etc...
> You're dropped into a strange dungeon with
>a weapon you were using to clean out the bilge and a crappy spellbook
>you were going to deliver as a present to someone you half-liked, and no
>protection except your underwear...I'd run too if I only had one pair of
>underwear for "protection" :)
LOL!
>> I'd second this. As an example, any standard character other than the
>> fighter, knight, warrior (and stretching it to battlemage, assassin and
>> barbarian) find it *very* difficult to get past the skeleton in
>> Privateer's Hold. I usually avoid the first imp as well.
>
>My first, and only character, a dark elf spellsword, did it without too much
>trouble.
Oops! Meant to include the spellsword as well. Getting the bard through
was bl**dy difficult.
>First off, what is everyone's opinion on the level that a class and/or
>character becomes "unfun"?
I'm not sure if it's because the character is unfun, but I usually get
bored with a character after level 10. Level 15 is the most I've got to
before restarting (grass is always greener syndrome).
But then, I've never completed the game either!
>I think a nightblade could be a very good character at higher levels, but
>getting him there is a real challenge. The nightblade I had kept dying all the
>time. Finally I got tired of reloading and tried a healer, which turned out to
>be a character I enjoyed a lot more at lower levels. Your mileage may vary.
My favourites currently are the bard and the acrobat - both reasonably
good across the board but are challenging.
>And sometimes you can still hear him yelling his head off.
Well, if you were stuck in the void, wouldn't you?
Eric L. Pilcher - epil...@mindspring.com
"If you pick up a starving dog and make him prosperous,
he will not bite you. This is the principal difference
between a man and a dog." - Mark Twain
Yep.. I accepted a smuggling quest a loooooong time ago in the city of
Daggerfall, couldn't finish it, and it's been like 10 years in the game and
the guards still go after me for just being in town...
* Casts Disintegrate at the person who's in charge of putting up the
"Wanted" posters *
* Replaces his char's picture on all the posters with a picture of Lysandus
*
* Sits on the roof of a house to watch the proceedings *
"Halt! Halt! Halt!"
"VENGEAAAAAANCE!!!!!!"
* Guard just died *
* Guard just died *
* Guard just died *
* Guard just died *
* Guard just died *
* Guard just died *
* Guard just died *
* Guard just died *
"Halt! Halt!"
* Guard just died *
"Halt! Halt! Halt! Halt! Halt!"
* Guard just died *
* Guard just died *
"Halt! Halt! Halt!"
* Guard just died *
"Ha- *clang*"
* Guard just died *
"Halt!"
* Ghost whooshing *
"Halt! Halt!"
"VENGEAAAAAAAAAAANCE!!!!"
* Guard just died *
* Guard just died *
* Ghost just died *
"Arrgh!"
"Halt! Halt! Halt! Halt!"
* Pirate just died *
* Guard just died *
"Halt!"
"Mooo! Mooo!"
"VENGEAAAAAAAAAANCE!!!"
* Cow just died *
* Guard just died *
* Guard just died *
"Halt! Halt! Halt! Halt!"
"Hey! Knock it off out there! Some of us are trying to sleep!"
* Guard just died *
* Insomniac just died *
"Halt! Halt!"
Voice from under the graveyard: "You guys are loud enough to wake the dead!"
"VENGEAAAAAAAAAANCE!!!!"
Another voice from the graveyard: "Yeah!"
* Dead guy just died *
* Dead guy just died *
* Guard just died *
"Halt! Halt!"
* chop, hack, snap, crash *
* Tree just died *
"VENGEAAAAAAAAAAAANCE!!!"
* Tree falls on the guard *
* Guard just died *
"Halt! Halt!"
* Someone drops a flowerpot on the guard's head from a 4th floor window *
* Guard just died *
"VENGEAAAAAAAAAAAAAAAANCE!!!!"
"Halt! Halt!"
* Guard smashes into the closed town gates *
* Guard just died *
"Hey, how the hell can you die just by running into the gates?"
"He used the 1 cheat!"
* Critic just died *
* Critic's neighbor just died *
"VENGEAAAAAAAAANCE!!!!"
"Halt! Halt! Halt!"
* Guard just died *
* Guard just died *
* A B-22 flies overhead *
Pilot, over speaker: "Would everyone just shut up! We can hear you all the
way over on Earth!"
"Halt! Halt! Halt!"
* The pilot hits the fire button and a nuclear warhead blows up on the city
*
* Guard just died *
* Guard just died *
* Guard just died *
* Guard just died *
* Guard just died *
* Guard just died *
* Guard just died *
* Guard just died *
* Guard just died *
* Guard just died *
* Guard just died *
* Citizen just died *
* Citizen just died *
* Citizen just died *
* Citizen just died *
* Citizen just died *
* Citizen just died *
* Citizen just died *
* Citizen just died *
* Citizen just died *
* Citizen just died *
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- - - - - Snipped to save people from dying of lag... - - - - -
The first time, yes. In fact, I think I did :-)
"@#$% this @#$%ing game!"
Now I simply laugh and press alt-f11
Dag Korsnes <dko...@online.no> wrote in article
<362629f2...@news.online.no>...
> On 15 Oct 98 00:42:35 GMT, "Hans-C. Holte"
> <hansch...@os.telia.noshit> wrote:
>
>
> "SEMI-SPOILER BELOW
>
> " When you get out you can train your magical skills in the
> "wilderness. When your spell points are used up you save the game,
and
> "then you rest. Eventually an enemy will appear near you and, if you
> "rested facing north, his/her/it's back will be turned towards you.
> "Sneak up on him/her/it and, if it's an adversary you think you can
> "defeat, you can practice backstabbing and weapon skill, too. If you
> "think the enemy is to tough you just load what you just saved and
> "chances are good there will be a different enemy next time. When
your
> "enemy is disposed of you practice magic and/or rest again, and so
> "on...
> " Soon you will have more weapons and stuff than you can carry,
plus a
> "decent amount of gold. _Then_ you can go to a town and sell all the
> "stuff you don't want to keep."
>
>
> With my characters at least 90% of the enemies I meet in the wild are
> animals and they carry very little goods. When I rest outside a
dungeon
> to charge my batteries before/after the dungeon crawling, 90% of the
> enemies are people with long range weapons (bows).
I assume the last sentence above does not include your first tour of
Privateer's Hold? And that he first sentence does? Because I have yet
to see an animal using range weapons... :-)
Anyway, if you're facing NORTH (I'm capitalizing this in case it
slipped by anyone) when waking the enemies will have their back turned,
and if you're quick you can sneak up on them far enough to make them
not use their range weapons, the enemy being humanoid or not. This is
_my_ experience about 90% of the time.
Once there were 15
> men in green tights waiting for me! It's a good thing they attack one
at
> a time and that they don't move.
I've never encountered this particular problem, although I've done
quite a bit of hiking and resting in the wilderness. The most enemies
I've seen when waking are two and that's not often either.
> I think I know most of the tricks. Sometimes I fill my wagon with red
> metal and sell it in Silicone valley.
>
>
>
That's a trick thats eluded me, I think. Could you elaborate?
--
Eon Engulfer Dragon
Yep.. I accepted a smuggling quest a loooooong time ago in the city of
Daggerfall, couldn't finish it, and it's been like 10 years in the game
and
the guards still go after me for just being in town...
10 years? And you're still following the main plot? Maybe your ship
got off course and you landed in Britannia (in Ultima Online)
:-)
Seriously Snipped, to save space on my harddisk.
The cows, you managed to kill the cows! I've always wanted to do
that!
--
Eon Engulfer Dragon
"I have seen this a lot of times but, could anyone explain what the
"abbreviation LOL stands for. I am serious, now. And a little
"embarrassed.
Laughing Out Loud.
Laugh out loud. Please note that it is not considered appropriate to LOL at
your own posts. A smiley face is considered sufficient for this purpose. Unless
you want to end up like Melkor, be careful when using this abbreviation.
Cool, cool
George IV
Laughs Out Loud!
"> With my characters at least 90% of the enemies I meet in the wild are
"> animals and they carry very little goods. When I rest outside a
"dungeon
"> to charge my batteries before/after the dungeon crawling, 90% of the
"> enemies are people with long range weapons (bows).
"
" I assume the last sentence above does not include your first tour of
" Privateer's Hold?
No, I usually rest inside the PH or rush to DF to get to town before the
shops close.
And that he first sentence does? Because I have yet
"to see an animal using range weapons... :-)
Nor have I (unless they use spells).
" Anyway, if you're facing NORTH (I'm capitalizing this in case it
"slipped by anyone) when waking the enemies will have their back turned,
"and if you're quick you can sneak up on them far enough to make them
"not use their range weapons, the enemy being humanoid or not. This is
"_my_ experience about 90% of the time.
"
That can be useful with werebeasts or critters with wings. At early
stages I haven't had much luck with back stabbing. I hit them once from
behind and they turn around.
" Once there were 15 men in green tights waiting for me! It's a good
thing they attack one at a time and that they don't move."
"
"I've never encountered this particular problem, although I've done
"quite a bit of hiking and resting in the wilderness. The most enemies
"I've seen when waking are two and that's not often either.
"
It wasn't a problem, it was great! I probably did some resting between
the battles, so I don't think they were all there from the beginning.
"> I think I know most of the tricks. Sometimes I fill my wagon with red
"> metal and sell it in Silicone valley.
">
" That's a trick thats eluded me, I think. Could you elaborate?"
First: cast recall in DF. Go to Rusty Ogre Lodge in Daggerfall. Enter
the tavern. Go upstairs and enter the large room. Save and reload the
game. Open the drawers and pick all the red stuff. When you're done,
save and reload. The drawers are filled again! Repeat this and load the
daedric weapons in your wagon. By now there will be at least 10 guards
downstairs. When your wagon is full, teleport. Then a new recall in DF
and go to Bubyrydata in Alik'r Desert (Algeria?) (you only have to type
buby, (that's why I call it Silicone Valley). Head east 'till you find
the pawnshop. Here you get the best price for your weapons. You actually
get a better price for the items than if you buy them! You can sell a
knife and buy it back with a profit. If your cart is full, don't sell it
all in one go. If you sell for more than 1 mill at once, there may be a
bug. Besides, selling a few items a time improves your merc skill.
There are easier ways to get all the money you want (for your ship and
house), and it be too easy to start with a red daikatana at level 1 or
2, so I have done this only a couple of times.
Happy hunting!
How many times do you expect to be able to stab somebody in the back before
they decide to turn around?
Cool, cool
George IV
At later levels I have a lot of luck increasing my back stabbing skills
on humans (they all use the bow and stand still). I just let them fire
at me with their bow (I adsorb the arrow) and I see the message:
Successful back stab. I let this happen for a while before I finish them
with my bow.
.On 16 Oct 1998 19:00:30 GMT, georg...@aol.com (Georgethe4) wrote:
"Previously,
A "LOL!" a day takes the VoiCeS AwaY ;)
([Melkor])([MWHAHAHAHAHAHAHA!])
Did I say I love illustration posts :)
Early on: LOL
Later: ROFL
At the end: Quizical gaze, wondering why no more trees died ;)
Nice post!
Next time, just include a zipped text file (jk)
--
"Whoever uses these garbage cans is either a terrible shot or is saving
them for that special piece of trash." -Tex Murhpy, PI
well, i've been able to stab my friends in the backs repeatedly... of course
our relationship is starting to get a little strained, but hey, if they were
my real friends they'd put up with it! umm... yeah...
:)
------
sunshine (tm)
"When I say 'Who's the master?', you say 'Sho-nuff's the master!' "
-- Sho-nuff, the Shogun of Harlem
from "The Last Dragon"
Like Stealth? (would explain a lot ;)
Any others?
Scrawny Kid wrote:
> - - - - - Snipped to save people from dying of lag... - - - - -
-- ditto --
LOL! Almost ROTFL! :D
- Tarvok Brightblade (tar...@xoommail.com)
http://members.xoom.com/Tarvok
yeah I guess so....if you're backstabbed by every third arrow!
--
Jeroen
[replace dutch with nl to e-mail me]
http://www.xs4all.nl/~jovermln/dagger
It may be that your sole purpose in life is simply to serve as a warning to
others
Actually, any time you're shot with an arrow, you can keep it. What tough
people these Daggerfall characters are! They pull the arrow out of their
body, then shoot it right back :-)
I've mostly been dinking around, killing people in betony, doing the
occasional quest, raiding the attics of L thaped buildings, robbing Old
what's-her-name (the northermost house on the Isle of B...
> Maybe your ship got off course and you landed in Britannia (in Ultima
Online)
I wish.. I've never played that game, but I've heard it's fun...
You know, according to the story in the manual, your boat wrecks a little
ways west of the Isle of B, but PH isn't long enough to be going from there
to the west coast of daggerfall...
> The cows, you managed to kill the cows! I've always wanted to do
>that!
If they had cars in daggerfall you could kill 'em... >:)
But nooooooooooooooooo, all there are are horses...
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- * - * - * - * -
Replace "Seth.Nordstorm.of.Wayrest.Wayrest" with "iname.com" to email me...
If you are a spammer, I will send an army of werevampires after you!
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And...
* Earth Air Force pilot just died * (I think it was the fumes :)
>You forgot :
>
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>
>And...
>
>* Earth Air Force pilot just died * (I think it was the fumes :)
>--
>"Whoever uses these garbage cans is either a terrible shot or is saving
>them for that special piece of trash." -Tex Murhpy, PI
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- * - * - * - * -
Replace "Seth.Nordstorm.of.Wayrest.Wayrest" with "iname.com" to email me...
* Spammer just died *
I admit, some kids were expelled after that incident, but I've had
renewed respect for English ever since :)
"Use that five chalk thingie..." -Nelson
"I meant the other booby trap!" -Milhouse...just before a log trap
nearly crushed Marge's head (*wink**wink*, *nudge**nugde :)
>Sounds like a teacher I once had :)
Archery teacher?!
Cool, cool
George IV
([Melkor])([It's all FUR])
"Sounds like a teacher I once had :)
I am a teacher! Write 100 times: I shall never fire arrows at my teacher.
*Untolerable loud Sirene*
(*And a bunny trying to imitate it*)
"All Bunnies, report to your command posts! I repeat, all Bunnies report to
your command posts!"
([Melkor])([I had to man! :P])
* Thread just died *
(or so we hope:)
[Ultima Online]
>I wish.. I've never played that game, but I've heard it's fun...
Save yourself the money and the time. Don't even attempt it. If you want a
cool online RPG, look into The Realm.
* Thread Assassin just died *
"Halt! Halt! Halt! Halt!"
"I hear the Betony guards calling..."
* Everybody and their brother and their brother's friends and thier
brother's friends' friends just died *
>Uh oh! Better make sure Magnus didn't read that! :)
Read what?
>What role playing is needed? You're dropped into a strange dungeon with
>a weapon you were using to clean out the bilge and a crappy spellbook
>you were going to deliver as a present to someone you half-liked, and no
>protection except your underwear...I'd run too if I only had one pair of
>underwear for "protection" :)
In fact, some of my latest classes would probably need another set of
underwear if they even saw the skeleton. Another reason for sneaking
through the door on the left hand of the big stairs and go straight
ahead, avoiding the skeleton alltogether!
--
itl...@online.no Yes! The one and only Magnus Itland.
http://home.sol.no/~itlandm/
> Anyway, if you're facing NORTH (I'm capitalizing this in case it
>slipped by anyone) when waking the enemies will have their back turned,
>and if you're quick you can sneak up on them far enough to make them
>not use their range weapons, the enemy being humanoid or not. This is
>_my_ experience about 90% of the time.
In total wilderness, the enemies always face north. But in the
"different music zone" around a dungeon, they may appear on your
flanks, and more than one at a time.
Hope this helps.
As a warning to others against increasing their backstab skill?
>First off, what is everyone's opinion on the level that a class and/or
>character becomes "unfun"?
>
14 for females, 11 for males.
>BTW, who else thinks its odd that there's at least one floor above the
>exit to the PH?
Considering how it looks from outside, very odd.
It seems that the dungeons have a twisted internal topography.
Perhaps they were used as libraries at some point in the past.
Though I have yet to see any big yellowish apes there.
My current char's got a fairly high backstab skill (60-70% something)
I backstab easily, but up till now, not one enemy has backstabbed me
([Melkor])
Magnus Itland wrote:
> Silent <bir...@gte.net> wrote:
>
> >BTW, who else thinks its odd that there's at least one floor above the
> >exit to the PH?
>
> Considering how it looks from outside, very odd.
> It seems that the dungeons have a twisted internal topography.
> Perhaps they were used as libraries at some point in the past.
> Though I have yet to see any big yellowish apes there.
Or worse - perhaps Rincewind was the one who designed the dungeons.
Grant
*Remove the ".nospam" to email*
Actually a powerful mage who lives just inland from there cast a
permanent invisibility spell on all of the mound except for the
entrance so it wouldn't interfere with his view of the ocean. Rather
considerate of him not to just level it with a blast of power, eh?
Cynic
"Intolerance will not be tolerated."