Suggestions for Morrowind...

42 views
Skip to first unread message

Pizzaman

unread,
Jan 22, 1998, 3:00:00 AM1/22/98
to

Scott Begg wrote:
>
> sco...@ucr.campus.mci.net (Scott Begg) wrote:
>
> > Hello, everyone!
>
> > Tim Larrea suggested we ask Bethesda to incorporate the Morph Self and
> >Diminution spells in the game again... I would like to suggest a list
> >of options which should be included in DF3, or Morrowind (sp?), and
> >other interested parties can feel free to add to this list, too.
>
> > Thanks in advance for participating, if you so choose to...
>
> > * * * * * * * * *
>
> >Items We Demand to be Incorporated in Morrowind !
>
> >(Along with all de rigeur features from Daggerfall...)
>
> >1. Morph Self and Diminution Spells
> >2. Houses that work (no rotten Stairwells of Death)
> >3. Potential to buy (or build) Keeps, Strongholds, or Palaces
> >4. Potential to enter Noble Class (by marriage or alliance, or
> > knighthood, etc)
> >5. Perhaps Multiple Teleport / Recall and Anchor spells (so you flash
> > back and forth in a dungeon--go to wagon, and then right back to
> > where you were before...)
> >6. Communication options with Monsters, NPC's, so you can actually
> > use the "Language" spells... And so that everything you meet isn't
> > necessarily trying to kill you, or doesn't have to be killed.
> >7. Houses and Residences which are NOT multiplexes requiring you to
> > exit the building in order to go to the adjacent room.
> >8. FEWER BUGS...
> >9. Save Custom Class option.
> >10. Drawers, cupboards, closets, and armoires that WORK in houses, so
> > you can store stuff in them... Also, the same things that work
> > elsewhere, besides in shops (so you can steal stuff from them in
> > Dungeons...)
> >11. Clear warnings in the manual that inform a player well in advance
> > that he / she CAN NOT reject a quest offer from certain royalty in
> > certain cities and expect to complete the game... This will save a
> > great many players pain later, after they've invested many levels in
> > an otherwise dead end character.
> >12. Spells (like "Remove Wall", etc) which will allow a character to
> > disintegrate some small wall or cavern space in front of him / her,
> > much like in Arena. Also, the "make floor" spell, too (again, from
> > arena).
> >13. How about local landscapes outside of cities which really ARE
> > interesting (like in Arena), where you can actually BUMP into trees,
> > instead of walking through them...
> >14. Maybe city guards who are a bit more sensible, i.e., who won't
> > arrest you for sleeping on your own balcony...
> >15. Others?
>
> > (Additions to the list greatly encouraged !)
>
> > Thanks!
>
> 16. Actual wars characters can serve in, with onfield options,
> including interacting with groups of NPC's on a battlefield, or
> defending the ramparts of a city...
>
> (I forgot to add that one...Sorry... Also, sorry for the bizarre
> wrap-around problems on the original post...)

17. Diffrent entrances to a dungeon that ACUTALLY lead to DIFFRENT part
of the dungeon, not the same area for all of the entrances.

John Norwood

unread,
Jan 22, 1998, 3:00:00 AM1/22/98
to

How about the ability to place multiple anchors for teleport (i hate halving
to walk across an entire town just to get to a certin guild, despite the
fact that it buils up levels)


Scott Begg wrote in message <6a8at5$kk2$2...@news.campus.mci.net>...

glen stine

unread,
Jan 23, 1998, 3:00:00 AM1/23/98
to
> 17. Diffrent entrances to a dungeon that ACUTALLY lead to DIFFRENT part
> of the dungeon, not the same area for all of the entrances.

notice that all of the above require no improvement in the graphics dept.
make the game smarter, not prettier.

maybe after unloading 750 pounds of armour at one smithy for the 3rd time
in a week, the smith asks where in the hell i got all the loot, or responds
in some other way, ex: follows me setting an ambush....gives me a quest...
tells me to get lost as he is broke....anything, just make my actions have
impact/import.
-glen


astorian dragon
-==(UDIC)==-


Scott Begg

unread,
Jan 23, 1998, 3:00:00 AM1/23/98
to

sco...@ucr.campus.mci.net (Scott Begg) wrote:

>sco...@ucr.campus.mci.net (Scott Begg) wrote:

( --My blah-blah, woof-woof snipped-- )

* * * * *

More suggestions:

--Hirelings, sidekicks, followers, or "manservants" / "squires", what
have you... You can hire these individuals, or team up with them, or
whatever (a limited number, maybe 4, 5, or 6, can join with you--the
trick? You can't control them--you can give suggestions (in battle,
for example), but they make their own decisions, and they can go to
the mat for you and save your butt in combat with MANY more monsters
at once...OR, die like stupid Ykalonians who make moron choices... OR,
they can stab you in the back, or steal you blind, defect, and leave
you in the lurch.... Interactions, of course, determined by
reputation, etc...

--Magic carpets obtainable in Sentinal; expensive, but capable of
levitating and moving you around to a limited extent.

--REAL ship movement, where you can sail around, and actually move
your ship on the water in real time (instead of just fast travel)...
This can include sea monsters you have to deal with, and even PIRATES
and enemy vessels (OOH, BABY ! YES !!!)

--Being able to join a caravan on a long trip, and being the hired
"gun", er "sword" giving them protection...

* * * * *

More to come at a later date...

STB

Macros56

unread,
Jan 23, 1998, 3:00:00 AM1/23/98
to

1) I always wanted to maybe own a shop or a tavern as a way to make money or
something.

2) I'd like people to come to me get a quest once in a while. I know if the
programmers try they can get a feature like that in.

3) I'd like to see the other types of lycanthropes like weretigers and
weresharks. And also become them.

4) I'd love to be able to join The Blades or The Order of the Lamp.

5)I'd love to run my own guild. Maybe add my own features to the guild.

6) Be able to summon a daedra prince on my own.

7) I hope they keep the itemmaker in morrowing cause it's not in Battlespire.

8) I'd like to quests where npc that play with me and fight monsters with me
on quests because always being sent alone on a quest is really repetative and
somewhat wierd.

9) I'd like maybe to raise my legal rep so much that I am declared a rank of
noble, or duke, or baron.

10) I'd like to actually meet people in the past of my character. Like a
parent or a enemy I've had for years.

11) Of course I'd liek some multiplayer support. If anygame would be cool
playing in a set place like battle.net I say it would be the elder scrolls.

12) I'd like to be able to usurp power from like and Archmagister or a king.

>Potential to buy (or build) Keeps, Strongholds, or Palaces

13) I'd like those Palaces, Keeps, or Strongholds of mine to have npc's and
different guards hangin' around and the place try to be taken over every now
and then so I can defend it. And when enemies come in the guards will attack
the trespassers.

14) More flexible guild quests that the more risky or harder the quest the
higher your rep will be when you complete it.

15) Bother a Daedra Prince enough that they will want to fight you directly
instead of sending it's pathetic Frost, Fire, Lords.

16) I'd like a house to have more use to it. For example I buy a house in
Daggerfall city so people in the city are giving me a better rep because I live
with them. Or maybe I throw a party in my house and everybody thinks better of
me. Or I can turn my house into a tavern or shop. Or I can own more than one
house or ship.

17) Make money by offering travel by my ship

I can go on and on. Thanx for asking.

Scott Begg

unread,
Jan 24, 1998, 3:00:00 AM1/24/98
to

macr...@aol.com (Macros56) wrote:

These are excellent suggestions!

STB

Magnus Roe

unread,
Apr 11, 2016, 2:06:49 AM4/11/16
to
On Thursday, 22 January 1998 17:00:00 UTC+9, Pizzaman wrote:
> Scott Begg wrote:
> >
> > sco...@ucr.campus.mci.net (Scott Begg) wrote:
> >
> > > Hello, everyone!
> >
> > > Tim Larrea suggested we ask Bethesda to incorporate the Morph Self and
> > >Diminution spells in the game again... I would like to suggest a list
> > >of options which should be included in DF3, or Morrowind (sp?), and
> > >other interested parties can feel free to add to this list, too.
> >
> > > Thanks in advance for participating, if you so choose to...
> >
> > > * * * * * * * * *
> >
> > >Items We Demand to be Incorporated in Morrowind !
> >
> > >(Along with all de rigeur features from Daggerfall...)
> >
> > >1. Morph Self and Diminution Spells
> > >2. Houses that work (no rotten Stairwells of Death)
> > >3. Potential to buy (or build) Keeps, Strongholds, or Palaces
Note with some amusement, twenty years later, that Bethesda indeed failed to repair / improve any and all of these suggestions and instead opted to simply remove the game features altogether! :D
Reply all
Reply to author
Forward
0 new messages