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Kevman8156

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Jan 23, 1998, 3:00:00 AM1/23/98
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What is the best class to play? The Daggerfall Chronicles says Spellsword or
Battlemage. Is this true? If it is, which is better? Also, if anyone has a
custom class, feel free to post it as a reply to this message.

Georgethe4

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Jan 23, 1998, 3:00:00 AM1/23/98
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Previously,

>What is the best class to play? The Daggerfall Chronicles says Spellsword or
>Battlemage. Is this true? If it is, which is better? Also, if anyone has a
>custom class, feel free to post it as a reply to this message.

The best class is always going to be very dependent on what you're looking for.
If you're looking to play one of the standard character classes, I found the
best of the lot to be the healer. To let you know where I'm coming from, I was
primarily interested in playing a magic using character, as without magic the
game is very difficult.
If you look at the skills a spellsword has, all three primaries are weapon
skills. I like to concentrate on just one weapon skill, so I do not like having
this kind of setup. The majors are destruction, illusion and alteration, but I
do not find destruction or illusion to be of that much use, so again the choice
leaves much to be desired. As minors he has the other 3 magic skills, and 3
more weapon skills. BAH!
The primary and major skills are almost the same for a battlemage, but somewhat
juggled and with thaumaturgy thrown in instead of illusion. Same setup for the
minors, three weapon skills and 3 magic skills. BAH!
Look now at the healer. He has the same amount of spell points as a battlemage,
and more than a spell sword. He gets rapid healing and as good a selection of
armor as either of them. For primaries, he has restoration, medical and
dodging! All very useful skills. Majors are thaumaturgy, mysticism and
alteration, all of which I use. The biggest problem with the healer is that his
highest weapon skills are minors, but this is not an insurmountable problem.
Your choice here of blunt weapon, short blade or hand to hand. I have played
healers with both blunt and short blade and either of these makes for a
playable character. Blunt weapon makes for a stronger character. Considering th
healer can only use round shields or bucklers, you can get a pretty good two
handed blunt weapon, the warhammer, the second most powerful weapon in the
game. I was offered the choice of an elven flail as a gift from the emporer,
and this does a lot more damage than the ebony blade, and will suffice for any
monster you are likely to meet early on.
Also, the healer starts with a heal spell, a real plus in the first dungeon.
On paper, the sorcerer and nightblade look good, but I tried both of these and
was not pleased with the results. The sorcerer never seemed to absorb any
spells. (And take my word for it, I know how the system words.) Nightblades
would require an incredible amount of patience. I believe this character could
be very powerful at higher levels, but at low levels he's just a wimp with an
unfortunate propensity for continually dying. Not recommended.
Cool, cool
George IV

Georgethe4

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Jan 23, 1998, 3:00:00 AM1/23/98
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It seems like every time I play the game through, I design progressively less
powerful classes. Here is what I have finally reached as what I think the best
kind of class to play after having taken several characters through the game.

DRUID CUSTOM CLASS

PRIMARY SKILLS
Spriggan  (Trees were important in Druid lore. They'd want to be able
to talk to Spriggans.) 
Medical   (Weren't Druids famous for their ability to treat
illnesses?)
Blunt Weapon (Fairly traditional for priestly types.)


MAJOR SKILLS
Critical Strike  (Possessed of medical knowledge, they'd know where to
hit.) 
Stealth (Lots of practice moving quietly in the forest.) 
Climbing (What else are you going to do with all those trees?)


MINOR SKILLS
Restoration
Mysticism
Alteration
Thaumaturgy
Illusion
Dodging (Well I ran out of Druidic related skills, and dodging comes in
handy.)  
I purposively left off Destruction. I don't remember the Druids as having any
exceptional offensive firepower (and they probably wouldn't want to start a lot
of fires anyway    :-).
 

SPECIAL ADVANTAGES
Increased Magery (intelligence in spell points)
 

SPECIAL DISADVANTAGES
Forbidden Weapon Axe (often used to cut down trees  :-(   )
 

END RESULT
At 8 health points per level, the difficulty dagger is set right down the
middle. That sounds a bit low for this class. I think I'd prefer to go with
around 16/level and advance a bit slower. By way of comparison, when I played a
warrior, I got a max of 20 health points per level.
I guess warrior types just aren't my style. I got frustrated at not being able
to cast even one recall spell. I want a character with a little more magic
potential, but still having good combat skills. So I created the Druid class.
Druids were reputed to have magical abilities, but were not considered
superpowerful magic users.
When I started this character, I was given the opportunity to chose an elven
flail instead of the ebony dagger as a gift from the emperor. Ebony is several
rungs higher up the ladder than elven, but elven is good enough to hit anything
you're likely to find in the first dungeon or two and on the average, the elven
flail does a bit more damage. It also improves your blunt weapon skill.
WARNING: this character is not a potential demi-god, but it should be in
balance with the game. If you're looking for a killer character, don't try this
at home. I had a lot of fun with this character. It's definitely possible to
finish the game as a Druid.
Cool, cool
George IV

Brute Dragon

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Jan 23, 1998, 3:00:00 AM1/23/98
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Georgethe4 wrote in message
<19980123204...@ladder02.news.aol.com>...

>game. I was offered the choice of an elven flail as a gift from the


emporer,
>and this does a lot more damage than the ebony blade, and will suffice for
any
>monster you are likely to meet early on.
>Also, the healer starts with a heal spell, a real plus in the first
dungeon.
>On paper, the sorcerer and nightblade look good, but I tried both of these
and
>was not pleased with the results. The sorcerer never seemed to absorb any
>spells. (And take my word for it, I know how the system words.) Nightblades
>would require an incredible amount of patience. I believe this character
could
>be very powerful at higher levels, but at low levels he's just a wimp with
an
>unfortunate propensity for continually dying. Not recommended.
>Cool, cool
>George IV

About the Nightblade.. I agree! My first attempt at playing Daggerfall ever
I chose a Nightblade because he sounded like a badass. When I tried to get
out of privateer's hold I was killed by the RAT in the first room. What is
going on with that. Anyhow, about the Healer... is he really that good? I
never ever tried to play as him. I do agree with you about your penchant
for primarily using one weapon skill. It sucks when you're level 10 due to
the fact that your Long Blade skill is up to 60% and then you can't level
anymore until you work on your axe or whatever- which is probably at 30%.
Then you have to spend money on training or attempt to kill stuff with a
weapon you can't hit the broad side of a barn with. Not fun. And also you
have to lug around the best weapons money can buy, one for each weapon
skill. Toting a daedric warhammer, battle axe, and a dai-katana can become
very encumbering... not to mention annoying to switch back and forth all the
time for even skill distribution.

~Brute Dragon! -==(UDIC)==-
brute...@NOSPAMworldnet.att.net (Remove NOSPAM to e-mail directly)
Home Page: http://home.att.net/~brutedragon/index.html
Ultima Page: http://home.att.net/~brutedragon/ultima/ultima.html
Daggerfall Humor Page:
http://home.att.net/~brutedragon/bruteschicken/bruteschicken.html
-==Hail to the king, baby!==-


Brute Dragon

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Jan 23, 1998, 3:00:00 AM1/23/98
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Georgethe4 wrote in message
<19980123232...@ladder01.news.aol.com>...
>Previously,


>>Anyhow, about the Healer... is he really that good? I
>>never ever tried to play as him.
>

>I enjoyed playing a healer so much that I did this twice. If you have any
>interest in the standard character classes at all, I think the healer is
the
>pick of the litter. Very playable character. He's not a superpowerful
custom
>type, but very much in balance with the game. Definitely worth a shot.
>I have heard back from a few people who have tried healers and all seemed
happy
>with the experience. No complaints yet. You can definitely finish the game
with
>a healer. His offensive capabilities are relatively low at the start, but
as
>you concentrate on one weapon skill, he quickly becomes a very effective
>fighter. And the high dodging and restoration skills really come in handy
in
>combat. This is one guy that won't be getting his ass kicked by any rats,
>anyway.
>Other than the lack of a primary or major weapon slot, the biggest problem
with
>the healer is NO PLATE, but it is not a crippling disadvantage and the high
>medical and restoration skill, along with the rapid healing advantage at
least
>somewhat make up for this. None of the spell casting types can use plate,
and
>at least the healer gets to wear chain.


Well, I am going to try him out next time I play for sure. I never, ever
considered him to be worth a damn. I guess because "Healer" sounds wimpier
than Nightblade or Spellsword. Ironically, I believe that the first time I
played the game, I went through the whole Ultima-ish character questions to
see what I class would fit me best. If my memory serves correctly, the game
told me to be a Healer. I said "No, way" and then went for a Nightblade. I
died in P's Hold at the hands of the first rat. I then started over and
picked a Ranger.

I tried playing an Archer recently for a challenge. Actually, sort of a fun
character. I had a lot of fun just sniping enemies with the bow, and then
beating up the close-range baddies with hand to hand. At least until 8th
level or so and then you get pounded by the spell-throwing badasses. The
main problems with the Archer are:
1. No plate.
2. No spells.
3. Many weapon skills leads to difficult leveling
4. Lack of skills needed to join any useful temple (ie: Julianos, Dibella,
Z'en, etc)
But it's fun to be the sniper. I got a few good laughs, especially after my
stealth and backstabbing skills improved.

Not to change the subject again, but if you want to improve your stealth and
backstabbing skills this is the best way I've found.
1. Travel to any location on the fast travel map.
2. Run or ride your horse NORTH (and only north) until you are in the
wilderness. Press I and it should list the province's name rather than the
city/dungeon or whatever you started from.
3. Try to sleep for 99 hours.
4. You will be attacked from an enemy very soon. It will be facing north
as well, (his back will be towards you), and he will be directly in front of
you. And it will be night as well, prime time for the sneak skill.
5. Use the sneak button and attempt to backstab.
6. Repeat as often as necessary.
This will eventually result in your character being so sneaky he can get the
jump on anybody while running in a full suit of Daedric Armor. Plus you'll
get a lot of neat stuff in the process and will probably go up a lot of
levels.

>I think the primary problem with the nightblade is that they don't start
off
>with a decent weapon. When I tried nightblades, I was never offered the
ebony
>dagger by the emporer. (Ungrateful bastard!) Unlike most of the other
standard
>class characters (besides the healer), the nightblade has a pretty decent
>assortment of skills. This is a tremendously weak class at the beginning.
Very
>frustrating at lower levels. I have heard that it can be a very powerful
class
>later on, but I never had the patience to reach those levels.

No kidding. I think I started off with an iron short bladed weapon, and no
skill using it. I couldn't hit anything with it. As I said before, I was
slain by the first rat.


>Cool, cool
>George IV

Georgethe4

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Jan 23, 1998, 3:00:00 AM1/23/98
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Previously,
>Anyhow, about the Healer... is he really that good? I
>never ever tried to play as him.

I enjoyed playing a healer so much that I did this twice. If you have any
interest in the standard character classes at all, I think the healer is the
pick of the litter. Very playable character. He's not a superpowerful custom
type, but very much in balance with the game. Definitely worth a shot.
I have heard back from a few people who have tried healers and all seemed happy
with the experience. No complaints yet. You can definitely finish the game with
a healer. His offensive capabilities are relatively low at the start, but as
you concentrate on one weapon skill, he quickly becomes a very effective
fighter. And the high dodging and restoration skills really come in handy in
combat. This is one guy that won't be getting his ass kicked by any rats,
anyway.
Other than the lack of a primary or major weapon slot, the biggest problem with
the healer is NO PLATE, but it is not a crippling disadvantage and the high
medical and restoration skill, along with the rapid healing advantage at least
somewhat make up for this. None of the spell casting types can use plate, and
at least the healer gets to wear chain.

I think the primary problem with the nightblade is that they don't start off
with a decent weapon. When I tried nightblades, I was never offered the ebony
dagger by the emporer. (Ungrateful bastard!) Unlike most of the other standard
class characters (besides the healer), the nightblade has a pretty decent
assortment of skills. This is a tremendously weak class at the beginning. Very
frustrating at lower levels. I have heard that it can be a very powerful class
later on, but I never had the patience to reach those levels.

Cool, cool
George IV

Timothy Larrea

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Jan 24, 1998, 3:00:00 AM1/24/98
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OK, this is my best class so far!!!

Class NAme: Shadow
Primary: Long Blade, Illusion, Alteration
Major: Hand to hand, Destruction, Mysticism
Minor: Restoration, Thaumaturgy, Dodging, Critical Strike, Stealth, Archery.

Advantages: 3xSP, Immunity to magic, Expertise Longblade
Disadvantages: Forbidden material (all "White" metals)--iron, steel, silver,
elven, and adamantium --(it's the same as mithril)
forbidden shield: buckler, and round.

I know I could take advantage of the immunity to magic, critical weakness
disease, poison, paralysis, but it' kinda cheating...

anyway, this class is a little hard to start off with, but mega powerful,
and super easy to level up with.

Kevman8156 wrote in message
<19980123151...@ladder02.news.aol.com>...

Morgane

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Jan 24, 1998, 3:00:00 AM1/24/98
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Georgethe4 <georg...@aol.com> wrote in article
<19980123204...@ladder02.news.aol.com>...

I'm glad you brought up your Druid again George IV, this is a very
interesting and well thought out class. In fact I liked it so much I put
off testing my new Ranger to try it. The version of Druid I use has
climbing eliminated (replaced by dodging) and the empty minor slot taken by
destruction. This makes the Druid slightly more magical. Besides Druids
were very handy with lightening (and I wanted a complete collection of
magic skills) but the class is still so similar to yours I called it the
Georgian Druid. As a nod to your healing image of the druid I try to keep
the magical violence to a minimum,and use only Fire and Lightening elements
(historical) . At only level 2 she has not done anything significant yet
-or for that matter varied from your projections of the ability level of
the class.

In regards to earlier elements of this thread when I first played
Daggerfall I generated a Sorcerer by way of the ten personal questions and
the biography quiz-The result was Setubal a High Elf book version Sorcerer.
Bear in mind I'd not seen any FAQs or hints at the time (It was around the
time the game came out) . At first I was leery about not getting my own
spell points but decided to try anyway (after all my temperament was
supposed to match the character : )so I proceeded with the old AD&D 'work
up to level 5-then start the quest' doctrine. I developed a jumpy, almost
timid style of swordplay and a clever 'panic button' type spell-called
"Setubals Solution" to ward off the dreaded funeral animation. Joining the
Mages Guild helped a lot too- I kept her in the same Guild Building for
over a month once! But anyway around about level 8 a transformation
occurred- dungeon life became very manageable and I was able work up rank
in the guild. After that progress was vertical, using the Teleporter and
custom items, big quests took about a day sometimes even hours of game time
to complete. Most of my time on the main quest was spent waiting to be
assigned the next segment. At about level 12-15 somewhere game balance had
gone completely out the window .For example, it was counter -productive to
kill monsters because thats where my spell points came from. Besides, they
could not hurt me. Most of them ended up killing themselves anyway
especially Ancient liches and Vampires. Sometimes they'd take out a room
full of monsters with their huge blast radius-meanwhile I'd get a huge rush
of spell points. By this time Setubal was like a small god she did not
bother to use money, kill monsters, or even walk on foot. (Levitation is so
handy) After the quest I kicked around a bit,bought a house, did some
Daedra quests, Witch quests,sightseeing and looking around. But by this
point every door was magically locked-and I got bored of casting open. so I
retired her at level 23.

Nowadays tend towards a more mundane approach to daggerfall, more
reasonable characters ect. But the one thing I can't stand is the Main
Quest, it bored me to tears. I prefer to wander around doing whatever is
fun. And to that end I try to create 'concept' characters most of whom
would not really be suitable for the main quest. A sincere effort is made
to stay away from overpowering classes, you know- ones with conflicting
immunities and a lot of 'forbidden' this and that. The emphasis (for me
anyway ) is pleasant play balance, interesting career path, and overall
attention to detail. George IV's Druid fits the bill nicely.

Thank you for posting it.

Morgane

--
Necrophilia means never having to say...

...well, anything, really.


Magnus Itland

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Jan 24, 1998, 3:00:00 AM1/24/98
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kevma...@aol.com (Kevman8156) wrote:

>What is the best class to play? The Daggerfall Chronicles says Spellsword or
>Battlemage. Is this true? If it is, which is better? Also, if anyone has a
>custom class, feel free to post it as a reply to this message.

There is no "best class" really, since this depends a lot on your
playing style. Some people prefer to cast spells, others like the
bow, some of us revel in close-up combat, and a few try to get by
with a minimum of violence.

But as a rule, custom classes are better than the prefab.
If you prefer magic, you should take magic as your primary
and major skills, since you can level like wildfire by just
casting small spells in the safety of your inn, and jum right
into the part where you are a powerful magic user. (Of course,
the opposition is also upgraded at the same time.)

If you go for close-up fighting, your first characters should have
1 weapon skill in the primaries, and only one. (Later you may
want to create new more flexible characters.) Short blade is a
good skill here because if you answer the questions in character
creation you should be able to get an ebony dagger for free.
Between ebony and having short blade for a primary skill, you
should be able to finish off the residents of Privateers Hold,
the first dungeon. Two other good skills for primary is stealth
and critical strike, as these will rise automatically during
combat. (Well, after combat, when you rest for 6 hours.)
--
itl...@online.no Yes! The one and only Magnus Itland.
Some children today have actually never tasted grass.

Mmhanlon

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Jan 24, 1998, 3:00:00 AM1/24/98
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>From: "Morgane"

>Nowadays tend towards a more mundane approach to daggerfall, more reasonable

characters ect. <snip> I prefer to wander around doing whatever is fun. And


to that end I try to create 'concept' characters most of whom would not really
be suitable for the main quest. A sincere effort is made to stay away from
overpowering classes, you know- ones with conflicting immunities and a lot of
'forbidden' this and that. The emphasis (for me anyway ) is pleasant play
balance, interesting career path, and overall
>attention to detail. George IV's Druid fits the bill nicely.

Yes Agreed. But you don't get here until you play superman and grow bored, so
that's an essential developmental phase. The
concept/character/roleplay/fantasy endures long after the DF mechanics are
mastered.

>But the one thing I can't stand is the Main Quest, it bored me to tears.

It angers me. I've had lots and lots of character who just can't get some
required late main quest to trigger properly. It's about the only thing I
haven't accomplished in DF, that and some of the high level DB and FG quests.

Georgethe4

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Jan 24, 1998, 3:00:00 AM1/24/98
to

Previously,

>I'm glad you brought up your Druid again George IV, this is a very
>interesting and well thought out class. In fact I liked it so much I put
>off testing my new Ranger to try it. The version of Druid I use has
>climbing eliminated (replaced by dodging) and the empty minor slot taken by
>destruction. This makes the Druid slightly more magical.

Well, a lot of the reason I didn't take destruction had more to do with the
fact that I don't use spells from this school of magic much.

>Besides Druids
>were very handy with lightening (and I wanted a complete collection of
>magic skills) but the class is still so similar to yours I called it the

>Georgian Druid...

Thanks! :-)

>when I first played
>Daggerfall I generated a Sorcerer...


>around about level 8 a transformation

>occurred- dungeon life became very manageable...


>At about level 12-15 somewhere game balance had

>gone completely out the window. For example, it was counter -productive to


>kill monsters because thats where my spell points came from. Besides, they

>could not hurt me...

>By this time Setubal was like a small god she did not
>bother to use money, kill monsters, or even walk on foot. (Levitation is so
>handy) After the quest I kicked around a bit,bought a house, did some
>Daedra quests, Witch quests,sightseeing and looking around. But by this
>point every door was magically locked-and I got bored of casting open. so I
>retired her at level 23.

I had the same experience at higher levels of constantly running into magically
locked doors. It gets old real fast.
Our experiences with sorcerers were somewhat different, however. I did not find
that my sorcerer absorbed spells often enough to be a playable character. This
came as a surprise to me, especially as the sorcerer was the strongest
character to play in Arena. But my DF sorcerer never seemed to absorb any
spells.

>Nowadays tend towards a more mundane approach to daggerfall, more
>reasonable characters ect. But the one thing I can't stand is the Main


>Quest, it bored me to tears.

Well, I think once or twice through it would do it for most people. I don't
follow the main quest anymore either. I was in the mantellan crux for the third
time, when I just figured why bother and started a new character. The only
piece of the main story line I bother with any more is to meet Lady Brisienna.

>I prefer to wander around doing whatever is
>fun. And to that end I try to create 'concept' characters most of whom
>would not really be suitable for the main quest.

I'd be interested to hear some of these.

>A sincere effort is made
>to stay away from overpowering classes, you know- ones with conflicting
>immunities and a lot of 'forbidden' this and that.

I played characters like that the first few times through the game, but don't
do so any more. My current character's only weapon skill is hand to hand. I
play characters now that are a lot more challenging.

>The emphasis (for me
>anyway ) is pleasant play balance, interesting career path, and overall
>attention to detail. George IV's Druid fits the bill nicely.

>Thank you for posting it.

Thank you for trying it. It's always gratifying to hear back from people who
enjoyed this class.
Cool, cool
George IV

Brute Dragon

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Jan 24, 1998, 3:00:00 AM1/24/98
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Mmhanlon wrote in message <19980124173...@ladder01.news.aol.com>...
>>From: "Morgane"


>
>>Nowadays tend towards a more mundane approach to daggerfall, more
reasonable

>characters ect. <snip> I prefer to wander around doing whatever is fun.


And
>to that end I try to create 'concept' characters most of whom would not
really

>be suitable for the main quest. A sincere effort is made to stay away from


>overpowering classes, you know- ones with conflicting immunities and a lot
of

>'forbidden' this and that. The emphasis (for me anyway ) is pleasant play


>balance, interesting career path, and overall
>>attention to detail. George IV's Druid fits the bill nicely.
>

>Yes Agreed. But you don't get here until you play superman and grow bored,
so
>that's an essential developmental phase. The
>concept/character/roleplay/fantasy endures long after the DF mechanics are
>mastered.
>

>>But the one thing I can't stand is the Main Quest, it bored me to tears.
>

>It angers me. I've had lots and lots of character who just can't get some
>required late main quest to trigger properly. It's about the only thing I
>haven't accomplished in DF, that and some of the high level DB and FG
quests.
>
>

Ever just sent mail to Bethesda? I thought my game was ruined, none of the
plot-important characters would talk to me. I couldn't advance further in
the main quest. I was already level 28 or so by that point, so I mailed
Bethesda. I told them how far I had gone and included a ZIP of my save
game. About 2 days later, Bethesda01 told me who to talk to and where. I
was very happy. The next day I had won the game.

Georgethe4

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Jan 24, 1998, 3:00:00 AM1/24/98
to

Previously,

>I've had lots and lots of character who just can't get some
>required late main quest to trigger properly. It's about the only thing I
>haven't accomplished in DF, that and some of the high level DB and FG quests.

My characters have spent relatively little time in the fighters guild, but I
never noticed high level assassin quests to be any different from the othere,
with the exception that the random dungeons contain tougher random monsters. So
I'm not sure what you're referring to here.
Cool, cool
George IV

Mmhanlon

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Jan 25, 1998, 3:00:00 AM1/25/98
to

>~Brute Dragon!

>Ever just sent mail to Bethesda? I thought my game was ruined, none of the
plot-important characters would talk to me. I couldn't advance further in the
main quest. I was already level 28 or so by that point, so I mailed Bethesda.
I told them how far I had gone and included a ZIP of my save game. About 2
days later, Bethesda01 told me who to talk to and where. I was very happy.
The next day I had won the game.

I played DF for a long time, perhaps 9 months off and on, before I even had an
ISP. I got my first 213 patch on floppy via snail mail! Took a month (three
trys) because the Post Office kept Xraying it. Never even saw a decent
walkthru until Novemberish. And I live 90 minutes away from a rusty game
store. So no, I've never Emailed Bethesda a ZIP, and didn't even know you
could until Decemberish.

But with the walkthrus I can now pinpoint exactly where things go wrong with
triggering, rewind, fixsave, and try again. But the dungeon crawls and all
else are honest so far. Only Barrenzia and Ellysana haven't triggered, and
those are optional and been-there-done-that. I'm almost done with Medora, and
from there it's a linear shot to Aetherius, so I've got hopes. I want to try
to finish with this weak character at no more than level 14. Yea, I will Email
Bethesda if I get any more triggering issues. But I think I'm comfortably past
most of the big known storyline bugs.

What happens after the win? Can I email Bethesda the final savegame and be
annointed a DF Dragonling? I'de settle for Orc, personally. What exactly did
yawl do to qualify as Dragon?

Mmhanlon

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Jan 25, 1998, 3:00:00 AM1/25/98
to

me

>>I've had lots and lots of character who just can't get some required late
main quest to trigger properly. It's about the only thing I haven't
accomplished in DF, that and some of the high level DB and FG quests.

>From: georgethe4@a

>My characters have spent relatively little time in the fighters guild, but I
never noticed high level assassin quests to be any different from the othere,
with the exception that the random dungeons contain tougher random monsters. So
I'm not sure what you're referring to here.

MarStinson lists some FG and DB quests that I've never been offered. I just
assumed that it's because my character's level is too
low, because I usually lose interest in these guilds once I've trained to 51.
But perhaps they are expansion pack quests that I don't have.

Morgane

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Jan 26, 1998, 3:00:00 AM1/26/98
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Georgethe4 <georg...@aol.com> wrote in article

<19980124182...@ladder01.news.aol.com>...

> Our experiences with sorcerers were somewhat different, however. I did
not find
> that my sorcerer absorbed spells often enough to be a playable character.
This
> came as a surprise to me, especially as the sorcerer was the strongest
> character to play in Arena. But my DF sorcerer never seemed to absorb any
> spells.

Well towards the end it seemed like it was uncommon for her not to absorb a
spell, I think it was her high level that made the difference. When Setubal
was low level she rarely if ever absorbed, for a while I thought she had no
absorption.(due to a bug or something) You must bear in mind though I was
ignoring the monsters at high level, They might have cast a lot of spells
and I might have recycled only 1/4 of them. Sometimes 6-10 spells would
strike Setubal per second. The magic bar (on the rare occasions that it was
depleted) would jump to full after 2-3 spells hit (almost 300 spell
points). In her later life playing Setubal felt like I had a hacked
character.It was not a lot of fun, but I was sentimentally attached, I
would not recommend it unless you like that sort of thing.



> The only
> piece of the main story line I bother with any more is to meet Lady
Brisienna.

Me too, I meet her just to shut her up, it also keeps the main quest open
as an option. I'm curious, has anyone killed Lady Brisienna, or tried to
ignore her that they can remember? I seem to remember trying to ignore her
long ago and being pestered by letters from her.



> >I prefer to wander around doing whatever is
> >fun. And to that end I try to create 'concept' characters most of whom
> >would not really be suitable for the main quest.
>

> I'd be interested to hear some of these.

Sure, consider 3 simple doctrines when using these characters:

1. Magic is the most powerful thing in Tamriel. To avoid an accidental
mage, try to keep the Magicka Reserve (the main governing factor)down to =
to or 1.5 of Int.

2.The race(1 exeption), sex, Attrubute allocation Hit points/level and
Biography is up to you, but take a look at the skills as you choose.
Daggerfall Might be a bit sexist too- Females tend to get more Personality
and Will, While Males seem to get more Strength and Endurance.


3.The minor skills were chosen as a part of the total character, be careful
when altering them (even changing their order).

Hunter

Pimary: Archery,Crit.striking,Hand to Hand
Major: Stealth, Dodge, Backstab

Minor: Climbing, Jumping,Swimming,
Destruction,Illusion,Dragonish,
Acute Hearing
Expertise: Missile weapons
Forbidden: any shield,Axes,Blunt Weapons.

Notes
The idea behind the Hunter is ranged combat. Like an Archer with a horrible
gland condition, a Hunter can take down a powerful opponent with a single
arrow. If somehow anything gets near you, press S to finish off whatever it
was. Consider the fact that doors and sometimes walls, floors and cielings
are trasparent to Bowshot. Rooftops and Levitation can provide safe sniper
nests- use D to crouch for an angle shot, if necessary. Use your Illusion
ability to get the drop on targets, but be careful, the undead can still
see you.

Shields and Bulky weapons reduce your available quiver capacity and make it
hard to use a bow so they are not needed. At low level you may find swords
and Ebony daggers handy so they are not forbidden. The Hunter is perfect
outdoors-you can make a fourtune and get a lot of good equipment hunting in
the woods. Travel due north and rest if you like opponents delivered fresh
to you ; ). Hunters get along great with the Temple of Kynareth and the
Dark Brotherhood too.


Athlete

Pimary: Jumping,Climbing,Running,
Major: Hand to Hand, Streetwise,Dodging

Minor: Medical, Merchantile,Swimming
Stealth,Pickpocket,<You choose>
Athletic,Adrenaline Rush
Forbidden: Any Armour.

Notes
Pysical accomplishment is the main thing here, an Athlete can run like a
horse,Climb anything,Jump huge gaps, all without magic. In fact, most of an
Athletes will is channelled into controlling and enhancing their bodies.
Try jumping from roof to roof all accross town, climbing the castle at
Sentinel, running the maze at Wayrest,or going cross country in the snow of
Ykalon or sand of the Al Alakir.Remember: be careful when climbing a
building that has a different texture on the inside (like an Inn) you might
get stuck inside- so save before your ascent. The Thief skills in the
example are so you have a safe means of income. The low risk Theives Guild
assignments will provide financing for your next challenge.


Argonian 'Crocodile' Assassin

Pimary:Stealth,Critical Strike,Swimming
Major:ShortBlade,Backstabbing,Dodging

Minor:Streetwise,Climbing,Illusion
Destruction,Thaumaturgy,Alteration

Athletic,Added Magicka reserve
Forbidden: Platemail, Chainmail,

The main concept here is a character comfortable in the water.This one just
happens to be a 'Hitter'.
You could fairly easily make a 'Caiman' Thief or 'Alligator' Shaman. I
was trying to capture a bit of the stealth and lethality of these sorts of
reptiles and project it on to the Argonian. The fact is- this character is
like a torpedo in the water, moreso whith the apropriate spells. Caution:
Despite its seeming wealth of advantages this character is difficult to
play.The lack of armour,The demands of the Brotherhood, and the penalty you
will have to take to get a decent Magicka reserve are going to make it a
bit rough. At this point a dry dungeon adds insult to injury, but once you
get in the water you'll feel alot better.

Hints: I strongly reccommend not relaxing the armour ban. (you don't want
to become an artificial reef : ) ) It's silly to think of someone padding
around in heavy armour-even though it is possible in the game system. You
might consider a water based regeneration or inreased magery maybe a bonus
to hit humanoids. I suppose a Damage in holy places penalty is worth
considering, you could pretend your Argonian friend is in some wierd cult
that disagrees with the religions in the Iliac Bay area.

I proposed this mutable, somewhat unpolished character mainly because of
the novelty to be had swimming around in dungeons. A water based advantage
may also add interest to your playing style. I hope you can look past its
involvement with 'advantage balancing' to see the challenges it presents,
both in design and in play.


These 3 are design concept characters, my next challenge (for myself) are
career path concept characters-for severe lack of a better word. This new
type will experience gradual change in ability and shifts in play style as
they develop and level. The effect is intended to be subtle, random, and
almost accidental. An attempt at capitalizing on the huge variability of
Daggerfall. I will of course, share the first of these attempts with those
of you who are interested when it is ready. (in a few months most likely)
It will just be a very playtested and with some luck a
pleasant,interesting, character that changes nicely as you play it.

Feel free to comment on these or other characters

Morgane

Mmhanlon

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Jan 26, 1998, 3:00:00 AM1/26/98
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>From: "Morgane"

>Well towards the end it seemed like it was uncommon for her not to absorb a
spell, I think it was her high level that made the difference. When Setubal was
low level she rarely if ever absorbed,

I haven't played the sorcerer standard class, but the one's I made with the
character generator (or item generator) played just like you say. At first
it's too weak, later it's too strong, but there is a brief sweet spot in there.

> has anyone killed Lady Brisienna

Unfortunately no. There are several goodie-goodie types that Mordeth finds
abhorent, especially Brissienna, Lhotun, and Aubki. So he clicks on them and
they say "Good friend Mordeth, ...". Now what kinda way is that to address a
Neverborn? So he throws a dozen punches at her and cleaves her a few times
with the Dai, more than enought to kill a VA. "Ah. Mordeth, excellent
company..."

>Magic is the most powerful thing in Tamriel. To avoid an accidental mage, try

Yea, any reasonable magic user eventually grows game unbalancing powerful. But
living without any magic makes for tedious gameplay.


>Daggerfall Might be a bit sexist too- Females tend to get more Personality
and Will, While Males seem to get more Strength and Endurance.

Pishaw and balderdash. Quit reading the cluebook before something really
really bad happens.

>Pimary: Archery,Crit.striking

Yea archery is a blast if you work on it and get a good bow. It's plays
balanced even in the end game, and combos well with hand-to-hand (no weapon
reloads, just switch hands). But in the early game you will need a dagger or
something.

> Athlete <snip> Try jumping from roof to roof all accross town, climbing the


castle at Sentinel, running the maze at Wayrest,or going cross country in the
snow of Ykalon or sand of the Al Alakir.

Welcome ROLEPLAYer!

Daniel Dore

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Jan 26, 1998, 3:00:00 AM1/26/98
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Georgethe4 a écrit dans le message
<19980124182...@ladder01.news.aol.com>...
>Previously,


>Our experiences with sorcerers were somewhat different, however. I did not
find
>that my sorcerer absorbed spells often enough to be a playable character.
This
>came as a surprise to me, especially as the sorcerer was the strongest
>character to play in Arena. But my DF sorcerer never seemed to absorb any
>spells.


Remember what your mentor told you...Do NOT try to absorb spell if you have
not the capacity to absorb them. But even if your magika is low, the spell
might be too powerfull for you to absorb...

Georgethe4

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Jan 26, 1998, 3:00:00 AM1/26/98
to

Previously, I wrote,

>>Our experiences with sorcerers were somewhat different, however. I did not
>find
>>that my sorcerer absorbed spells often enough to be a playable character.
>This
>>came as a surprise to me, especially as the sorcerer was the strongest
>>character to play in Arena. But my DF sorcerer never seemed to absorb any
>>spells.

>Remember what your mentor told you...Do NOT try to absorb spell if you have
>not the capacity to absorb them.

I am aware of the necessity of keeping a sorcerer's magic low to allow for the
incoming spell potential. Whenever my magica got anywhere near full, I would
cast some kind of spell to drain the tank. I was not expecting to absorb spells
without room to spare.

>But even if your magika is low, the spell
>might be too powerfull for you to absorb...

This is something I had not considered. I guess the sorcerer is a very pitiful
low level character, then, because in two or three dungeons, always keeping
approximately half a tank empty for recharging purposes, I can only remember
absorbing one spell. My will and int. were at both at or above 70. (These
attributes supposedly improve the chances of absorbing a spell.) I gave up on
this character pretty quickly.
Besides a sorcerer, I also played a custom made spell absorbing type. He was
100% on absorbing his own magic (which was handy), but very rarely seemed to
absorb anyone else's spells. Even at higher levels, when careful to keep room
to absorb 100 to 150 spell points in the "tank", absorbing an incoming spell
was a rarity. At these levels, my int. was 100% and my will probably around 70
or 80%.
Perhaps I will try a sorcerer as my next character, and see for myself if it's
just a quirk in daggerfall's interaction with my PC. Certainly, a custom built
spell absorber holds no interest for me any more.
Cool, cool
George IV

Morgane

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Jan 27, 1998, 3:00:00 AM1/27/98
to


>
> > has anyone killed Lady Brisienna
>
> Unfortunately no. There are several goodie-goodie types that Mordeth
finds
> abhorent, especially Brissienna, Lhotun, and Aubki. So he clicks on them
and
> they say "Good friend Mordeth, ...". Now what kinda way is that to
address a
> Neverborn? So he throws a dozen punches at her and cleaves her a few
times
> with the Dai, more than enought to kill a VA. "Ah. Mordeth, excellent
> company..."

Well..I had not tried to kill her yet thinking if I did, My reputation with
all sorts of people would take a dive. So I was waiting till I was playing
someone who would not mind giving it (or Brissienna) a shot.


> >Daggerfall Might be a bit sexist too- Females tend to get more
Personality
> and Will, While Males seem to get more Strength and Endurance.
>

> Pishaw and balderdash. Quit reading the cluebook before something really
> really bad happens.

I have not read or even seen the cluebook. This opinion is from personal
experience, and I really hope I'm wrong.


Morgane

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Jan 27, 1998, 3:00:00 AM1/27/98
to

> Besides a sorcerer, I also played a custom made spell absorbing type. He
was
> 100% on absorbing his own magic (which was handy), but very rarely seemed
to
> absorb anyone else's spells. Even at higher levels, when careful to keep
room
> to absorb 100 to 150 spell points in the "tank", absorbing an incoming
spell
> was a rarity. At these levels, my int. was 100% and my will probably
around 70
> or 80%.

Considering myself lucky to even be alive at any moment as a low level
Sorcerer, I paid no attention to the 'empty tank rule'. Running around as a
spell caster without most of your spell points is an efficient method of
suicide. If your tank is full and you absorb a spell, you will get a
confirming screen message and you will take no damage. At no time did I let
my int. or wil. get above 99, to avoid a 'wraparound' type bug (paranoid
delusion?). Realizing that 100% of my spells were absorbed and that about
1% of other entities spells were, I did not try to absorb spells other than
my own till level 15+ .


Morgane

Morgane

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Jan 27, 1998, 3:00:00 AM1/27/98
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Brute Dragon <brute...@NOSPAMworldnet.att.net> wrote in article
<6ak9ka$e...@bgtnsc03.worldnet.att.net>...
> I played as an Archer not too long ago, just to see what it's all about.
I
> was annoyed with him rather quickly- mainly his armor and magic
> restrictions.

I did not like the Archer either. It inspired me to make the Hunter in the
first place.

So I created a custom class with Archery and Hand-to-Hand as
> primary skills, with the other weapons not being a skill at all. In fact
I
> even made all the weapons forbidden except for the bow and short blade...
> for the ebony dagger that I found later I didn't need. I gave him some
> magic (mainly just to get recall, water breathing, levitate, and the
> resists), expertise in HtH and Archery, and athleticism. I played him
for
> quite some time and found him to be quite fun to play and balanced in the
> game. As he levelled, I primarily worked on agility and speed, with
> strength every now and then. With a speed of 100 he could get in so many
> kicks and punches that the other monsters could hardly figure out what
was
> pounding them.

Agility and Speed are just as good in HtH as they are with the bow. I found
it was easy to pound out an enemy that got too close because they would
'flinch' while I was readying another punch. If the enemy were in front of
a wall it was all over very soon.

>And he could fire the bow at such a high refire rate that
> the advancing monsters could hardly reach me before they died. After his
> backstabbing and stealth skills had improved, he could simply fire an
arrow
> across the room for instant backstabbing death. Nothing is more fun than
> ruining an orc's plans to cut your head off, with a well-aimed arrow to
the
> eye.

This is just the sort of thing I was after too. I posted the Hunter in my
character selection so that action fans could enjoy it. Yes Quakers -you
can circle strafe in Daggerfall; it's a little slower but no one has a
rocket launcher : ) . You can get a lot of arrows into an advancing enemy
too, some of those bigger monsters sprouted more feathers than a chicken.

Morgane

Mmhanlon

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Jan 27, 1998, 3:00:00 AM1/27/98
to

>Previously,

>> archery is a blast if you work on it and get a good bow. It's plays
balanced even in the end game, and combos well with hand-to-hand (no weapon
reloads, just switch hands). But in the early game you will need a dagger or
something.
>
>I don't see why anything but hand to hand would be necessary. I fought my way
out of Privateer's Hold with just hand to hand, without any archery skill at
all. My character is now 6th or 7th level and has never once employed a weapon
of any kind. I think it would be that much easier if you could soften the
monsters up first by making pincushions out of them.
>Cool, cool
>George IV

Ok - it's possible to do hand-to-hand alone. But hand-to-hand does very little
damage until you get a very high skill rating. At level 14 my hand-to-hand and
long blade skills are about even, and my Dai still kills three times faster.
The bow/fist is fun to play, and is play balanced against most of the monsters.
But it's not what i carry against a lich or VA. Why take three times as long a
pounding?

Brute Dragon

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Jan 27, 1998, 3:00:00 AM1/27/98
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Mmhanlon wrote in message <19980127090...@ladder02.news.aol.com>...

I played as an Archer not too long ago, just to see what it's all about. I


was annoyed with him rather quickly- mainly his armor and magic

restrictions. So I created a custom class with Archery and Hand-to-Hand as


primary skills, with the other weapons not being a skill at all. In fact I
even made all the weapons forbidden except for the bow and short blade...
for the ebony dagger that I found later I didn't need. I gave him some
magic (mainly just to get recall, water breathing, levitate, and the
resists), expertise in HtH and Archery, and athleticism. I played him for
quite some time and found him to be quite fun to play and balanced in the
game. As he levelled, I primarily worked on agility and speed, with
strength every now and then. With a speed of 100 he could get in so many
kicks and punches that the other monsters could hardly figure out what was

pounding them. And he could fire the bow at such a high refire rate that


the advancing monsters could hardly reach me before they died. After his
backstabbing and stealth skills had improved, he could simply fire an arrow
across the room for instant backstabbing death. Nothing is more fun than
ruining an orc's plans to cut your head off, with a well-aimed arrow to the
eye.

As a side note, I named him after the semi-obscure DC superhero Green Arrow.
A man with no superpowers whatsoever, just a good aim with a bow.

Georgethe4

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Jan 27, 1998, 3:00:00 AM1/27/98
to

Previously,

>>>I don't see why anything but hand to hand would be necessary. I fought my
>way
>>>out of Privateer's Hold with just hand to hand, without any archery skill
>>>at all.

>>Ok - it's possible to do hand-to-hand alone.

More than possible. It wasn't all that difficult. Not with good supporting
battle skills, like dodging, critical strike and restoration. I did find it
necessary to give the guy 150 spell points, though. 100 just didn't seem to cut
it. No destruction spell capability. Just fisticuffs.

>>But hand-to-hand does very little
>>damage until you get a very high skill rating.

Well, for most of the monsters you meet at low levels, you don't need to do a
lot of damage to finish them off. You might have to rest a bit more often,
though. :-)

>>At level 14 my hand-to-hand and
>>long blade skills are about even, and my Dai still kills three times
>faster.
>>The bow/fist is fun to play, and is play balanced against most of the
>monsters.
>>But it's not what i carry against a lich or VA.

It got me past all the opponents I've gone up against so far. Although my
character is 9th level, he has never used a weapon of any kind. I think his
hand to hand skill is at 70% now, doing something like 8-15 points of damage
per blow. You couldn't get the H-H skill up to these levels by 9th level if
mixing it with archery or other weapon skills. One of the good things about a
relatively low damage weapon skill like H-H or short blade is that since it
requires more hits to finish off the monsters, it gets used more often and the
character advances in these skills more quickly. In the case of H-H, the damage
you do goes up as the skill increases.

>>Why take three times as long a pounding?

I'm just saying it can be done. If you don't see the sense in it, then I guess
you just don't.

>I played as an Archer not too long ago, just to see what it's all about. I

>was annoyed with him rather quickly...


>So I created a custom class with Archery and Hand-to-Hand as

>primary skills... I gave him some


>magic (mainly just to get recall, water breathing, levitate, and the

>resists)...


>and found him to be quite fun to play and balanced in the
>game. As he levelled, I primarily worked on agility and speed

Very similar to my character, except I didn't bother with archery.

>As a side note, I named him after the semi-obscure DC superhero Green Arrow.
>A man with no superpowers whatsoever, just a good aim with a bow.

And a whole lot of trick arrows. Just like Batman, he coincidentally always
seemed to be carrying just exactly what was needed to defeat that
super-villain.
Cool, cool
George IV

Brute Dragon

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Jan 27, 1998, 3:00:00 AM1/27/98
to

Georgethe4 wrote in message


>>As a side note, I named him after the semi-obscure DC superhero Green
Arrow.
>>A man with no superpowers whatsoever, just a good aim with a bow.
>
>And a whole lot of trick arrows. Just like Batman, he coincidentally always
>seemed to be carrying just exactly what was needed to defeat that
>super-villain.
>Cool, cool
>George IV

Well, Batman doesn't really use the gadgets anymore in the comics. He
mostly uses the grappling hooks, gas mask, and of course the car. He solves
most of his problems by beating up the bad guys. Of course, the old 60's TV
show was full of those stupid gadgets. "Good thing we're being pounced upon
by the giant cat. I'll just use my Bat-catnip Launcher to distract him."
But that is far from the Batman comics.
Green Arrow's biggest super power was hiding behind Green Lantern all those
years. "Help, Hal! My bow won't penetrate this super-villian's armor!"
<Green Lantern swoops down and uses some non-descript power his ring has to
defeat the villian>

Georgethe4

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Jan 27, 1998, 3:00:00 AM1/27/98
to

Previously,

>>>I named him after the semi-obscure DC superhero Green Arrow.
>>>A man with no superpowers whatsoever, just good aim with a bow.

>>And a whole lot of trick arrows. Just like Batman, he coincidentally always
>>seemed to be carrying just exactly what was needed to defeat that
>>super-villain.
>>Cool, cool
>>George IV

>Well, Batman doesn't really use the gadgets anymore in the comics.

Guess I'm dating myself. Not good considering what that date is, but I haven't
read a DC comic since the 60s. (Make mine Marvel!)

>He solves most of his problems by beating up the bad guys.

Wish it was that easy in real life.

>Green Arrow's biggest super power was hiding behind Green Lantern

Hey, I could do that. Anybody looking for a sidekick?
Cool, cool
George IV

Brute Dragon

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Jan 27, 1998, 3:00:00 AM1/27/98
to

Georgethe4 wrote in message
<19980127213...@ladder03.news.aol.com>...


>Previously,
>>>>I named him after the semi-obscure DC superhero Green Arrow.
>>>>A man with no superpowers whatsoever, just good aim with a bow.
>
>>>And a whole lot of trick arrows. Just like Batman, he coincidentally
always
>>>seemed to be carrying just exactly what was needed to defeat that
>>>super-villain.
>>>Cool, cool
>>>George IV
>
>>Well, Batman doesn't really use the gadgets anymore in the comics.
>Guess I'm dating myself. Not good considering what that date is, but I
haven't
>read a DC comic since the 60s. (Make mine Marvel!)


I got tired of Marvel comics very quickly. They're too... soap-opera-ish.
They're always killing off the main character then bringing him back in
unbelievable circumstances. If they don't kill the character, they just do
something completely horrible to him (ie: wolverine having his admantium
ripped from his skeleton without killing him), then always leaving you with
stupid cliffhangers and such as to whether or not he'll get his admantium
back from Forge, or some other crazy plot. Of course he doesn't get the
admantium, so we have to wait till next issue to see what new plan they'll
come up with to get it... and fail of course. I used to read Iron Man all
the time until they gave Tony Stark a fatal nervous system illness. He
'died', then was later brought back out of cryogenics when a cure was found.
After that I sort of stopped reading the comic.
DC does it too, occasionally. Batman had his back broken a while back by
Bane, now he's ok. Sucks, because Batman was always a vulnerable character
we all could sort of relate with, now he can apparently come back from
crippling injuries.

>>He solves most of his problems by beating up the bad guys.
>
>Wish it was that easy in real life.

Who says it isn't? :-)

>>Green Arrow's biggest super power was hiding behind Green Lantern
>
>Hey, I could do that. Anybody looking for a sidekick?
>Cool, cool
>George IV

Just look out for villians wearing yellow.

Rook

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Jan 27, 1998, 3:00:00 AM1/27/98
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Rook wrote in message <6alm3r$boe$1...@news1.skynet.be>...

>Well I could use a sidekcik, a chicken headed partner would be ideal for me
>:-)
>
>A picture of me is attached (it's GIF)

>A shadow is cast, the darkness arises,

Rook
[Soon to come: The Darkness and Chicken Head, superheroes extra-ordinaire]
>
>
>I just want to apologize for the size of my picture-post. I didn't expect
it to be more than 54 Kb. Tell me how long you did to download it, so that
we can compare.

It took me about 10 seconds to get it...

A shadow is cast, the darkness arises,

Rook
[It's not the size, it's what you do with it]

bengt.h...@mbox300.swipnet.se

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Jan 27, 1998, 3:00:00 AM1/27/98
to

In Article<19980127192...@ladder02.news.aol.com>,
<georg...@aol.com> writes:

> Previously,
> >>>I don't see why anything but hand to hand would be necessary. I fought my
> >way
> >>>out of Privateer's Hold with just hand to hand, without any archery skill
> >>>at all.
>
> >>Ok - it's possible to do hand-to-hand alone.
>
> More than possible. It wasn't all that difficult. Not with good supporting
> battle skills, like dodging, critical strike and restoration. I did find it
> necessary to give the guy 150 spell points, though. 100 just didn't seem to
cut
> it. No destruction spell capability. Just fisticuffs.
>

Don't see why you would need those spellpoints. When you get hurt, you sleep
it off. Magic is what unbalances the game, take any supercharacter and strip
away his magic ability and you have a balanced character. Why do you think
they made the mages so wimpy?

> >>Why take three times as long a pounding?
>
> I'm just saying it can be done. If you don't see the sense in it, then I
guess
> you just don't.

Maybe he doesn't like fighting, so he wants to get it over with as soon as
possible. Let's see, DF without the fighting, that leaves...uhm...

>
>
> And a whole lot of trick arrows. Just like Batman, he coincidentally always
> seemed to be carrying just exactly what was needed to defeat that
> super-villain.

Have you never heard of The Amazing Coincidence Man? Anyway, last time I read
Green Arrow (6 years ago), by Hannigan, Giordano and McLaughlin, he didn't use
*any* gadgets besides his bow, and there weren't any people with superpowers.
Not even Green Lantern.

> Cool, cool
> George IV

Bengt


Georgethe4

unread,
Jan 27, 1998, 3:00:00 AM1/27/98
to

Previously,
>>>Ok - it's possible to do hand-to-hand alone.

>> More than possible. It wasn't all that difficult. Not with good supporting
>> battle skills, like dodging, critical strike and restoration. I did find it
>> necessary to give the guy 150 spell points, though. 100 just didn't seem to
>>cut
>> it. No destruction spell capability. Just fisticuffs.

>Don't see why you would need those spellpoints. When you get hurt, you sleep
>it off. Magic is what unbalances the game, take any supercharacter and strip
>away his magic ability and you have a balanced character. Why do you think
>they made the mages so wimpy?

Well, I tried it with only 100 spell points and the game kept running him up
against daedra lords and suchlike at level 4 or 5, so I figured if this is the
way the game's going to treat him, I'm gonna need a few more spell points. I
have found many encounters where I am nearly full strength and only survive
because of my ability to cast healing magic. I do not find that this has
created an unbalanced character. I guess it all depends on exactly how the
character is drawn up.

>>>Why take three times as long a pounding?

>> I'm just saying it can be done. If you don't see the sense in it, then I
>guess
>> you just don't.

>Maybe he doesn't like fighting, so he wants to get it over with as soon as
>possible. Let's see, DF without the fighting, that leaves...uhm...

LOL!
Cool, cool
George IV

Sapphire Fox

unread,
Jan 27, 1998, 3:00:00 AM1/27/98
to Georgethe4

Georgethe4 wrote:
>
> Previously,
> >>>I named him after the semi-obscure DC superhero Green Arrow.
> >>>A man with no superpowers whatsoever, just good aim with a bow.
[snip]

> >Green Arrow's biggest super power was hiding behind Green Lantern
> > Hey, I could do that. Anybody looking for a sidekick?
> Cool, cool
> George IV

Hey George, does this mean you have a chicken suit for sale going cheep?

Georgethe4

unread,
Jan 28, 1998, 3:00:00 AM1/28/98
to

Previously,

>>>Green Arrow's biggest super power was hiding behind Green Lantern

>>Hey, I could do that. Anybody looking for a sidekick?
>> Cool, cool
>> George IV

>Hey George, does this mean you have a chicken suit for sale going cheep?

No, I think I'd better hang onto my day job until I see how this sidekick thing
works out.

Jeroen Vermeulen

unread,
Jan 28, 1998, 3:00:00 AM1/28/98
to

Georgethe4 wrote:
<snip>

>
>I'm just saying it can be done. If you don't see the sense in it, then I
guess
>you just don't.
>

Sounds like Julianos :-)

>>I played as an Archer not too long ago, just to see what it's all about.
I
>>was annoyed with him rather quickly...
>>So I created a custom class with Archery and Hand-to-Hand as
>>primary skills... I gave him some
>>magic (mainly just to get recall, water breathing, levitate, and the
>>resists)...
>>and found him to be quite fun to play and balanced in the
>>game. As he levelled, I primarily worked on agility and speed
>
>Very similar to my character, except I didn't bother with archery.
>

>>As a side note, I named him after the semi-obscure DC superhero Green
Arrow.
>>A man with no superpowers whatsoever, just a good aim with a bow.


>
>And a whole lot of trick arrows. Just like Batman, he coincidentally always
>seemed to be carrying just exactly what was needed to defeat that
>super-villain.

>Cool, cool
>George IV

But suppose Batman had forgotten something. Gotham city would fell in the
hands of those criminals and soon the entire world would be just one big
mess.

Jeroen
[remove NOSPAM to e-mail me]
ICQ: 7044524


Jeroen Vermeulen

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Jan 28, 1998, 3:00:00 AM1/28/98
to


I don't know. After fifteen minutes I went back and there it was :-)

[Melkor]

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Jan 28, 1998, 3:00:00 AM1/28/98
to

Jeroen Vermeulen wrote:

> Jeroen
> [remove NOSPAM to e-mail me]
> ICQ: 7044524

Yea! this is where the bunnies enter the scene ;)

-- [Melkor] 'Coming down the mountaiN!'


Mmhanlon

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Jan 28, 1998, 3:00:00 AM1/28/98
to

This first was my line, pulled completely out of context

>>>>Why take three times as long a pounding?

Then pounced on by a vicious pack of jesters:

>>> I'm just saying it can be done. If you don't see the sense in it, then I
guess you just don't.
>

>>Maybe he doesn't like fighting, so he wants to get it over with as soon as
possible. Let's see, DF without the fighting, that leaves...uhm...
>
>LOL!
>Cool, cool
>George IV

The lost context was that I developed Mordeth in both long blade and
hand-to-hand, because hand-to-hand damage is so low. That makes for a longer
battle and thus more damage received, a fatal problem against heavy hitters
like VA. Using the long blade, it is a winable contest.

George, developing only hand-to-hand, has a higher skill rating, but no
disclosed backup plan.

While i disagree with George on this one, I was not disagreeable. It was not I
that called george thick, or gasp, a peacelover and coward.

So George4, how about this challenge? I have a save of Mordeth back at level
10. When you get there, let's both travel to Lludwich and [] to the Vamp
Ancient. No magic items, no hacks, no spells, no potients. Post our records in
say 5 attempts. I know you made no superman character, and neither did I.

Georgethe4

unread,
Jan 28, 1998, 3:00:00 AM1/28/98
to

Previously,

>This first was my line, pulled completely out of context

>>>>>Why take three times as long a pounding?

>Then pounced on by a vicious pack of jesters:

>>>> I'm just saying it can be done. If you don't see the sense in it, then I
>>>>guess you just don't.

>>>Maybe he doesn't like fighting, so he wants to get it over with as soon as
>possible. Let's see, DF without the fighting, that leaves...uhm...

>>LOL!
>>Cool, cool
>>George IV

>The lost context was that I developed Mordeth in both long blade and
>hand-to-hand, because hand-to-hand damage is so low. That makes for a longer
>battle and thus more damage received, a fatal problem against heavy hitters
>like VA. Using the long blade, it is a winable contest.
>George, developing only hand-to-hand, has a higher skill rating, but no
>disclosed backup plan.

My well thought out backup plan was to run like hell in the other direction.
Well, not really. I was hoping to be able to cast a resist shock by the time I
ran into great numbers of these guys. Failing that, I have uncovered as
treasure and kept two potions of resist shock. It is a problem with less
powerful characters that when you give the monsters a chance to beat you,
oftimes some of the more powerful ones will. My other backup plan is fairly
obvious and common. Save early, save often and keep a recall set in town.

>While i disagree with George on this one, I was not disagreeable.

I did not mean to imply that you were. Sorry if I did. Also sorry if I quoted
your original line out of context. I hate it when people quote too much of the
original post. Perhaps I err in the other direction. (Note how I have cleverly
avoided a repeat of this problem by quoting your entire article. :-)

>It was not I
>that called george thick, or gasp, a peacelover and coward.

Not that I am not all of these things. :-)

>So George4, how about this challenge? I have a save of Mordeth back at level
>10. When you get there, let's both travel to Lludwich and [] to the Vamp
>Ancient.

I am always up for a challenge. I am level 9 now, so I could be there
relatively quickly. I'm on a quest for the witch of Gothway Gardens, so I
should be level 10 by this evening. But will the vamp be there if I am not
following the main story line? I have done nothing in that regard except meet
Lady B and toss the letters from Morgiah and Lhotun into the trash. Other than
this, I have no problem with this challenge.

>No magic items, no hacks, no spells, no potients.

Well, I use no magic items or hacks. But one of the ways I have to keep this
character alive during tough battles is healing magic. He still dies not
infrequently. Still, I don't mind trying this, if only to satisfy my own
curiosity as to how well this character can stand up to a VA at level 10.
Probably not well, judging by how much trouble I had with the human
spellcasters in a level 9 dungeon. :-( Oh well, one of the reasons I named
him Chicken Head was so that I wouldn't be so upset when he croaked. We may
test the limits of this theory as well.

>Post our records in
>say 5 attempts. I know you made no superman character, and neither did I.

No, a guy armed with only his own two fists can hardly be called a superman. I
have often exhausted his 150 spell points in healing during combat, even when
at or near full strength. The only advantage I took was 1.5X spell points and
even that was only after playing the character up to 4th level with 1X in spell
points and finding that he was dying so often as to make things extremely
frustrating. The only disadvantage I took was lower magic in light. So Chicken
Head is something less than a virtual juggernaut.
Cool, cool
George IV

Georgethe4

unread,
Jan 28, 1998, 3:00:00 AM1/28/98
to

Previously, I wrote,

>The only advantage I took was 1.5X spell points and even that was >only after
playing the character up to 4th level with 1X in spell
>points and finding that he was dying so often as to make things >extremely
frustrating. The only disadvantage I took was lower magic >in light. So Chicken
Head is something less than a virtual juggernaut.

Okay, I lied. I find that I took more advantages and disadvantages than I
remembered. But probably still nothing that would unbalance this test. I
believe he still falls well outside the category of virtual juggernaut.
Advantages: Immunity to disease, Rapid Healing in Darkness and the
aforementioned 1.5X intelligence in spell points.
Disadvantages: Forbidden weapon axe, forbidden material silver, critical
weakness to frost and darkness powered magery.
Sorry about that, chief.
Cool, cool
George IV

Georgethe4

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Jan 28, 1998, 3:00:00 AM1/28/98
to

Previously,

>So George4, how about this challenge? I have a save of Mordeth back at level
>10. When you get there, let's both travel to Lludwich and [] to the Vamp
>Ancient. No magic items, no hacks, no spells, no potients. Post our records
>in say 5 attempts.

Do I have to absolutely post the results? :-(
Well, the quick summary would be that I got my ass kicked real good.
Three of the five times I tried this, I only got in one or two shots before
checking out. One time I got in four shots and one time I might have hit the VA
as many as a half dozen times. Not that it seemed to do any good. I have the
feeling I could replay this incident 50 times and still not have a positive
outcome. Not for Chicken Head anyway.
Uncool, uncool
George IV

Magnus Itland

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Jan 28, 1998, 3:00:00 AM1/28/98
to

georg...@aol.com (Georgethe4) wrote:
>Previously,

>>Well, Batman doesn't really use the gadgets anymore in the comics.

>Guess I'm dating myself. Not good considering what that date is, but I haven't
>read a DC comic since the 60s. (Make mine Marvel!)

I hope you haven't lost out on Image at least. Gen 13 are cool! :)
And then you have all those small ones, Antarctic Press and Top Cow,
Homage and/or whatever they are all called. Don't miss out on
the Warrior Nuns - now that's an idea for a class if I've seen one! :)

And I liked the image of "dating yourself". English is a cool cool
language! :)
--
itl...@online.no Yes! The one and only Magnus Itland.
Some children today have actually never tasted grass.

Magnus Itland

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Jan 28, 1998, 3:00:00 AM1/28/98
to

"Brute Dragon" <brute...@NOSPAMworldnet.att.net> wrote:

[hiding out behind Green Lantern]

>Just look out for villians wearing yellow.

Yes, with all the Dwarven in Daggerfall, the Lantern Corps would
have some problems now and then. Lucky for them, most villains
in Daggerfall use a very motley collection of armor, so only a
pauldron or the boots etc may be dwarven on any single person. :)

Georgethe4

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Jan 29, 1998, 3:00:00 AM1/29/98
to

<Following is an Email I received from mmha...@AOL.com who is going on a trip
and suggested that I might post this for him.>

Without any healing spells, Mordeth survives 33 to 40% (using longblade of
50something, a daedric dai, and the short way elevator entrance (not the [])).
I had to hack his Hand-to-hand up to 90 before i got comparable results.... Of
course its much more survivable with a heal...
Mordeth

[Melkor]

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Jan 29, 1998, 3:00:00 AM1/29/98
to

Magnus Itland wrote:

> georg...@aol.com (Georgethe4) wrote:
> >Previously,
>
> >>Well, Batman doesn't really use the gadgets anymore in the comics.
>
> >Guess I'm dating myself. Not good considering what that date is, but
> I haven't
> >read a DC comic since the 60s. (Make mine Marvel!)
>
> I hope you haven't lost out on Image at least. Gen 13 are cool! :)
> And then you have all those small ones, Antarctic Press and Top Cow,
> Homage and/or whatever they are all called. Don't miss out on
> the Warrior Nuns - now that's an idea for a class if I've seen one! :)
>
> And I liked the image of "dating yourself". English is a cool cool

> language! :)


> --
> itl...@online.no Yes! The one and only Magnus Itland.
> Some children today have actually never tasted grass.

Try Spawn and WitchBlade :) (and, ofcourse, Sandman) (I can't stop
liking those comics!) (Actually.... why should I?:)

-- [Melkor] 'In my own way, I lovingly kissed the bride'


Rook

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Jan 29, 1998, 3:00:00 AM1/29/98
to

Magnus Itland wrote in message <34d4a541...@news.sn.no>...
>georg...@aol.com (Georgethe4) wrote:

>I hope you haven't lost out on Image at least. Gen 13 are cool! :)
>And then you have all those small ones, Antarctic Press and Top Cow,
>Homage and/or whatever they are all called. Don't miss out on
>the Warrior Nuns - now that's an idea for a class if I've seen one! :)

> itl...@online.no Yes! The one and only Magnus Itland.


Some children today have actually never tasted grass.


Actually Top Cow is one of the artist studios that Image Comics consists
out. Top Cow release The Witchblade, The Darkness (Woohoo!!!), Weapon Zero,
Arcanum and more. If you wan't to check out their excellent website (with a
lot of downloadable graphics, info and background details) just click on
this link:

www.topcow.com/topcow/comics/index.html

Their site has changed 28th January, and I think it isn't as good as it used
to be. It's still a topper,but, well check it out for yourself


Enjoy !

A shadow is cast, the darkness arises,

Rook
[]

Brute Dragon

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Jan 29, 1998, 3:00:00 AM1/29/98
to

CultOBill wrote in message
>I have a character that only uses a bow, and his fists. It really does
work
>quite well.
>
>_____________________________________________
>
>Smile when you say that. I have a Holy Hand Grenade, and a Daedric
Claymore
>with your name on it.
>
>Check out The Omnipotent Bill's site
>http://members.tripod.com/~Merlin82/index.htm

Yeah, my character The Green Arrow (based on the comic book superhero) uses
only a bow and fists. I love it. Nail the bad guy a few times with the bow
as he runs at you, then jump kick him in the eye.

Magnus Itland

unread,
Jan 30, 1998, 3:00:00 AM1/30/98
to

"[Melkor]" <un...@online.no> wrote:

>Try Spawn and WitchBlade :) (and, ofcourse, Sandman) (I can't stop
>liking those comics!) (Actually.... why should I?:)

I've read a few issues of each of these. I must say that I found
Spawn and WitchBlade somewhat less tasteful than my usual fare.
The constant reference to demonic or quasi-demonic activity seemed
to be done too lightly for me to appreciate it. On the other hand,
I loved to see Sandman outwitting the rulers of Hell in order to
reclaim his artifact in that early story. The early Sandman stories
have a symbolism that lifts its nose a little bit over the murky
waters of crass commercialism. A rare thing in comics these days.
--

Magnus Itland

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Jan 30, 1998, 3:00:00 AM1/30/98
to

"Rook" <kenny.van...@skynet.be> wrote:

>Actually Top Cow is one of the artist studios that Image Comics consists
>out. Top Cow release The Witchblade, The Darkness (Woohoo!!!), Weapon Zero,
>Arcanum and more.

I found Arcanum to have an interesting concept and beautiful artwork,
very good match between content and drawing/coloring style. The story
seems a bit fluttering, but they still didn't leave all plot behind in
order to drag the series out. I appreciate that.

CultOBill

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Jan 30, 1998, 3:00:00 AM1/30/98
to

><HTML><PRE><BODY BGCOLOR="#ffffff">Subject: Re: Best Class
>From: mmha...@aol.com (Mmhanlon)
>Date: Wed, Jan 28, 1998 15:04 EST
>Message-id: <19980128200...@ladder02.news.aol.com>

>
>This first was my line, pulled completely out of context
>
>>>>>Why take three times as long a pounding?
>
>Then pounced on by a vicious pack of jesters:
>
>>>> I'm just saying it can be done. If you don't see the sense in it, then I
>guess you just don't.
>>
>>>Maybe he doesn't like fighting, so he wants to get it over with as soon as
>possible. Let's see, DF without the fighting, that leaves...uhm...
>>
>>LOL!
>>Cool, cool
>>George IV
>
>The lost context was that I developed Mordeth in both long blade and
>hand-to-hand, because hand-to-hand damage is so low. That makes for a longer
>battle and thus more damage received, a fatal problem against heavy hitters
>like VA. Using the long blade, it is a winable contest.
>
>George, developing only hand-to-hand, has a higher skill rating, but no
>disclosed backup plan.

></PRE></HTML>

[Melkor]

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Jan 31, 1998, 3:00:00 AM1/31/98
to

Magnus Itland wrote:

> "[Melkor]" <un...@online.no> wrote:
>
> >Try Spawn and WitchBlade :) (and, ofcourse, Sandman) (I can't stop
> >liking those comics!) (Actually.... why should I?:)
>
> I've read a few issues of each of these. I must say that I found
> Spawn and WitchBlade somewhat less tasteful than my usual fare.
> The constant reference to demonic or quasi-demonic activity seemed
> to be done too lightly for me to appreciate it. On the other hand,
> I loved to see Sandman outwitting the rulers of Hell in order to
> reclaim his artifact in that early story. The early Sandman stories
> have a symbolism that lifts its nose a little bit over the murky
> waters of crass commercialism. A rare thing in comics these days.

> --
> itl...@online.no Yes! The one and only Magnus Itland.
> Some children today have actually never tasted grass.

I love these comics because they are not afraid to take up religious
stuff. Alot of comics/movies just doesn't get into ANY of the stuff
there. (well, not talking too much about WitchBlade, more about Spawn
and others like that). Also, the characters are mostly neutral, at one
time God is a piece of trash, another time the Devil is, it doesn't
matter, because it shows that the human itself can also do something.


-- [Melkor] 'Waiting for the sun'


Dbussio

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Jan 31, 1998, 3:00:00 AM1/31/98
to

Georgethe4 wrote:
Hey, I could do that. Anybody looking for a sidekick?

> Cool, cool
> George IV

ME! Chicken killer man, but I don't think you would be interested


Dbussio

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Jan 31, 1998, 3:00:00 AM1/31/98
to

Georgethe4 wrote:

> Previously,
> >So George4, how about this challenge? I have a save of Mordeth back
> at level
> >10. When you get there, let's both travel to Lludwich and [] to the
> Vamp
> >Ancient. No magic items, no hacks, no spells, no potients. Post our
> records
> >in say 5 attempts.
>
> Do I have to absolutely post the results? :-(
> Well, the quick summary would be that I got my ass kicked real good.
> Three of the five times I tried this, I only got in one or two shots
> before
> checking out. One time I got in four shots and one time I might have
> hit the VA
> as many as a half dozen times. Not that it seemed to do any good. I
> have the
> feeling I could replay this incident 50 times and still not have a
> positive
> outcome. Not for Chicken Head anyway.

> Uncool, uncool
> George IV

Guess the VA is eating Grilled Chicken tonight, if you really wnat
good chicken hunt it your self 'cause Brute's chicken's are low on meat
not on fat.


Dbussio

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Jan 31, 1998, 3:00:00 AM1/31/98
to

[Melkor] wrote:

> Jeroen Vermeulen wrote:
>
> > Georgethe4 wrote:
> > <snip>
> > >

> > >I'm just saying it can be done. If you don't see the sense in it,
> > then I
> > guess
> > >you just don't.
> > >
> >

so what the bunnies come in, what you really need to worry about is
the trigger happy elmers that are chasing the bunnies...


[Melkor]

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Jan 31, 1998, 3:00:00 AM1/31/98
to

Dbussio wrote:

Elmer! Ha! they laugh in the face of Elmer! Bunnies are immortal,
unbeatable, you might as well surrender the moment you see one!

-- [Melkor] 'The reason there is no mass hysteria 'cos of the bunnies,
is that everyone that ever saw a killer bunny is dead!'

Georgethe4

unread,
Jan 31, 1998, 3:00:00 AM1/31/98
to

Previously,

> [Melkor] 'The reason there is no mass hysteria 'cos of the bunnies,
>is that everyone that ever saw a killer bunny is dead!'

Or insane. Don't forget insane.
Cool, cool
George IV

Georgethe4

unread,
Jan 31, 1998, 3:00:00 AM1/31/98
to

Previously,

>Hey, I could do that. Anybody looking for a sidekick?
>> Cool, cool
>> George IV

>ME! Chicken killer man, but I don't think you would be interested

Probably not.
George IV


Magnus Itland

unread,
Feb 2, 1998, 3:00:00 AM2/2/98
to

"[Melkor]" <un...@online.no> wrote:

>Elmer! Ha! they laugh in the face of Elmer! Bunnies are immortal,
>unbeatable, you might as well surrender the moment you see one!

~~~~~~~~~~
You know it's pretty late at night when you read that as "unstable".


--
itl...@online.no Yes! The one and only Magnus Itland.

"But my father is smarter than your father by at least
one order of magnitude."

Mmhanlon

unread,
Feb 6, 1998, 3:00:00 AM2/6/98
to

>CultOBill wrote in message

>>I have a character that only uses a bow, and his fists. It really does work
quite well.

>~Brute Dragon! -=

>Yeah, my character The Green Arrow (based on the comic book superhero) uses
only a bow and fists. I love it. Nail the bad guy a few times with the bow as
he runs at you, then jump kick him in the eye.

I'm misunderstood again (CultObill responded to me in the previous post, but
this one had Brute's reply too). Mordeth is a bow/fist character almost all
the time, and the combat is excellent, very good game balance. The fist and
boot is a great melee weapon for an archer because you don't need to wait for
your mace to load (just S key). But sometimes the monsters are too tough, and
the Daedric Dai is a way better plan. And sometimes the bad guys are weenies,
and the rusty longsword is more satisfying. Get to level10 and take the
chalenge. The main quest has you up against this VA at level 8!

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