I think you mean hit points versus build points... because if you only get 4 or
5 hit points a level.. you'll be a very sorry adventurer later. The 4 or 5
points you mentioned are the ones you assign to your stats (I'm assuming.. am I
right?) where the thirty points are the hit points you could possibly get (you
will really get something between 15 and 30)
Let me know if I helped at all or was just really confusing...
But when you raise a level , you character will also gain health points -
and that's where your 30 raising points come in . Notice that you don't
always get the maximum of 30 points : IMO you will get something between 20
and 30 hit points per level .
Believe me , it would be very difficult for you to play DF if you only
gained 4/5 health points per level . I guess at level you would still be
running from skeletons and vampires :)
Hope this helps you out a bit ,
Princess Morgiah
Dirk Ghys wrote in message ...
--
SteelLord
~~~~~~~~~
Stee...@simpledialup.com
http://members.xoom.com/cabble/diablo.html
Princess Morgiah <princess...@yahoo.com> wrote in
message news:7r1n47$lef$1...@news.planetinternet.be...
You need to save BEFORE you go up a level. If you always save before resting,
you should be pretty well covered. It's a pretty good idea to save regularly
anyway.
Cool, cool
George IV
> I am curious as to how you save/load to get 6 points all the
> time, when should you save the game? While you are in the
> character screen or right after you get your level raised?.
> Is there a way to tell when you are about to raise a level
> before it happens or what?.
George just gave you some good advice. Always save the game before
sleeping. Save frequently! However, there have been a few other times that
I raised a level...
a. just after coming out of fast travel. (I guess it counts as sleeping)
b. just after killing the last "bad guy" in a group. The only time that
has happened (that I can remember) has been on my ship (the small one). I
have no clue as to why the game would decide to promote me even before the
body has hit the ground, but it does happen.
Hope That Helps!
> I am curious as to how you save/load to get 6 points all the
> time, when should you save the game? While you are in the
> character screen or right after you get your level raised?.
> Is there a way to tell when you are about to raise a level
> before it happens or what?.
Depending on where the advancement dagger was set when you created your
character, you need to improve your primary and major skills (anybody
knows whether even minor count or not?) of a total of x points, let's
say more or less 10 for an average leveling guy. Keeping this in mind,
you have also to know that skills improve after 6 hours + 1 minute from
the moment you trained enough to have just the first skill raised.
Yeah, I know, an example is needed: let's say it's 8:00 and you are
hopping around the city just to train and gain a point in jumping. At
8:07 you made enough leaps to improve your skill. Now you go running,
then you exercise in climbing, going up to all the roofs of the town. At
14:08 all the skills you have sufficiently trained will improve of one
point... and there is another trick: this will happen from 14:08 on, the
first time you remove the rest menu (i.e., you can press R, sleep or
loiter for 0 hours and the improvement will be triggered anyway) or
arrive to your destination when you fast-travel: so, if it's 14:08 and
you still want to train, you can do it, provided you don't do anything
of the above.
This for what regards improving skills (you can find further explanation
and a couple of other useful tricks in my homepage - URL below); as I
said, when you gained enough points in your primary and major skills,
you advance in level, so now that you are able to monitor when this
should happen, just save before and you have the chance to get 6 points
for the attributes and the maximum number of hp your character class
allows (plus the bonus for endurance); BTW, you never receive less than
half the maximum plus the bonus, but... why be content just of that?
];-)
Hope I've been helpful.
--
/ \
/| _ |\
|\___/ \___/|
| \_/ |
{ (\_ _/) }
|\ / \ /|
|\\ _\_/_ //|
|\_\o\ /o/_/|
|\_|_____|_/|
/ |\/ \/| \
/ /| |/ \| |\ \
/| / \________/ \________/ \ |\
/ \ / Gabriele Giorgi \ / \
\ \____\ AKA CB Guardian Darak Shadowblade /_____/ /
\ http://members.tripod.com/shadowblades/index.htm /
\E-mail: gabriel...@flashnet.it ICQ:18835978/
\______________________________________________/
As the leveling guru of the group, I can safely say yes. All primary,
the two best major, and the best minor all count towards advancement via
the following formula:
("current skills total" - "starting skills total" +28)/15=level
> of a total of x points, let's
> say more or less 10 for an average leveling guy.
*buzz* Wrong! :)
Actually, going from level 1 to 2 requires a total of two raises, but
for every character a total of 15 is needed for every level thereafter.
Advancement dagger helps determine how many times a skill must be used
before it is able to raise.
How many uses needed to raise a skill seems to be the rating of the
skill modified by the advancement multiplier, so a 1.00x character needs
16 uses to get that Minor skill from 16 to 17, while a x0.30 character
would need 5 uses (all fractions, presumably, are rounded up), and a
x3.00 character needs 48 uses! But it will always require a minimum of
one use no matter how quick a learner your character is.
> Keeping this in mind,
> you have also to know that skills improve after 6 hours + 1 minute from
> the moment you trained enough to have just the first skill raised.
> Yeah, I know, an example is needed: let's say it's 8:00 and you are
> hopping around the city just to train and gain a point in jumping. At
> 8:07 you made enough leaps to improve your skill. Now you go running,
> then you exercise in climbing, going up to all the roofs of the town. At
> 14:08 all the skills you have sufficiently trained will improve of one
> point... and there is another trick: this will happen from 14:08 on, the
> first time you remove the rest menu (i.e., you can press R, sleep or
> loiter for 0 hours and the improvement will be triggered anyway) or
> arrive to your destination when you fast-travel: so, if it's 14:08 and
> you still want to train, you can do it, provided you don't do anything
> of the above.
Of course, you can do the above, but it is pointless if they have been
trained enough (seeing as how I'm commenting, I thought I'd throw that
in as well, though I'm certain that Darak knows this :)
> This for what regards improving skills (you can find further explanation
> and a couple of other useful tricks in my homepage - URL below); as I
> said, when you gained enough points in your primary and major skills,
> you advance in level, so now that you are able to monitor when this
> should happen, just save before and you have the chance to get 6 points
> for the attributes and the maximum number of hp your character class
> allows (plus the bonus for endurance); BTW, you never receive less than
> half the maximum plus the bonus, but... why be content just of that?
> ];-)
> Hope I've been helpful.
You have. Just a little mistaken :)
> Darak Shadowblade wrote:
> > of a total of x points, let's
> > say more or less 10 for an average leveling guy.
> *buzz* Wrong! :)
> Actually, going from level 1 to 2 requires a total of two raises, but
> for every character a total of 15 is needed for every level thereafter.
> Advancement dagger helps determine how many times a skill must be used
> before it is able to raise.
> How many uses needed to raise a skill seems to be the rating of the
> skill modified by the advancement multiplier, so a 1.00x character needs
> 16 uses to get that Minor skill from 16 to 17, while a x0.30 character
> would need 5 uses (all fractions, presumably, are rounded up), and a
> x3.00 character needs 48 uses! But it will always require a minimum of
> one use no matter how quick a learner your character is.
Really? I didn't even imagine it... maybe because I've always played
characters with the dagger at 1x.
BTW, since you happen to know this, have you understood how exactly
training (at temples and guilds, I mean) works?
> > Hope I've been helpful.
> You have. Just a little mistaken :)
NP. Thanx for your corrections :-)
I like speaking about game mechanics and when people who know more than
I do clarify something to me, I really appreciate it :-)
Cya,
>BTW, since you happen to know this, have you understood how exactly
>training (at temples and guilds, I mean) works?
It is somewhat random. You get a bunch of skill uses. Say you are
studying Orcish, this has the same effect as meeting a bunch of Orcs.
The actual number is randomized within a range, but I am not sure
which range. It seems to vary around 25 or so where I have tested.
--
itl...@online.no The one and only Magnus Itland.
http://home.sol.no/~itlandm/
The Chaos Node: Diary of a sentient humanoid.
Magnus just explained most of it. Other than that, training takes 3
hours (as you know ;), and then you have a nine-hour wait until you can
train again (in the same skill or another). They will train you until a
skill reaches 51% (it may take time to reach 51% from 50%, though).
> > > Hope I've been helpful.
> > You have. Just a little mistaken :)
>
> NP. Thanx for your corrections :-)
> I like speaking about game mechanics and when people who know more than
> I do clarify something to me, I really appreciate it :-)
> Cya,
Glad to help ;)
I assume that you aren't playing a x0.50 advancement character or the
like? :)
I dunno.... Maybe firing an arrow counts as well as the attempt to hit
an opponent?
Anyone else experience this?
Never noticed that one. But at some point, you're such great shooter that
you can backstab enemies that face you, with 1 shot
--
Jeroen Vermeulen
http://www.xs4all.nl/~jovermln/index.html
replace dutch with nl to mail me
"enter any 11 digit prime number to continue"
Bound to happen sooner or later.
> Always save the game before
> sleeping. Save frequently!
Save early, save often. :-)
> However, there have been a few other times that
> I raised a level...
> just after killing the last "bad guy" in a group. The only time that
> has happened... has been on my ship.
Since I rest fairly often to allow my skills time to increase, I don't see this
much. Probably the leveling program gets triggered, waiting only for the next
time you sleep. If at this point you delay resting, sometimes you go up a level
without having to rest.
Perhaps interestingly, Arena used to work this way as well.
Cool, cool
George IV
>b. just after killing the last "bad guy" in a group. The only time that
>has happened (that I can remember) has been on my ship (the small one). I
>have no clue as to why the game would decide to promote me even before the
>body has hit the ground, but it does happen.
Here is my theory:
If you choose to rest, but are unable to rest because enemies are
near, you will level when enemies are no longer near (either you've
killed them or left the premises).
Supposedly the same holds true for fast travelling: If you fast
travel to a location where enemies are waiting (usually happens only
during certain quests) the leveling will be triggered when they are
gone.
Always save before fast travel or rest if a level is drawing near.
Or use Daghex - the faster, easier way to cheat back on a cheating
game. :)
Any fast travel that brings you to the 6 hour 1 minute mark or past will
allow you to levelup. Most times (for me) nothing happens until you
press F5, which is my preferred method of levelup (load, F5, escape if
not satisfied, escape again for menu, load, repeat...faster than having
to sleep repeatedly ;)
> b. just after killing the last "bad guy" in a group. The only time that
> has happened (that I can remember) has been on my ship (the small one). I
> have no clue as to why the game would decide to promote me even before the
> body has hit the ground, but it does happen.
I have had characters who decided to wander "no man's land" many times,
and when they leveled up after resting, they automatically (without
needing F5) raised a level if their skills had improved enough AND no
enemies were nearby. If there were and I killed the enemy, instant
levelup. But heres the best part: pressing F5 before slaying your foe
grants that levelup earlier! Another method I like to use for fast
levelups ;) (then again, I ususally keep track of skill points needed
for levelup, so I know when the time is right more often than not).
Apparantly the game designers didn't want things like this interrupting
combat.
WHAT??? You can get attacked on your ship?? If so then I have to stop running
around naked, drinking beer, and yelling "I'm the storm god with a 7 foot neon
penis (singular of penii)". Seriously.
On the ship? Or in front of the computer? ;-)
Stop drinking beer? What are you, some kind of freak? ;-p
Loth Varia
I have a computer on the ship.
And who said we never talk about beer and peniseses (?).
Penii :>