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TES III

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Magnus Itland

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Feb 5, 1998, 3:00:00 AM2/5/98
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Here are a couple of tasty morsels about TES III (Morrowind?)
that I found at http://www.borg.com/~samiam/ftamriel.htm

"We will never have food in the game as it is an irritating
distraction that serves very little purpose most of the time. We also
don't require your character to go to the bathroom.
Julian LeFay (Bethesda Softworks)"

"It will still be single character. No party. I never liked the party
idea. I becomes more of a strategy game than immersion role-playing.
We are, however, toying with the idea of autonomous companions.
Julian LeFay (Bethesda Softworks)"

Sounds good to me ... :)
--
itl...@online.no Yes! The one and only Magnus Itland.
"But my father is smarter than your father by at least
one order of magnitude."

Georgethe4

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Feb 5, 1998, 3:00:00 AM2/5/98
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Previously, the one and only Magnus Itland quoted,

>"We will never have food in the game as it is an irritating
>distraction that serves very little purpose most of the time. We also
>don't require your character to go to the bathroom.
>Julian LeFay (Bethesda Softworks)"

Cool! And thanks for the URL.

>"It will still be single character. No party. I never liked the party
>idea. I becomes more of a strategy game than immersion role-playing.
>We are, however, toying with the idea of autonomous companions.
>Julian LeFay (Bethesda Softworks)"

>Sounds good to me ... :)

Well, it kind of depends on the AI. If the companions are so stupid as to cast
area damage spells where they can hurt the party, they will be somewhat less
than useful. Don't laugh, I have seen this. In some games you have to be
careful not to pick up spellcasting NPCs for this reason. And the AI for the
monsters is such that they blow themselves up not infrequently. You'd think
they'd be more careful.
Cool, cool
George IV

Georgethe4

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Feb 5, 1998, 3:00:00 AM2/5/98
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Previously, the one and only Magnus Itland quoted,
>>"It will still be single character. No party. I never liked the party
>>idea. I becomes more of a strategy game than immersion role-playing.
>>We are, however, toying with the idea of autonomous companions.
>>Julian LeFay (Bethesda Softworks)"

>>Sounds good to me ... :)

>Well, it kind of depends on the AI. If the companions are so stupid as to
>cast
>area damage spells where they can hurt the party, they will be somewhat less
>than useful. Don't laugh, I have seen this. In some games you have to be
>careful not to pick up spellcasting NPCs for this reason. And the AI for the
>monsters is such that they blow themselves up not infrequently. You'd think
>they'd be more careful.

Here, I meant the monsters in Daggerfall. I am not sure that was at all clear.
Cool, cool
George IV

KirbyRamz

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Feb 6, 1998, 3:00:00 AM2/6/98
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I like the idea of keeping the game to a single role-playing character. As
soon as you go to 'a party of five', you lose the personal nature of the game
in flavor of a more lordly-leaderly flavor.

Having independant companions is not such a good idea either. They usually
just get in the way when you are trying to maneuver your dude around in battle.
What about all of those times you have to back up or press an enemy?

It would be much better to introduce 'questing tools' that are on loan from a
local guild or temple which your character can use for the duration of a quest.
These tools could have the same day-limit that the quest does and be assigned
a gold-piece value of 0 so that you cannot just sell it and be off!

Other interesting changes might include:
- Different choice of mounts to reach clouds, mountains, or undersea kingdoms.
- A merchant ability in the shipping business for cargoes or passengers and
such.
- Property ownership and/or stewardship
- Building construction and or merchant store front businesses for sale
- Market economies based on differing climatic or varying political conditions
- Misc Guilds or unions such as merchants, sheriffs, politicians, teachers,
seamen, tradeworkers, etc. that can be joined.

Magnus Itland

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Feb 7, 1998, 3:00:00 AM2/7/98
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kirb...@aol.com (KirbyRamz) wrote:

> - Market economies based on differing climatic or varying political conditions

This was discussed. Bethesda say they're looking to create a more
dynamic market in the next title. (There are different markets in
Daggerfall, for instance the Alik'r desert has higher prices etc,
but it is static.)

Peter

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Feb 15, 1998, 3:00:00 AM2/15/98
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Magnus Itland wrote:
>
> Here are a couple of tasty morsels about TES III (Morrowind?)
> that I found at http://www.borg.com/~samiam/ftamriel.htm
>
> "We will never have food in the game as it is an irritating
> distraction that serves very little purpose most of the time. We also
> don't require your character to go to the bathroom.
> Julian LeFay (Bethesda Softworks)"

Julian LeFay was one of the people behind an awesome Amiga game, called
"Sword of Sodan". It was 2D (like most game in the late 80's) but had
huge characters half a screen tall. It was pure hack'n'slash, but the
atmosphere was great.
I hope he makes TES III smaller so there will be room for more depth
and atmosphere.


>
> Sounds good to me ... :)

Let's hope!

> --
> itl...@online.no Yes! The one and only Magnus Itland.
> "But my father is smarter than your father by at least
> one order of magnitude."

Peter Knutsen

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