Running: To run away from those nasty guards
Streetwise: To talk to those nasty citizens
Etiquette: To talk to those not so nasty citizens
Merchant: To sell things expensive
That's what I can come up with now.
>How do I kill innocent NPC's to join the dark brotherhood without
>getting caught?
You could try to slash them with your weapon.
>Are there any small dungeons (The size of the starter dungeon or
>smaller.) near the city that you think are the best to live in?
I don't know neither care. I love big dungeons!
>Thanks for the advice that I hopefully will get =)
Your'e welcome
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Probably the social skills (Etiquette, Streetwise, Mercantile). Also,
the athletic skills (Running, Jumping, Climbing) are easy to practice in
a city and help you get around faster. Magic is also good; especially
the one that gives you Levitation (Thaumaturgy? Alteration?). Mysticism
for Opening magic. Thievery skills for generating income (Pickpocket,
Lockpicking).
> How do I kill innocent NPC's to join the dark brotherhood without
> getting caught?
Run away as soon as you see the guards. Invisibility helps too.
> Are there any small dungeons (The size of the starter dungeon or
> smaller.) near the city that you think are the best to live in?
The only suggestion for which city NOT to live in would be Daggerfall
itself, as the ghost of King Lysandus at night is just a horrible
bother. I've always been partial to Singcroft (Daggerfall), and my
current character lives in Mournoth (Mournoth). I tend to avoid the
desert Hammerfell cities because I don't like the architectural style or
city layouts (those huge buildings situated in rings).
--
-T.L.(ME) |"Both order and disorder are man-made
thin...@earthlink.net |*concepts* and are artificial divisions of
ICQ 5276575 |PURE CHAOS, which is a level deeper than is
|the level of distinction making." : MAL-2
I believe if you fast-travel out of the city and then back, the stores
will fully restock.
> If I purchase a house can I sleep in it?I think I read somewhere that
> you cant.Bug?
I haven't had any problem sleeping in purchased houses.
Don
Not to mention Jumping and Climbing for rooftop chases. Nothing like
making a flight from the guards and taunting them from three stories up
until you leap over the city wall to run to safety.
>If I purchase a house can I sleep in it?I think I read somewhere that
>you cant.Bug?
You can sleep IN it, but not ON it. Not on the roof, veranda or
whatever outdoors space your house might have.
--
itl...@online.no Yes! The one and only Magnus Itland.
http://home.sol.no/~itlandm/
"Happily playing on the information superhighway."
Thaumaturgy.
Cool, cool
George IV
Have you tried an organized method of exploring the dungeons, like the right
wall method, or the more controversial left wall method? What you do is choose
a wall mentally and follow it around. That way you don't get lost and can
always retrace your footsteps if desired. Also it helps to have a recall anchor
cast in town so you don't have to find your way back to the entrance.
Cool, cool
George IV
The easiest way to kill NPCs without getting caught is to kill them near the
map edge of a city, like outside the walls of one of the larger towns. If you
run for the wilderness right after you off someone, the guards will give up the
chase as soon as you leave the city limits.
>Are there any small dungeons (The size of the starter dungeon or
>smaller.) near the city that you think are the best to live in?
The red dots on your fast travel map indicate tombs and graveyards (as opposed
to the orange dots which indicate dungeons) and often contain only a few rooms.
It's impossible to get lost in one of these. Or you could always go back to
Privateer's Hold. It will restock with monsters whenever you leave and return
and you will quickly learn your way around.
Cool, cool
George IV
I don't think I've ever been able to steal something from a store, no matter
how high my agility or my pickpocketing skill. Even a crummy little item worth
about nothing brings the guards running every time.
Cool, cool
George IV
I've seen none.
Actually, I think I should rename the skill to "Underwear Snatching,"
'cause that's about all you can steal in any store :)
Have to change the pickpocketing messages, though...
"Their undergarments are coinless."
"You find %g gold in a loincloth."
It would better explain why you can pickpocket commoners only once, and
you might come to realize the anger and brainlessness of the guards is
due to constant ball-crushing agony caused by wearing an infinite number
of loincloths. Though picking pockets from nymphs would be even harder
to explian :)
*slash*
"Halt!"
*walks five steps backwards*
"Eh, let 'im go. There's no way we'll be able to catch him, now."
You're obviously not looking in the right places! There are plenty of
them, unfortunately many don't have doors on to the balcony and the best of
the ones that do don't seem to be for sale.
Still, there are two kinds of accessible balcony type houses detailed at
Tamriel Realty. Stop by and check them out!
--
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http://www.jceason.dircon.co.uk/dagger/dfindex.htm
Do not reply to HOTMAIL - spam trap only! Use dircon co uk with punctuation!
Actually, I think it's outside their jurisdiction.
OK, but there are those landing platforms on the second level.
Ideal for frequent flyers (such as most magic-wielders.
I'll argue this. My friend got lost in one. Then again, playing
Wolfenstein 3D made him throw up.
--
Brute!
brute...@NOSPAMearthlink.net (Remove NOSPAM to e-mail directly)
Home Page: http://members.xoom.com/brutedragon/index.html
Mass destruction is my thing!
Perhaps leaving the town causes the city to enter the void, causing all the
guards to fall to their doom.
With the exception of the Rusty Ogre lodge, I have never found anything of
real value in somebody's personal property... except this red cape I found
once. The current character I was playing was unable to find one in a
store. ;)
This whole time I was thinking it was the school of Albuquerque. Thanks for
finally clearing this one up for me.
>Not to mention Jumping and Climbing for rooftop chases. Nothing like
>making a flight from the guards and taunting them from three stories up
>until you leap over the city wall to run to safety.
Until you get busted because you took damage from the leap, anyhow :)
I usually turn on alt-f4 before I jump so that it's more "realistic"...
But seriously though, one can rationalize the unwarranted surrender
ultimatum if you picture the guards hearing your grunt and using that noise
as a guide, to pull you in with a large electromagnet.
>Perhaps leaving the town causes the city to enter the void, causing all the
>guards to fall to their doom.
We all know that the guards are not the brightest pups of the litter.
So to avoid them running off and get lost in the wilderness, they are
fitted with an automatic recall spell that is triggered when they get
too close to the city limit.
After all, the Mages Guild has already placed a magickal Ward line
along the city border, to keep out monsters and such. This is
probably also used to activate the recall spell on the guards.
>I'll argue this. My friend got lost in one. Then again, playing
>Wolfenstein 3D made him throw up.
Don't blame him. Made me want to barf as well.
Cool, cool
George IV
Do you mean second floors like this:
___
__| |
|___|
On top of square first floors, or do you mean REAL balconies?
From what I've seen, there isn't anything I'd consider a balcony. Now in
Sentinel, f.e., we should be able to purchase a mannor house with a
gigantic balcony akin to the one in Aladeen (sorry, can't properly spell
anything related to Disnie).
Don't you mean ctrl+f4?
Anyeways, I prefer slowfall if possible. Makes for much more
awe-inspiring escapes.
"Did you see that BLANK Robber? Leapt over the wall and glided out of
the city as if he was a bird! ... Or a bat."
> But seriously though, one can rationalize the unwarranted surrender
> ultimatum if you picture the guards hearing your grunt and using that noise
> as a guide, to pull you in with a large electromagnet.
Unless you own nothing metal (my Pure Mage would be a good example :)
I still, however, prefer the masterfully made pit trap explanation. It
takes more than normal walking pressure to set them off, but jumping
from the wall would give you a nice broken ankle :)
But then what about the "A local citizen has got an animal in his house"
quests!?
Ah, I see...there's some sort of wild animal smuggling conspiracy,
right?
Silent wrote in message <7bujs3$fsl$3...@news-1.news.gte.net>...
>Do you mean second floors like this:
> ___
>__| |
>|___|
>
>On top of square first floors, or do you mean REAL balconies?
>
>From what I've seen, there isn't anything I'd consider a balcony. Now in
>Sentinel, f.e., we should be able to purchase a mannor house with a
>gigantic balcony akin to the one in Aladeen (sorry, can't properly spell
>anything related to Disnie).
Well the DB style house in Penwold has nice flower tubs out there - what
else would you call it but a balcony?
--
Jackie
>
>Jörgen Thuresson wrote in message <36e43fc...@news.algonet.se>...
>>On 6 Mar 1999 16:27:24 GMT, georg...@aol.com (Georgethe4) wrote:
>>
>>I was thinking about when you was stealing from the cupboards and
>>chests in the taverns and private houses.
>
>
>With the exception of the Rusty Ogre lodge, I have never found anything of
>real value in somebody's personal property... except this red cape I found
>once. The current character I was playing was unable to find one in a
>store. ;)
>
The palaces have some nice paintings in the back room.
- Tarvok
http://members.xoom.com/Tarvok
remove NOSPAM to reply via E-mail
>"Brute Dragon" <brute...@NOSPAMearthlink.net> wrote:
>
>>Perhaps leaving the town causes the city to enter the void, causing all the
>>guards to fall to their doom.
>
>We all know that the guards are not the brightest pups of the litter.
>So to avoid them running off and get lost in the wilderness, they are
>fitted with an automatic recall spell that is triggered when they get
>too close to the city limit.
>After all, the Mages Guild has already placed a magickal Ward line
>along the city border, to keep out monsters and such. This is
>probably also used to activate the recall spell on the guards.
>--
Well, it doesn't work too well in keeping the monsters out. I've
fought bats, rats, bards, burglers, nightblades, and other such things
at night in the outside areas (not in a building) of town. This is not
to mention the animals that get loose in shops, and orcs that hunt you
down, Lord Klaver's men, the Zombie Messenger, Grayham's Atronauch,
etc. etc.
>
> The palaces have some nice paintings in the back room.
>
> - Tarvok
> http://members.xoom.com/Tarvok
> remove NOSPAM to reply via E-mail
Now that I think of it, many stores have nice paintings in the storage
cases. I started a collection once, but lost the savegame. I was
trying to find all of the "dirty" paintings. Now THERE is something
that should be added to the nudist guide!
--
"What a shame. So many good ideas must be dismissed
simply because they won't work." -Sir Kalten
--------------
The Arrogant Bastard Magazine
http://www.concentric.net/~jmklass
Well, it may have come from one of those boxes. I sometimes got
sent by the Mages Guild to cast "Open" on some stubborn boxes or
chests. And when I do, rats or bats pop out of them. Some old
sorcerer with a flippy sense of humor.
>Once I couldnt loiter in a certain place in a town because it said
>that there was enemys near.I hadnt done anything illegal so it wasnt
>any screaming guards.
Yes, there are some criminal elements in towns, if you hang out there
enough you'll meet them. At least I do fairly regularly. Though not
nearly as much as in Arena.
>>After all, the Mages Guild has already placed a magickal Ward line
>>along the city border, to keep out monsters and such. This is
>>probably also used to activate the recall spell on the guards.
>>--
>
>Well, it doesn't work too well in keeping the monsters out. I've
>fought bats, rats, bards, burglers, nightblades, and other such things
>at night in the outside areas (not in a building) of town. This is not
>to mention the animals that get loose in shops, and orcs that hunt you
>down, Lord Klaver's men, the Zombie Messenger, Grayham's Atronauch,
>etc. etc.
>
Well, it doesn't keep me out either. But it works pretty well on a
day to day basis, as anyone can verify if they sleep just outside the
town limit.
Werecritters can, of course, just walk in when in human form, and
various criminals probably get smuggled in by their respective guilds.
>I was trying to find all of the "dirty" paintings.
We all need a goal ;)
>But then what about the "A local citizen has got an animal in his house"
>quests!?
>
>Ah, I see...there's some sort of wild animal smuggling conspiracy,
>right?
Or what about those quests where tons of Daedra show up? Or when you're
toting the Mages Guild's cure for Lycanthropy and Vampirism? Or when the
King of Worms decides to give you a call? Or when you happen to come across
a severed mummy finger?
He also passed out into a crumpled heap on the floor while playing Magic
Carpet with the speed-blur option on. Sort of lightened my day.
I remember while playing my Green Arrow character, he would sit on rooftops
at night, loitering and waiting for members of the criminal element to
arise. But never ever did any show up when I wasn't on a quest that spawns
them. And I repeatedly tried this for many game-days at a time. It's
really disappointing. If this feature worked on my system, it could be a
lot of fun. :-(
>Now that I think of it, many stores have nice paintings in the storage
>cases. I started a collection once, but lost the savegame. I was
>trying to find all of the "dirty" paintings. Now THERE is something
>that should be added to the nudist guide!
<perks ears>
>>>I'll argue this. My friend got lost in one. Then again, playing
>>>Wolfenstein 3D made him throw up.
>He also passed out into a crumpled heap on the floor while playing Magic
>Carpet with the speed-blur option on. Sort of lightened my day.
Nothing like witnessing the misfortune of others to make us feel better about
our own miserable lot in lives.
Somewhat reminiscent of the old definitions of comedy and tragedy. Comedy is
when you slip on the ice and break your hip. Tragedy is when I get a paper cut.
Cool, cool
George IV
And Vamps can disguise themselves amongst humans quite well.
Daedra.... Well, if you saw a walking mass of flames carrying a huge
hammer, would you ask for identification or haul your arse out of there?
:)
Rick Houck wrote:
>
> So why have I been atacked at night in a city by a wereboar. A wereboar
> smuggling conspiracy?
> Rick
> The crazier the world, the saner I become!
>
> Silent wrote in message <7bujs3$fsl$3...@news-1.news.gte.net>...
> >Magnus Itland wrote:
> >>
> >> "Brute Dragon" <brute...@NOSPAMearthlink.net> wrote:
> >>
> >> After all, the Mages Guild has already placed a magickal Ward line
> >> along the city border, to keep out monsters and such. This is
> >> probably also used to activate the recall spell on the guards.
> >
A second floor padio?
What use to be where the guild mage had her lab until the unfortunate
incident?
Where the DB grows Argorat?
I've always picured balconies as sticking out beyond all the floors in
the house rather than being the ceiling of floor...erm, maybe I should
say ceiling of a level :)
Daedra possess supernatural powers, and most guards are too busy soiling
their armor when they see one.
Lycanthropes look normal in human form. Vampires blend in well with
society if they know what they're doing.
Perhaps the zombie groans out "Special delivery" to the guards to get
passage.... They are pretty stupid (guards and zombies ;)
As for mummies, maybe the guards believe in the legends of the mummy's
curse and don't want to get involved.
I'm sure Magnus could use his RP abilities to come up with solutions
about anything else :)
>I remember while playing my Green Arrow character, he would sit on rooftops
>at night, loitering and waiting for members of the criminal element to
>arise. But never ever did any show up when I wasn't on a quest that spawns
>them. And I repeatedly tried this for many game-days at a time. It's
>really disappointing. If this feature worked on my system, it could be a
>lot of fun. :-(
To my experience, they don't come while fast loitering. And sleeping
will attract the guards. So you have to just sit there or (as I've
done) walk around town for some reason or another. I often visit
temples in the night when nothing else is open, and have taken to
the habit of RUNNING through town to the temple so as to minimize
the time frame for running into baddies. (If I were hungry for
combat, I would not have been in town in the first instance.)
>Daedra possess supernatural powers, and most guards are too busy soiling
>their armor when they see one.
>
>Lycanthropes look normal in human form. Vampires blend in well with
>society if they know what they're doing.
>
>Perhaps the zombie groans out "Special delivery" to the guards to get
>passage.... They are pretty stupid (guards and zombies ;)
>
>As for mummies, maybe the guards believe in the legends of the mummy's
>curse and don't want to get involved.
>
>I'm sure Magnus could use his RP abilities to come up with solutions
>about anything else :)
You're really stretching. :)
One cannot rationalize the Bethesda-logic. :)
The best part was that he was a chinese immigrant who spoke good, yet
somewhat broken english. Before he collapsed, he managed to get out the
words "Feel... dizzy..." We all still laugh about that one (including the
guy who passed out). :)
>Somewhat reminiscent of the old definitions of comedy and tragedy. Comedy
is
>when you slip on the ice and break your hip. Tragedy is when I get a paper
cut.
It takes a big man to cry. It takes an even bigger man to be able to laugh
at that man.
Sounds like a Jack Handy.
Cool, cool
George IV
One can. It just doesn't get you very far. ;-)
Cool, cool
George IV
-TM the DM
Georgethe4 wrote:
> >The red dots on your fast travel map indicate tombs and graveyards (as opposed
> >to the orange dots which indicate dungeons) and often contain only a few rooms.
> >It's impossible to get lost in one of these. Or you could always go back to
> >Privateer's Hold. It will restock with monsters whenever you leave and return
> >and you will quickly learn your way around.
> >Cool, cool
> >George IV
>
>>Somewhat reminiscent of the old definitions of comedy and tragedy. Comedy
>is
>>when you slip on the ice and break your hip. Tragedy is when I get a paper
>cut.
>
>
>It takes a big man to cry. It takes an even bigger man to be able to laugh
>at that man.
>
Dude, what's going on, Brute? You've been throwing out zingers like
this left and right.
In other words, LOL.
What you do in you free time is your business bud :)