Mae Tang
(replace "nospam" with "nu-it" for a valid e-mail address)
Wow, I bet that would look adorable!! A little bitty cage with doozers
wandering around in it... Awwww!
It especially appeals to me because I, for one, can't figure out how
to drop them into the incubator. *deep sigh*
Tonia
The One and Only Banana Girl
Knower of Trivial Knowledge at NORN
Weirdo at the Crow's Nest at the Jolly Weeble
And typical idiot in "real life." :-p
See the adorable Joe Comix...
Laugh at my idiotic attempts with C2....
Gasp at the beautiful graphics...
Come visit Tonia's Treehouse!
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~~~~~~~~~~
Awrizht. Qho twished my khys?
<giggle>A doozer corral! I have that picture stuck in my head, now. A bunch of
doozers wandering around in their pen like cattle. Except they'll spout nouns
instead of mooing. :-) I'm feeling rather freakish today, blame it on all th'
antibiotics.
~Pandora
----
Yet another friendly Albian High Priestess here to serve with a smile. Or make
devious threats, whichever comes first.
Have I mentioned that Methos is God recently?
Noisy Criket - The Carrot -
Wonderful World of Albia-http://members.aol.com/mystic3453/main.html
Home of the Gene Pool! Send your smart C2 norns now!
ICQ - 11176190
But wouldn't that be saying like you want th' fish in C1 t' breed? They're not
species, or anything...right? I'm confusing myself... Which reminds me, just
how many doozers are in C2? (I'd say at a time, but they don't die, correct?)
Or "push water" even!
-------
DG
> i think someone should make a female doozer and different colored doozers so
> they could breed
>
>
Actually, what I really, REALLY want are Doozers that are edible.
I want my creatures to be able to grab those Doozers and devour them,
leaving behind a little Doozer skeleton.
I think Doozers are cute as can be, but I really think they ought to
be Food.
I also enjoy tossing them into the ocean. Is this considered to be
Doozer torture?
Sondra
What *I* really want is a way to alter what the dooser says. I don't want to
type 'implement' all the time. I don't want to call it a leftright.
You can hold the dooser in your hand and hold him in the ocean, because he
screams all the time.
I used to like to kill the ants, until I read that the Ettin likes to eat them.
Aww, poor little guy.
It's funny how everything is a little interdependant (or maybe I'll just do
anything for someone as lonely as those two are?). Now I just drown weeds.
Not as mean, but satisfying because I've almost got the cacti wiped out above
the incubator.
I sank the seed implements for those two plants as well. I don't want any
norns undoing my great work.
Aurorahe
(good to see someone as mean-spirited as I am...*grin*)
I agree, that doosers should be edible.. if you teach a norn to eat fish,
they always turn around and try and eat the dooser... there's an idea for a
cob: how about classifying goodplants as 'edibles' and 'inedibles'? The
same with doosers.. edible critters and inedible critters.. maybe 'munch'
would be a good term. It's no wonder the poor little things are getting
confused when half of one objec group are edible, and the other half aren't.
--
Lis Morris,
Evil Shee potato grower, and namer of Borland.
<deep breath>
New c2 norns with improved genome,
The new c1 world, Terra Nornia,
The Shee- a new c1 species,
Hippy norns, grorns and grendel pensioner sprites.
More C2 stuff on its way!
<gasp>
Get all the above by following this link:
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"When you've got your back to the wall, the only thing
you can do is turn around and fight"-John Major.
>I agree, that doosers should be edible.. if you teach a norn to eat fish,
>they always turn around and try and eat the dooser... there's an idea for a
>cob: how about classifying goodplants as 'edibles' and 'inedibles'? The
>same with doosers.. edible critters and inedible critters.. maybe 'munch'
>would be a good term. It's no wonder the poor little things are getting
>confused when half of one object group are edible, and the other half aren't.
Yes. The classifications are not helpful at all. I've had some
success getting C2 Norns, even hatchery ones, to eat fish, but there
is still that confusion. I don't feel it was necessary, either, to
use extra slots on varieties of movers, when Norns do not truly
remember routes, etc.
Martha Brummett
Piratical Maid-of-All-Work, P.B.* Jolly Weeble
mo...@diac.com
Bonadrey Nornery
http://www.diac.com/~mokus/bonadrey.html
* Pirate Brig
> It's funny how everything is a little interdependant (or maybe I'll just do
> anything for someone as lonely as those two are?). Now I just drown weeds.
> Not as mean, but satisfying because I've almost got the cacti wiped out above
> the incubator.
> I sank the seed implements for those two plants as well. I don't want any
> norns undoing my great work.
you too?
>"Lis Morris" <lis_m...@email.msn.com> wrote:
>
>>I agree, that doosers should be edible.. if you teach a norn to eat fish,
>>they always turn around and try and eat the dooser... there's an idea for a
>>cob: how about classifying goodplants as 'edibles' and 'inedibles'? The
>>same with doosers.. edible critters and inedible critters.. maybe 'munch'
>>would be a good term. It's no wonder the poor little things are getting
>>confused when half of one object group are edible, and the other half aren't.
>
>Yes. The classifications are not helpful at all. I've had some
>success getting C2 Norns, even hatchery ones, to eat fish, but there
>is still that confusion. I don't feel it was necessary, either, to
>use extra slots on varieties of movers, when Norns do not truly
>remember routes, etc.
>
Mine just stare in disbelief when I tell them to eat the fish. I
think the fruit should reduce thirst as well as hunger. Who ever
heard of dehydrated tomatoes on the vine?
I've patched my pumps to reduce thirst and I plan to cobble together
some more patches to make things consistent, so you guys just keep
talking and I'll listen. :)
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In article <35FFDA...@prodigy.net>,
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>Mine just stare in disbelief when I tell them to eat the fish. I
>think the fruit should reduce thirst as well as hunger. Who ever
>heard of dehydrated tomatoes on the vine?
Yes! They should give creatures the same elements as the real thing,
even if it requires ten stim statements.
>I've patched my pumps to reduce thirst and I plan to cobble together
>some more patches to make things consistent, so you guys just keep
>talking and I'll listen. :)
I'm looking forward to the pumps patch. They should learn to drink
water--my creatures seem afraid of the pumps.
[...]
>I used to like to kill the ants, until I read that the Ettin likes to eat them.
> Aww, poor little guy.
Mine only carry them around, I haven't noticed any of them eating them
yet. (maybe when I wasn't looking?) They always seem to be carrying
one though ...
* * * * * * * * *
... Evolve or Die ...
m@2
--
Karin (aka m@2) email: emato@gate-dot-net
Homepage: (still under construction)
<<snip>>
> In my oldest Albia all the ants have died out.. which is a shame as I miss
> them :<
I was playing with the ants the other day. I've noticed that if
you keep killing them one by one, eventually the Queen ant will
fly out of the mound (which disappears). She flies around for a
while then starts a new nest in another spot. So you may still
have ants in Albia, they're just hidden away where you cannot
molest them *grin*.
> Frimlin
> ash...@ihug.co.nz
> http://www.frimlin.co.nz/
Sondra
I've run into that problem; my Norns will eat fish as long as there
are no Doozers around. I just chuck the Doozers into the sea before
attempting this. Unfortunately all of my Zander fish are gone at
this point, except for the two that I threw into the pond located
by the hatchery. I've 'reseeded' the ocean with Zander fish eggs but
I guess it'll be an Albian year before they'll hatch.
If Doozers are adjusted so they become edible, they'll have to be
able to breed as well, otherwise they'll be an extremely endangered
species.
> Lis Morris,
> Evil Shee potato grower, and namer of Borland.
Sondra
<<snip>>
> I'm looking forward to the pumps patch. They should learn to drink
> water--my creatures seem afraid of the pumps.
Oddly enough, none of my Norns has ever indicated that they were
'thirsty'. They constantly walk into the pump by the hatchery
pond, but I don't think that says much; they walk into walls over and
over again as well.
One of my first generation Norn females lived to be three hours old,
and was in perfect health with all organs intact. I never had to inject
her with anything. She never took a drink of anything in all that time,
as far as I could tell. I ended up getting four eggs out of her, before
she died.
Hmm... perhaps she would have lived longer if she had managed to drink
once or twice *grin*
> Martha Brummett
> Piratical Maid-of-All-Work, P.B.* Jolly Weeble
> mo...@diac.com
> Bonadrey Nornery
> http://www.diac.com/~mokus/bonadrey.html
>
> * Pirate Brig
Sondra
I've never noticed mine doing anything with the ants... The only thing
I've seen so far is one Ettin killed one <G>
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Get it right: *NORNGod*, not NornGOD, norngod, NORNgod, norn god,
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Please refrain from making stupid "Your the god of the norns" jokes.
::glares at SteerPike::
I hate sig quotes... er I'm just to lazy too look for any. <g>
I also hate:
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My own quote (!):
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Is this sig a little negative? Please say so: ICQ# - 17970500
You've survived my sig! Hurray! It's all over! Yippy! Ok I'll shut up
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naww... they dont... atleast, in my albia they dont
> Lis Morris wrote:
> >
> <<snip>>
> > Sondra wrote in message <35FF6B4D...@rats.pacbell.net>...
> <<snip>>
> > >I think Doozers are cute as can be, but I really think they ought to
> > >be Food.
> <<snip>>
> >
> > I agree, that doosers should be edible.. if you teach a norn to eat fish,
> > they always turn around and try and eat the dooser... there's an idea for a
> > cob: how about classifying goodplants as 'edibles' and 'inedibles'? The
> > same with doosers.. edible critters and inedible critters.. maybe 'munch'
> > would be a good term. It's no wonder the poor little things are getting
> > confused when half of one objec group are edible, and the other half aren't.
>
> If Doozers are adjusted so they become edible, they'll have to be
> able to breed as well, otherwise they'll be an extremely endangered
> species.
>
> > Lis Morris,
====================================================
DG - Shroudling Prince of Amber
Please send me a cc: copy by email when you respond.
==============jongl...@earthlink.net==============
Wow. How did you manage to wipe out the ants, queens and all? Will
that damage your ecosystem any?
Sondra
In my oldest Albia all the ants have died out.. which is a shame as I miss
them :<
Guess it's a metaphor for real life. Well, we already knew that didn't we?
>Wow. How did you manage to wipe out the ants, queens and all? Will
>that damage your ecosystem any?
Well it had already dropped down to a one ant-nest world when I started
out testing harrasment of ants <evil grin>... the queen flew around
everywhere
and tried making nests.. to no avail as I wasn't making it easy for her...
anyhow
she disapeared somewhere in the Shee Labs and I have not seen her, a nest,
or any ants since.. and that was two albian years ago.
So far I can't see much difference to the ecosystem.. but of course detritus
isn't disappearing as fast as it used to.
All I can say is -= Don't do as I did =- Now for that world at least I will
have to wait till one of the clever COB makers designs an injectable
Queen Ant!!! (please someone!!) hehe
-Bill goats
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Frimlin <al...@frimlin.co.nz> wrote in message
90602068...@newsch.es.co.nz...
Nah, they're not... the spider catches butterflies, and Borland eats zander
fish :-)
And the rabbit eats carrots. Besides which the ants eat garbage, not
food. :)
Don't forget about the bats, they eat fruit
-Sonic
===============================================
Visit Piecemeal's Adequate Creatures Page!
http://www.geocities.com/SunsetStrip/Venue/1492/creatures.html
===============================================
>On 16 Sep 1998 13:49:59 GMT Aurorahe wrote:
>
>[...]
>
>>I used to like to kill the ants, until I read that the Ettin likes to eat them.
>> Aww, poor little guy.
>
>Mine only carry them around, I haven't noticed any of them eating them
>yet. (maybe when I wasn't looking?) They always seem to be carrying
>one though ...
>
>
> * * * * * * * * *
> ... Evolve or Die ...
> m@2
>--
>Karin (aka m@2) email: emato@gate-dot-net
>Homepage: (still under construction)
>
AHHHHH what are you nuts! ants are bad for them! they just look beter because part of ant
poison reduces tiredness and sleepyness! They sting and bite and gee you REALY should check my
sight befor you kill your creatures from lack of knowledge.
http://www.geocities.com/EnchantedForest/Dell/3395/c2.html
-Darcie
>Frimlin wrote:
>>
>> Sondra <Black...@rats.pacbell.net> writes: > Frimlin wrote:
>> >
>> > <<snip>>
>> > > In my oldest Albia all the ants have died out.. which is a shame as I miss
>> > > them :<
><<snip>>
>> > So you may still
>> > have ants in Albia, they're just hidden away where you cannot
>> > molest them *grin*.
>>
>> Nope, I'm quite thorough in my detective work :)
>> No ants left.
>>
>> Frimlin
>
>Wow. How did you manage to wipe out the ants, queens and all? Will
>that damage your ecosystem any?
>
>Sondra
you don't queens always come back. besides they are helpfull in small number check out my sight
for more ant and other C2 info ;)
http://www.geocities.com/EnchantedForest/Dell/3395/c2.html
-darcie
>
>Sondra wrote in message <3600B043...@rats.pacbell.net>...
>
>>Wow. How did you manage to wipe out the ants, queens and all? Will
>>that damage your ecosystem any?
>
>
>Well it had already dropped down to a one ant-nest world when I started
>out testing harrasment of ants <evil grin>... the queen flew around
>everywhere
>and tried making nests.. to no avail as I wasn't making it easy for her...
>anyhow
>she disapeared somewhere in the Shee Labs and I have not seen her, a nest,
>or any ants since.. and that was two albian years ago.
>
>So far I can't see much difference to the ecosystem.. but of course detritus
>isn't disappearing as fast as it used to.
>
>All I can say is -= Don't do as I did =- Now for that world at least I will
>have to wait till one of the clever COB makers designs an injectable
>Queen Ant!!! (please someone!!) hehe
>
>Frimlin
>ash...@ihug.co.nz
>http://www.frimlin.co.nz/
>
>
try seeing if she got stuck in a nook or crany someware. Mine got stuck for 2 albian months
once in the labs.
-Darcie
http://www.geocities.com/EnchantedForest/Dell/3395/c2.html
-Bill goats
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Never part without loving words. They might be your last.
Lis Morris <lis_m...@email.msn.com> wrote in message
OGt#nrm49GA.185@upnetnews03...
>
>Electron Kid wrote in message
><#s9QcMk4...@upnetnews02.moswest.msn.net>...
Oh right, so you know all about the C2 Albia ecosystem do you?
I wouldn't suggest making definite statements unless you can provide
evidence. They've made a pseudo ecosystem for C2 and we are all
newbies as to what happens when certain aspects of that system
are absent.
I will keep people informed how my antless albia goes... when I get
a chance to play it again that is <g>
>
>>I also enjoy tossing them into the ocean. Is this considered to be
>>Doozer torture?
>
>
>What *I* really want is a way to alter what the dooser says. I don't want to
>type 'implement' all the time. I don't want to call it a leftright.
>
>You can hold the dooser in your hand and hold him in the ocean, because he
>screams all the time.
I wonder if the dooser will die if you hold it underwater long enough.
/--i--\ . GataNegra (,,,^..^,,,)
''''||\___/| brand...@innocent.com
||o - o|
| /---\ \ Come visit Library Albia:
E/^ ^ ^\W http://www.geocities.com/Athens/Parthenon/7349/
\m___m/
%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%
"I'm sailing away... set an open course for the virgin seas..."
I put a dooser in the air lock once, then I filled it with water. It
screamed and screamed but it didn't die. Did anyone happen to notice
that none of the flying animals seem to drown? (bees, butterflies, bats,
lightning bug, etc..) Also.. did anyone else notice that there are no
birds in the world? How can you have a complete eco-system without
birds?
--
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Please take a moment out of your busy schedule to visit my site:
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Drew Styring's HomePage:
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Please refrain from making stupid "Your the god of the norns" jokes.
::glares at SteerPike::
I hate sig quotes... er I'm just to lazy too look for any. <g>
I also hate:
o Trolls
Ž Mman
Ž Evakz
Ž BuddhaMage
o Navens
o Stupid people (see above two)
o ICE chat morons
Ž MoonShadow
My own quote (!):
"If we wiped out every idiot from this world, 75% of the human
I find that odd too. For the longest time I thought the lightning
bugs were birds with glowing bottoms. I miss those pretty yellow
'hummingbirds' from C1.
Sondra
LOL!
I like doosers, I think they're cute...has anyone else listened to the wav doos.wav
because if you play it backwards and slow it down, then...well, listen for yourself :D
~*Shelly*~
-Who has *WAYYY* too much free time :;giggle;:
Bizzare. I wonder if anyone there is actually old enough to have
chanted that at the proper time . . .
Ohh that's weird!
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Yay! You made it! Welcome to my sig <g>:
NORNGod (Call me NG if you please)
Get it right: *NORNGod*, not NornGOD, norngod, NORNgod, norn god,
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here>, or anything else that isn't NORNGod.
And not BOBGod either.. (EMY! Errr how's about Emu? ;) )
My own quote (!):
Tammy thinks this sig is long.. Muahahahahaha!!!! <G>
>>I like doosers, I think they're cute...has anyone else listened to the wav doos.wav
>>because if you play it backwards and slow it down, then...well, listen for yourself :D
>>~*Shelly*~
>>-Who has *WAYYY* too much free time :;giggle;:
>
>Bizzare. I wonder if anyone there is actually old enough to have
>chanted that at the proper time . . .
When you said that, I knew what it had to be. Why that, I wonder?
"We won't go into the water", perhaps?
As a joke.. :)
"Hell no - we won't go"
Maybe the shee were trying to rid the world of the doosers, and forever
more the doosers cry out their objection to the Shee !! :) :) hehehe
>"We won't go into the water", perhaps?
Probably...or perhaps alluding to the seeming impossibility of getting
rid of them.
>On Sun, 20 Sep 1998 23:35:20 GMT, sl...@netins.net (slink) wrote:
Yeah, well, we can get around that. <snicker> The best trick would
be to figure out how to re-program them, but if all else fails they
will become doozer fricasee on the hoof. <g> "eat critter"!
>Yeah, well, we can get around that. <snicker> The best trick would
>be to figure out how to re-program them, but if all else fails they
>will become doozer fricasee on the hoof. <g> "eat critter"!
Good...since the Norns already try...
One of my site visitors sent me a little picture of a Norn holding
a "caramel" dooser COB she made. I hope she decides to let
everyone download it! :)
*Hell no, we won't go*...
That was a chant done to protest the Vietnam War.
>I like doosers, I think they're cute...has anyone else listened to the wav doos.wav
>because if you play it backwards and slow it down, then...well, listen for yourself :D
>~*Shelly*~
>-Who has *WAYYY* too much free time :;giggle;:
That is _so_ weird! <g> I wonder if someone's trying to
infuse C2 players with the spirit of a bye-gone era. ;^)
Mae Tang
(replace "nospam" with "nu-it" for a valid e-mail address)
>
>That is _so_ weird! <g> I wonder if someone's trying to
>infuse C2 players with the spirit of a bye-gone era. ;^)
>
Hmm...yeah, we'll then have 6 year olds running around saying
"naM yvoorG. tuo raF"
Urgh...the 60's Shining.
-Ping, god of newsgroup Sarcasm
Also Ping, the Non-Steriotypical Pirate of the Jolly Weeble
__
E-mail Address is Spamblocked, take out "Remove this to reply" to E-mail me.
__
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_
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_
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A-- S++ gQ+++/W1-,2,4+,5+,6+++ W--- P-
G/d-:,JediKnight,MotS,Duke3D,Unreal/S--:,Settlers,Settlers2/p*/ %%
o:Grand-Theft-Auto,Metal-Knights-98,X-wing-vs-Tie-Fighter, %%
Rebel-Assault-II,Dark-Forces-1,SNSM,Breath-Of-Fire-2
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.
And WHY are you looking down here? the Sig is up there.
What are they saying exactly? And who thought 'If we speed that up, and
reverse it, it'll sound just right for a dooser!'
--
Lis Morris,
Evil Shee potato grower, and namer of Borland.
<deep breath>
New c2 norns with improved genome,
The new c1 world, Terra Nornia,
The Shee- a new c1 species,
Hippy norns, grorns and grendel pensioner sprites.
More C2 stuff on its way!
<gasp>
Get all the above by following this link:
http://ourworld.compuserve.com/homepages/morris_family/hippy.htm
Argh it's a geekcode! www.geekcode.com
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Version: 3.12
GS d- s+:- a-- C++ U! P L- E? W+++$
N++ o? K? w++ O? M- V? PS+ PE- Y+ PGP--
t++ 5++ X- R* tv-- b+++ DI-- D-- G++ e++(++++)*
h!>- r*% z-*
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"When you've got your back to the wall, the only thing
you can do is turn around and fight"-John Major.
For a while I put them all on the island to keep them out of the way,
but I missed them trooping around hup-hupping to their hearts content.
:)
Quill push send.
qu...@the-lair.com
**************************************
"Me will not eat it, if you please,
Me will not eat that piece of cheese!
Or nuts or fish or honey or plants!
Or pears or carrots or even ants!
Me will not, will not eat you see!
Oh,but me so bibble hungry!"
--Norn Logic (by Dr. Shee-euss)
***************************************
Toby, one night in his room after several drinks.
Bean, Goddess of Ettin, one of the a.g.c trinity, ect, ect...
"Define 'is'."
-Bill Clintion
Visit ALB-Labs!
http://members.aol.com/bean118/alblabs.html
-Moonsinger
Martha Brummett wrote:
> "Lis Morris" <lis_m...@email.msn.com> wrote:
>
> >I agree, that doosers should be edible.. if you teach a norn to eat fish,
> >they always turn around and try and eat the dooser... there's an idea for a
> >cob: how about classifying goodplants as 'edibles' and 'inedibles'? The
> >same with doosers.. edible critters and inedible critters.. maybe 'munch'
> >would be a good term. It's no wonder the poor little things are getting
> >confused when half of one object group are edible, and the other half aren't.
>
> Yes. The classifications are not helpful at all. I've had some
> success getting C2 Norns, even hatchery ones, to eat fish, but there
> is still that confusion. I don't feel it was necessary, either, to
> use extra slots on varieties of movers, when Norns do not truly
> remember routes, etc.
They are saying "Hell No! We won't go!"
>When it comes to classification my biggest problem is with the plants. The only
>edible plant is the mushroom, which also provides nurishment if pushed. My norns
>love the mushrooms, then get angry when they can't eat other plants. :/
>
>-Moonsinger
I noticed not only that, but that the mushrooms actually give off
alcohol when pushed as opposed to pulled. That means that plants are
actually not really beneficial, which is why I stopped calling them
herbs and pulled the instinct to approach from my C306 genome. I
suppose the alcohol received from pushing is supposed to punish them
for pushing when hungry, or something like that, but all it it does is
result in drunken norns who still don't "eat food".
>One of my site visitors sent me a little picture of a Norn holding
>a "caramel" dooser COB she made. I hope she decides to let
>everyone download it! :)
ROTFL! Must have! I hope they release that COB
too. :^)
>ROTFL! Must have! I hope they release that COB
>too. :^)
It's on the web at the same site where the C2 Force Field is. The front page
is <http://members.xoom.com/tsi333/index.htm>, but not much displays because of
some sort of HTML error (probably a mistake in a table). If you check the
source code, the page you want is <http://members.xoom.com/tsi333/c2cob.htm>.
There's the caramel candy dooser COB, lettuce (water and nutrients), and more.
- Denise
The Truth About Grendels: <http://welcome.to/grendels/>
--
Denise L. Voskuil-Marre - dvoskuil@: uic.edu/mcs.com/eden.com
http://www.uic.edu/~dvoskuil/
I'm too low in the hierarchy at UIC to officially even
*have* an opinion, so this sure isn't theirs.
>In article <3606a300...@news.demon.co.uk>, mae...@nospam.demon.co.uk
>says...
>>ROTFL! Must have! I hope they release that COB
>>too. :^)
>
>It's on the web at the same site where the C2 Force Field is. The front page
>is <http://members.xoom.com/tsi333/index.htm>, but not much displays because of
>some sort of HTML error (probably a mistake in a table). If you check the
>source code, the page you want is <http://members.xoom.com/tsi333/c2cob.htm>.
>There's the caramel candy dooser COB, lettuce (water and nutrients), and more.
Thanks! <smiles at the thought of norns eating those
caramel doosers...>
Join the Marines, visit foreign lands, experience the exotic, meet lots of new
people: AND KILL THEM!!!
Murphy was right, O'Tool was more so
Another Creatures Web Page - by me!
http://member.aol.com/madfish387/index.html
ICQ 19001858