It's a really good game, so far. It crashed once when the server was trying
to reload the game while auto-save was saving it. LOL! We rapidly turned
off auto-save.
I'd wouldn't mind paying an extra $5 each for additional CD Keys from the
publisher of this game in order to play legitimately over the LAN, but to
have to fork out apprx $180 to $240 just to play a computer game with my
loved ones is ridiculous in the extreme.
What do you think of this copy-protection trend?
--
xOtix//My songs on MP3.COM: Songwriter_Songbird, Just Like Makin'
Love, Goddess In Me, Morning Glory, Running From The Shadows, Circus, Slow
Now, Entropy's Child, and Danny Boy (trad folk) -->
http://www.MP3.com/SeannaRowe
=== Creatures Community Advocate, ERFNB===
AGC Portrait Gallery: http://www.jannart.on.ca/agcgifs/agctoons.htm
My [C2] COBs: Fruit Basket vendor, Toy-B-Gone spray.
& Carolyn Horn's "Slink's Specials": http://www.jannart.on.ca
AGC FAQs Archivist/ http://www.jannart.on.ca/allcfaqs.htm
<x0tix*AT*my-dejanews.com>
"Life is too short to spend it on things or people we have no passion for."
>If you are trying to play multiplayer over a LAN, you are screwed because
>they have set the game copyprotection so that you have to have a different
>CD key for each person playing, so you can't use the same CD to load it aon
>all computers on the LAN. I found a way around that, but I'm very pissed
>off at the way these publishers want to squeeze every penny out of
>legitimate users. This game costs more than the others (it's a good game,
>I don't mind that) but to then force me to purchase two or three more
>copies in order to play it multiplayer at home over my LAN is really
>pathetic.
>
>It's a really good game, so far. It crashed once when the server was trying
>to reload the game while auto-save was saving it. LOL! We rapidly turned
>off auto-save.
>
>I'd wouldn't mind paying an extra $5 each for additional CD Keys from the
>publisher of this game in order to play legitimately over the LAN, but to
>have to fork out apprx $180 to $240 just to play a computer game with my
>loved ones is ridiculous in the extreme.
>
>What do you think of this copy-protection trend?
It must DIE.
Mind you, I recently found out a trick how to bypass the new type of
copy protection on music CDs.
--
Jon Reeves - j...@fullcircuit.com
http://www.livejournal.com/users/thjorska
http://www.geocities.com/jon_demalo
http://www.geocities.com/pixelcomic
http://www.watson1999-69.freeserve.co.uk/cstories/
ICQ: 144253284
What, colour i the edges.
>> >What do you think of this copy-protection trend?
>>
>> It must DIE.
>> Mind you, I recently found out a trick how to bypass the new type of
>> copy protection on music CDs.
>
>What, colour i the edges.
I, The Edges.
--
Luke
http://www.aglami.com
http://trasked.livejournal.com
ICQ: 86922225
>Alex Watson can't touch this:
>
>>> >What do you think of this copy-protection trend?
>>>
>>> It must DIE.
>>> Mind you, I recently found out a trick how to bypass the new type of
>>> copy protection on music CDs.
>>
>>What, colour i the edges.
>
>I, The Edges.
Underneath the edges.
> If you are trying to play multiplayer over a LAN, you are screwed because
> they have set the game copyprotection so that you have to have a different
> CD key for each person playing, so you can't use the same CD to load it
> aon all computers on the LAN. I found a way around that, but I'm very
> pissed off at the way these publishers want to squeeze every penny out of
> legitimate users. This game costs more than the others (it's a good game,
> I don't mind that) but to then force me to purchase two or three more
> copies in order to play it multiplayer at home over my LAN is really
> pathetic.
>
> It's a really good game, so far. It crashed once when the server was
> trying
> to reload the game while auto-save was saving it. LOL! We rapidly turned
> off auto-save.
>
> I'd wouldn't mind paying an extra $5 each for additional CD Keys from the
> publisher of this game in order to play legitimately over the LAN, but to
> have to fork out apprx $180 to $240 just to play a computer game with my
> loved ones is ridiculous in the extreme.
>
> What do you think of this copy-protection trend?
Well, I'm glad CL didn't include one for Linux. Actually copyright
protections are really getting on my nerves. And they are pretty much
useless since if you really want to you can circumvent them.
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)
Outer Albia http://home.t-online.de/~gr.filz/c3
or http://go.to/outeralbia
Scripts[C3]: 38100-38199 - listet @ en.creatureslife.net
"God is playing creatures - and we're the norns."
"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better... :)
Things called lucky tend to get hit by trucks."
Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry.
> It might have been Thu, 18 Jul 2002 14:46:26 GMT, and xOtix
> <x0ti...@ddy.its.invalid>could have posted a message to
> alt.games.creatures. But what do I know, I'm not psychic?!
>
>>If you are trying to play multiplayer over a LAN, you are screwed because
>>they have set the game copyprotection so that you have to have a different
>>CD key for each person playing, so you can't use the same CD to load it
>>aon all computers on the LAN. I found a way around that, but I'm very
>>pissed off at the way these publishers want to squeeze every penny out of
>>legitimate users. This game costs more than the others (it's a good game,
>>I don't mind that) but to then force me to purchase two or three more
>>copies in order to play it multiplayer at home over my LAN is really
>>pathetic.
>>
>>It's a really good game, so far. It crashed once when the server was
>>trying
>>to reload the game while auto-save was saving it. LOL! We rapidly turned
>>off auto-save.
>>
>>I'd wouldn't mind paying an extra $5 each for additional CD Keys from the
>>publisher of this game in order to play legitimately over the LAN, but to
>>have to fork out apprx $180 to $240 just to play a computer game with my
>>loved ones is ridiculous in the extreme.
>>
>>What do you think of this copy-protection trend?
>
> It must DIE.
> Mind you, I recently found out a trick how to bypass the new type of
> copy protection on music CDs.
Permanent marker?
>> I'd wouldn't mind paying an extra $5 each for additional CD Keys from the
>> publisher of this game in order to play legitimately over the LAN, but to
>> have to fork out apprx $180 to $240 just to play a computer game with my
>> loved ones is ridiculous in the extreme.
>>
>> What do you think of this copy-protection trend?
>
>Well, I'm glad CL didn't include one for Linux. Actually copyright
>protections are really getting on my nerves. And they are pretty much
>useless since if you really want to you can circumvent them.
Isn't the point to make them more difficult to circumvent than it is
to obey them.
> It might have been Thu, 18 Jul 2002 22:49:07 +0100, and Luke
> <tra...@yahoo.co.uk>could have posted a message to alt.games.creatures.
> But what do I know, I'm not psychic?!
>
>>Alex Watson can't touch this:
>>
>>>> >What do you think of this copy-protection trend?
>>>>
>>>> It must DIE.
>>>> Mind you, I recently found out a trick how to bypass the new type of
>>>> copy protection on music CDs.
>>>
>>>What, colour i the edges.
>>
>>I, The Edges.
>
> Underneath the edges.
>
not that again... *yawn*
--
This insane ranting was brought to you by evyl bananas, and the number 3.
Blaa! 8-)
www.chani3.com
that was implied.
It's almost certainly going to be easier to download some kind of thingy
from the Net to get around restrictions than it is to convince yourself
to pay another $240 or whatever for a new copy.
>> >Well, I'm glad CL didn't include one for Linux. Actually copyright
>> >protections are really getting on my nerves. And they are pretty much
>> >useless since if you really want to you can circumvent them.
>>
>> Isn't the point to make them more difficult to circumvent than it is
>> to obey them.
>
>It's almost certainly going to be easier to download some kind of thingy
>from the Net to get around restrictions than it is to convince yourself
>to pay another $240 or whatever for a new copy.
So in a way they're making them available for home use while
copyrighted but not preventing people from being able to play on a
home network.
They still make it unnecessarily difficult for people to play on a home
network; no copy protection will prevent people from playing on a LAN.
>>What do you think of this copy-protection trend?
>
> It must DIE.
> Mind you, I recently found out a trick how to bypass the new type of
> copy protection on music CDs.
Give trick! Givegive!! (as Yoda would say) ;`)
> Luke spake thusly:
>> >> Isn't the point to make them more difficult to circumvent than it
>> >> is to obey them.
>> >
>> >It's almost certainly going to be easier to download some kind of
>> >thingy from the Net to get around restrictions than it is to
>> >convince yourself to pay another $240 or whatever for a new copy.
Not that much. I think it's gone down to $50 a copy now, but we paid $59USD
for ours plus tax. The $240 was to have a copy for each of our four
machines.
>> So in a way they're making them available for home use while
>> copyrighted but not preventing people from being able to play on a
>> home network.
Yes. Well, trying to, anyway. We have found a way around that --at least
until the next update.
> They still make it unnecessarily difficult for people to play on a
> home network; no copy protection will prevent people from playing on a
> LAN.
Well it had us stymied at first, but as I said above we eventually found a
way around it. It shouldn't have to be that way, though. (IMNSHO)
If anyone else is using it with the LAN patch but not interested in
playing online, perhaps we could trade working CD Keys? Better be darned
sure you are not going to be playing online first though.
>> What do you think of this copy-protection trend?
>
> Well, I'm glad CL didn't include one for Linux. Actually copyright
> protections are really getting on my nerves. And they are pretty much
> useless since if you really want to you can circumvent them.
Agreed.
I don't see the need to even go have to go out and purchase the boxed
version of the game if you have a decent internet access. That would lower
costs all round and make it easier to purchase more copies not only for the
internet purchasers but for the people who still have to go and get it at
the store. I've always been much happier to download a program from the
net than have to go out and buy one and keep track of the stuff in the box.
>> >It's almost certainly going to be easier to download some kind of thingy
>> >from the Net to get around restrictions than it is to convince yourself
>> >to pay another $240 or whatever for a new copy.
>>
>> So in a way they're making them available for home use while
>> copyrighted but not preventing people from being able to play on a
>> home network.
>
>They still make it unnecessarily difficult for people to play on a home
>network; no copy protection will prevent people from playing on a LAN.
I think I was being ironic or something. It's hard to tell these days.
> Jon Reeves <j...@fullcircuit.com>
> news:7hudju8t8lsdf15ma...@4ax.com on Thu 18 Jul 2002
> 01:26:53p, wrote:
>
>>>What do you think of this copy-protection trend?
>>
>> It must DIE.
>> Mind you, I recently found out a trick how to bypass the new type of
>> copy protection on music CDs.
>
> Give trick! Givegive!! (as Yoda would say) ;`)
Hm, that was basicly covering the illeagal sections with permanent marker.
But I have no idea where exactly those are...
> emmel <the_...@gmx.net> news:agk8ha...@gate.home on Fri 19 Jul 2002
> 05:00:58a, wrote:
>
>>> What do you think of this copy-protection trend?
>>
>> Well, I'm glad CL didn't include one for Linux. Actually copyright
>> protections are really getting on my nerves. And they are pretty much
>> useless since if you really want to you can circumvent them.
>
> Agreed.
>
> I don't see the need to even go have to go out and purchase the boxed
> version of the game if you have a decent internet access. That would lower
> costs all round and make it easier to purchase more copies not only for
> the internet purchasers but for the people who still have to go and get it
> at
> the store. I've always been much happier to download a program from the
> net than have to go out and buy one and keep track of the stuff in the
> box.
You'd wonder how many people have no decent internet access...
> emmel can't touch this:
>
>>> I'd wouldn't mind paying an extra $5 each for additional CD Keys from
>>> the publisher of this game in order to play legitimately over the LAN,
>>> but to have to fork out apprx $180 to $240 just to play a computer game
>>> with my loved ones is ridiculous in the extreme.
>>>
>>> What do you think of this copy-protection trend?
>>
>>Well, I'm glad CL didn't include one for Linux. Actually copyright
>>protections are really getting on my nerves. And they are pretty much
>>useless since if you really want to you can circumvent them.
>
> Isn't the point to make them more difficult to circumvent than it is
> to obey them.
That's what they want...
> If anyone else is using it with the LAN patch but not interested in
> playing online, perhaps we could trade working CD Keys? Better be
> darned sure you are not going to be playing online first though.
Hmmm... I guess no one wants to trade. ::pouts:: Oh well... ;`)
The outer edges, apprently. Be nice if they showed a photo. Glad to hear the
copy protected CDs may end up with a skul & crossbones symbol to signify
that they're not fully CD standard compliant (if it won't play on all CD
devices, it's not a real CD)
If a patch is over 30Mb, I have NO chance of getting hold of it unless the
server can resume abroken download. And then there are those sites that lace
you in a queue - that brings my patch size limit down to 10MB. if they'd get
the smegging software FIXED before release, we wouldn't need the hassles of
finding the patch in the first place
Exactly. And copy protection doesn't last very long anyway.
>
Yeah.
Oh, sure, I wasn't reading with due care and attention.
> > They still make it unnecessarily difficult for people to play on a
> > home network; no copy protection will prevent people from playing on a
> > LAN.
>
> Well it had us stymied at first, but as I said above we eventually found a
> way around it. It shouldn't have to be that way, though. (IMNSHO)
Any copy protection they introduce will almost certainly be cracked by
the huge community of people who indulge in that sort of thing, probably
within minutes, so what's the point, really?
> If anyone else is using it with the LAN patch but not interested in
> playing online, perhaps we could trade working CD Keys? Better be darned
> sure you are not going to be playing online first though.
I would if I could but I can't.