Actually, I just read a few biology books, but it was inspiration all the
same. First of all, I have vowed to finish up those cursed Adroit Norns,
even though I have to create a new world for C2 every time I try to test
them. (Yes, I'll fix that.)
But I had a new idea I'd like to run by the whole creatures community. Since
this game is about life and evolution, why don't we allow for some real
natural selection in the norn brain? It seems to be an area few dare to
touch.
Well, what if we made a genome with a 0 mutation rate for everything with
the exception of the brain lobe genes? Then, we could make each creature
have a sort of "success" chemical that would have a 248 decay rate. The
supply would be partially replenished by every point of reward the creature
earned. Also, a point would be subtracted from the "success" supply for
every point of punishment.
If the amount of "success" reached 0, the norn will die.
What I would like is for a number of people to download the genome and run
the test as a sort of wolfling run on their computers, and then we could
pair off the most successful norns till we find a superior genome?
If you are interested in this project, please e-mail me at
cuff_d...@yahoo.com
or reply to this message. I hope to have a couple guidelines and a genome
for download on my site soon if enough people show interest.
Just about anything can lead to frequent game crashes, because C2 was so
thoroughly tested and well-thought out. (that was sarcasm for those who
didn't pick up on it.)
ant
The thing one loves never truly exists, but is merely a projection focused
through the lens of the mind onto whatever surface it fits with least
distortion.
I myself have reinstalled c2 so many times
i have an extra copy of all my folders on a zip disk so I can just dump the
(original install) folders and get on with it already...
who wants to spend the next hour making albia exactly the way you want it
cob request:
could somene make a "bug and bee be gone" kinda like the toy remover so that
it only removes the critters when you spray them because of their nasty
nature...
thanks!
Celeste Fireclan ~Flame Eater~
This weeks motto: ~Grow Up Or Get Lost~
TC2WWNW (The Creatures2 World Wide Network)
Http://www.geocities.com/EnchantedForest/Dell/6935
Cuff Droppin wrote:
> Hey, for those who remember me, it's Cuff Droppin. After taking a serious
> break from C2 and being so frustrated with the bugs, CAOS, limitations on
> the game engine, and the wonderful job<cough> Cyberlife did with the norn
> genome, I came back to the game with divine inspiration.
>
> Actually, I just read a few biology books, but it was inspiration all the
> same. First of all, I have vowed to finish up those cursed Adroit Norns,
> even though I have to create a new world for C2 every time I try to test
> them. (Yes, I'll fix that.)
>
> But I had a new idea I'd like to run by the whole creatures community. Since
> this game is about life and evolution, why don't we allow for some real
> natural selection in the norn brain? It seems to be an area few dare to
> touch.
>
> Well, what if we made a genome with a 0 mutation rate for everything with
> the exception of the brain lobe genes? Then, we could make each creature
> have a sort of "success" chemical that would have a 248 decay rate. The
> supply would be partially replenished by every point of reward the creature
> earned. Also, a point would be subtracted from the "success" supply for
> every point of punishment.
> If the amount of "success" reached 0, the norn will die.
>
> What I would like is for a number of people to download the genome and run
> the test as a sort of wolfling run on their computers, and then we could
> pair off the most successful norns till we find a superior genome?
>
Helen
In article <7l763e$dft$1...@hecate.umd.edu>,
Sent via Deja.com http://www.deja.com/
Share what you know. Learn what you don't.
Cuff Droppin wrote in message <7l763e$dft$1...@hecate.umd.edu>...
The Moffas wrote:
> I believe this has already been done, though I may be mistaken, in Mendel norns
>
> Cuff Droppin wrote:
>