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Hey, it's Cuff Droppin back with new project

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Cuff Droppin

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Jun 27, 1999, 3:00:00 AM6/27/99
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Hey, for those who remember me, it's Cuff Droppin. After taking a serious
break from C2 and being so frustrated with the bugs, CAOS, limitations on
the game engine, and the wonderful job<cough> Cyberlife did with the norn
genome, I came back to the game with divine inspiration.

Actually, I just read a few biology books, but it was inspiration all the
same. First of all, I have vowed to finish up those cursed Adroit Norns,
even though I have to create a new world for C2 every time I try to test
them. (Yes, I'll fix that.)

But I had a new idea I'd like to run by the whole creatures community. Since
this game is about life and evolution, why don't we allow for some real
natural selection in the norn brain? It seems to be an area few dare to
touch.

Well, what if we made a genome with a 0 mutation rate for everything with
the exception of the brain lobe genes? Then, we could make each creature
have a sort of "success" chemical that would have a 248 decay rate. The
supply would be partially replenished by every point of reward the creature
earned. Also, a point would be subtracted from the "success" supply for
every point of punishment.
If the amount of "success" reached 0, the norn will die.

What I would like is for a number of people to download the genome and run
the test as a sort of wolfling run on their computers, and then we could
pair off the most successful norns till we find a superior genome?

If you are interested in this project, please e-mail me at
cuff_d...@yahoo.com
or reply to this message. I hope to have a couple guidelines and a genome
for download on my site soon if enough people show interest.

Cuff Droppin

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Jun 27, 1999, 3:00:00 AM6/27/99
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ant wrote in message <7l7i52$r28$1...@news.mel.aone.net.au>...
>
>Nutter wrote in message <3777347...@news.demon.co.uk>...
>>On Sun, 27 Jun 1999 15:08:32 -0600, "Cuff Droppin"
>><cuff_d...@yahoo.com> wrote:
>>
>>
>>
>be warned that high mutation rates in norn brains can lead to frequent game
>crashes, i speak only from my own experience YMMV


Just about anything can lead to frequent game crashes, because C2 was so
thoroughly tested and well-thought out. (that was sarcasm for those who
didn't pick up on it.)

ant

unread,
Jun 28, 1999, 3:00:00 AM6/28/99
to

Nutter wrote in message <3777347...@news.demon.co.uk>...
>On Sun, 27 Jun 1999 15:08:32 -0600, "Cuff Droppin"
><cuff_d...@yahoo.com> wrote:
>
>
>>What I would like is for a number of people to download the genome and run
>>the test as a sort of wolfling run on their computers, and then we could
>>pair off the most successful norns till we find a superior genome?
>
>Yeah, sounds like a cool idea... and an incentive to get C2 up and
>running on my machine again...

>
>
be warned that high mutation rates in norn brains can lead to frequent game
crashes, i speak only from my own experience YMMV


ant

The thing one loves never truly exists, but is merely a projection focused
through the lens of the mind onto whatever surface it fits with least
distortion.

Celeste Fireclan

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Jun 29, 1999, 3:00:00 AM6/29/99
to
>Just about anything can lead to frequent game crashes, because C2 was so
>thoroughly tested and well-thought out. (that was sarcasm for those who
>didn't pick up on it.)
>

I myself have reinstalled c2 so many times
i have an extra copy of all my folders on a zip disk so I can just dump the
(original install) folders and get on with it already...

who wants to spend the next hour making albia exactly the way you want it


cob request:

could somene make a "bug and bee be gone" kinda like the toy remover so that
it only removes the critters when you spray them because of their nasty
nature...

thanks!
Celeste Fireclan ~Flame Eater~
This weeks motto: ~Grow Up Or Get Lost~
TC2WWNW (The Creatures2 World Wide Network)
Http://www.geocities.com/EnchantedForest/Dell/6935


The Moffas

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Jul 13, 1999, 3:00:00 AM7/13/99
to
I believe this has already been done, though I may be mistaken, in Mendel norns

Cuff Droppin wrote:

> Hey, for those who remember me, it's Cuff Droppin. After taking a serious
> break from C2 and being so frustrated with the bugs, CAOS, limitations on
> the game engine, and the wonderful job<cough> Cyberlife did with the norn
> genome, I came back to the game with divine inspiration.
>
> Actually, I just read a few biology books, but it was inspiration all the
> same. First of all, I have vowed to finish up those cursed Adroit Norns,
> even though I have to create a new world for C2 every time I try to test
> them. (Yes, I'll fix that.)
>
> But I had a new idea I'd like to run by the whole creatures community. Since
> this game is about life and evolution, why don't we allow for some real
> natural selection in the norn brain? It seems to be an area few dare to
> touch.
>
> Well, what if we made a genome with a 0 mutation rate for everything with
> the exception of the brain lobe genes? Then, we could make each creature
> have a sort of "success" chemical that would have a 248 decay rate. The
> supply would be partially replenished by every point of reward the creature
> earned. Also, a point would be subtracted from the "success" supply for
> every point of punishment.
> If the amount of "success" reached 0, the norn will die.
>

> What I would like is for a number of people to download the genome and run
> the test as a sort of wolfling run on their computers, and then we could
> pair off the most successful norns till we find a superior genome?
>

he...@frimlin.co.nz

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Jul 14, 1999, 3:00:00 AM7/14/99
to
Sounds interesting! :) I'd be interested in doing a wolfliing run for
you. (I know next to nothing about genetics though).

Helen

In article <7l763e$dft$1...@hecate.umd.edu>,


Sent via Deja.com http://www.deja.com/
Share what you know. Learn what you don't.

Jessica

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Jul 14, 1999, 3:00:00 AM7/14/99
to
Well, I just found your message, and I think it is an awsome idea:) I'll
gladly help you!
-Serp:)
Serpe...@hotmail.com.nospam

Cuff Droppin wrote in message <7l763e$dft$1...@hecate.umd.edu>...

nora hailey

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Jul 14, 1999, 3:00:00 AM7/14/99
to
I could help as well. I don't mind things crashing. I'm used to it with
Netscrape-ing-the-hard-disk. : ) So I will gladly run a Wolfling run for you.
-Rallsha
What's so bad about not posting a signature? All everybody ever does is ramble.
feed the homeless to the starving! Right-click, copy and paste the ozone layer!!
Blame it on the cows!!!

The Moffas wrote:

> I believe this has already been done, though I may be mistaken, in Mendel norns
>
> Cuff Droppin wrote:
>

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