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[C2] New chemical mixtures.

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Jon deMalo

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Mar 12, 2000, 3:00:00 AM3/12/00
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Does anyone have any new chemical mixes for C2? I'm not sure whether I
need the, but I like collecting Creatures stuff.

Jon deMalo
---------------------
j...@fullcircuit.com
---------------------

"There are three rules for writing the novel.
Unfortunately no-one knows what they are."
- W. Somerset Maugham

Dilbert: "We need to test it on someone expendable first."
Dogbert: "Ratbert!"

"In space, no-one can here you say bibble"
- www.uncovered.co.uk

DonnaMason

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Mar 13, 2000, 3:00:00 AM3/13/00
to
>Jon deMalo wrote:
>Does anyone have any new chemical mixes for C2? I'm not sure whether I
>need the, but I like collecting Creatures stuff.
>
> Jon deMalo
>---------------------

I don't know about new but here is the list that I have.

These are the ones that I know of that are currently used, by both CyberLife
and CDN members. Others may have a more current list.

1 Pain Drive levels...
2 Need for Pleasure Drive levels...
3 Hunger Drive levels...
4 Coldness Drive levels...
5 Hotness Drive levels...
6 Tiredness Drive levels...
7 Sleepiness Drive levels...
8 Loneliness Drive levels...
9 Crowded Drive levels...
10 Fear Drive levels...
11 Boredom Drive levels...
12 Anger Drive levels...
13 Sex Drive Drive levels...
14 Injury Drive levels...
15 Suffocation Drive levels...
16 Thirst Drive levels...
17 Stress Drive levels...
18 Pain Increase Drive-raising chemical
19 Need for Pleasure Increase Drive-raising chemical
20 Hunger Increase Drive-raising chemical
21 Coldness Increase Drive-raising chemical
22 Hotness Increase Drive-raising chemical
23 Tiredness Increase Drive-raising chemical
24 Sleepiness Increase Drive-raising chemical
25 Loneliness Increase Drive-raising chemical
26 Crowded Increase Drive-raising chemical
27 Fear Increase Drive-raising chemical
28 Boredom Increase Drive-raising chemical
29 Anger Increase Drive-raising chemical
30 Sex Drive Increase Drive-raising chemical
31 Injury Increase Drive-raising chemical
32 Suffocation Increase Drive-raising chemical
33 Thirst Increase Drive-raising chemical
34 Stress Increase Drive-raising chemical
35 Pain Decrease Drive-reducing chemical
36 Need for Pleasure Decrease Drive-reducing chemical
37 Hunger Decrease Drive-reducing chemical
38 Coldness Decrease Drive-reducing chemical
39 Hotness Decrease Drive-reducing chemical
40 Tiredness Decrease Drive-reducing chemical
41 Sleepiness Decrease Drive-reducing chemical
42 Loneliness Decrease Drive-reducing chemical
43 Crowded Decrease Drive-reducing chemical
44 Fear Decrease Drive-reducing chemical
45 Boredom Decrease Drive-reducing chemical
46 Anger Decrease Drive-reducing chemical
47 Sex Drive Decrease Drive-reducing chemical
48 Injury Decrease Drive-reducing chemical
49 Suffocation Decrease Drive-reducing chemical
50 Thirst Decrease Drive-reducing chemical
51 Stress Decrease Drive-reducing chemical
52 Reward learning reinforcer
53 Punishment learning reinforcer
54 Reinforcement Both punishment and reward chems decay to produce this
short-life chemical. It allows eg. concept space dens to get stronger when ANY
form of reinforcement occurs
55 ConASH Concept layer Atrophy Suppressing Hormone - emitted by loose CON NEUS
- stops further con neu dens from atrophying, thus ensuring a minimal supply of
unallocated cells for new concepts.
56 DecASH1 Decision layer Atrophy Suppressing Hormone - emitted by loose DEC
DENS (type0) - stops further dec dens from atrophying, thus ensuring a minimal
supply of unallocated dens for new associations.
57 Reward Echo Reward chem must decay rapidly, this longer lasting chem is
generated during that decay. Useful chem to monitor to see if reward has
occurred. Biochemical use as a measure of 'recent' reward.
58 Punish Echo Punishment chem must decay rapidly, this longer lasting chem is
generated during that decay. Useful chem to monitor to see if punishment has
occurred. Biochemical use as a measure of 'recent' punishment.
59 DecASH2 Decision layer Atrophy Suppressing Hormone - emitted by loose DEC
DENS (type1) - stops further dec dens from atrophying, thus ensuring a minimal
supply of unallocated dens for new associations.
60
61
62
63
64
65
66
67
68 Lactate Product of fermentation of pyruvate. Causes muscle burn
69 Pyruvate An intermediate, the product of anaerobic respiration
70 Glucose Produced from starch and in a reversible reaction from glycogen.
Used up by muscle action.
71 Fatty Acid Building Block
72 Glycogen Short-term energy reserve, produced in reversible reaction from
glucose. Produces glucose to replenish supplies for muscle action.
73 Starch Emitted by food objects - converts to Glucose for energy. Does NOT
decrease hunger - this is done directly by Hunger- (saccharin), so that junk
food can contain high saccharin levels but low starch etc.
74 Fat Food source of Fatty Acid
75 Adipose Tissue High-density Carbon Storage in Albian Lifeforms
76 Life Decays over time, switching on receptors to change the stage of life
from embryo through to senile. Stage changes then switch on new genes.
77 Muscle Tissue Amino Acid storage
78 Triglyceride First step in forming Adipose Tissue
79 Protein Food source of Amino Acid
80 Amino Acid Building Block
81
82
83
84
85
86
87
88
89
90Dissolved carbon dioxide Waste product from the conversion of glucose to
energy. May deplete naturally, or may cause behavior changes!!!
91
92 Urea Non-toxic product of Carbon Dioxide and Ammonia
93 Ammonia Toxic product of using Amino Acid for fuel
94
95 Oxygen Vital Gas
96 Air Signals Breathable Air
97 Water Vital Fluid
98 Energy Phosphorylation Cycle
99 ATP High-Energy side of Phosphate Chemistry
100 ADP Low-Energy side of Phosphate Chemistry
101 Myoglobin oxygen transporting chemical
102 Oxymyoglobin oxygen transporting chemical, with oxygen
103 Pistle Regulates urination
104 Bilin Signal to produce bile acid
105 Oestrogen Controls fertility cycle in females
106 Testosterone Controls fertility in males
107 Parturase Produced on egg laying, used to reset menstrual cycle.
108 Progesterone Produced progressively during pregnancy. When it reaches a
threshold, it fires a receptor to cause the egg to be laid.
109 Inhibin Testosterone feedback
110 LH Signals Ovulation
111 NCG Nornal chorionic gonadotrophin signals pregnancy, regulates fetal
growth
112 Steroidone Idealized signal to make steroids from fatty acids
113 Cholesterol Vital Steroid
114 Arousal Potential Biological readiness to mate
115 Mating Pheromone Turns potential arousal into arousal (sex drive)
116 Species Pheromone Species recognition signal
117 Parent Pheromone Parental recognition signal
118 Child Pheromone Child recognition signal
119 Sibling Pheromone Sibling recognition signal
120 Opposite Sex Pheromone Opposite sex recognition signal
121 Norn Smell A signal that a Norn is near
122 Grendel smell A signal that a Grendel is near
123 Ettin smell A signal that an Ettin is near
124 Anabolic steroid Regulates muscle growth
125
126
127
128
129
130
131
132 SeaASH Canny Norn Search Lobe Atrophy Suppressing Hormone
133
134
135
136
137
138
139
140 Heavy Metals Lead, Thallium, etc.
141 Cyanide Any chemical containing cyanide anion
142
143 Belladonna Weapon of the Deadly Nightshade
144 Geddonase Toxin secreted by some insects in Albia
145 Glycotoxin Extreme poison - breaks down glycogen.
146 Fullness Negates hunger
147
148
149
150 Vitamin E Fat Soluble vitamin, deficiency can cause infertility.
151 Vitamin C Water soluble vitamin, used to maintain healthy connective
tissue..
152 Bile Acid Aid to digestion
153 Insulin Regulates storage of glucose
154 Glycogen Synthetase Liver glycogen synthesis activity
155 Dehydrogenase Detoxifies alcohol
156 Prostaglandin speeds recovery from injury
157 EDTA chelates heavy metals
158 Sodium thiosulphite cure for cyanide poisoning
159 Arnica Extract of arnica flower - cures glycotoxin poisoning
160 Carbos <Laurie Mahieu>
161
162
163
164
165
166
167
168 Tyrosine essential amino acid
169 Triptophan essential amino acid
170 Alcohol Ingested from fermented fruit etc. Causes drunken gait and possible
sickness, etc.
171 Dancing Purple Mountain Norn music inebriation
172 Adrenaline Natural adrenaline level builds up due to stress from excessive
boredom, anger and suchlike. Has various deleterious effects on health.
173 Hexokinase Enzyme which increases ATP use as muscles build up.
174 Activase Generated by Muscular Activity
175 Turnase Generated by being Cornered
176 Collapsase Generated by Retreating
177 Downatrophin emitted on downslopes
178 Upatrophin emitted on upslopes
179 Glycolase Splits glucose to release energy during glycolysis
180 Protease Regulates muscle mass of norns
181 Hormonase Regulates production of sex hormones
182
182
183
183
184
184
185
185
186
186
187
187
188
188
189
189
190 SeaASH1 <LummoxJR>
191 SeaASH2 <LummoxJR>
192 Broodiness Increaser <Lis Morris>
193 Broodiness Decreaser <Lis Morris>
194 Milk<Lis Morris>
195 Milk Biproducts <Lis Morris>
196 Maternal Pheromone <Lis Morris>
197 Broodiness Echo <Lis Morris>
198 Oxytocin <Lis Morris>
199 Broodiness <Lis Morris>
200 Pain Echo Canny Norn
201 Nfp Echo Canny Norn
202 Hunger Echo Canny Norn
203 Coldness Echo Canny Norn
204 Hotness Echo Canny Norn
205 Tiredness Echo Canny Norn
206 Sleepiness Echo Canny Norn
207 Loneliness Echo Canny Norn
208 Crowded Echo Canny Norn
209 Fear Echo Canny Norn
210 Boredom Echo Canny Norn
211 Anger Echo Canny Norn
212 Sex Drive Echo Canny Norn
213 Injury Echo Canny Norn
214 Suffocation Echo Canny Norn
215 Thirst Echo Canny Norn
216 Stress Echo Canny Norn
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232 Histamine A produced by some bacteria; causes sneezing (thus making disease
contagious)
233 Histamine B as for histamine A, but causes coughing instead of sneezing
234 Sleep toxin produced by some bacteria; causes sleepiness
235 Fever toxin produced by some bacteria; raises body temperature
236 unknown toxin NUMTOXINS currently set to exclude these chems, as they
aren't used!
237 unknown toxin
238 unknown toxin
239 unknown toxin
240 Antibody 0 Antibody to bacteria sporting Antigen 0
241 Antibody 1
242 Antibody 2
243 Antibody 3
244 Antibody 4
245 Antibody 5
246 Antibody 6
247 Antibody 7
248 Antigen 0 Present on infecting bacteria - causes antibody production
249 Antigen 1
250 Antigen 2
251 Antigen 3
252 Antigen 4
253 Antigen 5
254 Antigen 6
255 Antigen 7


Donna...@aol.com
Horse Feathers Graphics Web Site
http://www.horse-feathers.com
Breeder of: Great C2 Norns
C2 Sleeping Nornzzz
C2 Breeding Norns
C2 Eating Norns found at:
http://members.aol.com/Nornlove/index.html

Jon deMalo

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Mar 16, 2000, 3:00:00 AM3/16/00
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On 13 Mar 2000 19:55:13 GMT, donna...@aol.com (DonnaMason) wrote:

>>Jon deMalo wrote:
>>Does anyone have any new chemical mixes for C2? I'm not sure whether I
>>need the, but I like collecting Creatures stuff.
>>
>> Jon deMalo
>>---------------------
>
>I don't know about new but here is the list that I have.
>
>These are the ones that I know of that are currently used, by both CyberLife
>and CDN members. Others may have a more current list.
>
>1 Pain Drive levels...
>2 Need for Pleasure Drive levels...

<snip>

I meant mixtures, like Liquid Food or Metabolism Transplant.

Jon deMalo
---------------------
j...@fullcircuit.com
---------------------

"There are three rules for writing the novel.
Unfortunately no-one knows what they are."
- W. Somerset Maugham

Dilbert: "We need to test it on someone expendable first."
Dogbert: "Ratbert!"

"In space, no-one can here you say bibble"
- www.uncovered.co.uk

"What do you know about books? You're an English teacher!"
- My sister.

DonnaMason

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Mar 18, 2000, 3:00:00 AM3/18/00
to
>Subject: Re: [C2] New chemical mixtures.
>From: Jon deMalo j...@fullcircuit.com
>Date: 03/17/2000 7:09 AM AUS Eastern Daylight Time
>Message-id: <eb42dsoltrb8o62fi...@4ax.com>

>
>On 13 Mar 2000 19:55:13 GMT, donna...@aol.com (DonnaMason) wrote:
>
>>>Jon deMalo wrote:
>>>Does anyone have any new chemical mixes for C2? I'm not sure whether I
>>>need the, but I like collecting Creatures stuff.
>>>
>>> Jon deMalo
>>>---------------------
>>
>>I don't know about new but here is the list that I have.
>>
>>These are the ones that I know of that are currently used, by both CyberLife
>>and CDN members. Others may have a more current list.
>>
>>1 Pain Drive levels...
>>2 Need for Pleasure Drive levels...
><snip>
>
>I meant mixtures, like Liquid Food or Metabolism Transplant.
>
> Jon deMalo

Oh! humm!! ::scratches head::
Ok, so you got the list.
Choose whatever mix you want
and make a cob.

If you are not a cobbler then you go hat in hand to find one and beg for help.
It helps if you have already made the sprites. Some times if they like the
sprites and the idea you can get your wish.
May your norns eat like a horse.
Sleep snug as abug in a rug.
And breed like rabbits.
Donna

Noigea

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Mar 18, 2000, 3:00:00 AM3/18/00
to
>>>>Does anyone have any new chemical mixes for C2? I'm not sure whether I
>>>>need the, but I like collecting Creatures stuff.
>>>>
>>>> Jon deMalo
>>>>---------------------
>>>
>>>I don't know about new but here is the list that I have.
>>>
>>>These are the ones that I know of that are currently used, by both
>CyberLife
>>>and CDN members. Others may have a more current list.
>>>
>>>1 Pain Drive levels...
>>>2 Need for Pleasure Drive levels...
>><snip>
>>
>>I meant mixtures, like Liquid Food or Metabolism Transplant.
>>
>> Jon deMalo
>
>Oh! humm!! ::scratches head::
>Ok, so you got the list.
>Choose whatever mix you want
> and make a cob.
>
>If you are not a cobbler then you go hat in hand to find one and beg for
>help.
>It helps if you have already made the sprites. Some times if they like the
>sprites and the idea you can get your wish.
>May your norns eat like a horse.
>Sleep snug as abug in a rug.
>And breed like rabbits.

Waitaminute! didn't Bibble have some sort of FAQ on making new chemical
mixtures for the science kit? I knew someone did...

Along that line, I figured out how to add objects to the location tab in the
ecology kit!

--
Noigea (Lord of Gerbils and Insectoid Fruit)
Proud owner of a Bag o' Greased Ferrets
***
scrp 2 18 5 1
enum 2 18 5
snde chwp
kill targ
next
endm
***
(No glowworms were hurt during the making of this sig.)

John Ievins

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Mar 19, 2000, 3:00:00 AM3/19/00
to
Noigea wrote:
> Along that line, I figured out how to add objects to the location tab in
the
> ecology kit!

How?
--
John F. Ievins (aka The Grendel) The Elf Slayer
John Ievins is spelt with an i, not an L... Grrr!
Philosopher of Banana Religion & Rights
Evil Scientist of Naven Experimentation (would anyone like to donate any
Navens to my labs? Please? Pretty-please?)
Project Leader, Team Leader & Mapper of 2048 Millenium Productions' 'War
Sector X' Half Life Mod, available from Http://www.millenium2048.co.uk
Creator of genetically engineered 'Norns' and 'Grendels', for the
'Creatures' series of games, available from
Http://www.geocities.com/SiliconValley/Foothills/6184/
Creator of Creatures 3 COB's ranged between 24001 and 24050
Member of the Official AGC order of the Pnippers
Owner of The Inflatable Anti-Death Fork
Talker of gibberish
Remove 'Mr.vloomy.' to reply, or don't mail
---
Ping: yeh but. . .that's 'cuz britney spears is really a banana who
underwent genetic changes in secret US goverment tests on a small mexican
whale reserve

Theo Spears

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Mar 19, 2000, 3:00:00 AM3/19/00
to
The great thinker John Ievins at the time of Sun, 19 Mar 2000 15:03:30
-0000 informed the enlightened occupants of alt.games.creatures of
their opinions about Re: [C2] New chemical mixtures.

>Noigea wrote:
>> Along that line, I figured out how to add objects to the location tab in
>the
>> ecology kit!
>
>How?
>--

G:\Creatures\Creatures 2\Applet Data\AgentSchema.txt

It should be pretty seft explanitory
as always - enjoy yourself

Theo Spears
http://www.terrarium.f9.co.uk/
http://www.grendels.f9.co.uk
--
This message was posted from Free Agent - don't trust it
"Your attack has been rendered
harmless. It is, however, quite pretty."
- Saprazzan vizier
'We're not primative, we live in caves!' - me
"I'm afraid to ask - what do they do, stagger around with their hands at their
throats, gasping out their last: 'I...I...see a light...'?"
- invisible girl
Owner of 0 agc Cheese Points - I was hungry....
Member of NSICN
UIN: 2931466

Angeline

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Mar 19, 2000, 3:00:00 AM3/19/00
to

Jon deMalo wrote:
>
> Does anyone have any new chemical mixes for C2? I'm not sure whether I
> need the, but I like collecting Creatures stuff.
>

I've got one, i'll send it to you. i downloaded it from somewhere, but
i don't remember where.

--
Angeline
_ _ ________________
(@)_(@) ( Hi there! )
/ \ ,'( I'm Flat-Face! )
( ^.^ )' ^^^^^^^^^^^^^^^^
__\ ° /__
(___ ___)
| |
| _ |
/ / \ \
(«_/ \_»)

ICQ# 59590061

Melissa: what a weird family
Angeline: hehe... and you're related...;)
Melissa: sheeesh! u didnt have to say it like it is.

Noigea

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Mar 19, 2000, 3:00:00 AM3/19/00
to
>The great thinker John Ievins at the time of Sun, 19 Mar 2000 15:03:30
>-0000 informed the enlightened occupants of alt.games.creatures of
>their opinions about Re: [C2] New chemical mixtures.
>
>>Noigea wrote:
>>> Along that line, I figured out how to add objects to the location tab in
>>the
>>> ecology kit!
>>
>>How?
>>--
>
>G:\Creatures\Creatures 2\Applet Data\AgentSchema.txt
>
>It should be pretty seft explanitory

I also found out recently that that's an old trick, but that's ok, it's new to
me ;)

Also, for you non-cobblers, the weird numbers beside the names are the class
numbers of the object in question. You'll need to know the class number before
you put an object in.

Jon deMalo

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Mar 21, 2000, 3:00:00 AM3/21/00
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On Sun, 19 Mar 2000 21:07:55 GMT, postm...@terrarium.f9.co.uk (Theo
Spears) wrote:

>The great thinker John Ievins at the time of Sun, 19 Mar 2000 15:03:30
>-0000 informed the enlightened occupants of alt.games.creatures of
>their opinions about Re: [C2] New chemical mixtures.
>
>>Noigea wrote:
>>> Along that line, I figured out how to add objects to the location tab in
>>the
>>> ecology kit!
>>
>>How?
>>--
>
>G:\Creatures\Creatures 2\Applet Data\AgentSchema.txt
>
>It should be pretty seft explanitory

For that, you gain a Bag o' Greased Ferrets. Be warned! You will get
greasy!

Jon deMalo
-------------------------------------
j...@fullcircuit.com
-------------------------------------
Owner of Midgard: Tales of Albia
http://www.geocities.com/jon_demalo
-------------------------------------

Proud owner of:
1 AGC Nutterfly
1 AGC Cheese Point

Keeper of the Greased Ferrets

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