Comments:
Iakovos indi...@ath.forthnet.gr
iakov...@hotmail.com
Posting-Frequency: Once a month or whenever
Changes since last post: COMPLETE MAKEOVER.
*** NOTE: Please remove any previous versions of this document, since this
version contains updated information. ***
------------------------------------------------------------------------
Updates indicated by *
New sections/questions marked **
Contents:
1. Introduction
1.1 Pre-History of AGC - History of the AGC FAQ*
2. Where can I get the FAQ?*
2.1 Why should I read the FAQ?
3. What versions of Commandos are there and does the FAQ cover them?*
4. What is Commandos?*
4.1 Where do the Commandos belong to?*
4.2 What about the real Commandos?
4.3 Were there any German Commandos?
4.4 How about some books on strategy and tactics?**
5. When or is there going to be a Commandos 2?*
5.1 A Brief History of a nervous breaking game?**
6. When or is there going to be a Commandos 3? A Commandos 4?**
6.1 Which movie titles or film stories were featured in all four
Commandos?*
6.2 Any Easter Eggs?
7. Patches: C:BEL/ C2:MOC/ C3:DB**
8. Alt.Games.Commandos Glossary and Newbie Guide
8.1 General Terms
8.2 Rules of the Newsgroup
8.3 Commandos' Games-Terms
8.4 Commandos' Characters-Terms*
9. Missions' Namelist: Brief Description Summary*
10. Major Gameplay Issues in the Commandos series*
10.1 CBEL Issues**
10.2 CBTCOD Issues**
10.3 C2MOC Issues**
10.4 C3DB Issues**
11. Commandos Ranking System*
12. Hints and Tips on Commandos 2
12.1 Multiplayer Help
12.2 Commandos 2 High Scores
13. Hints and Tips on Commandos 3**
13.1 Multiplayer Help**
14. Frequently Asked Questions on Tactics*
14.1 CBEL Questions*
14.2 CBTCOD Questions*
14.3 C2MOC Questions*
14.4 C3DB Questions**
15. The hot keys*
16. Cheat codes*
17. Level Codes (Passwords)
18. Can anyone be a real expert on everything concerning Commandos?**
19. Links or Where can I go for more information?
19.1 I'm confused: aren't there already other Commandos' FAQs around?
19.2 Forums and Newsgroups
19.3 Commandos' Related Links
20. The Alt.Games.Commandos Internet Relay Chat (IRC) Channel & MSN
20.1 Making an Entrance in #altgamescommandos
20.2 Logging In
20.3 How to actually enter the Room
20.4 Commandos Clans
21. Credits*
------------------------------------------------------------------------
1. Introduction
Welcome to the Commandos Frequently Asked Questions List. This document has
been created for the newsgroup alt.games.commandos. Please read this FAQ
before posting to the newsgroup as it may well answer one, some or even all
of your questions straight away. This Faq does not mean " IT Solves All
Problems", because in a unmoderated group such as this one, it is the group
which controls the ethics, environment, and direction of the newsgroup, and
that means lurkers as well as posters.
The purpose of this FAQ is to answer as many questions concerning the
Real-Time Strategy (RTS) games of Pyrostudios ("Commandos Behind Enemy
Lines", "Commandos Beyond the Call Of Duty", "Commandos 2 Men Of Courage"
and "Commandos 3: Destination Berlin") as possible, and do this as
objectively as possible. Nevertheless, wherever deemed appropriate or
helpful, we have added some personal comments, so some degree of
subjectivity is bound to sneak it's way in.
AGC is an unmoderated Usenet newsgroup for discussions about the commandos
series. Since this newsgroup is frequented by both young and old people from
all over the world, we should all keep good Netiquette in mind. :-)
The language in AGC is English, although you can ask a question in your own
language if you think that someone might answer it.
By writing this FAQ we do not mean to imply to be the Ultimate Authority on
"Commandos", or on any matters surrounding the Usenet and the newsgroups. We
borrowed from a number of sources, including reviewing and
adding key parts of other "Good" faqs around (see end of this FAQ for more
info) wherever needed, went from memory here and there, or plainly made it
up, as long as it sounded good, or heroic (Just kidding!) (No, really!).
This FAQ is not here to replicate, in it's entirety, what is already
included in the documentation supplied with each game.
1.1 Pre-History of AGC - History of the AGC FAQ
The birth of Alt.Games.Commandos has been dated to the early midsummer of
1998. The first post ever to appear here was on the 7th of July 1998 by a
guy called Stand-fest. His topic's title was "Pass-words" for Commandos BEL
and included codes for levels 2 up to 7.
This Ng was created by two Commandos fans, Pablobob and Scott; one who
posted in alt.config the request for an AGC group, the other for creating it
just for the game. Thank you both.
At this moment it would be memorable to read the topics on this matter (the
whole subject brings tears to our eyes :) :
Date: 02/07/1998
Author:PabloBob
e-mail: Pabl...@the18thhole.com
Topic's Title: "Re: PROPOSAL: alt.games.commandos"
Newsgroups: alt.config
Message posted as follows:
For stratedgies, help with missions and different tactics for MP.
Date: 02/07/1998
Author:Ruediger Landmann
e-mail: s30...@student.uq.edu.au
Topic's title: Reply to previous message.
Newsgroups: alt.config
Message posted as follows:
Hi Bob.Your proposal should have a little more to it-
(1) A Charter, defining what's appropriate and not appropriate for posting
to the group.
(2) A Justification of Readership with some recent figures about how many
posts there are about this game on already existing groups. You can
research this at Dejanews.Good luck with your proposal.
Date: 02/07/1998
Author:PabloBob
e-mail: Pabl...@the18thhole.com
Topic's Title: Reply to previous message.
Newsgroups: alt.config
Message posted as follows:
Thanx, never done this sort of thing before and I love the game... :)
I'll research it a tad more, then see if I'll come back for another shot
PabloBob
A simple sentence, a weird message - proposal composed of exactly 10 words
was the birth sign for this Ng. Pablobob promised to do more research on the
subject but he was cut short. Another more ambitious fan of the game,
frustrated about the obvious (it takes a long time to create a Ng these
days) decided to do it himself. And he was successful. Even himself, back
then, could not believe what he had accomplished. Now, in retrospect, even
ourselves can not believe what we as fans have accomplished through the
years.
The Ng was created without a Charter and a Justification of Readership (two
very important things today for the god-administrators) but from the pure
love for the game. It is the thing that purely pinpoints every commando fan
out there. The AGC was born. And the Newsgroup was lucky. From the early
days on the Ng got the attention of fans and Eidos itself.
Date: 06/07/1998
Author: Scott
e-mail: Sc...@swanfami.globalnet.co.uk
Topic's title: "WOW 1 group i created that's working out fine ;)"
Newsgroups: alt.games.commandos
Message posted as follows:
well i saw the post from some guy in alt.config and thought this
games cool i played it at me m8's and i hate the way these ppl in
alt.config think about new groups so stuff them one control message later
a NEW newsgroup for all these commando fans
and EVEN a post from edios themselves wow ;)
Scott
http://www.greatscott.home.ml.orgor if that doesn't work
http://members.tripod.com/~JHVoodooCH/index.html7843939
Date: 06/07/1998
Author: Pablobob
e-mail: Pabl...@the18thhole.com
Topic's title: reply to previous message
Newsgroups: alt.games.commandos
Message posted as follows:
Yah man, when i posted that msg at alt.config, I had absolutely NO idea of
what I was doin... Just liked the game :)
And hey, whatya know, they made it for me!
Woohoo!
PabloBob
The post of Eidos that Scott refers to was made by an Eidos Producer of
Commandos who visited the Ng and gave frequently advice on the game. Sadly
he has stopped posting since the summer of 1998. All the Eidos support this
Ng had officially was gone with him.
Date:1998/07/06
Author: Eric Adams
e-mail: eada...@eidos.com
Topic's title: "Hello from the US Producer"
Newsgroups: alt.games.commandos
Message posted as follows:
Thanks all for creating this group. It is terrific to see all the
commandos fans. I plan to monitor the group from time to time and give
you all inside scoops and help. I can limitly help on technical support
and gameplay questions. However, I cannot respond to all questions.
Our first US review: 93%
http://www.combatsim.com/commando.htm
Eric Adams
US Producer
We do not have any information on this producer being part of the Commandos
2 team but we know that Eric W. Adams is credited as a US Producer in both
CBEL and CBTCOD. More info on old AGC posts can be found on www.google.com.
The birth of Alt.Games.Commandos Frequently Asked Questions has been dated
in the early beginnings of 1999, 11 months after the release of the game and
the standalone addon. The first post ever to appear here asking for a faq on
the game was on the 26th of April 1999 by a guy named Dolph. His topic's
title was "Does this NG have an FAQ?" with a simple Yes/No as message body.
Dolph was kind enough to explain what
a faq really is. After that moment (and an unhappy jdc replying bitterly
that there is no faq around) two main people were involved in creating the
faq, Iakovos who got things going (as usual) and Awpy who kindly responded
and got to work.
Date: 28/04/1999
臂thor: Dolph
e-mail: Do...@cupar0.demon.co.uk
Topic's title: "Re: Does this NG have an FAQ?"
Newsgroups: alt.games.commandos
Message posted as follows:
Basically, a groups' FAQ contains the protocols for that group. So yes,
it will contain questions like those suggested by you. It also contains
the most frequently asked questions (strangely enough), such as "where
can I get a patch", "where can I get a walkthrough for...", "what are
the cheats for..."
The theory behind the FAQ is that it gets posted once or twice a week,
and is also available online, so anyone new to the group can read it
before they start posting. For an example see
http://website.lineone.net/~gangsters/faq/index.htm,
the alt.games.gangsters FAQ.
It helps keep a group a bit fresher, rather than it being filled with
the same questions over and over and over and......
So, does this group have one or not?
DOLPH
( O O )
---oooo----U---oooo---
Remove *'s to reply
http://www.cupar0.demon.co.uk - Commandos BTCD
Mplayer-Dolphus
ICQ-6839856
Date: 30/04/1999
Author: Iakovos
e-mail: indi...@ath.forthnet.gr
Topic's title: "Re: The FAQ, an open invitation."
Newsgroups: alt.games.commandos
Message posted as follows:
Hi,
from all my knowledge in this NG there isn't still a NG FAQ available here.
As you say it takes a lot of hard work and time to create and maintain a
faq, especially if one doesn't exist yet.
It would be great if someone (or a group of people) is willing to gather all
the available information and create the commandos FAQ. Although I haven't
got the time to be an active member of this Project
( exams come first) I am inviting anyone who has the power, the will and
the necessary time to spend to be a pioneer and create the Faq of commandos.
I am able though to provide all the information I've got concerning the
games of commandos and other Faqs I've taken from other newsgroups to the
ones who are willing to undertake this diffucult task.
Thank you all for listening,
Iakovos
Date: 03/05/1999
Author:Awpy
e-mail: Aw...@NOSPAM.demon.co.uk [not active now]
Topic's title: Reply to previous message.
Newsgroups: alt.games.commandos
If fellow posters can help out with bits and pieces then I can have a go
at sticking something together. It will take a while to get it up and
running.
If people like yourself can offer any information it would be gratefully
received.
Ironically the day Awpy posted his reply that same day the faq was created.
The Commandos FAQ -alt.games.commandos Under Construction Version: 1.0
Created: 3/5/99 was barely a 3-page document. It covered basic things about
the game and was followed by a lovely suggestion: "As the FAQ is currently
in its infancy please check back regularly for updates."
And so the journey begins... and continues :)
The alt.games.commandos Newsgroup now has a faq of its own, a charter and a
Justification of Readership that surpasses the 20.000 posts in the 7 years
of its existence.
------------------------------------------------------------------------
2. Where can I get the FAQ?
The FAQ will be posted to alt.games.commandos once a month.
The FAQ will also be available on the World Wide Web as soon as Awpy gets a
chance to upload it all and provide a better look for it.
Version 4.1 is available here:
http://www.strategyplanet.com/commandos/
(go to the Newsflash Section, issue 13, November 2001)
Reposts of this Faq will be available after great (or general) demand.
2.1 Why should I read the FAQ?
You should read the FAQ for your OWN sake, because it will help you to:
- Understand the rules and conventions that apply to alt.games.commandos.
- Learn the abbreviations and special terminology used there.
- Avoid asking a frequent question and annoy everyone.
- Learn interesting and little-known facts about Commandos.
You don't have to read the FAQ in its entirety. You should however read
its Subjects 8,10-14 before the first time you post. It would be wise to
look over the table of contents before you ask a question to see whether
it might be answered in the FAQ. If you familiarize yourself with the
topics covered by the FAQ, you can use it as a powerful reference tool.
------------------------------------------------------------------------
3. What versions of Commandos are there and does the FAQ cover them?
At the moment there are four (4) Commandos' titles available and this FAQ
includes all four of them. They are...
Commandos: Behind Enemy Lines
Publisher: Pyrostudios, Eidos Interactive
Time of original release: Summer 1998
Type of game: Real Time Strategy
Format: PC, on 1 CD-ROM
The first release, comprising of twenty missions and 6 trainer missions.
Commandos: Beyond The Call Of Duty
Publisher: Pyrostudios, Eidos Interactive
Time of original release: January 1999
Type of game: Real Time Strategy
Format: PC, on 1 CD-ROM
Again this is a stand alone program with 2 training missions and a further
eight missions. Where generally the scenarios are bigger than in Behind
Enemy Lines. Extra features added like the ability to knock people out and
then take control of them. Also some extra weapons.
Commandos 2: Men Of Courage
Publisher: Pyrostudios, Eidos Interactive
Time of original release: September 2001
Type of game: Real Time Strategy
Format: PC, on 3 CD-ROMs, PS 2 and XBox versions
The second Major Release, comprising of 2 training missions, 10 original
missions and 10 bonus missions. The scenarios are bigger than in Behind
Enemy Lines and Beyond the Call Of Duty combined together.
A lot of Extra features were added like the ability to order people around
and the invention of inventories for each commando, plus the going into
buildings 3d view.New techniques and lots of extra weapons. Plus two new
commandos were introduced and an entire different theater of Operations, the
Pacific Theater. On the side of the bad guys Japanese happen to be the
second villain next to the Nazis.
Commandos 3: Destination Berlin
Publisher: Pyrostudios, Eidos Interactive
Time of original release: September 2003
Type of game: Real Time Strategy
Format: PC, on 3 CD-ROMs
The third Major Release, comprising of 2 training missions and 12 original
missions (1 of them is a timed mission set to 15 minutes). The scenarios are
bigger than in Behind Enemy Lines and Beyond the Call Of Duty but smaller
than in Commandos 2. A lot of Extra features were added but the hot keys
were taken out. New techniques and lots of extra weapons were added. Two
commandos were cut out (Natasha, the Driver) and three separated but linked
campaigns were introduced. On the side of the good guys the Russians were
introduced.
Demo versions are also available for the titles of BEL, BTCOD, C2MOC and
C3:DB.
The C:BEL demo consisted of two missions, 1 and 3 from the full title.
The C:BTCOD demo is mission 5 from the full title.
The C2:MOC demo is mission 8 from the full title.
[Note:This version was released ONLY to major gaming magazines and sites.
This demo version was never introduced officially to the fans, although some
got hold of the demo by unproper channels. The demo of Commandos 2 was not
officially sponsored by Eidos, as it was a beta version of the game.]
C3:DB demo consisted of mission 4 from the Europe Campaign.
Although not all weapons and features are available on all demos.
------------------------------------------------------------------------
4. What is Commandos?
Commandos is a real time strategy game set in World War 2. You take charge
of a small number of men and are given specific objectives in enemy
territory. Your tasks vary from rescues, assassinations, stealing various
objects and destroying various structures and vehicles. Many war theatres
are also covered like Europe, Africa, the former Soviet Union, Asia and the
Pacific Islands.
4.1 Where do the Commandos belong to?
The commandos of the game belong to the Commandos Unit formed by Lieutenant
Colonel Dudley Clark around 1940. Their Training center is the Scottish
Castle of Achnacarry while their Headquarters is stationed in the Combined
Operations Headquarters in IA Richmond Terrace, Whitehall, S.W. 1.
They were originally six but 3 more (two humans and a dog) were introduced
in Commandos 2, making the legendary half dirty dozen to a total number of
9. In Commandos 3 however, three of them (Natasha, the Driver plus the dog)
were left
out, bringing their number to the legendary half dirty dozen again.
4.2 What about the real Commandos?
The term commando was firstly introduced in South Africa and it means
"silent warrior". It was used to describe a unit of the Boers tribe. Later
on it was used to describe the commandos we know today.
The term commando can be found in the Merriam-Webster Online Dictionary:
http://www.m-w.com/
The dictionary entry reads:
Main Entry: com搶an搞o
Pronunciation: k&-'man-(")dO
Function: noun
Inflected Form(s): plural -dos or -does
Etymology: Afrikaans kommando, from Dutch commando command, from Spanish
comando, from comandar to command, from Late Latin commandare ( < cum +
mandare = together + I allow/command/permit )
commando (Spanish) < verb commandar < commander (French) < commandare
(Latin) < cum+ mandare
Date: 1884
1 South Africa a : a military unit or command of the Boers b : a raiding
expedition
2 a : a military unit trained and organized as shock troops especially for
hit-and-run raids into enemy territory b : a member of such a unit
The first Commando operation in the world was the seizure of Troy with the
ploy of the "Trojan Horse", inspired by the cunning king of Ithaca, Ulysses.
During the great war of 1940-1945 Commandos units were formed by both sides,
and the term Special Forces was introduced as well.
The Term Commando historically signifies a small, elite military raiding and
assault unit or soldier. Although the word was coined in the Boer War
(1899-1902), the role is as old as battles themselves. In 1940, when the
British organized a number of such units, the term came into wide use. Made
up of hand-picked volunteers, specifically trained for dangerous work, these
units were employed in missions throughout World War II, including the raid
on Field Marshal Rommel's headquarters (1941). The U.S. Army's ranger
battalions were also popularly called commandos. After World War II the
British army's commandos were disbanded, but the British Royal Marine
Commandos were employed in the Korean war and the Suez operation, and the
elite Special Air Service has engaged in extensive action against the Irish
Republican Army and other non state-sponsored commandos. The United States
has active commando units, such as the Navy Seals and the Army's Rangers,
Green Berets, and Delta Force. Some of these forces were used in the Vietnam
War, the Persian Gulf War, and numerous counterinsurgency operations. Soviet
commandos (Spetsnaz) fought in the Afghanistan War. Israel and Vietnam have
particularly proficient commando units. Commandos today often use special
weapons, such as satellite communications, silenced small arms, exotic
explosives, and delicate sensors.
Above excerpt from the online encyclopedia:
http://www.encyclopedia.com/printablenew/52890.html
See J. Adams, Secret Armies (1987); M. Klare and P. Kornbluh, ed., Low
Intensity Warfare (1987).
For the history or Army Commandos in the British Forces (as the commandos in
the game are a British Unit) go to:
http://www.british-forces.com
4.3 Were there any German Commandos?
Due to a topic on Commandos vs German Commandos these are the real facts:
The German Forces also had their military outfit of Commandos.The
Brandenburg Commandos as they were called were the warrior spies of the
Abwehr, Germany's intelligence agency. During World War I, the legacy of
German General Paul von Lettow-Vorbeck's superb guerrilla war in East Africa
and T.E. Lawrence's use of Arab hit-and-run tactics to fight the Turks in
the Middle East made a profound mark upon one of Lettow -Vorbeck's junior
officers, a young captain named Theodore von Hippel.
Finding a place in the German intelligence community after the war, Hippel
proposed utilizing small, elite units to penetrate enemy defenses before
hostilities or offensive actions had begun. However, the idea ran afoul of
the stiff-necked Prussian sense of honor. Such units, the majority believed,
would be an infringement of the rules of war, and furthermore, such
saboteurs were not worthy of being called soldiers. Hippel persevered,
however, and when he became an officer in the war ministry's intelligence
agency, Abwehr, his ideas finally found a home.
The Abwehr got its name from the compound of ab-, meaning away or off,
and -wehr, which implies defense. This deceptive name was born in the days
of the Weimar Republic during the 1920s, when Communists and dissidents were
spied on to prevent uprisings. The Abwehr evolved over the years, first
under Captain Konrad Patzig and then under Admiral Wilhelm Canaris, to
become an espionage agency that worked for the German military. The German
high command allowed Hippel to form a battalion to do what he had
proposed--sabotage the enemy's ability to respond to German attacks by
capturing roadways and bridges ahead of the main force and securing
strategic targets before they were demolished. Known as the Ebbinghaus
battalion, the unit performed magnificently during the Polish campaign,
though it was dissolved shortly afterward. It had not failed, however, to
gain notice. Admiral Canaris gave Hippel the opportunity to form a unit like
the Ebbinghaus group for the Abwehr. On October 15, 1939, the Lehr und Bau
Kompagnie z.b.V. 800 (Special Duty Training and Construction Company No.
800), which consisted primarily of the former Ebbinghaus volunteers, was
officially founded in Brandenburg, where it would adopt the shorter name of
Brandenburg Company.
Recruitment methods for the elite Brandenburg commandos were almost directly
contrary to those of another elite unit, the SS. Instead of seeking out
soldiers with Nordic features, blonde hair and blue eyes, Hippel scoured
Germany's borders to find Slavs or other ethnic groups. Every member of the
Brandenburg Company had to be fluent in a foreign language, whether it be
Czech, Russian, Latvian, Lithuanian, Finnish, Estonian, Polish, Ukrainian or
Ruthenian, and they had to know the country's or region's customs as well.
Instead of being more "racially pure" than their enemies, the Brandenburgers
had to be the enemy--they had to blend in to be effective saboteurs. They
had to know not only the customs of the area they were to infiltrate but
also the local habits and the mannerisms of the natives. In the words of one
Abwehr agent, a Brandenburger in Russia would have to "know how to spit like
a Russian."
The Brandenburgers would also receive extensive training for their missions.
Self-reliance was the key, for they would often work alone. On May 10, 1940,
German troops poured across the Belgian and Dutch borders, ending the period
called the "Phony War." Two nights before, on May 8, the Brandenburgers had
donned Dutch uniforms and secretly crossed the border. One of their targets
was the bridge over the Meuse River at the town of Gennep, Netherlands. At 2
a.m. on May 10, Lieutenant Wilhelm Walther led his eight-man detachment in
an attempt to capture the bridge intact after obtaining information about
where demolition charges had been placed. Disguised as Dutch military police
escorting a number of German prisoners,
the Brandenburgers took the defenders of the bridge by surprise. Two guard
posts were immediately destroyed, but three Brandenburgers were wounded, and
the posts on the far side of the bridge were not yet under German control.
Wearing a Dutch uniform, Walther advanced boldly, and the defenders
hesitated. Capitalizing on this mistake, the rest of the Brandenburgers
destroyed the remaining guard posts and seized the detonator just as the
first panzers rolled over the bridge.
Adolf Hitler turned his attention south toward the Balkans in Operation
Marita and, again, the Brandenburgers--now organized as a regiment--paved
the way for his armies. On April 5, 1941, one day before Hitler's invasion
of Greece and Yugoslavia, a 54-man detachment from the 2nd Battalion secured
the docks at Orsova, on the Danube River. With the Balkans in German hands,
the Fuhrer made final preparations for a major assault on Russia.
Considering all their accomplishments, it would be difficult to declare one
mission more impressive than another, but there was one occasion when the
Brandenburgers seemed to outdo even themselves. In early August 1941, a
Brandenburg detachment of 62 Baltic and Sudeten Germans led by Baron Adrian
von Folkersam penetrated further into enemy territory than any other
Brandenburg unit. Nicknamed "the wild bunch," they undertook to secure the
oil fields at Maikop. Using Red Army trucks and the uniforms of the NKVD,
the Russian secret police, Folkersam infiltrated the Soviet lines. The
Brandenburgers immediately ran into a large group of Red Army deserters, and
Folkersam saw an opportunity to use them. By persuading them to return to
the Soviet cause, he was able to join with them and move almost at will
through the Russian lines.
Pretending to be a Major Truchin from Stalingrad, Folkersam explained his
role in recovering the deserters to the general in charge of Maikop's
defenses. The Russian general believed Folkersam and gave him a personal
tour of the city's defenses the next day. By August 8, the German army was
only 12 miles away, so the Brandenburgers made their move. Using grenades to
simulate an artillery attack, the Brandenburgers knocked out the
communications center of the city. Folkersam then went to the Russian
defenders and told them that a withdrawal was taking place. Having seen
Folkersam with their commander and lacking any communications to rebut or
confirm his statement, the Soviets began to evacuate Maikop. The German army
entered the city without a fight on August 9, 1942.
By autumn of 1944, the Brandenburgers had been officially dissolved, but not
before they had earned more decorations and commendations than any other
single unit of comparable size in the German army.
4.4 How about some books on strategy and tactics?
Guess it depends if you want to learn about tactics & strategy for
specific games ('when the computer does this, then do this'), or
obtain an overview of 'the art & science of warfare'.
For an overview we would suggest just a few introductory books,
authors and websites:
John Keegan - A history of warfare -
Erik Durschmied (ok, bring on the flame throwers..) wrote about 'The
Hinge factor' - now, I hesitate to quote this in front of the group,
however the books do provide (for the absolute beginner) an
approachable if somewhat dramatised, introduction to tactics as
employed by commanders, in real situations.
Bryan Perrett - 'Last Stand!: Famous Battles Against All Odds' - how
to obtain glory by being in the wrong place at the wrong time. This
author also wrote 'The Battle Book' - mini reviews of most major
battles since the beginning of recorded history.
The above books might provide a beginner with a good read (and
hopefuly encourage further investigation), and by no means are
intended as a comprehensive list..blah, blah, standard disclaimer,
etc..<:-)
Some Websites:
Jim Dunnigan's web site - http://jim.dunnigan.com - he wrote the
'Complete Wargamers Handbook'
William R Trotter - his Desktop General reviews for PC gamer are worth
a read each month
The wargamer.com
M. EVAN BROOKS - his website contains an enormous number of reviews -
http://www.pressroom.com/~meb/ See also the section marked 'A GAMER'S
ESSENTIAL MILITARY LIBRARY'
You can go to www.google.com - select groups, and do a search for any
particular wargame, there's usually a wealth of info to be had from
this groups comments, reviews - and the occasional flame!
And finally, pick a game, and play it! Persistance in the face of
continual slaughter will eventually provide you with a good grasp
tactics.
------------------------------------------------------------------------
5. When or is there going to be a Commandos 2?
Well, we knew there was going to be a Commandos 2. Titled Men Of
Courage. When was the question on everyone's lips back then.
As far as I am aware late 2000, February 2001, June 2001 and the end
of July 2001 were THE estimated release time. That changed again (it did
change a few times) as it was supposed to be released over a year ago.
The game was officially released in USA and Germany on the 21st of
September 2001. On the 28th of September it was released in England
and the rest of Europe. On the 11th Of October it was supposed to be
released in Australia and India.
5.1 A Brief History of A nervous breaking game?
It all started even prior to the release of CBTCOD. A commandos 2 game was
in the mind of Pyro's programmers back then, near 1998. CBTCOD was released
a few months after CBEL, around January 1999 as an experiment to test the
existence and faithfulness of the Commandos community. As the original was
released in the Summer of 1998 Pyrostudios had only the sales figure to make
an estimate on the Commandos fans. The official release of C2:MOC on the
21st of September 2001 makes the game a "two years old" anticipation. Was it
worth the wait? Yes and No as it seems that the game is unstable in machines
mostly with the ME of Windows. A patch was on the works by Pyrostudios
and was released on 02/11/2001.
--------------------------------------------------------
6. When or is there going to be a Commandos 3? A Commandos 4?
Well, we knew there was going to be a Commandos 3 after Commandos 2.
The first bit of knowledge on a Commandos 3 game had been confirmed by
Jon Beltrand, lead programmer of Commandos 2. The same thing Gonzo Suarez
stated before quitting Pyrostudios (a rumour also confirmed by Jon
Beltrand).
No official title had been given at that point except that it was planned to
be the last in the series. The official title of the game is Commandos 3:
Destination
Berlin.
The rumour around on a Commandos 2 add-on had officially been declined.
The C3 game uses an improved version of the C2's engine.(For old news head
over to the Commandos Dropzone to read the full transcript of the chat of
the
Commandos 2 Festival with Jon Beltrand). The BREAKING News happened when
the C3 trailer
was released in the official site of Pyrostudios, that re-opened.
Not more than one minute long, the trailer was awesome. And it proved that
the C3 game was really on the works. Two more game trailers followed.
Nobody knew when but speculations were tempting. As far as I am aware late
2002, February 2003, June 2003 and the end of July 2003 were THE estimated
release
time.
That changed again and again till the demo version finally
arrived.Confirmation on a release
date was for summer 2003 by 2 Spanish Sites. According to GamesDomain the
release date was on the 24th of September 2003, almost two years since the
release of C2:MOC.
The game was officially released in USA and Germany on the 24th of September
2003.
On the 29th of September it was released in England and the rest of Europe.
On the 11th Of November it was supposed to be released in Australia and
India.
A fan made Mission Editor rumour was still around, till a beta version of it
appeared on the web.
You can download it here:
Magic Mission Creator for C3 v:0.6.5. Beta
http://www.commandos.cenega.net/setup.exe
As for Commandos 4, the only bit of info we do have comes from a list of new
Games by Eidos Interactive where it lists Commandos 4 as a 1st Person
Shooter. More news as they become available.
6.1 Which movie titles or stories were featured in all four Commandos?
Pyrostudios had announced that some of the missions in Commandos 2
will be inspired by actual movies.
Boy they were right. Movies originally spoken were:
The Colditz Story (1955)
The Bridge On The River Kwai (1957)
The Guns Of Navarone (1961)
The Great Escape (1963)
Hannibal Brooks (1969)
Where Eagles Dare (1969)
Saving Private Ryan (1998)
Later on these films were added:
Das Boot (1981)
Is Paris Burning (1971)
C:BEL
There were no movie titles used in BEL.
In CBTCOD we have:
mission 7: The Great Escape
Refers to the film of same name (1961).
In C2MOC we have:
Mission 2: Das Boot (,Silent Killers)
Pyro uses only the title of Das Boot (1981).
Mission 5: Bridge Over the River Kwai
Refers to the film of same name (1957).
Mission 6: The Guns of Savo Island
Refers to the film Guns Of Navarone (1961).
Mission 8: Saving Private Smith +Bonus Mission 8 (Invasion)
Refers to the film Saving Private Ryan (1998).
Mission 9: Castle Colditz
Refers to the film The Colditz Story (1955).
Mission 10: Is Paris Burning?
Refers to the film of same name (1971).
In C3:DB we have:
Stalingrad Campaign (all missions)
Refers to the film Enemy At the Gates (1999).
Europe Campaign (all missions)
Refers to the film The Train (1964).
Normandy Campaign (all missions)
Refers to the film Saving Private Ryan (1998).
6.2 Any Easter Eggs?
An Easter Egg is a well hidden secret inside a game, usually put in by the
programmers while bored. Recently, eggs have been thought up by the
whole development team. An easter egg has "just been discovered" in CBTCOD.
Go to "The Great Escape" level. That's mission 7 of BTCOD.
Click on the little question mark at the top of your screen.
Position your cursor over one of the prisoners.
(It'll more than likely be the one toward the South-Western section of the
prison camp).
Click on him, and read the name that appears (for those who don't want to
go through the drill of installing the game just to see a name tag the name
that appears is Steve Mccqueen. As you well know Steve Mccqueen was
one of the main cast in the film The Great Escape. The title of the mission
is
The Great Escape. Cool ehh? For about three seconds ;-)
Aren't those programmers clever?
A second Easter Egg has been discovered in Commandos 2.
In Das Boot, when in the subpen, if you sneak into the little control room
to the north
of the building, and go inside, there is a map on the wall. Look closely,
it is a map of pearl harbour and the locations of all the ships before the
attack.
Still the major references are the injokes about movies, real persons and TV
series.
Movies/TV Series: Except the titles of the movies we have:
In Mission 5: The Bridge Over the River Kwai the Colonel's name is Guiness.
A cool reference to
the actor Alec Guiness,who played Colonel Nicholson in the actual film.
In Mission 6: The Guns of Savo Island the Allied Pilot, the sea plane and
the Gold Monkey statue refer to the
old but famous TV Series: Tales of The Golden Monkey.
In Mission 6: The Guns Of Savo Island we find a shipwrecked person named
Wilson "The Castaway".
The name Wilson refers to the film The Castaway, in which Tom Hanks stars.
The main character names Wilson one volley ball he finds in the island.
"The Castaway" refers to the obvious.
Real persons:
The new commando character Paul "Lupin" Toledo comes from the name of a
Programmer of the Pyro team, Pablo Toledo. He worked in the BTCOD game.
------------------------------------------------------------------------
7. Patches: C:BEL/ C2:MOC/ C3:DB
CBEL
For CBEL Pyrostudios released a European patch:
http://dl.fileplanet.com/dl/dl.asp?strategyplanet/commandos/cbel1_1update.exe
Patch Installation:
Copy the file to your desktop and double-click to install.
The patch will find where you have installed Commandos and patch it.
Version 1.1
File size: 531 kb
C2MOC
There are two patches available:
a) The International patch
Location 1:
http://www.avault.com/pcrl/patches_temp.asp?patch=commandos2
This patch comes from Eidos Germany but will work on international editions
of the game. The patch addresses installation issues with certain CD-ROM and
DVD drives, some crash problems, and various graphics glitches.
Location 2:
http://www.eidosinteractive.co.uk/support/search.html?gmid=78
This patch upgrades the retail version of Commandos 2: Men of Courage to
version 1.01. It fixes a problem which caused the game to occasionally
crash to desktop without error.Multiplayer has also been improved.
b) the German patch
For the german version you can download it here:
http://www.eidoshelpline.de/index.php4
Patch Installation:
Copy the file to your desktop and double-click to install.
The patch will find where you have installed Commandos 2 and patch it.
Version 1.20
File size: 4 MB
C3DB
There is one patch available:
http://tinyurl.com/xiit
This patch upgrades the retail version of Commandos 3: Destination Berlin
to version 1.42. It fixes a lot of problems but it did't add hotkeys to the
game as speculated! :-(
Patch Installation:
Copy the file to your desktop and double-click to install.
The patch will find where you have installed Commandos 3 and patch it.
Version 1.42
File size: 6 MB
There will be no American versions of the patches as Eidos states that
the international versions are good enough. No more new patches
(covering other problems to gamers) will be introduced.
Fan made Patch:
http://www3.sympatico.ca/hchen001/MAPEADOINPUT.MSB
This patch was created by commandos fans in China. It adds hotkeys into the
game, something which was badly needed for this game.
Patch Installation:
Simply put the file in the output folder
EX: C:\Program Files\Commandos 3\Output\
V - for the new rifle
Ctrl+S-Quick Save
Ctrl+L-Quick Load
.... exactly like commandos 2
For the hot keys, simply move your mouse on the icons in game to reveal.
------------------------------------------------------------------------
8. Alt.Games.Commandos Glossary and Newbie Guide
These are terms and abbreviations you will see come up on AGC that have
special meaning
here. Read them carefully, study them and learn them by heart (ok, don't
study them :)
8.1 General Terms (acronyms)
- RTFM: "Read The Fine Manual" (or any other F-word of your own choice)
- snip: content removed from quoted text
- OT: Off Topic. Discussions about something not intended to be covered
by the newsgroup.
- Re, Sv: in connection with, answering a previous message
- Fw: Forwarded message
- AGC: alt.games.commandos, this newsgroup
- ROTFL: Rolling On The Floor Laughing
- ROTFLMAO: Rolling On The Floor Laughing My Arse Off
- ROTFLMAO....: variations of the above (i.e. UICB - Until I Can't Breathe)
- g: Grinning
- AFAIK: As Far As I Know
- LOL: Laughing Out Loud
- IMO: In My Opinion
- IMHO: In My Humble Opinion
- IMNSHO: In My Not So Humble Opinion
- IIRC: If I Recall Correctly
- FAQ: Frequently Asked Questions, a list answers to commonly asked
questions. This group's FAQ is here
- Troll: an intentionally provocative post, or someone who makes one
- alt.troll: a newsgroup dedicated for trolls. Don't crosspost to this
Newsgroup
- Flame: to deliberately insult another poster, or a post which does this
- Flamer: a poster who flames
- ICQ: a chat program (you can get it at www.icq.com ) that allows us to
talk to people from all over the world. And it is free. :c)
- MSN: another chat program (you can get it at www.msn.com ) that allows us
to talk to people from all over the world. This one is also free. :c)
- ATTN: short for "attention"
- Repost: A Story-comment-post that has been posted before, natch.
- AKA: Also Known As
- FPS: First Person Shooter, like the action games Doom, or Quake.
- FS: For Sale
- FT: For trade
- TBD: To Be Decided
- URL: Universal Resource Locator. An Internet address for a resource,
such as a Web page or a file.
- WTB: Want To Buy
- ng: (Usenet) News Group
- RTS: Real-Time Strategy Game
- FANFIC: Fan fiction
- WEB: Notice of new web sites, updates, etc.
- MISC: Anything else that doesn't fit into the above.
- BCAAFAQ: Being Categorized As A Frequently Asked Question.
- BCFAQ:Being Categorized (As) (A) Frequently Asked Question.
- AGCAR:Alt.Games.Commandos ARchives.
- ACAR: Alt(.Games)Commandos ARchives.
- Emoticons:
:-) or :) Happy > add this to signify you made a joke
;-) or ;) Sarcasm > add this to signify you don't really mean what you
just wrote
:-( or :( Unhappy > express your dislike of whatever you just wrote
about
:-| Resigned > if you're not sure how to react to something,
this might do it
:-/ Similar to the "Resigned" sign; perplexed(?)
8.2 There are a number of common-sense rules for the group (follow them if
you want):
If you are using Microsoft Outlook Express, or any other email program that
can produce HTML emails, ensure that the option is switched off. This will
prevent a large number of complaints. Many of us use simple text-based
programs to read news, and posts with HTML formatting can be very difficult
to read. You can generally turn off this behavior from the "Preferences" or
"Options" section of your newsreader. For some newsreaders, you will need
to change more than one setting to completely eliminate this behavior.
When replying to posts, always add new content at the bottom of any quoted
text, as this makes the flow of discussion easier to follow.
Do not post ANYTHING that could be construed as being a spoiler for
Commandos stuff we have not yet seen around. That includes episodes, books,
comics, TV movies etc... Oh, POST EVERYTHING you want, I am overmyhead
obviously...
Do not cross-post to other groups, be they Commandos-related or not. They
may have different Posting Rules to this group, and you'll probably get in a
lot of trouble. DON'T DO IT IF YOU ARE NOT SURE!!!!
Do not post binary files to the newsgroup. This is a text-only newsgroup, so
programs, images, sounds, html etc...are not allowed. Most people get a
first chance, but it's a real easy way to get killfiled, and you will
probably be flamed for this as well. Binaries should only be posted in
binaries groups (alt.binaries.*, plus a few others). There are a few
reasons for this. Probably the most important is so people can avoid
downloading large binaries that they may not want. As well as it also being
considered abuse of the Net, and one can lose their account over it. Such
posts will be cancelled by the misplaced binary bots.
If you want to post some commandos related binaries, post them to an
appropriate alt.binaries.* group, or put it on a web or FTP site, or a
wargame Web site. Inform the group that you have binary files to post, and
then post them here if you want.
Never reply to a piece of spam or a trollish statement (a deliberately
antagonizing post). It will only prolong the thread. Just ignore it.
(unless it really needs it :)
You can look for more information on netiquette (and on Usenet in general)
in the news.announce.newusers newsgroup. It contains many, many helpful
articles, which are posted every few days so as to be perpetually available.
Everyone who wants to post to Usenet really ought to read them all at some
point.
8.3 Commandos' Games-Terms
- C1: Commandos 1 (refers to the original)
- C:BEL: Commandos: Behind Enemy Lines
- CBEL: Commandos Behind Enemy Lines
- BEL: Behind Enemy Lines
- CAddon: Commandos Add-on (refers to the first expansion of the Original)
- ADDON: Well, the word says it all.
- C:BTCOD: Commandos: Beyond the Call Of Duty
- CBTCOD: Commandos Beyond the Call of Duty
- BTCOD:Beyond the Call of Duty
- BTCD: Beyond the Call (of) Duty
- C2: Commandos 2
- C2:MOC: Commandos 2: Men Of Courage
- C2MOC: Commandos 2 Men Of Courage
- CMOC: Commandos (2) Men Of Courage
- MOC: Men Of Courage
- PYRO: PYROstudios
- EIDOS: Eidos (Interactive)
- C3*: Commandos 3 (wrong reference to Commandos 2 , as the first expansion
of the Original, Beyond The Call Of Duty, being a stand-alone product was
considered to be Commandos 2)
- C3: Commandos 3 (the new awaited game by Pyro)
- CIII: Commandos 3 official logo from Pyrostudios
- C3:DB: Commandos 3: Destination Berlin
- C3DB: Commandos 3 Destination Berlin
- C3B: Commandos 3 (Destination) Berlin
- DB: Destination Berlin
- C4: Commandos 4
8.4 Commandos' Characters-Terms
Reference on the Character of the Green Beret:
- Name Check: Jack "Butcher" O'Hara or Jerry "Tiny" Mchale
- GB: Green Beret
- TINY: Tiny
- Tiny
- Butcher
- O'Hara
Reference on the Character of the Diver:
- Name Check: James "Fins" Blackwood
- MAR: MARine
- Marine
- Diver
- Fins
- Blackwood
Reference on the Character of the Sniper:
- Name Check: Sir Francis T. "Duke" Woolridge
- SN: SNiper
- Sniper
- Duke
- Sir Francis
- Woolridge
Reference on the Character of Spy:
- Name Check: Rene "Spooky" Duchamp or Rene "Frenchy" Duchamp
- SPY: Spy
- Spy
- Spooky
- Frenchy
- Rene
- Duchamp
Reference on the Character of Sapper:
- Name Check: Thomas "Inferno" Hancock or Thomas "Fireman" Hancock or Russel
"Fireman" Hancock
- SAP: SAPper
- SAPPER: Sapper
- Sapper
- Inferno
- Fireman
- Inferno
- Hancock
Reference on the Character of Driver:
- Name Check: Samuel Brooklyn or Sid "Tread" Perkins
- DR: DRiver
- DRIVER: Driver
- Driver
- Samuel
- Brooklyn
- Perkins
Reference on the Character of Natasha:
- Name Check: Natasha "Lips" Van De Zand or Natasha "Lips" Nikochevski or
Natasha "The Seductress" Nikochevski
- Nat: Natasha
- NATASHA: Natasha
- Natasha
- Lips
- Lip(p)s
Reference on the Character of the Thief:
- Name Check: Paul "Lupin" Toledo
- THIEF: thief
- Thief
- Lupin
- Toledo
Reference on the Character of the Dog (Whiskey's gender has been a debate
recently :-):
- Name Check: Whiskey or Whiskey Duchess Of Kennelborough
- Dog
- Whiskey
Reference on the Character of others:
Commandos Behind Enemy Lines
- Name Check: Shotdown Pilot (Mission 10: Operation Icarus)
- Pilot
- Name Check: The Informer (Mission 12: Up On the Roof)
- Informer
- Resistance Leader
- Prisoner
- Name Check: Prisoners, Claude Gilbert, Collaborators (Mission 17: Before
Dawn)
- Prisoners
- Gilbert & Co.
- Collaborators
Commandos Beyond The Call Of Duty
- Name Check: Partisan Leader Dragisa Skopje or Yugoslav Partisan Dragisa
Skopje or Major Dragisa Skopje (Mission 2: Asphalt Jungle)
- Partisan
- Skopje
- Name Check: Eric the dog (Mission 3: Dropped Out Of the Sky)
- Eric
- The German Dog
- Name Check: The Prisoners Of War (Mission 7: The Great Escape)
- POWS: Pows
- Pows
- Prisoners
Commandos 2 Men Of Courage
- Name Check: Captain, The Crew (Mission 2: Das Boot, Silent Killers and
Mission 3: White Death)
- Captain
- Crew
- Sailors
- Sub crew
- Name Check: Ghurkas(Mission 4: Target: Burma)
- Ghurkas
- Name Check: Spike "The Rat" (Mission 4: Target: Burma)
- RAT: rat
- Spike
- rat
- The Rat
- Name Check: Fatman (Mission 4: Target: Burma)
Fatman
- Name Check: Colonel Guiness or Guiness (Mission 5: The Bridge Over the
River Kwai)
- Guiness
- Bogey (an injoke from Alec Guiness' character role in the film "The Bridge
On the River Kwai")
- Nicholson (an in-joke from Alec Guiness' character name in the film "The
Bridge On the River Kwai")
- Name Check: Wilson "The Castaway" (Mission 6: The Guns Of Savo Island)
- Wilson
- Name Check: Allied Pilot (Mission 6: The Guns Of Savo Island)
- Allied Pilot
- Jake (an in-joke from the Character role in the TV Series " Tales of the
Golden Monkey")
- Name Check: Private Smith (Mission 8: Saving Private Smith)
- Smith
- Bryan (an in-joke to the Character of Ryan in the film "Saving Private
Ryan")
- Name Check: Allied Soldiers (Training Mission 2, Bonus Mission 4, Mission
8: Saving Private Smith)
- Allies
- Ally (single soldier)
- Allied Soldiers
- Soldiers
- G.I.s
Commandos 3: Destination Berlin
- Name Check: General O'Donnel (Stalingrad Campaign)
- General
- O'Donnel
- Traitor
- Name Check: Russians (Stalingrad Campaign)
- Russians
- Russkies
- Ivans
------------------------------------------------------------------------
9. Missions' Namelist: Brief Description
Commandos Behind Enemy Lines
Mission 1: Baptism Of Fire
Objectives: Blow up the Relay Station In the northwestern island.
Team: Green Beret, Marine, Driver
Mission 2: A Quiet Blow-Up
Objectives: Blow Up the fuel depot within the walled compound
Team: Green Beret, Sniper, Marine, Sapper, Driver
Mission 3: Reverse Engineering
Objectives: Blow up the large dam
Team: Green Beret, Marine, Sapper, Spy
Mission 4: Restore Pride
Objectives: Blow up the German HQ's building
Team: Green Beret, Sniper, Marine, Sapper, Driver
Mission 5: Blind Justice
Objectives: Blow up the radar station in the mountaintop base
Team: Green Beret, Spy
Mission 6: Menace of the Leopold
Objectives: Destroy the Leopold Cannon
Team: Green Beret, Sniper, Sapper
Mission 7: Chase of The Wolves
Objectives: Set off explosives on the two submarines at dock.
Team: Green Beret, Marine (team one), Sapper, Driver, Spy (team two)
Mission 8: Pyrotechnics
Objectives: Blow up the water tower and fuel storage tanks at the German
Supply Depot
Team: Green Beret, Sniper
Mission 9: A Courtesy Call
Objectives: Destroy the communications building, the antenna,
the weapons store, the command post and the bunker
Team: Green Beret, Sniper, Sapper (team one), Driver, Spy (team two)
Mission 10: Operation Icarus
Objectives: Rescue the downed pilot, destroy the weapons store and blow up
the two JU-87 Stuka dive Bombers
Team: Green Beret, Sniper, Sapper, Driver, Pilot (Joins later)
Mission 11: Into the soup
Objectives: Destroy all four oil rigs on the map
Team:Green Beret, Sniper, Sapper, Driver, Spy
Mission 12: Up on the roof
Objectives: Release the Informer and get him and the commandos to the
Kubelwagen (car) which will take them to safety
Team:Green Beret, Sniper, Spy, Informer (Joins later)
Mission 13: David and Goliath
Objectives: Sink the Bismarck II and destroy the fuel tanks
Team: Green Beret, Sniper, Marine, Sapper, Driver
Mission 14: D-Day Kick Off
Objectives: Destroy all four coastal guns
Team: Green Beret, Sniper, Marine, Sapper, Driver
Mission 15: End of the Butcher
Objectives: Kill the SS Grupenfuhrer and destroy the HQ's building
Team: Sniper, Marine, Driver, Spy
Mission 16: Stop Wildfire
Objectives: Kill all German Sappers before they can blow up the bridge over
the river Maas
Team: Sniper, Marine, Spy
Mission 17: Before Dawn
Objectives: Free Claude Gilbert and his four collaborators and get them all
to safety
Team: Green Beret, Marine, Spy , Claude Gilbert and Collaborators (Join
later)
Mission 18: The force of Circumstance
Objectives: Destroy the bridge over the river Maas
Team: Green Beret, Marine, Sapper, Sniper, Driver
Mission 19: Frustrate Retaliation
Objectives: Destroy all three V2 rockets and their launch pads
Team: Green Beret, Sniper, Marine, Sapper
Mission 20: Operation Valhalla
Objectives: Blow up the HQ in Gundelfingen Castle as well as both V2
missiles
Team: Green Beret, Sniper, Marine, Sapper, Driver, Spy
Commandos Beyond the Call Of Duty
Mission 1: Dying Light
Objectives: Blow up the antenna, the lighthouse, and all five of the
antiaircraft gun emplacements
Team: Green Beret, Sniper, Marine, Sapper
Mission 2: The Asphalt Jungle
Objectives: Rescue the partisan leader Dragisa Skopje before the firing
squad executes him
Team: Green Beret, Driver, Spy, Partisan Leader (Joins later)
Mission 3: Dropped out of the Sky
Objectives: Recover the navigation system of the HS 293 bomb and exit the
German camp
Team: Green Beret, Sniper, Driver
Mission 4: Thor's Hammer
Objectives: Destroy the rail gun and the armored train
Team: Green Beret, Sniper, Sapper
Mission 5: Guess who's coming tonight
Objectives: Capture the German Colonel and release Spooky
Team: Green Beret, Sniper, Driver, Spy (Joins later)
Mission 6: Eagle's Nest
Objectives: Infiltrate the German airfield and destroy all the prototypes
Team: Green Beret, Sniper, Sapper, Enemy Pilot (captured he joins later)
Mission 7: The Great Escape
Objectives: Release the Green Beret and Driver as well as the rest of the
Allied troops being held prisoner.
Team: Marine, Sapper, Green Beret (Joins later), Driver (Joins later)
Mission 8: Dangerous Friendships
Objectives: Contact Natasha and have her get the secret documents from the
German general at the nightclub
Team: Green Beret, Sniper, Marine, Natasha (Joins later)
Commandos 2 Men Of Courage
Training Mission 1
Objectives: Neutralize all the enemies at the border gate.
Secondary objectives: Obtain the contents of the wooden box.
Team: Sapper, Thief
Training Mission 2
Objectives: Rescue the allied soldiers who have split from their unit.
Team: Green Beret, Sapper, Driver, Allied soldiers (Join later)
Mission 1: The Night of The Wolves
Objectives: Contact the wounded ally, steal the office key from the
General's assistant, steal the Enigma's machine from the General's safe,
decipher the message using the Enigma machine and use the radio. The thief
must hide under a bed.
Secondary objectives: Steal the security papers.
Team: Thief, Whiskey ( Joins later), Natasha ( Joins later)
Bonus Mission 1
Objectives: Neutralize the soldiers at the guard post, get the mine detector
and deactivate all of the mines on the track. Escape by using the enemy
vehicle.
Secondary objectives: Neutralize the enemy patrol.
Team: Thief, Sapper
Mission 2: Das Boot, Silent Killers
Objectives: Deactivate the underwater mines, find the prison key and rescue
all the allied sailors. Call the Green Beret using the radio. Open the
hangar door. Get the Enigma codes. Rescue the Captain.
Secondary objectives: Destroy the torpedo, the AA guns and the fuel tanks.
Escape in the sub.
Team: Marine, Sapper, Spy, Thief, Whiskey, Green Beret ( Joins later)
Bonus Mission 2
Objectives: Complete the circuit before time runs out.
Secondary objectives: Complete the circuit in the quickest time possible.
Team: Marine
Mission 3: White Death
Objectives: Contact the Sapper. Rescue the Green Beret. Recover the three
parts of the Enigma machine. Rescue the Spy, the Thief and the allied
sailors. Rescue the Captain. Use the radio in the camp. Destroy the engine.
The Green Beret and the Spy must use the plane to take the Enigma machine to
the HQ. All the others must escape in the sub.
Secondary objectives: Disable the bow gun, the central gun and the stern
gun.
Team: Marine, Sapper (Joins later), [Evil Twin Sapper: KILL Him] , Green
Beret (Joins later), Spy, Thief (join later)
Bonus Mission 3
Objectives:Escape with all of your men in the vehicle via the track.
Secondary objectives: Neutralize the enemy sniper and the grenadiers.
Team: Green Beret, Sniper, Marine, Driver, Sapper
Mission 4: Target: Burma
Objectives: Rescue the spiritual leader and arm the Ghurkas. Order the
Ghurka to operate the radio. Eliminate the tyrant and escape on the barge
with the spiritual leader.
Team: Green Beret, Sniper, Thief, Driver, Spike (Joins later), Spiritual
Leader (Joins later), Ghurkas (Join later)
Bonus Mission 4
Objectives: Resist the Invasion
Team: Green Beret, Sniper, Driver, Sapper, Allied soldiers
Mission 5: Bridge Over the River Kwai
Objectives: Rescue Guinness. Obtain the explosives. Find the bridge's weak
spot by taking Guinness to the model and plant the explosive trap. Summon
the train by sending a telegraph.
Secondary objectives: Rescue the prisoners.
Team: Green Beret, Marine, Driver, Thief, Spike, Guiness (Joins later)
Bonus Mission 5
Objectives: Neutralize all of your enemies.
Secondary objectives: Switch off the spotlights.
Team: Sapper, Thief
Mission 6: The Guns of Savo Island
Objectives: Rescue the Allied pilot. Get the explosives and destroy the
guns. Escape in the seaplane.
Secondary objectives: Steal the golden monkey and blow up the wall behind
the golden monkey.
Team: Green Beret, Marine, Sapper, Driver, Wilson (Joins later), Allied
pilot (joins later)
Bonus Mission 6
Objectives: Cut the fence. Deactivate the mines. Neutralize the enemy
forces. and get all of your men into the truck.
Secondary objectives: Get the enemy codebook.
Team: Green Beret, Driver, Spy, Sapper (Joins later)
Mission 7: The Giant in Haiphong
Objectives: Contact the Sapper and the Thief. Find the explosives and
destroy the large fuel tanks and the small fuel tanks. Infiltrate the
aircraft carrier.
Team: Green Beret, Sapper (Joins later), Thief (Joins later), Natasha (Joins
later)
Bonus Mission 7
Objectives: Sabotage the rudder of the Zeros. Call by radio to notify the
position of the carrier. Leave the two white prototypes undamaged and pilot
them to escape.
Team: Green Beret, Sapper, Thief, Driver
Mission 8: Saving Private Smith (+ Bonus Mission 8)
Objectives: Heal Smith. Steal the radio codes from the safe. Smith must
radio HQ. Resist the invasion (bonus). Destroy the tanks (bonus).
Secondary objectives: Free the Green Beret, save the Sapper and rescue the
Sniper. Prepare your men for the incoming invasion (bonus).
Team: Green Beret, Sniper, Sapper, Thief
Mission 9: Castle Colditz