Chuck Glenn
unread,Oct 14, 2012, 6:26:42 PM10/14/12You do not have permission to delete messages in this group
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Let me 'splain:
Plan "A": convince NCSoft to change their minds or sell to someone who'll keep it going (mission failed!)
Plan "B": convince NCSoft to allow the server code to be used by the community at large (effort in progress; outlook very poor).
Plan "C": write a reasonable facsimile from scratch (tough, but feasible).
Plan "C" would be harsh, but we already have lots of assets to get us there:
1. All those PIGG files on our client directories (to use only as "examples", of course)
2. Zone maps get downloaded each time you zone in. The "blinkie finder" program knows where these are and how to read them already. Failing that, zone maps can also be found online.
3. Most of the story arcs and mission descriptions are on Titan network (thank you Red Tomax!).
4. Most of the MATH can be gotten from the existing Hero Planners.
5. The power animations can be seen in the character creator (which resides entirely on the client piece).
I'm a Java software guy with 30 years of overall experience. I've started working on the 3D rendering for the client pieces. I'll post any hopeful progress here.
What you can do to help:
- Any "Blender" users out there that have done humanoid modelling? Or someone willing to learn? We need a basic male and basic female model as close to those seen in the character creator (just one each of the the basic grey pajama types for a start). jMonkey can import ogre models (which Blender can create).
- If you are still playing for the next month, please try to capture the downloaded map info as mentioned in point #2 above. Find out where they get downloaded and save as many of them as you can get. If we can reverse engineer the city zones and a few example mission maps we should be able to put all the pieces back together.
- Any network engineers who can sniff the packets going back and forth between the client and servers? The client pieces will be the toughest to recreate. If someone can reverse-engineer only the socket communications, we might need to only re-write the server code.