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Displaying obsolete units

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James Alan Young

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Jun 17, 2003, 10:30:41 AM6/17/03
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I'm currently in the industrial age. When I'm selecting a unit to build, it
displays the entire list of units that are available to me. Is there some
way to not show any obsolete units... like Swordsman, Longbowman, etc?


Mike Garcia

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Jun 17, 2003, 1:05:55 PM6/17/03
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Yes, but...

First you have to decide when a unit is obsolete. For example I think
swordsmen are obsolete when musketmen become available. Next go into the
Editor and do two things. You modify Swordsman to upgrade to Musketman and
you turn off the Swordsman's upgrade unit flag. This will be tricky because
Swordsman already upgrades to something (Legionnaire? Immortal?). You need to
find the terminal swordsman type unit in the list and have it do the upgrade.
You need to flag all the swordsman-like units as non-upgradable even though
they have an "upgrade to" unit.

As a result of these changes if you can build a Musketman then you won't be
able to build a Swordsman, which is what you want.

BUT (1) there is a bug. Once you have discovered Gunpowder all of your
remaining Warriors can upgrade to Musketmen even if your Swordsmen can not.

BUT (2) the modified config file will prevent you from making a high score.
The high scores are reserved for unmodified Civ 3 games.

Hope this helps


Mike G

Mr. Tinkles

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Jun 17, 2003, 1:21:09 PM6/17/03
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Around 6/17/2003 12:05 PM, Mike Garcia proclaimed for posterity:

> In article <vCFHa.1601$5d.3...@news20.bellglobal.com>, "James Alan Young" <ja...@NOSPAMPLEASEthe-james.com> wrote:
>
>>I'm currently in the industrial age. When I'm selecting a unit to build, it
>>displays the entire list of units that are available to me. Is there some
>>way to not show any obsolete units... like Swordsman, Longbowman, etc?
>
>
> Yes, but...
>
> First you have to decide when a unit is obsolete. For example I think
> swordsmen are obsolete when musketmen become available. Next go into the
> Editor and do two things. You modify Swordsman to upgrade to Musketman and
> you turn off the Swordsman's upgrade unit flag. This will be tricky because
> Swordsman already upgrades to something (Legionnaire? Immortal?). You need to
> find the terminal swordsman type unit in the list and have it do the upgrade.
> You need to flag all the swordsman-like units as non-upgradable even though
> they have an "upgrade to" unit.

Regarding what swordsmen upgrade to...

In Civ III (Non-PTW), swordsmen cannot be upgraded. This also applies
to Immortals and Legionnaires since they are simply replacements for
Swordsmen for the Persian and Roman tribes, respectively.

But in Civ III PTW, All swordsmen type units (Swordsmen, Gallic
Swordsmen, Immortals and Legionnaires) can all be upgraded to Medievel
Infantry, which in turn can be upgraded to Guerillas. So as soon as
Feudalism is discovered, Swordsmen should be replaced on the list with
Medievel Infantry.

Upgrades in general also depend greatly on resources. For example, once
you discover Replaceable Parts, you typically lose the ability to build
Riflemen and can now build Infantry. However, if you have no access to
rubber, Riflemen are still available as a build choice. Another example
would be Cavalry. If you have horses and iron, but no saltpeter, all
you can build are knights, even if you have discovered Military
Tradition (which also would mean you are restricted to Pikemen and no
Musketmen...). But, as soon as you get some Saltpeter, Knights would be
replaced on the list with Cavalry.

> As a result of these changes if you can build a Musketman then you won't be
> able to build a Swordsman, which is what you want.
>
> BUT (1) there is a bug. Once you have discovered Gunpowder all of your
> remaining Warriors can upgrade to Musketmen even if your Swordsmen can not.
>
> BUT (2) the modified config file will prevent you from making a high score.
> The high scores are reserved for unmodified Civ 3 games.
>
> Hope this helps
>
>
> Mike G

--
Mr. Tinkles - <mrti...@earthlink.net>
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AOL IM, Yahoo IM, MSN IM = EmperorTinkles
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Jeffery S. Jones

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Jun 17, 2003, 1:23:07 PM6/17/03
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Make them truly obsolete, by having some new unit which replaces
them. PTW expansion and DyP mod scenario both do that.

Note that you'll still see obsolete units if the new replacements
require resources that you don't have. But both DyP and PTW use new
units which require no resources, so that won't happen with them.
--
*-__Jeffery Jones__________| *Starfire* |____________________-*
** Muskego WI Access Channel 14/25 <http://www.execpc.com/~jeffsj/mach7/>
*Starfire Design Studio* <http://www.starfiredesign.com/>

MikeyD

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Jun 19, 2003, 12:19:12 PM6/19/03
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>Another example
> would be Cavalry. If you have horses and iron, but no saltpeter, all
> you can build are knights, even if you have discovered Military
> Tradition
BTW it seems as the orange people (Ottomans? Osomans? I can never remember)
I can't upgrade my knights to Sipahi, or even just cavalry. Is there
anything I can do about it?


Mr. Tinkles

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Jun 19, 2003, 2:26:17 PM6/19/03
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Around 6/19/2003 11:19 AM, MikeyD proclaimed for posterity:

The Ottomans, yes. Osman is the ruler.

To be capable of upgrading a unit, a city must have three things.
1 - Barracks
2 - The resources needed by the unit upgrading to
3 - Whatever the money needed per unit to upgrade

In your case, if indeed the city has barracks, it will also need access
to horses and saltpeter, plus 30 gold per unit you want to upgrade (or
fifteen if you have Leonardo's). Mind you, I say the CITY needs access
to the resources..not just your empire as a whole.

You will never, as the Ottomans, be able to build Cavalry as the Sipahi
replace them for the Ottomans.

MikeyD

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Jun 22, 2003, 6:55:36 AM6/22/03
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> The Ottomans, yes. Osman is the ruler.
>
> To be capable of upgrading a unit, a city must have three things.
> 1 - Barracks
> 2 - The resources needed by the unit upgrading to
> 3 - Whatever the money needed per unit to upgrade
>
> In your case, if indeed the city has barracks, it will also need access
> to horses and saltpeter, plus 30 gold per unit you want to upgrade (or
> fifteen if you have Leonardo's). Mind you, I say the CITY needs access
> to the resources..not just your empire as a whole.
Do you mean they have to be inside the city radius or just you need the city
connected via trade network? I had a barracked city which could build new
sipahi, but I couldn't upgrade from my kinghts there.

Mr. Tinkles

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Jun 22, 2003, 8:08:55 AM6/22/03
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Around 6/22/2003 5:55 AM, MikeyD proclaimed for posterity:

Via the trade network. If you couldn't upgrade, and the city had a
barracks, but COULD build them...hmm...well, how was your money situation?

--
Mr. Tinkles - <mrti...@earthlink.net>

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