Demographics

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Beth Brown

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Oct 5, 1998, 3:00:00 AM10/5/98
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I was just wondering what influences the demographics page (Family size,
military service, etc.)
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For the love of Christmas!!

Michael Mierzwa

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Oct 5, 1998, 3:00:00 AM10/5/98
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Beth Brown wrote:
>
> I was just wondering what influences the demographics page (Family size,
> military service, etc.)

My guess is:

Population Growth Rate, and
Number of cities building military units.

Michael Mierzwa

Rob Lancaster

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Oct 6, 1998, 3:00:00 AM10/6/98
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Beth Brown wrote in message <01bdf0a8$8dd59a40$426b1bd0@bethbrow>...

>I was just wondering what influences the demographics page (Family size,
>military service, etc.)


The figures like GNP and Income can be changed by adjusting your Luxuries
rate.

I'm not sure what productivity is based on, but it is higher when you have a
smaller
civ growing fast, and under a large well developed civ I had, it changed
from 63 as
a Democracy to 98 as a Fundamentalim, so maybe it's to do with your usage of
shields (?)

Millitary service is based on the size of your army (but I don't know if
it's just the number
of units or if it rates them according to their ADM factors) against your
population, so a
big civ with two units per city will have 0 as a millitary service figure.

Literacy and Disease are based on how many of your cities have the knowledge
improvements and Aqueduct/Sewer Systems.

No idea how Manufactured goods and Family size are worked out.

Incidentally, there is a bug in Demographics where if you have an Embassy
(or UN),
the purple civ always has wildly high GNP and Income values, even if they
only have 1
city with a pop of 1 or 2.

Rob

Jeffery S. Jones

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Oct 6, 1998, 3:00:00 AM10/6/98
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On Tue, 6 Oct 1998 08:31:02 +0100, "Rob Lancaster"
<rlanc...@compuserve.com> wrote:

>
>Beth Brown wrote in message <01bdf0a8$8dd59a40$426b1bd0@bethbrow>...
>>I was just wondering what influences the demographics page (Family size,
>>military service, etc.)

Someone might have these in a FAQ. As far as I can tell they are
based on the same values as in Civ1, and those were given in a book or
two.

>The figures like GNP and Income can be changed by adjusting your Luxuries
>rate.

GNP and income are based on trade arrows and tax/luxury rates.

>I'm not sure what productivity is based on, but it is higher when you have a
>smaller
>civ growing fast, and under a large well developed civ I had, it changed
>from 63 as
>a Democracy to 98 as a Fundamentalim, so maybe it's to do with your usage of
>shields (?)

Productivity is shields per square in use, with some modifiers.

>Millitary service is based on the size of your army (but I don't know if
>it's just the number
>of units or if it rates them according to their ADM factors) against your
>population, so a
>big civ with two units per city will have 0 as a millitary service figure.

Military service is number of military units divided by size of
civilization. It tends towards a low number unless you have lots of
units relative to population.

>Literacy and Disease are based on how many of your cities have the knowledge
>improvements and Aqueduct/Sewer Systems.

Also the advances which improve knowledge, like writing, literacy,
medicine, etc. I'm not sure which ones apply.

>No idea how Manufactured goods and Family size are worked out.

Manufactured goods equals total shields produced by all cities,
which makes it a useful measurement of your overall production.
Family size is excess food divided by number of cities, as that is a
measure of your relative rate of growth.

>Incidentally, there is a bug in Demographics where if you have an Embassy
>(or UN),
>the purple civ always has wildly high GNP and Income values, even if they
>only have 1
>city with a pop of 1 or 2.

Any other bugs? At least, unlike Civ1, it doesn't tend to have
negative ratings when your values get too big.

As for others, Approval is your ratio of happy people to unhappy,
pollution is a relatively straightforward comparison. Land area is a
measure of the squares that your units have been the last to move
through, not just the city squares you control.

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Rob Lancaster

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Oct 7, 1998, 3:00:00 AM10/7/98
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Jeffery S. Jones wrote in message <6ve99k$8...@newsops.execpc.com>...

>
> Someone might have these in a FAQ. As far as I can tell they are
>based on the same values as in Civ1, and those were given in a book or
>two.
>
Thanks for posting these. It confirms some stuff I suspected, and answers
some
I didn't know.

Rob

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