Please help
Sent via Deja.com
http://www.deja.com/
Don't do two weapon style since skalds (unlike blades) can only put one
star in that or ony slot.
When I've played a bard I generally keep them in the back only bringing
them forward to to use special weapons abilities, to provide an extra
sword, or to play with Tensor's transformation. So I would recommend
putting your stars in the following:
Short Bow: A bard or anyone using the Tuigan Bow will get three
attacks per round. And there are lots of great short bows in the game.
Halberd: There are three +4 halberds in the game. Their range will
allow the bard to melee behind front line fighters. Consider spears as
well.
Two handed weapon style: for the above weapon.
Long or Short sword: There are lots of these with special abilities
like haste, mirror image, silence, etc. Since your skald will be back
most of the time this will give them a few more things to cast. My
bard in Icewind Dale Keep use to run around with a flame sword
whacking “dead” trolls. Keep in mind you don't need a star to use
special abilities...
Scimitar: Take advantage of Belm’s extra attack which would help a
bard under Tensor’s Transformation. Not much other reason though.
Since you’ll be only putting one star per slot and a bard levels up so
fast you’ll be able to spread them around quite abit.
-TK
For my Skald I chose Sword & Shield style, before I realized I can only
use bucklers and there don't appear to be any magically enhanced
bucklers. I also selected Two Weapon style when I got an additional
one, but have been advised that probably wasn't the best idea. So I
advise against either of those styles.
I also have long bow as a proficiency and got my hands on a good
magical one and gauntlets of archery(?). I kick ass with my long bow
now! Trouble is, I still have to move in close enough so that the
melee fighters get the benefit of the Bard Song.
Judy
In article <6Tm96.1148$TI3....@nntpserver.swip.net>,
"Tambourineman" <mr_r...@hotmail.com> wrote:
Good choices are Axes, Daggers, and Short Bows.
Bards are not the best frontline fighters. You can get magic axes and
daggers that return when thrown early on in the game. There's also plenty
of good short bows in the game.
"James Coulter" <jdco...@telus.net> wrote in message
news:fus96.35958$FH5.2...@news0.telusplanet.net...
Two. Both short, both very impressive.
> bards, unlike other non-fighters iirc, can use
> longbows, and those are more devastating - the one in the de'arnise
> keep for a start.
That's not a bad bow, but the shortbows you'll get
later in the game (Gesen & one whose name I can't
remember, available in Trademeet) are very good
indeed. Having an unlimited supply of ammo is very
convenient, and both bows of this type are shortbows.
The longbows in the game are reasonable enough, but
they're not as good as the shortbows.
--
Geoffrey Brent
Email replies should be sent to g dot brent at
student dot unsw dot edu dot au. Mail sent to
my Deja address may not get to me.
It doesn't matter, because a Skald will never use a weapon anyway.
Much better to keep them singing in the back.
But since you have to invest those weapon proficiency points, put them
in:
a) Short Bows
Bards tend to have a high DEX, so this is the best thing to deal with
their THAC0 problem. As other posters have pointed out, in BG2 the
best bows are the short bows.
b) Scimitars
When using Single Weapon Style, this is the best weapon in the game.
Coupled with any strength enhancing item, the damage from Belm's 2
attacks surpasses that of any single attack, even Crom Faeyr's.
c) Single Weapon Style
Added AC, added critical hits = good thing
d) Some folks dual wield regardless of the fact that they get penalised
severely because they can only spend a single point in it. This, of
course, only works at the later levels, when you have a lot of THAC0-
increasing equipment. It's in no way an effective use of a Skald, but
if it's what you want to do, spend a point in Two Weapon Style, and the
other weapon of choice (besides Belm).
James
The two short bows that have unlimited ammo shoot +3 arrows, plus one
that shoots three times per round, so you can damage more enemies with
them. You only get a +2 bonus to damage from composite long bows, and
+1 from normal long bows, which doesn't make up for the ability to hurt
virtually all enemies.
Graeme Dice
--
Great spirits have always encountered violent opposition from
mediocre minds.
-- Albert Einstein
You will get 8 (I think) proficiency slots during the game. These would
likely serve you best in these slots in this manner:
short bow - Tansheron's Bow, Tuigan Bow, Gesen Bow
2-handed weapon style - range as compared to 1-handed weapons plus
decreased weapon speed
2-hand sword - Sword of Chaos, Lilarcor, Soul Reaver, Silver Sword
halberd - Dragon's Breath, The Wave, Dragonbane? Halberd
spear - one word, IMPALER, probably the best weapon in the game for your
character; +10 damage is strong medicine
staff - Staff of Air, Staff of Fire, Staff of Rhynn (the 1st +4 weapon in
the game)
sling - Sling of Everard (prerelease only)
axe - Azuredge, Stonefire, Frostreaver
I hope that helps. These are my suggestions. Use them if you like, or not.
<snip>
> spear - one word, IMPALER, probably the best weapon in the game for your
> character; +10 damage is strong medicine
I never thought about using Valygar with that spear. X3 backstab would
be major hurtage.
Graeme Dice
--
Drunk Gets Nine Months in Violin Case
> > spear - one word, IMPALER, probably the best weapon in the game for your
> > character; +10 damage is strong medicine
>
> I never thought about using Valygar with that spear. X3 backstab would
> be major hurtage.
Can you backstab with a spear? I thought only normal thief weapons were
game.
I'm not sure, although it should be quite possible to backstab with a
spear, as it's made for stabbing.
Graeme Dice
--
Life is a sexually transmited terminal disease.
Very true IRL, however, I don't think the BG2 designers were going for
reality here.