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Razor

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Jun 11, 1999, 3:00:00 AM6/11/99
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Can somebody tell me how to kill the sorcerer in the 4th level of the second
mines?!

jesse gietzen

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Jun 11, 1999, 3:00:00 AM6/11/99
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when i killed him i was just screwing around, trying to make a good
multiplayer character. those battle horrors are frickin tough... what i
did was start by throwing a explosion potion at them all, and retreating to
the entrance. i didn't go in far enough for the mage to follow me, just the
horrors. then i had my main fighter drink a 23 str potion and start
swinging with his warhammer, while a healer was kept busy as hell keeping
him alive long enough to kill the horrors. then the mage was the only guy
left, and i picked him off with arrows and a thief ducking around corners
and going invisible. i had coran [thief level 6?] my fighter [straight
fighter level 7] and some healer, can't remember because all he did was
heal, and anyone can do that, lol.
jesse

Peter Seebach

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Jun 11, 1999, 3:00:00 AM6/11/99
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In article <7jruol$iq9$1...@zonnetje.NL.net>,

Razor <aka_ra...@hotmail.com> wrote:
>Can somebody tell me how to kill the sorcerer in the 4th level of the second
>mines?!

Hit him until he stops moving.

-s
--
Copyright 1999, All rights reserved. Peter Seebach / se...@plethora.net
C/Unix wizard, Pro-commerce radical, Spam fighter. Boycott Spamazon!
Will work for interesting hardware. http://www.plethora.net/~seebs/
Visit my new ISP <URL:http://www.plethora.net/> --- More Net, Less Spam!

WGGDROW

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Jun 11, 1999, 3:00:00 AM6/11/99
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the easiest way i found was this...use a theif to disarm the traps...kill the
guard that is right by the door when you come in...the only other person is
daveorn and his apprentice...he doesnt attack.....use the theif with stealth
and sneak around the hall behind him...once he sees you he will cast a spell to
attack you...as soon as he starts go back a little bit and hide in the
shadows...that spell is wasted.....i think he has only 2 spells besides using
dimension door alot...and he only uses that after you start attacking.....after
he tries a couple of spells...use everyone to attack...arrows are the best
because he will transport around....if you click/attack on him before he
transports your party will follow him around until he is dead....

IFM

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Jun 11, 1999, 3:00:00 AM6/11/99
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Use a mage to disarm the traps in the passage that leads to him
(these activate the battle horrors) you shouldn't have too much trouble then
:)

--
Ian the mac
Razor <aka_ra...@hotmail.com> wrote in message
news:7jruol$iq9$1...@zonnetje.NL.net...
: Can somebody tell me how to kill the sorcerer in the 4th level of the
second
: mines?!
:
:

John Thomson

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Jun 11, 1999, 3:00:00 AM6/11/99
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On Fri, 11 Jun 1999 23:20:30 +0200, "Razor"
<aka_ra...@hotmail.com> wrote:

>Can somebody tell me how to kill the sorcerer in the 4th level of the second
>mines?!
>

I disarmed the traps with a thief, then took two thieves through into
the back room in then shadows and killed the guys there. Then I get a
mage to cast stinking cloud in the room and the archers from both
sides took everyone out.
John

jesse gietzen

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Jun 12, 1999, 3:00:00 AM6/12/99
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lol no way! am i the only retard that stuck around to kill the horrors?
haha what an idiot... it was kinda cool beating them though...
jesse

Matty B

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Jun 12, 1999, 3:00:00 AM6/12/99
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Approach him in invisible mode, and he will transport to a
better location (for you), it should be behind a wall.

Quickly rush him with your fighters, and get a mage to cast
dispel magic. When his protective spells are gone,
hit him with everything you have. 2 fighters and 2 archers
should kill him pretty quickly.

Matty B

Razor wrote in message <7jruol$iq9$1...@zonnetje.NL.net>...

Jaffa

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Jun 12, 1999, 3:00:00 AM6/12/99
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Traaaaapppsss!!!!!!!!!!!!!!!!!! Aaaaaaaaaaaaaaaaaaaaaaaaaagh....I've been
trying to dispose of those horrors for weeks and getting my arse kicked! In
the words of a teacher from Colorado " Bzzz wrong! Try again dumb arse!!!"
:-)

jesse gietzen wrote in message <7js54o$fp9$1...@news4.svr.pol.co.uk>...

steve cooper

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Jun 12, 1999, 3:00:00 AM6/12/99
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Razor <aka_ra...@hotmail.com> wrote in message
news:7jruol$iq9$1...@zonnetje.NL.net...
> Can somebody tell me how to kill the sorcerer in the 4th level of the
second
> mines?!
>
>

Disarm the 3 traps with your theif. get a hiding theif to lure him out and
then get him with everything you have. dont use dispell magic just use
spells like magic missiles or that scorcher thing he should go down quickly.
dont try to kill the horror things.

Ykalon Dragon

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Jun 12, 1999, 3:00:00 AM6/12/99
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You should have disarmed the traps, there is 3 or 4 traps 2 of which
summons the horrors. After that stealth a thief and send him/her into
the room with Daveorn and wait until he runs out of spells (dimension
door and the globe). Now it's easy picking.
--

Ykalon Dragon -==(UDIC)==-

Ykalon Dragon

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Jun 12, 1999, 3:00:00 AM6/12/99
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jesse gietzen wrote:
>
> lol no way! am i the only retard that stuck around to kill the horrors?
> haha what an idiot... it was kinda cool beating them though...
> jesse

No the second time through I set them off by purpose just to get a
little extra XP.
--

Ykalon Dragon -==(UDIC)==-

jesse gietzen

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Jun 12, 1999, 3:00:00 AM6/12/99
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well, for some reason coran, stupid bastard that he is, couldn't even
fricking find the traps, but then he couldn't find the ones in the thieves'
mines, either, and i tried both times, didn't know they summoned the horrors
though... that's what i get for just wandering around aimlessly though,
hehe. but yeah, i did the thief thing with daveorn, just as long as he
doesn't get a spell off on the thief you're hooked up. same with most mages
though... hehe mages rule, they're nice and soft and lots of exp.
jesse

Rockz

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Jun 14, 1999, 3:00:00 AM6/14/99
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In article <7jruol$iq9$1...@zonnetje.NL.net>, aka_ra...@hotmail.com
says...

> Can somebody tell me how to kill the sorcerer in the 4th level of the second
> mines?!

One of the rare occasions when AI should be turned on.
For some reasons, your characters can see Davaeorn is even after he's
casted dimension door. I couldn't see him on my screen but my NPCs kept
running around and killed him eventually without me clicking once
(except initial target and attack command of coz).

Ykalon Dragon

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Jun 14, 1999, 3:00:00 AM6/14/99
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I had the same result without scripts or AI.
--

Ykalon Dragon -==(UDIC)==-

Pyrephox18

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Jun 16, 1999, 3:00:00 AM6/16/99
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::grin::

After dying numerous times down there, this is what I did:

My two thieves stealthed and hid in next to the trapped passage.

Mr. Boots of Speed (Minsc) drank a potion of Magic blocking and tripped the
traps and back pedalled (coincidently luring one of the horrors into that
flying wheel for a nice bit of damage). Minsc then taunted the horrors so they
chased him.

The Dwarven priest healed Minsc whenever the Horrors caught up to him

Thieves moved in, used protection scrolls and potions, and pelted yon mage with
Arrows of Biting and Acid Arrows.

Minsc and the Battle Horrors Ran around and around and around, trailed by the
priest and my main character (both of which had missile weapons and Cure Light
Wounds)

Finally, Dynaheir whapped any bad guy within reach with Magic Missile,
Scorchers, Wands, and sling pellets +1.

Note: this is probably *not* the best way to do it, but it was fun watching the
Horrors play "Ring around the Rosy" with Minsc.

Pyrephox

Mark Blunden

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Jun 16, 1999, 3:00:00 AM6/16/99
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Pyrephox18 wrote in message
<19990616134231...@ng-fw1.aol.com>...

>Minsc and the Battle Horrors Ran around and around and around, trailed by
>the priest and my main character (both of which had missile weapons and
>Cure Light Wounds)
>
>Finally, Dynaheir whapped any bad guy within reach with Magic Missile,
>Scorchers, Wands, and sling pellets +1.
>
>Note: this is probably *not* the best way to do it, but it was fun
>watching the Horrors play "Ring around the Rosy" with Minsc.

Did this remind anyone else of the 'arena' scene from Life of Brian? :)

"I think I'm gonna have a cardiac arrest - urk!"

--
Mark.
mar...@babylonian.demon.co.uk
To e-mail me, remove the 'spamoff.' from my e-mail address.

* Stoke me a clipper - I'll be back for Christmas

Bill Gribble

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Jun 18, 1999, 3:00:00 AM6/18/99
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In article <19990616134231...@ng-fw1.aol.com>, Pyrephox18
<pyrep...@aol.com> writes

>After dying numerous times down there, this is what I did:
>
>My two thieves stealthed and hid in next to the trapped passage.

I completely missed the battle horrors. Imoen crept forwards looking for
traps and succesfully managed to disarm them - I was a bit wary about
traps in the mines by then as I'd nearly lost her on the level above.
She was sneaking around scouting our the opposition when she triggered a
magic missile trap in the passage outside the room with the archers and
the mage. Fleeing the magic missiles (boots of speed) she ran over
another snare that had a more imeadiate and damaging effect, so
bloodied, she doubled back the way she came - It must have been quite a
sight for the rest of the party - Imoen tearing back into their room,
hottly persued by those bloody magic missiles. The boots of speed meant
that she could stay ahead of them, but not outrun them. And unlike the
fireball in the passages below Firewine, the missiles follow you around
corners until you finally accept the inevitable . . .

She survived, but by the time we reached level four, she was being very
cautious. So we never got to play with the battle horrors :-(

She triggered the last trap, however, whilst trying to disarm it. Again,
the boots of speed got her out of harms way, but alerted Deveorn, who
Dimension Doored straight into the resulting wheel of fire.

What followed can only be described as a game of tag, as Deveorn would
appear, surrounded by his Protection from Normal Missiles, Party and
attendent skeletons would rush over - my archer's being rendered
ineffective, and he'd DD away again.

But we caught him in the end.

>Note: this is probably *not* the best way to do it, but it was fun watching the
>Horrors play "Ring around the Rosy" with Minsc.

I like the Boots of Speed. In my case they're an invaluable aid to
Imoen. She pretty much cleared the way though the Firewine Dungeon after
she'd dealt with the traps with a combination of stealth, back-stab, and
speed that resulted in a kind of one-sided game of "Peek-a-Boo" with the
resident Kobolds.

Whatever . . .


Bill Gribble
http://www.scapegoatsanon.demon.co.uk

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