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where i get full versio??

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Mitro

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Apr 6, 2001, 1:15:31 PM4/6/01
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enybody know where i get Baldurs Gate 2 full version (internet)????? thank
you!!


willie prambone

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Apr 6, 2001, 1:20:21 PM4/6/01
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Darren Toews

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Apr 6, 2001, 1:58:08 PM4/6/01
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try www.ebworld.com they'll have it.

Darren

"Mitro" <mit...@hotmail.com> wrote in message
news:9akthq$psn$1...@nntp.teliafi.net...

J.S.

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Apr 6, 2001, 2:02:36 PM4/6/01
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"Mitro" <mit...@hotmail.com> wrote in message
news:9akthq$psn$1...@nntp.teliafi.net...
> enybody know where i get Baldurs Gate 2 full version (internet)????? thank
> you!!
>
>

Well, if you really want to spend hours downloading 4 discs worth of data,
try www.bsa.org or go to the mplayer.com store online. They are having a
firesale and BG2 is only $20 bucks..


J.S.


jess

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Apr 6, 2001, 5:44:22 PM4/6/01
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www.amazon.com

"Mitro" <mit...@hotmail.com> wrote in message
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Ykalon Dragon

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Apr 6, 2001, 8:14:09 PM4/6/01
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Mitro wrote:
>
> enybody know where i get Baldurs Gate 2 full version (internet)????? thank
> you!!

www.dragon.ca

If you mean the warez version try this http://www.amrishakefight.org

Kc

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Apr 7, 2001, 12:45:25 PM4/7/01
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Whoa the prices at Dragon.ca are ridiculously high.


"Ykalon Dragon" <yka...@softhome.net> wrote in message
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Ykalon Dragon

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Apr 8, 2001, 2:15:20 PM4/8/01
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It's in canadian dollars.


Penny Wise

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Apr 8, 2001, 11:44:56 PM4/8/01
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there is one person out on bearshare (gnutella) networks that has all the
disks for BG2.. you going to have to download each .rar file though.. 4
disks and about 45 15 meg rar's on each disk.

the files to search for are.

Flt-bg2a.001 through .049 etc.. have fun downloading..

Å‚ CD1 archives: 49 x 15 MB Å‚ Å‚ CD1: FLT-BG2A.001 -> .049 Å‚

Å‚ CD2 archives: 49 x 15 MB Å‚ Å‚ CD2: FLT-BG2B.001 -> .049 Å‚

Å‚ CD3 archives: 52 x 15 MB Å‚ Å‚ CD3: FLT-BG2C.001 -> .052 Å‚

Å‚ CD4 archives: 47 x 15 MB Å‚ Å‚ CD4: FLT-BG2D.001 -> .047 Å‚

"Mitro" <mit...@hotmail.com> wrote in message
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Loketar

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Apr 9, 2001, 12:25:10 AM4/9/01
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"Penny Wise" <ajsc...@home.com> wrote in message
news:YeaA6.40174$Hd3.9...@news1.rdc1.ne.home.com...

> there is one person out on bearshare (gnutella) networks that has all the
> disks for BG2.. you going to have to download each .rar file though.. 4
> disks and about 45 15 meg rar's on each disk.

Yes, please be sure to advocate piracy. Maybe if we can get enough people to
use warez, we can force Black Isle to go broke and go out of business.
Wouldn't that be great? No more BG to worry about!!!


Gert-Jan Spoel

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Apr 9, 2001, 4:16:22 PM4/9/01
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"Penny Wise" <ajsc...@home.com> wrote in message
news:YeaA6.40174$Hd3.9...@news1.rdc1.ne.home.com...
> there is one person out on bearshare (gnutella) networks that has all the
> disks for BG2.. you going to have to download each .rar file though.. 4
> disks and about 45 15 meg rar's on each disk.
>
How is that verb ? Wise for a penny .....

--
Gert-Jan

I don't suffer from insanity, I enjoy every minute of it.

ping

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Apr 9, 2001, 8:44:41 PM4/9/01
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"Loketar" <lok...@home.com> wrote in message
news:GQaA6.33070$Os.75...@news1.rdc2.pa.home.com...

> Yes, please be sure to advocate piracy. Maybe if we can get enough people
to
> use warez, we can force Black Isle to go broke and go out of business.
> Wouldn't that be great? No more BG to worry about!!!

actually black isle's publisher would lose the most money (if piracy got to
a point where it WAS threatening a company like interplay's survival).
black isle would only get a small fraction (not sure but i was told 30%-ish
once) of the profits. and the publisher that did nothing but kick the
developer to hurry up and put the game out (remember how bits of bg2 feel
rushed? mm...) gets most of the profits.

TEH ENB


-ping
http://www.creatureslife.net
icq: 6283750
http://skizzers.org/ping/
email: Ping AT subdimension DOT com
[U SPELLIN': BAD]


Loketar

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Apr 9, 2001, 9:16:31 PM4/9/01
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> once) of the profits. and the publisher that did nothing but kick the
> developer to hurry up and put the game out (remember how bits of bg2 feel
> rushed? mm...) gets most of the profits.

No, I don't. I never even installed the patch and the game ran smoothly for
me from the get go.


ping

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Apr 9, 2001, 9:48:25 PM4/9/01
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"Loketar" <lok...@home.com> wrote in message
news:P9tA6.36138$Os.79...@news1.rdc2.pa.home.com...

> No, I don't. I never even installed the patch and the game ran smoothly
for
> me from the get go.

y'mean tacked on romances and unfinished quests don't make a game feel the
slightest bit rushed to you? hmmm...suspicious

anyway my point wasn't that bits of bg2 are unfinished.

-ping
http://skizzers.org/ping/
icq: 6283750
http://www.demon-archive.co.uk

Loketar

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Apr 9, 2001, 11:34:22 PM4/9/01
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> y'mean tacked on romances and unfinished quests don't make a game feel the
> slightest bit rushed to you? hmmm...suspicious

What was unfinished? I never seemed to have a problem finishing any quest
that I attempted. Maybe mine came with a later version?

> anyway my point wasn't that bits of bg2 are unfinished.

What was your point then? That piracy is perfectly okay, or that someone
else made the money? Not that it matters to me. Warez is just plain wrong,
not to mention illegal, and should not be supported here under any
circumstances.


bl...@table.blackguild.nos.pam.com

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Apr 10, 2001, 1:37:32 AM4/10/01
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Loketar <lok...@home.com> wrote:
>> y'mean tacked on romances and unfinished quests don't make a game feel the
>> slightest bit rushed to you? hmmm...suspicious

> What was unfinished?

The Twisted Rune quest, for instance?

--
Geoffrey Brent
Reply email: g.brent at student.unsw.edu.au

Rabain

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Apr 10, 2001, 7:59:12 AM4/10/01
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Twisted Rune worked fine for me, in fact i don't think i came across any
bugs while playing thru the first time. Maybe we were just the lucky ones.

Rabain

p.s. Warez is WRONG!!

<bl...@table.blackguild.NOS.PAM.com> wrote in message
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ping

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Apr 10, 2001, 8:05:42 AM4/10/01
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"Loketar" <lok...@home.com> wrote in message
news:2bvA6.36642$Os.79...@news1.rdc2.pa.home.com...

> What was unfinished? I never seemed to have a problem finishing any quest
> that I attempted. Maybe mine came with a later version?

ehm, for starters, the house in the bridge district? the one where you find
the most powerful katana in the game, just by killing a few people? the one
that black isle said was meant to be a quest, but was lopped off at the last
minute? some more stuff too, but it's too early for me to think right now...

> What was your point then? That piracy is perfectly okay, or that someone
> else made the money?

what do you mean by "someone else made the money"?

> Not that it matters to me. Warez is just plain wrong,
> not to mention illegal, and should not be supported here under any
> circumstances.

my point was that black isle themselves are unlikely to go out of buisness
PURELY because of people downloading their games - which was what you seemed
to mean in your original reply. why? because only a fraction of people who
own their games will have downloaded them, piracy is not *that* big of a
problem that it could stop companies like black isle and interplay from
existing. >pouf<. the amount of people who legally purchase their games
will *always* outweigh the people who download them.

Rich Davis

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Apr 10, 2001, 1:02:46 PM4/10/01
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boo hoo......sniff

<p.s. Warez is WRONG!!

"Rabain" <rab...@fianna.com> wrote in message
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Rich Davis

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Apr 10, 2001, 1:00:08 PM4/10/01
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Would you like some cheese with your "whine"?

<What was your point then? That piracy is perfectly okay, or that someone
else made the money? Not that it matters to me. Warez is just plain wrong,
not to mention illegal, and should not be supported here under any
circumstances.

"Loketar" <lok...@home.com> wrote in message
news:2bvA6.36642$Os.79...@news1.rdc2.pa.home.com...

Rich Davis

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Apr 10, 2001, 12:58:05 PM4/10/01
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Cool! Ok I'll start spreading the word.

<Yes, please be sure to advocate piracy. Maybe if we can get enough people
to
use warez, we can force Black Isle to go broke and go out of business.
Wouldn't that be great? No more BG to worry about!!!

"Loketar" <lok...@home.com> wrote in message
news:GQaA6.33070$Os.75...@news1.rdc2.pa.home.com...

Rich Davis

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Apr 10, 2001, 1:04:41 PM4/10/01
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Face it Ping. You can't argue with morons.

"ping" <ping@subdimen[-NOSPAM-]sion.com> wrote in message
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Ykalon Dragon

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Apr 10, 2001, 11:26:55 AM4/10/01
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ping wrote:
>

>
> my point was that black isle themselves are unlikely to go out of buisness
> PURELY because of people downloading their games - which was what you seemed
> to mean in your original reply. why? because only a fraction of people who
> own their games will have downloaded them, piracy is not *that* big of a
> problem that it could stop companies like black isle and interplay from
> existing. >pouf<. the amount of people who legally purchase their games
> will *always* outweigh the people who download them.

Black Isle is a publisher too. And it was *Bioware* that made BG1-2.
Okay? Not Black Isle. And
if the game doesn't sell enough because of piracy Bioware will feel it
too, since Black Isle won't
publish any of their games because of the piracy.

ping

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Apr 10, 2001, 1:50:34 PM4/10/01
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"Rich Davis" <prd...@zoomnet.net> wrote in message
news:GwEA6.406$Nm2.4...@nntp1.onemain.com...

> Face it Ping. You can't argue with morons.

aw that's not nice... >pouf<

they're not morons, they've just been misinformed. s'not their fault.

Loketar

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Apr 10, 2001, 5:46:08 PM4/10/01
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> The Twisted Rune quest, for instance?

Sorry, missed that one first time through. Never even heard of it until I
read a Staff of Magi post in a munchkin thread. So that was broke
originally?


Loketar

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Apr 10, 2001, 5:47:48 PM4/10/01
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> my point was that black isle themselves are unlikely to go out of buisness
> PURELY because of people downloading their games - which was what you
seemed
> to mean in your original reply. why? because only a fraction of people
who
> own their games will have downloaded them, piracy is not *that* big of a
> problem that it could stop companies like black isle and interplay from
> existing. >pouf<. the amount of people who legally purchase their games
> will *always* outweigh the people who download them.

Which in no way justifies the illegal action nor provides any reason for
supporting warez in this NG.


Loketar

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Apr 10, 2001, 5:50:08 PM4/10/01
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"ping" <ping@subdimen[-NOSPAM-]sion.com> wrote in message
news:KJHA6.3348$4S3.1...@news2.cableinet.net...

> "Rich Davis" <prd...@zoomnet.net> wrote in message
> news:GwEA6.406$Nm2.4...@nntp1.onemain.com...
> > Face it Ping. You can't argue with morons.
>
> aw that's not nice... >pouf<
>
> they're not morons, they've just been misinformed. s'not their fault.

Wow, a Dick Davis sighting (damn reply quotes, killfile doesn't handle
those). Face it Ping, if Rich is the best "witness" for your defense, you've
already lost the case.


ping

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Apr 10, 2001, 6:03:15 PM4/10/01
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"Loketar" <lok...@home.com> wrote in message
news:keLA6.38787$Os.82...@news1.rdc2.pa.home.com...

> Wow, a Dick Davis sighting (damn reply quotes, killfile doesn't handle
> those). Face it Ping, if Rich is the best "witness" for your defense,
you've
> already lost the case.

eh?

Bob Tokyo

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Apr 10, 2001, 9:22:53 PM4/10/01
to

"Loketar" <lok...@home.com> wrote in message
news:AaLA6.38782$Os.82...@news1.rdc2.pa.home.com...
It's still not complete unless you download a fix for it from Baldurdash.
That quest makes the whole slavers/Nalia/Issea thing hang together in a much
more interesting way. It also leads you to some of the best equipment in
the game without requiring your characters to act on player knowledge. When
I play a good character, I can't justify kicking my way into a building and
killing everyone there just because I (the player) know that they have cool
items. The character doesn't know that (and it wouldn't be an excuse for a
good aligned character even if he did). With the quest back in, my
character has a reason for storming the Guarded Compound and then tackling
the Twisted Rune. And I get to play with cool toys.


Rich Davis

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Apr 10, 2001, 11:39:32 PM4/10/01
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They killfile you as soon as they lose an argument on this newsgroup. The
word "Loketar" means child molester in the Vogul language.

"ping" <ping@subdimen[-NOSPAM-]sion.com> wrote in message

news:DqLA6.4546$4S3.2...@news2.cableinet.net...

Rich Davis

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Apr 10, 2001, 11:42:37 PM4/10/01
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People support whatever they choose to. Who died and made a shithead like
this guy Caesar?

<Which in no way justifies the illegal action nor provides any reason for
supporting warez in this NG.

"Loketar" <lok...@home.com> wrote in message
news:8cLA6.38784$Os.82...@news1.rdc2.pa.home.com...

bl...@table.blackguild.nos.pam.com

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Apr 10, 2001, 9:33:15 PM4/10/01
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Rabain <rab...@fianna.com> wrote:
> Twisted Rune worked fine for me, in fact i don't think i came across any
> bugs while playing thru the first time. Maybe we were just the lucky ones.

Twisted Rune doesn't _crash_, but it's still an
unfinished quest - it was supposed to be a full
quest, but the developers didn't get around to
completing it for the game's release. The Slaver's
Compound is part of the same uncompleted quest,
IIRC.

Loketar

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Apr 11, 2001, 9:05:49 AM4/11/01
to
> Twisted Rune doesn't _crash_, but it's still an
> unfinished quest - it was supposed to be a full
> quest, but the developers didn't get around to
> completing it for the game's release. The Slaver's
> Compound is part of the same uncompleted quest,
> IIRC.

Oh. Well then, the fellow above was right. Can't believe they released such
an unfinished bit of tripe. It deserves to be downloaded for free by all the
masses. Death to BIS! Seriously, this is Ping's idea of unpolished and
unfinished? I'd like to know where he usually gets his software. This is by
FAR one of the most polished and bug free games I've ever experienced.


Derville

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Apr 10, 2001, 5:14:37 PM4/10/01
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ping <ping@subdimen[-NOSPAM-]sion.com> wrote in message
news:qGCA6.2825$4S3.1...@news2.cableinet.net...

> "Loketar" <lok...@home.com> wrote in message
> news:2bvA6.36642$Os.79...@news1.rdc2.pa.home.com...
>
> > Not that it matters to me. Warez is just plain wrong,
> > not to mention illegal, and should not be supported here under any
> > circumstances.
>
> my point was that black isle themselves are unlikely to go out of
buisness
> PURELY because of people downloading their games - which was what you
seemed
> to mean in your original reply. why? because only a fraction of
people who
> own their games will have downloaded them, piracy is not *that* big of
a
> problem that it could stop companies like black isle and interplay
from
> existing. >pouf<. the amount of people who legally purchase their
games
> will *always* outweigh the people who download them.

Do we have figures of just how many pirated copies appear for every copy
of a game which is legally sold? I recently read that sales of music
CD's among Napster users have decreased (surprise, surprise), according
to surveys in the US. Going back a few years, I remember figures
showing upwards of 90% of software in Hong Kong was of the pirated
flavour (about 1997, I can probably dig the article out if anyone wants
it). Anyway, sorry to sound like a cynic, but piracy kills IMHO - it's
killed any number of systems over the years (including hammering a lot
of nails into the coffin of the Amiga - *sob*), and complacency is just
the ticket to let the practice continue. After all, there would always
be dodos, or so we thought, at least until they disappeared. I'm with
Loke on this one, that piracy is A Bad Thing, so I suggest anyone who
feels sufficiently moved should get in touch with FAST (or their
country's own anti-piracy group) to lodge reports of anyone advocating
pirated software.

--
Phil
(Remove 'your.inhibitions' to reply)
Read the alt.games.baldurs-gate Usage FAQ:
www.demonspawn.net/bg/usage.htm


Gert-Jan Spoel

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Apr 11, 2001, 2:56:23 PM4/11/01
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"Loketar" <lok...@home.com> wrote in message
news:NEYA6.40498$Os.87...@news1.rdc2.pa.home.com...

> Seriously, this is Ping's idea of unpolished and
> unfinished?

Redmond ;)

ping

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Apr 11, 2001, 4:10:20 PM4/11/01
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"Derville" <ph...@your.inhibitions.gledson.fsnet.co.uk> wrote in message
news:9b250t$c8k$5...@newsg2.svr.pol.co.uk...

> Going back a few years, I remember figures
> showing upwards of 90% of software in Hong Kong was of the pirated
> flavour (about 1997, I can probably dig the article out if anyone wants
> it).

aieeeee... :P

i'm not talking about that type of piracy though. i agree that downloading
and then selling software is completely immoral and the people that do that
diserve all that's coming to them, and more in fact. i once reported
someone who was selling pirated cds, and as a result of mine and some other
reports, they were arrested.

there are different degrees of piracy, as far as i've seen. downloading and
selling it, i disagree with. but i honestly don't see a problem with
downloading and sharing software with a few of your friends for your private
messing-around-with, and i do the same with my mp3 collection. maybe i'm
wrong :P

btw> i've seen the figures you were talking about. i found them
extra-extra-extra-hard to belive, but then again, thinking about all of the
warez copies of starcraft (i think blizzard sold over 1mil copies in that
part of the world) hmm... it seems a bit more beliveable. i also saw some
new ones put out by microsoft recently, bleh, i can't remember the exact
setup. but it claimed that piracy rates in ireland (and other countries)
were 50 to 80% of all software. that just seems a TINY bit inflated to me,
because how could any company survive in that? and if piracy rates in the
asia-pacific areas are so bad, then how could blizzard *sell* over 1mil
copies of starcraft there, when, according to microsoft, piracy rates in
that part of the world are above 80%?

also> about the amiga. a new amiga game was released just last week. and a
port of soldier of fortune is being made (or is already released, can't
remember) for it so it's far from dead :) *lovingly pats his amiga 600*

Derville

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Apr 12, 2001, 2:34:22 PM4/12/01
to

ping <ping@subdimen[-NOSPAM-]sion.com> wrote in message
news:MS2B6.8676$4S3.3...@news2.cableinet.net...

> "Derville" <ph...@your.inhibitions.gledson.fsnet.co.uk> wrote in
message
> news:9b250t$c8k$5...@newsg2.svr.pol.co.uk...
> > Going back a few years, I remember figures
> > showing upwards of 90% of software in Hong Kong was of the pirated
> > flavour (about 1997, I can probably dig the article out if anyone
wants
> > it).
>
> aieeeee... :P
>
> i'm not talking about that type of piracy though. i agree that
downloading
> and then selling software is completely immoral and the people that do
that
> diserve all that's coming to them, and more in fact. i once reported
> someone who was selling pirated cds, and as a result of mine and some
other
> reports, they were arrested.

And probably got off with a conditional discharge and a slap on the
wrists. Sadly, the bit that never gets mentioned is just how severe the
penalties for piracy are. You might even get told what a naughty boy
you are - by a magistrate! Anyway, sarcasm is now switched to "off"
mode for the rest of this reply.

> there are different degrees of piracy, as far as i've seen.
downloading and
> selling it, i disagree with. but i honestly don't see a problem with
> downloading and sharing software with a few of your friends for your
private
> messing-around-with, and i do the same with my mp3 collection. maybe
i'm
> wrong :P

Well, I personally reckon that once we start talking about degrees of
piracy, then we're on the slippery slope downhill. Now, I think that
sharing software may well introduce people to new genres and new games
they otherwise wouldn't have bought, and in that way sounds like a good
thing for the industry. The problem is that before you can yell "CD
writer", we know what will happen once Little Johnny gets his hands on
Virtua Deluxe Super Tag Team Kicking Match VIII. The problem is that I
generally don't trust people to be honest once they get hold of a new
game from their friends, and apparently neither does the law. But, it
pays to repeat the 11th Commandment of "Thou shalt not get caught",
which still holds true now the same as it has done ever since the first
illegal copy of a stone tablet was carved back in ancient Greece ;-).

> btw> i've seen the figures you were talking about. i found them
> extra-extra-extra-hard to belive, but then again, thinking about all
of the
> warez copies of starcraft (i think blizzard sold over 1mil copies in
that
> part of the world) hmm... it seems a bit more beliveable. i also saw
some
> new ones put out by microsoft recently, bleh, i can't remember the
exact
> setup. but it claimed that piracy rates in ireland (and other
countries)
> were 50 to 80% of all software. that just seems a TINY bit inflated
to me,
> because how could any company survive in that? and if piracy rates in
the
> asia-pacific areas are so bad, then how could blizzard *sell* over
1mil
> copies of starcraft there, when, according to microsoft, piracy rates
in
> that part of the world are above 80%?

How could M$ survive? Don't think in percentages, think in figures. If
Windoze sells 1 million copies, then that's 100 million multiplied by
profit margin for W.F.Gates to add to his bank balance. Again, the size
of the Asian market is probably something we find hard to believe - bear
in mind one in five people on this Earth are Chinese (I'm not sure if
it's me, my mum, my dad, my sister Andrea or my brother Pak-Doo-Ik - I
reckon it's Andrea, personally), and the market in te Far East is meant
to be a couple of sizes above massive. Although I agree that selling a
million copies is hard to believe, if we take the old adage of believing
half of what we're told, then 500,000 sounds a more than reasonable
figure, allowing Blizzard to make a decent profit, while still meaning
that piracy could be flourishing over there. Without accurate figures,
it's impossible to be sure, but don't bet against piracy rates being
above 70% in the Far East, and probably between 40-50% in the US and
Europe (that's my conservative estimate, anyway).

> also> about the amiga. a new amiga game was released just last week.
and a
> port of soldier of fortune is being made (or is already released,
can't
> remember) for it so it's far from dead :) *lovingly pats his amiga
600*

My A1200 is dead, ever since I installed that Viper accelerator board
:-(. Also, there was talk of porting Myst, Phantasmagoria, Doom, Quake,
and a raft of other games back in 1997, but I haven't heard of them
surviving the transition (any news on TFX? ;-)). The Amiga needed
PowerPC to give it a kick up the behind in terms of grunt, but when I
boxed my Amiga up, that was still a pipe dream for almost everyone.
Which reminds me, I must go find a decent Amiga emulator...

Jay

unread,
Apr 14, 2001, 2:07:06 PM4/14/01
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where is the Baldurdash website? That seems like a good fix...

Bob Tokyo

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Apr 14, 2001, 8:09:39 PM4/14/01
to

"Jay" <ceza...@hotmail.com> wrote in message
news:3AD894EC...@hotmail.com...

> where is the Baldurdash website? That seems like a good fix...
>
http://members.home.net/mrkevvy/

A very minor spoiler;
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:
:
:
:
After killing the slave lords, Koshi's Rogue Stone is not what it seems.
Right click and read the description.


Jay

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Apr 14, 2001, 10:09:21 PM4/14/01
to
Thanks for the link, they have a lot of fixes. . .

Randy Graham

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Apr 17, 2001, 2:43:56 PM4/17/01
to
On Tue, 10 Apr 2001 10:04:41 -0700, "Rich Davis" <prd...@zoomnet.net>
wrote:

>Face it Ping. You can't argue with morons.

Which, of course, explains why no one argues with you any more.

RagManX

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